Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.11 @ 20:30:11 Player: Storm Mk9 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1419) 1419 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 4069 Bonus ------- Follower Combat Kills 72 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (185) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Enhanced Flamer > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Cooling System High-capacity Battery (400) 0b10 Decoder Chip [Generic] Targeting Computer Core Shielding Improved Light Armor Plating Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Spiked Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Cannon Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Cooling System Cooling System High-capacity Battery 0b10 Decoder Chip [Generic] Targeting Computer Core Shielding Improved Light Armor Plating Improved Light Armor Plating Grenade Launcher Rocket Launcher Rocket Launcher Mining Laser [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 48 | 7 6 1 17 . 4 13 Power 5 | 1 1 . 1 . 1 1 Engine 2 | 1 . . 1 . . . Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 2 1 2 . 1 5 Treads 11 | . 2 1 2 . 1 5 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 3 . 5 . 2 2 Device 6 | . 2 . 2 . 1 1 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | 1 . . 2 . 1 1 Artifact . | . . . . . . . Weapon 16 | 2 . . 9 . . 5 Energy Gun 9 | 2 . . 6 . . 1 Energy Cannon 3 | . . . 3 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 9 | . . . . . . 9 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 9 | . . . . . . 9 Average Slot Usage (%) 98 | . 100 100 98 100 100 93 Engine 6 | . 9 . 5 10 8 . Core 4 | . 2 12 4 . 1 9 Treads 20 | . 24 25 19 20 20 18 Device 10 | . 12 12 9 10 10 9 Storage 18 | . 12 12 20 20 20 20 Protection 10 | . 12 12 9 10 9 9 Energy Gun 13 | . 25 25 14 10 10 9 Energy Cannon 14 | . . . 15 20 20 15 Naked Turns . | . . . . . . . Heaviest Build 89 | 20 45 45 87 87 89 89 Greatest Support 48 | 20 40 40 40 40 48 48 Greatest Overweight (x) 22 | 3 1 1 4 2 2 22 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 12 12 20 20 20 20 Average Capacity 18 | 6 11 12 20 20 20 20 Most Carried 18 | 8 11 12 16 15 16 18 Average Carried 13 | 3 9 11 13 14 14 16 Final Capacity 20 | 8 12 12 20 20 20 20 Final Carried 16 | 8 11 12 15 14 16 11 Class Distribution -------------------- 79% | Hacker-Tank 20% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -7/Zion Hacker-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 760 | 270 50 20 170 . 30 220 Remotely . | . . . . . . . Salvage Created 1899 | 132 176 83 905 . 60 543 Parts 92 | 4 17 1 57 . 1 12 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 4 6 16 . . 13 Guns 18 | . 4 6 8 . . . Cannons 13 | . . . 7 . . 6 AOE 6 | . . . . . . 6 Classes Destroyed 11 | 2 3 1 3 . . 2 Tunneler 2 | 2 . . . . . . Hauler 3 | . . . 3 . . . Recycler 2 | 1 . . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 7 | . 2 . 5 . . . Grunt 11 | . 2 1 4 . . 4 Brawler 4 | . . . . . . 4 Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . . . 1 Sentry 7 | . . . 6 . . 1 Assembled 5 | . . 5 . . . . Best Kill Streak 7 | 3 3 5 4 . . 7 Combat Bots Only 7 | . 2 5 3 . . 7 Max Kills in Single Turn 2 | 1 1 2 2 . . 2 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1706 | . 82 49 193 . . 1382 Core 427 | . 6 16 23 . . 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 91 . . . . Volleys Fired 83 | 4 16 7 32 . 1 23 Largest 3 | 2 2 2 3 . 3 3 Hottest 184 | 100 100 100 184 . 184 184 Shots Fired 206 | 8 32 14 96 . 3 53 Gun 128 | 8 32 14 57 . 1 16 Cannon 71 | . . . 39 . 2 30 Launcher 5 | . . . . . . 5 Special 2 | . . . . . . 2 Kinetic . | . . . . . . . Thermal 183 | 8 32 14 78 . 3 48 Explosive 5 | . . . . . . 5 Electromagnetic 18 | . . . 18 . . . Robot Hit Streak 23 | 5 10 12 23 . 10 17 Robot Miss Streak 2 | 1 1 1 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 163 | 5 25 13 73 . 2 45 Core Hits 90 | 4 11 10 35 . 1 29 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3028 | 63 290 159 1079 . 31 1406 Guns 1371 | 63 290 159 642 . 14 203 Cannons 889 | . . . 437 . 17 435 Explosions 720 | . . . . . . 720 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 2101 | 63 290 159 872 . 