Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 09:10:05 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5274) 5274 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 12865 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Dispersion Rifle Smartbomb Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Layered Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Phase Gun Nova Cannon KE Penetrator > --- INVENTORY -------- Quantum Reactor Advanced Cooling System Structural Scanner Advanced Reaction Control System Advanced Phase Shifter Advanced Component Analysis Suite Long-range Tractor Beam Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Smartbomb Launcher Advanced Datajack Plasma Cutter Power Maul [Rating: 140] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Leg Leg Armored Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Cooled Phase Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 5 | . . 1 . 1 . 1 1 1 . . Utility 10 | . . . 2 1 2 . 1 1 2 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 234 | 6 11 12 20 11 69 15 17 33 21 19 Power 19 | 1 . 2 1 2 1 1 2 3 3 3 Engine 7 | 1 . 2 1 2 1 . . . . . Core 4 | . . . . . . 1 2 1 . . Reactor 8 | . . . . . . . . 2 3 3 Propulsion 30 | 2 2 2 6 1 8 2 1 3 1 2 Treads . | . . . . . . . . . . . Leg 30 | 2 2 2 6 1 8 2 1 3 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 95 | 1 3 3 6 3 30 6 9 17 11 6 Device 65 | . 1 2 2 . 23 4 9 10 9 5 Storage 3 | 1 1 1 . . . . . . . . Processor 6 | . . . 1 1 2 1 . 1 . . Hackware 5 | . . . . 1 . . . 2 1 1 Protection 16 | . 1 . 3 1 5 1 . 4 1 . Artifact . | . . . . . . . . . . . Weapon 90 | 2 6 5 7 5 30 6 5 10 6 8 Energy Gun 32 | 1 1 . 1 1 11 1 3 5 3 5 Energy Cannon 6 | . . . . . 5 . . . . 1 Ballistic Gun 27 | 1 2 3 4 4 6 2 1 2 2 . Ballistic Cannon 3 | . 2 . . . 1 . . . . . Launcher 9 | . . 1 2 . 3 1 . . 1 1 Special Weapon 2 | . 1 1 . . . . . . . . Impact Weapon 9 | . . . . . 3 1 1 3 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . . . Parts Lost 33 | . . . 2 . 2 . 1 4 4 20 Power 7 | . . . 1 . . . . 1 1 4 Propulsion 11 | . . . 1 . . . . 1 3 6 Utility 9 | . . . . . 1 . 1 . . 7 Weapon 6 | . . . . . 1 . . 2 . 3 Highest Loss Streak 16 | . . . 1 . 1 . 1 2 3 16 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 98 94 97 100 99 99 93 93 91 62 Engine 5 | . 14 11 8 7 6 5 5 3 . . Reactor 1 | . . . . . . . . 3 7 7 Leg 25 | . 28 27 26 30 26 28 25 26 27 11 Device 6 | . 9 11 14 . 5 5 9 3 8 5 Storage 6 | . 14 11 9 7 6 5 5 4 4 2 Processor 12 | . . . 2 14 19 17 15 17 13 10 Hackware 6 | . . . . 7 6 5 5 14 13 15 Protection 4 | . 3 . 9 7 6 5 5 1 3 2 Energy Gun 5 | . 12 . 2 4 6 2 3 7 7 3 Ballistic Gun 12 | . 3 32 23 18 9 12 10 5 4 2 Ballistic Cannon 1 | . 11 . . . 1 . . . . . Peak Build Rating 140 | 6 12 18 30 48 68 77 89 118 136 140 Average Rating 62 | 4 8 15 22 41 62 75 82 100 128 95 On Entrance 53 | . 6 12 18 30 48 67 76 84 118 126 Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 10 20 37 41 46 71 76 85 94 104 121 Greatest Support 152 | 20 20 33 46 64 72 83 81 139 152 120 Greatest Overweight (x) 5 | . . 1 1 . 1 . 1 1 . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 11 15 15 15 15 15 15 15 12 Most Carried 15 | 4 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 11 14 14 14 14 14 13 14 11 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 23% | Scavenger-Gunner 22% | Gunner 11% | Scavenger-Skirmisher 11% | Mutant 10% | Hacker-Skirmisher 6% | Hacker-Gunner 4% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Gunner | -3/Research Hacker-Skirmisher | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4548 | 227 254 393 809 182 1056 304 129 647 250 297 Remotely 806 | . . . 