Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 15:13:23

Player: Some Pennies

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (156)     780
Value Destroyed (5949)     5949
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (529)                529
              TOTAL SCORE: 9798

 Bonus
-------
High Alert Combat Kills    1356
Follower Combat Kills      109
Entered Garrisons          200
Friendly Fire              -1136

 Cogmind 
---------
Core Integrity             0/550
Matter                     255/300
Energy                     310/310
System Corruption          11%
Temperature                Cool (0)
Movement                   Treading (242) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Heavy Deuterium Engine
>            --- PROPULSION (4) ---
       Light Treads
       Light Treads
       Light Treads
     Armored Medium Treads
>            --- UTILITY (4) ------
             Huge Storage Unit
    Improved Propulsion Shielding
    Improved Light Armor Plating
      Medium Insulated Plating
>            --- WEAPON (2) -------
       Heavy Ion Cannon
    Improved Assault Rifle
>            --- INVENTORY (25) ---
             Neutrino Core
       Light Treads
       Light Treads
       Light Treads
    Improved Flight Unit
    Improved Flight Unit
    Improved Heat Sink
    Improved Heat Sink
             YI-UF0's Bottomless Matter Pit (1406)
             Seismic Detector
    Improved Weapon Cycler
             Hacking Suite
    Improved Dynamic Insulation System
             Wave Gun
  Long-range Proton Cannon
             Disruptor Cannon
       Heavy Ion Cannon
       Heavy Ion Cannon
    Improved Datajack
             Katana

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
     Armored Medium Treads
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
             Huge Storage Unit
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
       Heavy Ion Cannon
    Improved Assault Rifle
>            --- INVENTORY --------
       Heavy Deuterium Engine
             Neutrino Core
    Improved Heat Sink
    Improved Heat Sink
             YI-UF0's Bottomless Matter Pit
    Improved Sensor Array
    Improved Weapon Cycler
             Core Shielding
    Improved Propulsion Shielding
       Light Armor Plating
      Medium Insulated Plating
             System Shield
    Improved Dynamic Insulation System
             Wave Gun
  Long-range Proton Cannon
             Disruptor Cannon
       Heavy Ion Cannon
       Heavy Ion Cannon
    Improved Assault Rifle
             Missile Launcher
             Smartbomb Launcher
    Improved Datajack
             Katana
             Armageddon Trap
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             175  | 9   3   13  1   15  66  39  29  
  Power                    10   | 1   .   .   .   1   5   1   2   
    Engine                 9    | 1   .   .   .   1   4   1   2   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   .   2   16  8   9   
    Treads                 27   | 2   .   .   .   .   10  6   9   
    Leg                    6    | .   .   .   .   .   4   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   2   2   .   .   
  Utility                  54   | 2   .   6   1   8   18  11  8   
    Device                 22   | 1   .   4   .   5   9   3   .   
    Storage                9    | 1   .   2   1   2   3   .   .   
    Processor              2    | .   .   .   .   1   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   3   
    Protection             18   | .   .   .   .   .   5   8   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   74   | 4   3   7   .   4   27  19  10  
    Energy Gun             12   | 3   3   2   .   1   3   .   .   
    Energy Cannon          11   | .   .   .   .   .   4   4   3   
    Ballistic Gun          30   | 1   .   2   .   2   13  7   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   3   .   1   5   7   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   3   .   .   
Parts Lost                 26   | .   .   .   .   7   1   13  5   
  Power                    3    | .   .   .   .   1   .   1   1   
  Propulsion               10   | .   .   .   .   2   1   5   2   
  Utility                  9    | .   .   .   .   2   .   6   1   
  Weapon                   4    | .   .   .   .   2   .   1   1   
  Highest Loss Streak      7    | .   .   .   .   7   1   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 70  92  97  98  
  Engine                   10   | .   14  14  14  8   8   8   8   
  Treads                   30   | .   28  28  28  17  30  34  34  
  Leg                      1    | .   .   .   .   .   3   1   1   
  Device                   7    | .   14  14  14  15  7   6   .   
  Storage                  10   | .   14  14  14  8   8   9   9   
  Processor                1    | .   .   .   .   .   4   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   21  
  Protection               7    | .   .   .   .   .   8   18  4   
  Energy Gun               4    | .   28  15  14  2   2   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   8   5   
  Ballistic Gun            11   | .   .   12  14  9   15  8   10  
Peak Build Rating          43   | 7   8   15  11  14  42  42  43  
  Average Rating           28   | 4   7   9   10  9   33  37  39  
  On Entrance              16   | .   7   8   10  11  12  40  42  
Naked Turns                3    | .   .   .   .   3   .   .   .   