31 686 Explosive 720 | . . . . . . 720 Electromagnetic 207 | . . . 207 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles 6 | . . . . . . 6 Explosions 14 | . . . . . . 14 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 713 | 147 408 57 303 . 57 713 Average Temperature 143 | 86 146 21 88 . 32 265 Received Heat Transfer 726 | . 72 9 111 . . 534 Effects 21 | . 3 . . . . 18 Shutdowns 4 | . 1 . . . . 3 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . 2 . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 4 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | 1 2 . 4 . . 2 Heat Transferred 4948 | 185 851 481 1931 . 74 1426 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 253 | 15 253 67 171 . . . Initial 7 | . 7 . 1 . . . Average 54 | 3 84 38 67 . . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 91 100 100 100 . . Level 1 1 | . 8 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 11 12 18 . . 18 Peak Tracking Total 10 | . 4 10 3 . . 9 Tactical Retreats 3 | . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 15 | . 7 . 7 . 1 . Terminals 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 27 . 33 . 5 . Successful 58 | . 21 . 32 . 5 . Failed 7 | . 6 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 10 . 10 . 4 . Terminals 39 | . 22 . 17 . . . Fabricators . | . . . . . . . Repair Stations 13 | . . . 13 . . . Recycling Units 8 | . 5 . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 10 . 9 . 5 . Record 4 | . . . 4 . . . Part Schematic 5 | . . . . . 5 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . 1 . . . Garrison Index 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . . 12 . . . Scan Component 6 | . . . 6 . . . Repair 6 | . . . 6 . . . Recycling Unit Hacks 8 | . 5 . 3 . . . Recycle Component 1 | . 1 . . . . . Process 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 6 . 8 . . . Terminals 14 | . 6 . 8 . . . Track 7 | . 3 . 4 . . . Botnet 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 6 . . . Time 174 | . . . 174 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 672 | . 299 . 373 . . . Retrieved Matter 819 | . 294 . 525 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . 3 . 2 4 . Largest Group 4 | . . 3 . 2 4 3 Highest-Rated Group 155 | . . 40 . 40 155 115 Highest-Rated Ally 40 | . . 16 . 31 40 39 Total Orders . | . . . . . . . Ally Attacks 31 | . . 15 . . . 16 Total Damage 716 | . . 150 . . . 566 Kills 4 | . . 3 . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6254 | 97 487 396 1746 438 1989 1101 Spaces Moved 2917 | 55 235 205 718 219 976 509 Core 19 | 17 . . . . . 2 Treads 2860 | . 235 205 718 219 976 507 Legs 38 | 38 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 200 190 180 Average Speed 194 | 115 179 180 199 200 198 196 Slowest Speed 1150 | 200 180 180 240 200 200 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 6 55 57 70 53 83 84 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 6 | . . 1 . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . . . . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . . . . . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3335 | 80 269 218 964 221 1021 562 Wait 213 | . . 5 166 . 35 7 Move 2911 | 54 234 204 717 218 975 509 Hop . | . . . . . . . Pick Up 58 | 15 9 1 22 1 4 6 Fast Attach . | . . . . . . . Attach 27 | 7 1 . 8 . 1 10 Detach 1 | . . . . . . 1 Swap 21 | . 5 1 9 . 3 3 Drop 20 | . 4 . 10 2 2 2 Fire 83 | 4 16 7 32 . 1 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 16) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Identified exit to Mines 585 | -10/Materials | Entered Mines 620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 731 | -10/Mines | Identified exit to Materials 731 | -10/Mines | Discovered exit to Materials (range 8) 921 | -10/Mines | Assembled infested the area 926 | -10/Mines | Assisted by a Guerilla fighting off Assembled 959 | -10/Mines | Discovered exit to Materials (range 5) 981 | -10/Mines | Entered Materials 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1241 | -9/Materials | Repaired Imp. Heat Sink 1276 | -9/Materials | Repaired Hvy. EM Pulse Gun 1306 | -9/Materials | Repaired Lgt. Armor Plating 1336 | -9/Materials | Repaired Lgt. Treads 1365 | -9/Materials | Repaired