670 . 136 . . . . . Salvage Created 6550 | 30 359 846 841 182 1397 303 129 1275 484 704 Parts 330 | 5 15 61 57 13 77 26 8 39 10 19 Haulers Intercepted 8 | . 2 2 2 . 2 . . . . . Recyclers Shooed 7 | . . 1 . . 2 . . 2 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 104 | . 8 16 19 2 23 8 1 14 5 8 Melee 4 | . . . . . . 1 . . . 3 Guns 64 | . 1 14 14 2 14 3 1 13 2 . Cannons 8 | . 7 . . . 1 . . . . . AOE 26 | . . 2 5 . 8 4 . . 2 5 Classes Destroyed 15 | 1 2 5 2 1 3 . . 1 . . Worker 3 | . . . . . . . . 1 1 1 Builder 2 | . . . . . 2 . . . . . Tunneler 2 | 1 . . . . 1 . . . . . Hauler 8 | . 2 2 2 . 2 . . . . . Recycler 12 | . . 4 . . 2 . . 2 1 3 Operator 5 | . . 2 1 . . 1 . . 1 . Watcher 8 | . . 2 . 2 3 . 1 . . . Swarmer 37 | . . 11 4 . 10 5 . 2 . 5 Grunt 27 | . 8 2 9 . 2 . . 3 . 3 Brawler 3 | . . . 2 . . . . 1 . . Duelist 2 | . . . . . 1 . . 1 . . Sentry 12 | . . 3 2 1 3 . 1 2 . . Specialist 2 | . . . 2 . . . . . . . Hunter 9 | . . . . . 2 2 . . 5 . Programmer 12 | . . . . 1 5 1 . 5 . . Best Kill Streak 7 | 1 3 6 4 3 7 5 1 7 4 7 Combat Bots Only 7 | . 3 6 4 2 7 5 1 6 2 4 Max Kills in Single Turn 4 | 1 1 4 2 1 3 4 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 4 | . . 2 2 . 3 4 . . 1 2 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 828 | . 24 41 62 13 177 25 24 105 102 255 Missed 256 | . 6 11 19 8 57 8 4 31 41 71 Damage Taken 10229 | . 205 294 624 73 1514 187 369 1630 1092 4241 Core 2171 | . 44 60 76 6 128 7 11 165 59 1615 Absorbed by Shields 607 | . . . . . 133 90 42 . 342 . Redirected to Shielding 16 | . 16 . . . . . . . . . Ignored by Resistances 240 | . . . . . 34 . 25 181 . . Regen/Repaired (Parts) 702 | . 79 . . . 321 . . . . 302 Core Remaining (%) 91 | 100 82 85 86 99 84 99 99 87 95 . Volleys Fired 294 | 1 32 31 55 7 62 8 5 55 22 16 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 Hottest 180 | 60 100 100 109 84 180 118 118 144 147 147 Shots Fired 759 | 2 59 87 149 21 149 22 15 161 58 36 Gun 685 | 2 28 85 142 21 126 21 15 161 54 30 Cannon 45 | . 26 . . . 17 . . . . 2 Launcher 23 | . . 1 7 . 6 1 . . 4 4 Special 6 | . 5 1 . . . . . . . . Kinetic 453 | 1 28 85 135 21 76 16 10 53 18 10 Thermal 254 | 1 31 1 7 . 47 . 1 108 36 22 Explosive 23 | . . 1 7 . 6 1 . . 4 4 Electromagnetic 29 | . . . . . 20 5 4 . . . Robot Hit Streak 15 | 1 11 8 8 8 15 7 7 15 5 11 Robot Miss Streak 7 | . 2 3 4 2 4 2 1 4 7 3 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 15 | . . 4 4 1 . . . 4 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 . Shots Hit Robots 480 | 1 35 49 90 12 90 16 11 112 29 35 Core Hits 266 | 1 14 32 45 7 68 16 6 40 20 17 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 9 | . . . . . 1 2 . 3 2 1 Critical Strikes 19 | . 1 . . . 3 2 1 5 3 4 Burn 5 | . . . . . 2 . . 1 1 1 Destroy 9 | . . . . . 1 . . 4 2 2 Blast 1 | . 1 . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . Smash 3 | . . . . . . 2 . . . 1 Melee Attacks 36 | . . . . . 9 4 2 5 . 16 Impact 35 | . . . . . 8 4 2 5 . 16 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14056 | 10 541 992 1952 218 3131 674 237 3071 1348 1882 Guns 9285 | 10 161 798 1374 218 1858 277 237 3012 791 549 Cannons 564 | . 378 . . . 186 . . . . . Explosions 3286 | . . 