Heaviest Build             123  | 15  15  18  48  50  122 123 111 
  Greatest Support         92   | 40  40  40  40  40  92  87  87  
  Greatest Overweight (x)  6    | 1   .   .   1   2   5   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   8   10  20  20  25  25  25  
  Average Capacity         20   | 7   8   8   16  14  22  25  25  
  Most Carried             25   | 4   8   8   13  13  25  25  25  
  Average Carried          19   | 1   7   7   11  9   20  24  24  
  Final Capacity           25   | 8   8   10  20  5   25  25  25  
  Final Carried            25   | 3   8   8   13  5   25  25  20  

 Class Distribution 
--------------------
 59% | Mutant
 22% | Scavenger-Mutant
 17% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           6084 | 269  59   634  .    127  2494 1042 1459 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5707 | 76   122  513  .    .    2412 844  1740 
  Parts                    316  | 6    6    26   .    .    148  30   100  
Haulers Intercepted        8    | .    .    .    .    .    4    .    4    
Recyclers Shooed           6    | .    .    2    .    .    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  104  | .   1   7   .   .   41  27  28  
  Guns                     47   | .   1   1   .   .   28  4   13  
  Cannons                  19   | .   .   .   .   .   4   7   8   
  AOE                      36   | .   .   6   .   .   9   15  6   
Classes Destroyed          16   | 2   1   2   .   .   7   3   1   
  Worker                   4    | .   .   .   .   .   3   .   1   
  Builder                  12   | .   .   .   .   .   8   .   4   
  Tunneler                 4    | 1   .   1   .   .   1   .   1   
  Hauler                   8    | .   .   .   .   .   4   .   4   
  Recycler                 13   | 1   1   2   .   .   6   .   3   
  Mechanic                 3    | .   .   1   .   .   1   .   1   
  Operator                 3    | .   .   .   .   .   1   .   2   
  Watcher                  7    | .   .   .   .   .   3   1   3   
  Swarmer                  11   | .   .   1   .   .   7   .   3   
  Grunt                    62   | .   1   6   .   .   25  17  13  
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   2   2   
  Sentry                   16   | .   .   .   .   .   8   2   6   
  Demolisher               1    | .   .   .   .   .   .   1   .   
  Hunter                   7    | .   .   .   .   .   1   4   2   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 2   2   4   .   .   9   6   8   
  Combat Bots Only         6    | .   1   4   .   .   5   6   6   
Max Kills in Single Turn   5    | 1   1   2   .   .   5   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        553   | .    4    23   .    18   206  128  174  
  Missed                   143   | .    1    5    .    .    56   30   51   
Damage Taken               7061  | .    34   187  .    685  1752 2069 2334 
  Core                     788   | .    11   29   .    196  125  213  214  
  Absorbed by Shields      408   | .    .    .    .    .    368  40   .    
  Redirected to Shielding  11    | .    .    .    .    .    .    11   .    
  Ignored by Resistances   115   | .    .    .    .    115  .    .    .    
  Regen/Repaired (Parts)   294   | .    .    .    .    .    21   .    273  
Core Remaining (%)         52    | 100  .    .    .    5    .    .    .    
Volleys Fired              431   | 8    5    39   .    7    183  84   105  
  Largest                  2     | 1    2    2    .    2    2    2    2    
  Hottest                  130   | 20   80   80   .    60   88   130  88   
Shots Fired                788   | 8    10   65   .    14   353  137  201  
  Gun                      578   | 8    10   60   .    14   322  42   122  
  Cannon                   157   | .    .    .    .    .    19   66   72   
  Launcher                 53    | .    .    5    .    .    12   29   7    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  484   | 8    .    28   .    7    277  42   122  
  Thermal                  251   | .    10   32   .    7    64   66   72   
  Explosive                53    | .    .    5    .    .    12   29   7    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 3    5    20   .    4    21   19   16   
  Robot Miss Streak        6     | 1    1    3    .    2    6    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    
Shots Hit Robots           524   | 6    7    47   .    8    231  86   139  
  Core Hits                275   | 3    4    29   .    3    116  56   64   
  Critical Kills           3     | .    .    .    .    .    1    .    2    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    
  Critical Strikes         6     | .    .    .    .    .    4    .    2    
    Burn                   2     | .    .    .    .    .    2    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    
    Destroy                3     | .    .    .    .    .    2    .    1    
Melee Attacks              11    | .    .    .    .    .    2    9    .    
