Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 15:02:00 Player: Btuck Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (3354) 3354 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2058) 2058 TOTAL SCORE: 11237 Bonus ------- High Alert Combat Kills 887 Follower Combat Kills 1159 Met Imprinter 300 Was Imprinted 300 Friendly Fire -588 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Medium Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Improved Treads Armored Treads Medium Treads Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Matter Pod Improved Particle Charger Makeshift Heavy Armor Plating Layered Heavy Armor Plating Reflective Plating Advanced Thermal Shield Heavy Laser [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Impulse Thruster Utility Medium Storage Unit Device Bomb Factory No. 2 Storage Medium Storage Unit Processor Improved Target Analyzer Protection Layered Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . . 2 1 . . Utility 8 | . . 1 . . . 3 . 2 2 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 77 | 6 1 6 . 2 . 18 13 25 6 Power 7 | 1 . 1 . . . 1 1 2 1 Engine 4 | 1 . 1 . . . 1 1 . . Core 2 | . . . . . . . . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 19 | 2 . 1 . . . 5 3 7 1 Treads 16 | 2 . 1 . . . 5 3 5 . Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . 2 . Utility 33 | 2 1 1 . 2 . 7 8 11 1 Device 20 | 1 . 1 . 2 . 4 7 4 1 Storage 5 | 1 1 . . . . 1 . 2 . Processor 3 | . . . . . . . 1 2 . Hackware . | . . . . . . . . . . Protection 5 | . . . . . . 2 . 3 . Artifact . | . . . . . . . . . . Weapon 18 | 1 . 3 . . . 5 1 5 3 Energy Gun 9 | 1 . 2 . . . 3 . 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . Ballistic Cannon 4 | . . . . . . 2 1 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . 1 . 1 Parts Lost 31 | . . . . . . 2 2 23 4 Power 5 | . . . . . . . . 4 1 Propulsion 8 | . . . . . . . . 8 . Utility 11 | . . . . . . 1 2 7 1 Weapon 7 | . . . . . . 1 . 4 2 Highest Loss Streak 9 | . . . . . . 1 2 9 2 To Critical Strikes 2 | . . . . . . 1 . 1 . Average Slot Usage (%) 84 | . 85 96 100 90 88 91 93 76 5 Engine 8 | . 14 11 11 11 11 6 11 5 . Treads 21 | . 28 22 22 22 22 26 28 20 . Device 15 | . 14 18 22 13 11 20 20 17 . Storage 8 | . 14 11 11 11 11 6 5 4 . Protection 1 | . . . . . . 4 . 4 . Energy Gun 16 | . 14 21 22 22 22 16 11 8 . Ballistic Gun 6 | . . 10 11 11 11 3 . . . Ballistic Cannon 3 | . . . . . . 6 10 8 . Peak Build Rating 109 | 6 6 15 15 25 25 47 64 109 16 Average Rating 36 | 4 6 13 15 23 25 39 56 78 9 On Entrance 20 | . 6 6 15 15 25 25 44 63 4 Naked Turns 43 | . . . . . . . . 29 14 Heaviest Build 151 | 13 18 28 28 56 56 74 68 151 12 Greatest Support 160 | 40 40 40 40 40 40 80 107 160 20 Greatest Overweight (x) 38 | . . . . 1 1 . . 38 3 Average Overweight (x) . | . . . . . 1 . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 10 15 15 25 5 Average Capacity 12 | 7 8 10 10 10 10 13 15 18 5 Most Carried 17 | 2 4 10 10 10 10 15 15 17 4 Average Carried 10 | . 2 6 10 9 10 11 13 13 2 Final Capacity 15 | 8 10 10 10 10 10 15 15 5 5 Final Carried 15 | 2 3 10 10 10 10 15 15 1 2 Class Distribution -------------------- 52% | Gunner 17% | Scavenger-Gunner 10% | Mutant 8% | Scavenger-Tank 5% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2221 | 245 15 145 . 23 15 283 243 1172 80 Remotely . | . . . . . . . . . . Salvage Created 3554 | 42 123 473 . . 142 281 549 1802 142 Parts 136 | 7 7 25 . . 4 14 24 50 5 Haulers Intercepted 3 | . . . . . . . 1 2 . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 58 | . 3 13 . . 3 5 6 26 2 Melee 2 | . . . . . . . . . 2 Guns 34 | . 3 13 . . 3 3 1 11 . Cannons 18 | . . . . . . 1 4 13 . AOE 4 | . . . . . . 1 1 2 . Classes Destroyed 17 | 1 1 4 . . . 3 3 5 . Worker 7 | . . . . . . 1 3 3 . Builder 3 | . . . . . . 1 1 1 . Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . . . . . . . 1 2 . Recycler 3 | . . . . . . . . 3 . Operator 1 | . . . . . . . 1 . . Watcher 2 | . . 1 . . . . 1 . . Swarmer 5 | . . 4 . . 1 . . . . Grunt 29 | . 3 7 . . 1 4 3 10 1 Brawler 3 | . . 1 . . . . 1 1 . Protector 1 | . . . . . . . . 1 . Sentry 6 | . . 1 . . 1 . . 3 1 Specialist 2 | . . . . . . . . 2 . Hunter 6 | . . . . . . . 