Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 16:36:03 Player: betaklerik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (5468) 5468 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2072) 2072 TOTAL SCORE: 12580 Bonus ------- High Alert Combat Kills 372 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Target Analyzer Relay Coupler [Sentry] (28) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Cooling System Improved Terrain Scanner Makeshift System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Shield Generator Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Gatling Laser Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 5 | . . 1 1 1 . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 179 | 6 3 28 15 16 31 . 28 15 11 12 1 13 Power 15 | 1 . 1 2 1 4 . 2 1 1 2 . . Engine 6 | 1 . 1 1 . 1 . . . 1 1 . . Core 9 | . . . 1 1 3 . 2 1 . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 52 | 2 1 10 3 5 10 . 10 6 . 2 . 3 Treads 4 | . . . . 3 . . . . . . . 1 Leg 47 | 2 1 10 3 2 10 . 10 6 . 2 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 40 | 1 2 4 4 5 7 . 6 3 . 1 . 7 Device 15 | . . 1 1 1 4 . 1 2 . 1 . 4 Storage 4 | 1 1 . . . . . . . . . . 2 Processor 5 | . . 1 1 1 1 . . . . . . 1 Hackware 7 | . . . . 1 . . 5 1 . . . . Protection 9 | . 1 2 2 2 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 72 | 2 . 13 6 5 10 . 10 5 10 7 1 3 Energy Gun 9 | 1 . 2 2 . . . 1 2 . . . 1 Energy Cannon 4 | . . . 1 2 . . . . . . . 1 Ballistic Gun 27 | 1 . 6 2 1 9 . 5 2 . . . 1 Ballistic Cannon 13 | . . 1 . 1 . . 1 1 5 4 . . Launcher 13 | . . 4 1 1 . . . . 4 3 . . Special Weapon 6 | . . . . . 1 . 3 . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 66 | . . 2 6 7 7 . 10 4 1 8 11 10 Power 7 | . . . 2 1 . . 1 1 . 1 1 . Propulsion 19 | . . . 2 2 3 . 3 . . 5 1 3 Utility 23 | . . 1 2 3 2 . 3 1 1 . 6 4 Weapon 17 | . . 1 . 1 2 . 3 2 . 2 3 3 Highest Loss Streak 11 | . . 2 3 5 4 . 3 3 1 5 11 5 Average Slot Usage (%) 91 | . 95 96 96 92 94 100 97 96 97 96 58 41 Engine 3 | . 14 11 . . . 7 4 . 5 2 4 . Core 3 | . . . 5 6 6 . 2 5 . 3 . . Treads 3 | . . . . 9 15 . . . . . . 2 Leg 23 | . 27 30 35 20 14 30 29 26 26 24 4 . Device 5 | . . 5 . 6 7 7 3 3 3 4 4 14 Storage 4 | . 20 11 9 7 7 7 4 . . . . 3 Processor 4 | . . 4 15 7 7 7 . . . . . 3 Hackware 18 | . . . . 1 7 7 26 40 40 40 33 6 Protection 3 | . 4 11 10 7 2 7 2 . . . . . Energy Gun 2 | . 14 8 6 . . . . 3 . . . 1 Ballistic Gun 10 | . 14 12 6 10 20 23 17 5 6 6 4 3 Ballistic Cannon 4 | . . . . 4 1 . 1 8 11 12 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | 10 17 28 31 38 32 28 29 26 34 36 21 27 Greatest Support 71 | 20 20 30 40 68 68 48 48 71 71 71 17 27 Greatest Overweight (x) 8 | . 1 2 1 1 . . . . . 1 1 8 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 4 4 4 4 10 Average Capacity 5 | 5 6 6 6 6 6 6 5 4 4 4 4 6 Most Carried 7 | 4 6 6 6 6 6 6 6 4 4 4 1 7 Average Carried 4 | 2 4 5 4 5 5 6 4 3 3 2 . 2 Final Capacity 10 | 6 6 6 6 6 6 6 4 4 4 4 4 10 Final Carried 6 | 2 6 6 6 6 6 6 4 4 4 1 . 4 Class Distribution -------------------- 19% | Scavenger-Gunner 16% | Mutant 15% | Bothacker-Gunner 13% | Scavenger-Mutant 10% | Bothacker-Tank 6% | Derelict-Mutant 5% | Bothacker-Mutant 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Lower Caves Bothacker-Gunner | -6/Lower Caves Bothacker-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Matter Collected 4492 | 235 56 350 342 293 1089 . 863 258 485 341 . 180 Remotely . | . . . . . . . . . . . . . Salvage Created 4686 | . 47 722 630 409 1204 . 838 256 257 265 . 58 Parts 220 | . 5 54 26 16 49 . 39 12 6 8 . 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 4 13 . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 113 | . 3 20 16 9 25 . 21 2 9 7 . 1 Melee 1 | . . . . . 1 . . . . . . . Guns 70 | . 3 13 7 4 20 . 19 1 1 1 . 1 Cannons 25 | . . 4 2 4 4 . 2 1 4 4 . . AOE 16 | . . 3 6 1 . . . . 4 2 . . Classes Destroyed 14 | . 1 6 1 2 1 . . 1 . 2 . . Worker 4 | . . 1 3 . . . . . . . . . Recycler 4 | . . 1 1 1 . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 5 | . . 2 2 . . . . 1 . . . . Swarmer 27 | . 3 6 4 3 3 . 7 . 1 . . . Grunt 63 | . . 11 10 2 17 . 13 . 6 4 . . Brawler 3 | . . 1 . 1 . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 9 | . . 2 1 . 3 . . 2 1 . . . Specialist 1 | . . . . . 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 7 | . . . . 2 1 . 1 . . 2 . 1 Behemoth 1 | . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . 1 . . Best Kill Streak 13 | . 