  Impact                   2     | .    .    .    .    .    2    .    .    
  Slashing                 9     | .    .    .    .    .    .    9    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14254 | 48   80   780  .    74   5640 3755 3877 
  Guns                     5752  | 48   80   433  .    74   3275 371  1471 
  Cannons                  2737  | .    .    .    .    .    302  1197 1238 
  Explosions               5714  | .    .    347  .    .    2021 2187 1159 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  51    | .    .    .    .    .    42   .    9    
  Kinetic                  4785  | 48   .    160  .    22   2713 371  1471 
  Thermal                  3704  | .    80   273  .    52   864  1197 1238 
  Explosive                5665  | .    .    347  .    .    1972 2187 1159 
  Electromagnetic          49    | .    .    .    .    .    49   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    11   
  Average Corruption       4     | .    .    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    3    
    Message Errors         1     | .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            340   | .    .    .    .    .    166  40   134  
  Projectiles              35    | .    .    .    .    .    4    .    31   
  Explosions               299   | .    .    .    .    .    156  40   103  
  Melee                    6     | .    .    .    .    .    6    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235   | .    .    28   .    .    18   189  .    
  Shots                    10    | .    .    2    .    .    1    7    .    
  Rammed                   5     | .    .    .    .    .    5    .    .    
Targets Rammed             6     | .    .    .    .    .    5    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    
Highest Temperature        469   | .    66   60   .    29   469  168  261  
  Average Temperature      56    | .    30   25   .    14   53   52   75   
  Received Heat Transfer   2155  | .    18   39   .    18   782  398  900  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    
  Parts Melted             10    | .    .    2    .    .    1    5    2    
  Heat Transferred         5886  | .    175  600  .    125  1739 1591 1656 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1798 | 10   87   198  .    107  813  1798 956  
  Initial                  876  | .    6    33   .    .    41   528  876  
  Average                  519  | 3    41   88   .    15   222  1202 618  
Maximum Alert Level        5    | .    .    .    .    .    3    5    3    
  Low Security (%)         37   | 100  100  100  .    100  53   .    .    
  Level 1                  13   | .    .    .    .    .    31   .    9    
  Level 2                  17   | .    .    .    .    .    11   4    60   
  Level 3                  17   | .    .    .    .    .    3    40   30   
  Level 4                  9    | .    .    .    .    .    .    39   .    
  Level 5                  3    | .    .    .    .    .    .    15   .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    1    1    .    .    10   .    7    
  Investigation            3    | .    .    .    .    .    2    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    .    .    .    4    .    3    
  Assault                  5    | .    .    1    .    .    1    .    3    
  Garrison                 3    | .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           18   | .   1   .   .   1   10  .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              178  | .   5   9   .   8   67  29  60  
  Peak Tracking Total      12   | .   3   4   .   2   5   6   12  
  Tactical Retreats        11   | .   1   .   .   1   5   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            5    | .   .   .   .   .   2   1   2   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   1   1   
  Triggered                1    | .   .   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   .   .   .   .   2   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          22   | .   .   1   .   .   5   14  2   
  Max in Single Turn       2    | .   .   1   .   .   2   2   1   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          24   | .   2   2   1   .   9   3   7   
  Terminals                18   | .   2   1   .   .   6   3   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                73   | .   7   5   1   .   24  5   31  
  Successful               39   | .   3   1   1   .   13  1   20  
  Failed                   34   | .   4   4   .   .   11  4   11  
    Catastrophic           4    | .   .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   36   | .   6   4   .   .   11  .   15  
  Terminals                58   | .   7   4   .   .   17  5   25  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   4   .   6   
  Recycling Units          2    | .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             16   | .   2   1   1   .   2   1   9   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          4    | .   .   .   .   .   1   .   3   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   2   .   6   
  Scan Component           4    | .   .   .   .   .   1   .   3   
  Repair                   4    | .   .   .   .   .   1   .   3   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   1   .   .   .   7   .   5   
  Terminals                12   | .   1   .   .   .   6   .   5   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   
    Skim                   10   | .   1   .   .   .   5   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   1   .   .   7   2   7   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   .   3   
  Time                     203  | .   .   .   .   .   38  .   165 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   16  .   