191 574 . 1040 275 . . 557 649 Melee 779 | . . . . . . 122 . . . 657 Ramming 142 | . 2 3 4 . 47 . . 59 . 27 Kinetic 5462 | 10 396 798 1301 218 1172 209 152 873 154 179 Thermal 4270 | . 143 . 73 . 882 . 26 2139 637 370 Explosive 2911 | . . 191 574 . 665 275 . . 557 649 Electromagnetic 492 | . . . . . 365 68 59 . . . Impact 779 | . . . . . . 122 . . . 657 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 3 . 1 8 . 3 13 . 8 Average Corruption 4 | . . 1 . 1 3 . 2 10 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 72 | . . 4 . 1 28 . . 39 . . Message Errors 16 | . . 1 . . 8 . . 7 . . Matter Fused 22 | . . 2 . 1 7 . . 12 . . Heat Flow Errors 7 | . . . . . 4 . . 3 . . Energy Discharges 5 | . . . . . 2 . . 3 . . Parts Fused 2 | . . . . . . . . 2 . . Data Loss (minor) 7 | . . . . . 4 . . 3 . . Data Loss (major) 3 | . . 1 . . . . . 2 . . Misfires 5 | . . . . . 3 . . 2 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 395 | . . . 7 . 111 154 . 12 . 111 Projectiles 3 | . . . . . . . . . . 3 Explosions 231 | . . . 7 . 111 32 . . . 81 Melee 161 | . . . . . . 122 . 12 . 27 Knockbacks 7 | . 3 . . . 2 . . . . 2 Impact 2 | . . . . . 1 . . . . 1 Kinetic 4 | . 3 . . . 1 . . . . . Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 164 | . . . . . 152 . . . . 12 Shots 3 | . . . . . 3 . . . . . Rammed 7 | . . . . . . . . . . 7 Targets Rammed 19 | . 2 3 1 . 4 . . 2 . 7 Kicked 12 | . 2 3 1 . 4 . . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 340 | 20 187 6 27 12 321 121 188 227 312 340 Average Temperature 69 | 15 97 4 10 5 68 46 90 29 109 141 Received Heat Transfer 1490 | . 114 36 360 . 174 . 26 150 . 630 Effects 2 | . . . . . 1 . . . 1 . Energy Bleed 2 | . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . . 4 . . 3 . 1 Impact Corruptions 6 | . . . . . . 3 . 1 . 2 Robots Melted 3 | . . . . . . . . 1 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Melted 19 | . . . . . 3 . . 13 1 2 Heat Transferred 6412 | . 300 . 148 . 1487 . 37 2886 962 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 542 | 5 234 294 542 232 371 399 168 233 171 503 Initial 220 | . 3 33 105 220 56 98 97 82 13 102 Average 183 | 2 120 141 371 194 191 276 135 86 80 344 Maximum Alert Level 2 | . 1 1 2 1 1 1 . 1 . 2 Low Security (%) 59 | 100 70 71 12 24 49 33 100 98 100 16 Level 1 33 | . 29 28 33 75 50 66 . 1 . 36 Level 2 7 | . . . 53 . . . . . . 47 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 2 3 1 6 1 1 2 2 3 Investigation 3 | . 1 1 . . 1 . . . . . Extermination 10 | . . . . 1 3 1 1 2 1 1 Reinforcement 9 | . . 1 3 . 2 . . . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . . 3 2 1 2 . . . . 1 Communications Jammed 38 | . . . . . . . . 31 . 7 Distress Signals 38 | . . . . . . . . 31 . 7 Times Spotted 167 | . 11 26 23 4 35 8 5 20 7 28 Peak Tracking Total 12 | . 4 6 4 3 6 5 2 4 4 12 Tactical Retreats 10 | . . 1 . . . . . 3 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 2 . 1 1 1 1 5 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . 19 9 . . . . Triggered 1 | . . . . . 1 . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 16 | . . . . . 2 14 . . . . Reused 5 | . . . . . . 5 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . 5 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . 1 . 1 . 5 . . 1 . . Max in Single Turn 4 | . 1 . 1 . 4 . . 1 . . Garrison Access 4 | . . . . . 2 . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 4 4 2 4 13 5 2 8 . 