2 4 . Programmer 3 | . . . . . . 1 . 2 . Z-Courier 1 | . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . 1 . Assembled 3 | . . . . . . . . 3 . Best Kill Streak 11 | 1 2 5 . . 2 3 8 11 1 Combat Bots Only 8 | . 2 5 . . 2 2 2 8 1 Max Kills in Single Turn 3 | 1 1 1 . . 1 2 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 1 1 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 642 | . 31 46 . . 23 13 26 416 87 Missed 201 | . 11 11 . . 7 6 9 134 23 Damage Taken 9057 | . 257 411 . . 139 247 394 5903 1706 Core 2300 | . 36 85 . . . . 34 811 1334 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 17 | . . . . . . 17 . . . Core Remaining (%) 81 | 100 85 . . . 78 100 96 29 . Volleys Fired 171 | 6 30 25 . 1 5 14 22 68 . Largest 4 | 1 1 3 . 3 3 4 4 4 . Hottest 286 | 50 50 144 . 144 144 244 244 286 . Shots Fired 522 | 6 30 75 . 3 13 49 86 260 . Gun 334 | 6 30 75 . 3 13 33 44 130 . Cannon 188 | . . . . . . 16 42 130 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 225 | . . 25 . 1 5 22 42 130 . Thermal 297 | 6 30 50 . 2 8 27 44 130 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | 2 8 9 . . 5 5 10 23 . Robot Miss Streak 6 | 1 2 2 . . 1 4 3 6 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 339 | 4 21 43 . . 6 26 52 172 15 Core Hits 166 | 3 9 22 . . 5 17 24 79 7 Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 6 | . . . . . . . . 6 . Critical Strikes 28 | . 1 1 . . 2 1 4 17 2 Burn 6 | . 1 1 . . 2 . 2 . . Destroy 9 | . . . . . . . . 9 . Blast 11 | . . . . . . 1 2 8 . Impale 2 | . . . . . . . . . 2 Melee Attacks 23 | . . . . . . . . 3 20 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 3 1 Piercing 19 | . . . . . . . . . 19 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 9895 | 49 264 634 . . 89 763 1750 5723 623 Guns 4690 | 49 263 633 . . 89 355 710 2591 . Cannons 3622 | . . . . . . 315 865 2442 . Explosions 842 | . . . . . . 82 170 590 . Melee 623 | . . . . . . . . . 623 Ramming 118 | . 1 1 . . . 11 5 100 . Kinetic 3875 | . . 161 . . 12 395 865 2442 . Thermal 5027 | 49 263 472 . . 77 275 710 3181 . Explosive 252 | . . . . . . 82 170 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 41 | . . . . . . . . . 41 Piercing 582 | . . . . . . . . . 582 Highest Corruption 21 | . . . . . . 1 . 21 . Average Corruption 7 | . . . . . . 1 . 10 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . 2 . 34 . Message Errors 4 | . . . . . . . . 4 . Matter Fused 9 | . . . . . . . . 9 . Heat Flow Errors 5 | . . . . . . 1 . 4 . Energy Discharges 6 | . . . . . . . . 6 . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 . 4 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 193 | . . . . . . . 2 178 13 Projectiles 21 | . . . . . . . 2 19 . Explosions 149 | . . . . . . . . 149 . Melee 23 | . . . . . . . . 10 13 Knockbacks 29 | . . . . . . . 8 21 . Impact 1 | . . . . . . . . 1 . Kinetic 22 | . . . . . . . 5 17 . Secondary 6 | . . . . . . . 3 3 . Self-Inflicted Damage 474 | . . . . . . . 137 337 . Shots 6 | . . . . . . . 2 4 . Rammed 7 | . 1 1 . . . 1 1 3 . Targets Rammed 9 | . 1 1 . . . 1 2 4 . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . Highest Temperature 362 | 50 190 301 . 78 134 362 362 256 2 Average Temperature 104 | 24 88 108 . 44 49 124 112 122 2 Received Heat Transfer 1626 | . 165 183 . . 18 36 81 763 380 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . 2 4 . . . . 5 2 . Heat Transferred 8406 | 148 851 1258 . . 333 518 1443 3855 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1172 | 10 91 365 91 . . 1005 991 1172 608 Initial 573 | . 6 38 91 . . 94 492 485 573 Average 536 | 3 50 152 91 . . 496 677 789 589 Maximum Alert Level 4 | . . 1 . . . 3 3 4 2 Low Security (%) 26 | 100 100 59 100 . . 36 . . . Level 1 6 | . . 40 . . . 2 . . . Level 2 38 | . . . . . . 26 55 54 100 Level 3 22 | . . . . . . 33 44 28 . Level 4 6 | . . . . . . . . 16 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . . . . 6 2 9 1 Investigation 2 | . . . . . . . . 2 . Extermination 4 | . . . . . . 1 . 2 1 Reinforcement 10 | . 1 . . . . 4 2 3 . Assault 3 | . . . . . . 1 . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 4 | . . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 7 14 . . 