  Machine Destruction      16   | .   .   .   .   .   .   16  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               9    | .   .   4   .   2   3   .   .   
  Largest Group            4    | .   .   4   4   4   1   .   .   
  Highest-Rated Group      71   | .   .   71  71  71  29  .   .   
  Highest-Rated Ally       34   | .   .   31  31  34  29  .   .   
Total Orders               2    | .   .   .   .   2   .   .   .   
  RETURN                   2    | .   .   .   .   2   .   .   .   
Ally Attacks               55   | .   .   9   .   27  15  4   .   
  Total Damage             374  | .   .   105 .   155 110 4   .   
  Kills                    8    | .   .   2   .   5   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             28   | .   .   .   .   15  9   4   .   
  Drone Recoveries         25   | .   .   .   .   14  9   2   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               9496 | 103  167  948  1041 368  3023 2131 1715 
Spaces Moved               3763 | 48   55   509  497  242  1180 742  490  
  Core                     140  | 5    .    .    .    135  .    .    .    
  Treads                   3358 | 43   55   509  497  84   940  740  490  
  Legs                     117  | .    .    .    .    .    115  2    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   148  | .    .    .    .    23   125  .    .    
  Fastest Speed            31   | 50   160  160  160  37   31   232  242  
  Average Speed            199  | 150  160  160  208  125  187  238  242  
  Slowest Speed            540  | 160  160  160  240  240  470  540  243  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    2    
Exploration Rate (%)       56   | 5    14   93   66   48   84   92   51   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 28   | .    .    .    .    .    7    19   2    
Terrain Destroyed          372  | .    .    29   .    .    69   209  65   
  Melee                    2    | .    .    .    .    .    2    .    .    
  Projectile               26   | .    .    .    .    .    8    .    18   
  AOE                      344  | .    .    29   .    .    59   209  47   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4975 | 68   123  584  502  290  1648 939  821  
  Wait                     375  | .    54   2    .    18   108  35   158  
  Move                     3757 | 47   54   508  496  241  1180 741  490  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  109  | 4    6    9    4    2    50   18   16   
  Fast Attach              47   | 6    .    2    .    9    20   4    6    
  Attach                   28   | 1    .    .    .    3    5    11   8    
  Detach                   7    | .    .    1    .    4    2    .    .    
  Swap                     100  | 2    3    11   1    3    41   24   15   
  Drop                     100  | .    1    12   1    3    52   10   21   
  Fire                     431  | 8    5    39   .    7    183  84   105  
  Melee                    11   | .    .    .    .    .    2    9    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    5    .    1    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    1    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  104 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 6)
  271 | -10/Materials | Entered Mines
  316 | -10/Mines     | Build established: Mutant
  371 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  400 | -10/Mines     | Murdered YI-UF0
  419 | -10/Mines     | Found Prototype Storage
  420 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  515 | -10/Mines     | Found the Drone Emporium
  522 | -10/Mines     | Found Prototype Device
  522 | -10/Mines     | Identified Splice Drone Bay
  654 | -10/Mines     | Met a Derelict testing a Signal Generator
  670 | -10/Mines     | Found Signal Generator
  952 | -10/Mines     | Discovered new exit (range 4)
 1061 | -10/Mines     | Learned 2 Materials zone layouts
 1130 | -10/Mines     | Discovered new exit (range 7)
 1158 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1190 | -10/Mines     | Discovered new exit (range 10)
 1208 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1208 | -10/Mines     | Discovered new exit (range 5)
 1219 | -10/Mines     | Entered Exiles
 1219 | -10/Exiles    | Accompanied by 4 allies
 1287 | -10/Exiles    | Met 8R-AWN
 1308 | -10/Exiles    | Met EX-HEX
 1357 | -10/Exiles    | Met EX-BIN
 1388 | -10/Exiles    | Learned location of Zion (-6)
 1477 | -10/Exiles    | Met EX-DEC
 1859 | -10/Exiles    | Discovered new exit (range 14)