6 Terminals 24 | . 2 2 2 . 4 5 1 4 . 4 Fabricators 4 | . . . . 2 2 . . . . . Repair Stations 6 | . 1 . . . 3 . . . . 2 Recycling Units 7 | . 1 1 . 1 2 . . 2 . . Scanalyzers 3 | . . 1 . 1 . . . 1 . . Garrison Access 4 | . . . . . 2 . 1 1 . . Total Hacks 104 | . 11 10 6 10 22 13 3 15 . 14 Successful 52 | . 7 4 2 5 10 6 2 8 . 8 Failed 52 | . 4 6 4 5 12 7 1 7 . 6 Catastrophic 14 | . 1 1 1 . 5 1 1 3 . 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 2 2 3 . . 4 . 2 . 3 Terminals 60 | . 6 4 6 . 9 13 2 10 . 10 Fabricators 7 | . . . . 4 3 . . . . . Repair Stations 14 | . 4 . . . 6 . . . . 4 Recycling Units 10 | . 1 3 . 2 2 . . 2 . . Scanalyzers 9 | . . 3 . 4 . . . 2 . . Garrison Access 4 | . . . . . 2 . 1 1 . . Terminal Hacks 25 | . 4 1 2 . 2 6 1 3 . 6 Robot Analysis 6 | . 3 1 2 . . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . 1 . 1 Unreport Threat 2 | . . . . . 1 . . 1 . . Locate Traps 5 | . 1 . . . 1 2 . . . 1 Reprogram Traps 2 | . . . . . . 2 . . . . Recall Extermination 1 | . . . . . . 1 . . . . Registered Components 2 | . . . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . 2 . . . 6 . . . . 2 Scan Component 5 | . 1 . . . 3 . . . . 1 Repair 5 | . 1 . . . 3 . . . . 1 Recycling Unit Hacks 5 | . 1 1 . 1 . . . 2 . . Retrieve Components 5 | . 1 1 . 1 . . . 2 . . Scanalyzer 6 | . . 2 . 2 . . . 2 . . Insert Component 3 | . . 1 . 1 . . . 1 . . Analyze 3 | . . 1 . 1 . . . 1 . . Garrison Access Hacks 4 | . . . . . 2 . 1 1 . . Seal Access 4 | . . . . . 2 . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 38 | . 3 3 2 3 11 4 1 5 . 6 Full Trace Events 4 | . 1 2 . . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . 1 . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . 47 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired 5 | . 1 . . . 3 . . . . 1 Time 174 | . 26 . . . 132 . . . . 16 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 3 10 . 3 . . . 3 . . Parts Scanalyzed 3 | . . 1 . 1 . . . 1 . . Part Schematics Acquired 3 | . . 1 . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . no_distress 1 | . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . 3 1 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7687 | 83 500 845 531 531 2198 415 394 1222 371 597 Spaces Moved 4526 | 57 258 431 199 388 1226 288 199 767 227 486 Core 303 | 3 . . . . . . . . . 300 Treads . | . . . . . . . . . . . Legs 4223 | 54 258 431 199 388 1226 288 199 767 227 186 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 114 112 111 112 50 Average Speed 121 | 116 120 163 157 120 118 114 146 116 113 87 Slowest Speed 470 | 120 120 190 190 120 192 114 188 188 116 470 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 47 41 24 12 42 9 5 26 6 15 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 31 | . . 1 5 . 17 . 1 5 . 2 Terrain Destroyed 213 | . . 13 43 . 68 8 1 7 23 50 Melee 14 | . . . . . 8 . 1 5 . . Projectile 17 | . . 1 . . 9 . . 2 3 2 AOE 182 | . . 12 43 . 51 8 . . 20 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6032 | 69 380 513 320 445 1822 347 286 961 295 594 Wait 694 | 1 58 18 23 11 400 15 49 75 5 39 Move 4517 | 56 257 431 198 387 1225 287 198 766 226 486 Hop . | . . . . . . . . . . . Pick Up 86 | 5 9 12 8 13 11 4 4 11 7 2 Fast Attach 60 | 5 6 1 3 3 12 2 10 8 5 5 Attach 36 | 1 . 1 3 2 6 3 1 7 5 7 Detach 24 | . 2 . 2 . 4 1 1 4 5 5 Swap 138 | . 5 10 14 6 51 10 6 18 11 7 Drop 101 | . 9 7 13 16 19 4 10 10 9 4 Fire 294 | 1 32 31 55 7 62 8 5 55 22 16 Melee 36 | . . . . . 