Beam Cannon 1397 | -9/Materials | Repaired Lgt. Treads 1625 | -9/Materials | Identified exit to Mines 1625 | -9/Materials | Discovered exit to Mines (range 9) 1669 | -9/Materials | Build established: Hacker-Tank 2393 | -9/Materials | Identified exit to Materials 2393 | -9/Materials | Discovered exit to Materials (range 8) 2727 | -9/Materials | Entered Mines 2918 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2984 | -9/Mines | Discovered exit to Materials (range 9) 3011 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3165 | -9/Mines | Entered Zion 3165 | -7/Zion | Accompanied by 2 allies 3215 | -7/Zion | Led the pair of lost Derelicts to a safe place 3454 | -7/Zion | Learned Factory emergency access door positions 3586 | -7/Zion | Received a visual enhancement algorithm 3838 | -7/Zion | Found Prototype Device 3839 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4542 | -7/Zion | Imprinted 4544 | -7/Zion | Declared Zion's savior 5107 | -7/Zion | Identified exit to Proximity Caves 5107 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5122 | -7/Zion | Given the Hacking Drone Bay 5154 | -7/Zion | Entered Proximity Caves 5154 | -6/Proximity Caves | Accompanied by 3 allies 5204 | -6/Proximity Caves | Learned location of 1 exit from Factory 5924 | -6/Proximity Caves | Learned location of Extension (-5) 5990 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6039 | -6/Proximity Caves | Core integrity fell below 50% 6054 | -6/Proximity Caves | Core integrity fell below 20% 6085 | -6/Proximity Caves | Destroyed 7 combat bots 6092 | -6/Proximity Caves | Lost 9 parts (1p2n1u5w) 6255 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06059_ I-36 Angel destroyed. 06061_ Rocket Launcher destroyed. 06062_ Destroyed Electrolaser. 06062_ G-67 Veteran destroyed. 06064_ Penetrated by Slug. 06064_ Y-64 Sentinel destroyed. 06064_ B-48 Gladiator destroyed. 06069_ The unstable cave ceiling collapses. 06089_ Acquired Carbon-fiber Leg. 06091_ Dropped Carbon-fiber Leg. 06105_ Acquired 22 matter. 06125_ Acquired Arm. Treads. 06127_ Acquired 58 matter. 06129_ Acquired 65 matter. 06133_ The unstable cave ceiling collapses. 06133_ Acquired Enh. Flamer. 06140_ The unstable cave ceiling collapses. 06141_ Acquired 41 matter. 06148_ Acquired Hvy. Laser. 06224_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????###??## ###########????????????????? | | ?????????##### #### #????????????????? | | ????????##% #"*=="" ####+### #????????????????? | | ????????# % %[ # # "# #????????????????? | | ???????## = ! # "# #????????????????? | | ?????### ##*" !% % + "# #????????????????? | | ????## # ## # + "# #????????????????? | | ????# ###### # "# #????????????????? | | ## ### ## #?## # # "# #????????????????? | | # # ##?# " ####+### #????????????????? | | % = "#?##"%" #????????????????? | | ## #??# " ####????????????????? | | ## ### #??## ##???????????????????? | | ??#### ##???# ##????????????????????? | | ????# ######### # ##?????????????????????? | | ????# ### ###??????????????????????? | | ????## ### ###### #????????????????????????? | | ?????### ## #???## #???###??????????????????? | | ???????## ###?# ##?# #??????????????????? | | #####??# " #?# # ## # #?????????????????? | | ##?# " "" ## # # #??????????????????? | | #?# "%" """ ## #@ #??????????????????? | | ### % """ # # s ????????????? | | ""!"" ??? s ????????? | | ## """"%" # # ####??????## ?????????? | | ####### "" [[= # # #??????????????????????? | | #?????# # ??????????????????????? | | ##???# ??????????????????????? | | #??# ### ##??????????????????????? | | ???## #?## ##???????????????????????? | | ????## #?# #????????????????????????? | | ?????# ######### #?## ##????????????????????????? | | ?????##?????????# #??##??????????????????????????? | | ????????????????? #?????????????????????????????? | | ????????????????? #?????????????????????????????? | | ????????????????? ##?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Quantum Hacking root@ Challenges ------------ None Game ------ Seed CombatSeismicDissipator Manual? 0 Play Time 01:02:36 Cumulative 19.9 hours Start 2021.01.11 @ 19:25:09 End 2021.01.11 @ 20:30:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a5c4fb5-caaa-4db6-b10e-82e166f948ea