 2260 | -10/Exiles    | Entered Mines
 2260 | -9/Mines      | Accompanied by 4 allies
 2261 | -9/Mines      | Assembled infested the area
 2492 | -9/Mines      | Core integrity fell below 50%
 2502 | -9/Mines      | Core integrity fell below 20%
 2527 | -9/Mines      | Lost 7 parts (1p2n2u2w)
 2531 | -9/Mines      | Lost 5 allies
 2580 | -9/Mines      | Discovered new exit (range 17)
 2628 | -9/Mines      | Entered Materials
 2628 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2629 | -8/Materials  | Identified exit to Factory
 2997 | -8/Materials  | Build established: Scavenger-Mutant
 3609 | -8/Materials  | Discovered exit to Factory (range 13)
 3707 | -8/Materials  | Build established: Mutant
 3943 | -8/Materials  | Discovered exit to Factory (range 12)
 5321 | -8/Materials  | Repaired Hardlight Generator
 5407 | -8/Materials  | Garrison activated, responded to threat
 5428 | -8/Materials  | First assault squad dispatched
 5535 | -8/Materials  | Garrison activated, responded to threat
 5651 | -8/Materials  | Identified exit to Garrison
 5651 | -8/Materials  | Entered Garrison
 5739 | -8/Garrison   | Triggered checkpoint
 5781 | -8/Garrison   | Garrison Relay disabled
 5931 | -8/Garrison   | Triggered checkpoint
 5941 | -8/Garrison   | Triggered checkpoint
 5961 | -8/Garrison   | Triggered checkpoint
 6002 | -8/Garrison   | Lost 4 parts (1n3u)
 6295 | -8/Garrison   | Triggered checkpoint
 6322 | -8/Garrison   | Garrison Relay disabled
 6357 | -8/Garrison   | Discovered new exit (range 13)
 6477 | -8/Garrison   | Triggered checkpoint
 6689 | -8/Garrison   | Triggered checkpoint
 6761 | -8/Garrison   | Phase Generator disabled
 6826 | -8/Garrison   | Garrison Relay disabled
 6850 | -8/Garrison   | Build established: Scavenger-Mutant
 6982 | -8/Garrison   | Discovered new exit (range 12)
 7041 | -8/Garrison   | Triggered checkpoint
 7073 | -8/Garrison   | Garrison Relay disabled
 7238 | -8/Garrison   | Discovered new exit (range 8)
 7471 | -8/Garrison   | Core integrity fell below 50%
 7512 | -8/Garrison   | Lost 7 parts (1p3n2u1w)
 7782 | -8/Garrison   | Entered Materials
 8151 | -8/Materials  | Build established: Hacker-Mutant
 8914 | -8/Materials  | Repaired Imp. Assault Rifle
 8960 | -8/Materials  | Repaired Hvy. Ion Cannon
 8982 | -8/Materials  | First assault squad dispatched
 9031 | -8/Materials  | Repaired Hvy. Deuterium Engine
 9479 | -8/Materials  | Crushed by falling debris
 9479 | -8/Materials  | Core integrity fell below 20%
 9479 | -8/Materials  | System corruption reached 10%
 9498 | -8/Materials  | Crushed by falling debris
 9498 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
09472_ U-05 Engineer builds a Wall.
09473_ L-31 Rogue destroyed.
09474_ Acquired 43 matter.
09476_ G-47 Trooper destroyed.
09477_ Acquired 48 matter.
09477_ The unstable cave ceiling collapses.
09477_ Lgt. Armor Plating crushed.
09477_ U-05 Engineer builds a Wall.
09479_ The unstable cave ceiling collapses.
09479_ Crushed by falling debris.
09479_ Hvy. Deuterium Engine destroyed.
09479_ System corrupted by crushing effect (+1).
09479_ Lgt. Treads destroyed.
09479_ System corrupted by crushing effect (+5).
09480_ N1UAC|P4TWEEM/O MI,&ZP%DA&
09481_ Discarded System Shield.
09482_ Discarded Hacking Suite.
09495_ System corrupted: Matter fused (-5).
09498_ The unstable cave ceiling collapses.
09498_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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|      "" ##  #?#+#####   #????????????????????????? |
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|     ??  ?#      ##         #          #??????????? |
|     #??#+#      ##         #          #??????????? |
|  ## #?##        ############   """    #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            310
Matter Stores              708
Matter Capacity            1800
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Resistance: EX             25
Resistance: EM             20
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                63
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveHelicalThrower
  Manual?         0
Play Time         01:10:06
  Cumulative      395.4 hours
  Start           2024.10.21 @ 13:50:22
  End             2024.10.21 @ 15:13:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          276
  Rogue           271
  Adventurer      5
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/5/0/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 086b7e6b-055d-4699-8d45-9afe59aff3cc