9 4 2 5 . 16 Ram 7 | . . . . . . . . . . 7 Kick 11 | . 2 2 1 . 4 . . 2 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 28 | . . . . . 19 9 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Lgt. Cannon 515 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 880 | -9/Materials | Build established: Gunner 1151 | -9/Materials | Discovered new exit (range 16) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Utility x2 1907 | -8/Materials | Discovered new exit (range 16) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2026 | -7/Factory | Discovered new exit (range 15) 2080 | -7/Factory | Build established: Scavenger-Gunner 2204 | -7/Factory | Fabricated Hpw. Shock Rifle (x2) 2424 | -7/Factory | Discovered new exit (range 14) 2491 | -7/Factory | Entered another Factory area 2491 | -6/Factory | Evolved 2 slots: Utility x2 2799 | -6/Factory | Repaired Imp. Carbon-fiber Leg 2866 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3201 | -6/Factory | Destroyed 7 combat bots 4062 | -6/Factory | Build established: Gunner 4567 | -6/Factory | Repaired Imp. Medium Armor Plating 4636 | -6/Factory | Discovered new exit (range 8) 4688 | -6/Factory | Identified exit to Factory 4689 | -6/Factory | Entered another Factory area 4689 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4994 | -5/Factory | Identified exit to Factory 5104 | -5/Factory | Entered another Factory area 5104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5195 | -4/Factory | Build established: Scavenger-Skirmisher 5243 | -4/Factory | Discovered new exit (range 7) 5249 | -4/Factory | Identified exit to Research 5424 | -4/Factory | Spotted B-86 Titan 5498 | -4/Factory | Entered Research 5498 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6154 | -3/Research | System corruption reached 10% 6562 | -3/Research | Spotted B-86 Titan 6635 | -3/Research | Build established: Hacker-Gunner 6702 | -3/Research | Discovered new exit (range 16) 6719 | -3/Research | Identified exit to Research 6720 | -3/Research | Entered another Research area 6720 | -2/Research | Evolved 2 slots: Utility x2 7017 | -2/Research | Lost 3 parts (1p2n) 7046 | -2/Research | Discovered new exit (range 12) 7062 | -2/Research | Identified exit to Access 7091 | -2/Research | Entered Access 7091 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7235 | -1/Access | Repaired Arm. Leg 7543 | -1/Access | Lost 16 parts (4p5n4u3w) 7543 | -1/Access | Identified exit to Command 7579 | -1/Access | Identified exit to Surface 7643 | -1/Access | Core integrity fell below 50% 7671 | -1/Access | Core integrity fell below 20% 7688 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07661_ R-10 Processor destroyed. 07663_ P-80 Master resets P-80 Master, system corruption cleaned. 07664_ Imp. System Shield destroyed. 07664_ Slug penetrates Wall. 07672_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 07673_ Slug penetrates Wall. 07677_ Slammed into W-44 Eye. 07683_ Slammed into P-80 Master. 07683_ Adv. Signal Interpreter broken. 07683_ Destabilizing: Short circuit. 07684_ Slammed into P-80 Master. 07684_ Destabilizing: System corrupted (+2). 07685_ Slammed into P-80 Master. 07687_ P-80 Master resets P-80 Master, system corruption cleaned. 07687_ Slammed into P-80 Master. 07687_ Hacking Suite destroyed. 07688_ Slammed into P-80 Master. 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