6 24 14 61 5 Peak Tracking Total 13 | . 3 5 . . 4 5 2 13 4 Tactical Retreats 4 | . 1 . . . . . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 5 | . . . . . . . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 25 | . . 1 . . 1 4 2 17 . Max in Single Turn 7 | . . 1 . . . 2 2 7 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 6 | . 1 2 . . . 1 . 2 . Terminals 5 | . 1 2 . . . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 16 | . 3 5 . . . 2 . 6 . Successful 7 | . 1 4 . . . 1 . 1 . Failed 9 | . 2 1 . . . 1 . 5 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 18 | . . 5 . 2 . 5 2 4 . Terminals 13 | . 3 5 . . . 2 . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 5 | . 1 2 . . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . Terminals 2 | . . 2 . . . . . . . Assimilate 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 . . . . . 2 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 15 | . . . . 10 1 . 2 2 . Largest Group 11 | . . . . 10 11 11 6 1 . Highest-Rated Group 500 | . . . . 471 500 500 375 79 . Highest-Rated Ally 96 | . . . . 96 96 96 96 79 . Zionite Dispatches 3 | . . . . . . . 1 2 . Heavy 1 | . . . . . . . 1 . . Demo 1 | . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 211 | . . . . . 21 143 42 5 . Total Damage 6081 | . . . . . 466 3405 1646 564 . Kills 35 | . . . . . 4 20 8 3 . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 6512 | 119 244 509 12 1892 995 736 367 1371 267 Spaces Moved 2933 | 64 98 227 8 880 407 401 159 567 122 Core 201 | 5 . . . . . . . 76 120 Treads 2709 | 59 98 227 8 880 407 401 159 470 . Legs 2 | . . . . . . . . . 2 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 21 | . . . . . . . . 21 . Fastest Speed 40 | 50 160 160 160 160 240 160 165 40 50 Average Speed 191 | 151 160 160 160 213 240 161 166 183 138 Slowest Speed 1950 | 160 160 160 160 240 240 165 168 1950 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 26 | 6 26 20 10 88 67 20 7 17 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . 2 2 . . . . Spaces Dug 3 | . . . . . . . . 3 . Terrain Destroyed 171 | . . . . . . 17 47 107 . Melee 3 | . . . . . . . . 3 . Projectile 43 | . . . . . . 3 7 33 . AOE 125 | . . . . . . 14 40 71 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 3428 | 77 155 315 7 893 415 458 205 725 178 Wait 139 | . 24 48 . 4 1 7 4 23 28 Move 2924 | 63 97 226 7 879 406 400 158 566 122 Hop . | . . . . . . . . . . Pick Up 32 | 2 1 6 . 1 . 6 2 11 3 Fast Attach 43 | 6 . 4 . 2 . 6 8 13 4 Attach 23 | . . . . . . 6 4 11 2 Detach 18 | . . 1 . 2 . 5 2 8 . Swap 11 | . 1 2 . . . 6 1 1 . Drop 32 | . 1 2 . 4 . 6 2 17 . Fire 171 | 6 30 25 . 1 5 14 22 68 . Melee 22 | . . . . . . . . 3 19 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | . 1 1 . . . 1 2 4 . Escape Stasis 1 | . . . . . . 1 . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 447 | -9/Materials | Discovered new exit (range 16) 674 | -9/Materials | Build established: Gunner 873 | -9/Materials | Entered Mines 882 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 885 | -9/Mines | Entered Zion 1075 | -7/Zion | Gained Derelict followers 1151 | -7/Zion | Found Prototype Device 1151 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1232 | -7/Zion | Learned Factory emergency access door positions 1304 | -7/Zion | Given A8's code to call for help 1351 | -7/Zion | Found Prototype Device 1351 | -7/Zion | Identified Bomb Factory No. 2 1790 | -7/Zion | Met Imprinter 1830 | -7/Zion | Imprinted 1833 | -7/Zion | Declared Zion's savior 2141 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2145 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2678 | -7/Zion | Received a hallucinogenic algorithm 2748 | -7/Zion | Discovered new exit (range 10) 2777 | -7/Zion | Entered Proximity Caves 2777 | -6/Proximity Caves | Accompanied by 10 allies 3449 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3636 | -6/Proximity Caves | Discovered new exit (range 8) 3655 | -6/Proximity Caves | Learned 12 Factory zone layouts 3772 | -6/Proximity Caves | Entered Factory 3772 | -6/Factory | Accompanied by 11 allies 3772 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3773 | -6/Factory | Identified exit to Factory 4054 | -6/Factory | P-60 Hacker assimilated allied QF-SQ5(l) 4084 | -6/Factory | Build established: Tank 4427 | -6/Factory | Build established: Scavenger-Gunner 4441 | -6/Factory | Cargo convoy interrupted 4472 | -6/Factory | First assault squad dispatched 4508 | -6/Factory | Entered another Factory area 4508 | -5/Factory | Accompanied by 4 allies 4508 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4509 | -5/Factory | Identified exit to Extension 4556 | -5/Factory | Zion Heavy squad teleported in 4831 | -5/Factory | Lost 3 allies 4839 | -5/Factory | Discovered new exit (range 11) 4875 | -5/Factory | Entered another Factory area 4875 | -4/Factory | Accompanied by 1 ally 4875 | -4/Factory | Evolved 2 slots: Utility x2 5125 | -4/Factory | First assault squad dispatched 5347 | -4/Factory | Lost 4 parts (1p1n1u1w) 5425 | -4/Factory | Zion Heavy Resupply teleported in 5473 | -4/Factory | Zion Demo squad teleported in 5602 | -4/Factory | Build established: Scavenger-Tank 5746 | -4/Factory | System corruption reached 10% 5783 | -4/Factory | Assembled infested ambush trap array 5787 | -4/Factory | Destroyed 8 combat bots 5868 | -4/Factory | Lost 9 parts (3p2n2u2w) 6092 | -4/Factory | Build established: Scavenger-Mutant 6191 | -4/Factory | Released all parts (3) 6212 | -4/Factory | Core integrity fell below 50% 6219 | -4/Factory | Lost 7 parts (3n3u1w) 6225 | -4/Factory | Discovered new exit (range 11) 6237 | -4/Factory | Crushed by falling debris 6246 | -4/Factory | Entered Research 6246 | -3/Research | Evolved 2 slots: Utility x2 6481 | -3/Research | Core integrity fell below 50% 6489 | -3/Research | Build established: Mutant 6503 | -3/Research | Core integrity fell below 20% 6513 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 06465_ R-10 Processor collects Adv. Heat Sink. 06468_ Acquired Flexi-carbon Leg. 06469_ Critical hit (Burn: +50). 06475_ Flexi-carbon Leg severed. 06478_ L-61 Swordsman suffers critical hit (Impale). 06492_ R-10 Processor collects Flexi-carbon Leg. 06494_ L-61 Swordsman suffers critical hit (Impale). 06494_ Destroyed Microactuators. 06496_ ALERT: Rogue bot located, Programmers report to Research Zone 6X. 06496_ R-10 Processor collects Plasma Rifle. 06497_ Critical hit (Burn: +50). 06498_ Enh. Force Lance severed. 06499_ R-10 Processor collects Enh. Force Lance. 06502_ Critical hit (Burn: +37). 06503_ Enh. Force Lance severed. 06503_ R-10 Processor collects Enh. Force Lance. 06512_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????# #?? ??????????????????? | | ???????????????????# #?? #?????????????????? | | ???????????????????# #?? #?????????????????? | | ???????????????????# #?# #?????????????????? | | ???????????????????# #?# #?????????????????? | | ??????############## #?# #?????????????????? | | ??????# [ # #?# #?????????????????? | | ??????# # #?# #?????????????????? | | ??????# """""" # #?# #?????????????????? | | ??????# ""S""" # ### #?????????????????? | | ??????# """ # #?????????????????? | | ??????# + #?????????????????? | | ??????# # #?????????????????? | | ####### """ / # #?????????????????? | | + """ // # ####+#####???????????????? | | #+##### """ /// # # !#???????????????? | | ??????# # # gg #???????????????? | | ??????# # # R""" #???????????????? | | ??????### ########## # """ #???????????????? | | ????????###????????# #@ """ #???????????????? | | ???????????????????# %l """ #???????????????? | | ???????????????????# # """ #???????????????? | | ???????????????????# # #???????????????? | | ?????????########### # #???????????????? | | ?????????# # ##########???????????????? | | ?????????# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# """ + #????????????????????????? | | ?????????# """ # #????????????????????????? | | ?????????# """ # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# ######????????????????????????? | | ?????????###########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed VisualSalvagingThruster Manual? 0 Play Time 01:11:11 Cumulative 58.3 hours Start 2025.05.02 @ 18:57:33 End 2025.05.03 @ 15:02:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 353ba839-64d7-4554-be1c-f9e2baf3b181