3 5 13 6 6 . 4 2 3 2 . 1 Combat Bots Only 10 | . 3 4 10 6 6 . 4 1 3 2 . 1 Max Kills in Single Turn 3 | . 1 3 2 1 2 . 2 1 2 1 . 1 Gunslinging 1 | . . 1 . . 1 . 1 . . . . . Exploded 2 | . . 2 2 1 . . . . 2 1 . . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Damage Taken 9221 | . 45 724 862 666 2071 . 1619 447 427 760 557 1043 Core 1620 | . . 101 57 42 297 . 259 94 23 57 381 309 Absorbed by Shields 11 | . . . . . . . . . 11 . . . Core Remaining (%) 75 | 100 100 74 89 . . . 14 . . . . . Volleys Fired 312 | . 3 63 33 26 59 . 63 13 20 22 2 8 Largest 3 | . 2 2 2 3 3 . 3 3 3 3 2 2 Hottest 181 | . 60 62 126 130 130 . 131 181 125 125 67 106 Shots Fired 698 | . 6 113 59 64 168 . 140 35 42 59 3 9 Gun 478 | . 6 95 41 27 137 . 113 18 12 19 2 8 Cannon 166 | . . 14 9 36 31 . 6 17 20 32 . 1 Launcher 30 | . . 4 9 1 . . . . 7 8 1 . Special 24 | . . . . . . . 21 . 3 . . . Kinetic 536 | . 3 74 17 45 160 . 114 30 32 51 2 8 Thermal 32 | . . 12 10 . . . 5 5 . . . . Explosive 30 | . . 4 9 1 . . . . 7 8 1 . Electromagnetic 76 | . 3 23 23 18 8 . . . . . . 1 Robot Hit Streak 54 | . 5 15 16 15 54 . 17 13 10 25 1 8 Robot Miss Streak 3 | . . 2 2 2 2 . 2 3 3 2 1 1 Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 10 | . . 3 . . 3 . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . Shots Hit Robots 540 | . 5 90 48 43 139 . 96 28 33 49 1 8 Core Hits 261 | . 3 42 38 18 63 . 43 10 20 20 2 2 Critical Hits 4 | . . . . . 1 . 1 . . 1 . 1 Critical Kills 2 | . . . . . 1 . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11132 | . 52 1246 1722 996 2230 . 1173 440 1412 1697 43 121 Guns 5358 | . 52 726 475 273 1786 . 1051 192 241 398 43 121 Cannons 2732 | . . 220 203 464 429 . 122 248 326 720 . . Explosions 3006 | . . 293 1030 259 . . . . 845 579 . . Melee . | . . . . . . . . . . . . . Ramming 36 | . . 7 14 . 15 . . . . . . . Kinetic 6651 | . 18 602 159 471 2052 . 1094 406 567 1118 43 121 Thermal 685 | . . 117 264 191 . . 79 34 . . . . Explosive 2701 | . . 293 916 68 . . . . 845 579 . . Electromagnetic 1059 | . 34 227 369 266 163 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 6 8 8 8 . . . . 2 Average Corruption 6 | . . . . 5 7 8 8 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 122 | . . . . 10 62 3 44 . . . . 3 Message Errors 22 | . . . . 1 13 1 7 . . . . . Matter Fused 33 | . . . . 2 18 1 12 . . . . . Heat Flow Errors 12 | . . . . . 9 . 2 . . . . 1 Energy Discharges 14 | . . . . 2 6 1 5 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . . 2 3 . 9 . . . . 2 Data Loss (major) 2 | . . . . 1 1 . . . . . . . Misfires 2 | . . . . . 1 . 1 . . . . . Targeting Errors 19 | . . . . 2 10 . 7 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 227 | . . 8 75 27 . . . 77 20 20 . . Projectiles 58 | . . 8 . 27 . . . . 3 20 . . Explosions 169 | . . . 75 . . . . 77 17 . . . Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . 4 1 2 3 . . . 3 4 . . Impact 1 | . . . 1 . . . . . . . . . Kinetic 16 | . . 4 . 2 3 . . . 3 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . 10 64 40 . . . 89 . 41 38 . Shots 7 | . . 1 2 1 . . . 1 . 1 1 . Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 4 | . . 1 2 . 1 . . . . . . . Kicked 3 | . . 1 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 542 | . 20 201 453 403 542 . 257 180 166 144 . 129 Average Temperature 107 | . 13 83 149 167 136 . 50 58 58 58 . 58 Received Heat Transfer 3210 | . . 438 441 108 768 . 720 78 222 213 84 138 Effects 17 | . . . 3 4 10 . . . . . . . Shutdowns 5 | . . . 1 1 3 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 7 | . . . . 3 4 . . . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 3 | . . . 2 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 1208 | . . 275 483 200 . . 175 75 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 3 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Peak Influence 764 | . 85 254 448 225 764 338 738 425 . . . . Initial 338 | . . 30 91 46 49 338 208 335 . . . . Average 333 | . 43 100 307 73 486 338 540 343 . . . . Maximum Alert Level 3 | . . 1 2 1 3 1 3 2 . . . . Low Security (%) 31 | 100 100 76 12 96 14 . . . . . . . Level 1 36 | . . 23 75 3 30 100 24 80 . . . . Level 2 22 | . . . 11 . 31 . 54 19 . . . . Level 3 9 | . . . . . 23 . 20 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . 3 1 . . . . . . . 1 Investigation 1 | . . . 1 . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Distress Signals 6 | . . 4 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 175 | . 4 33 21 15 27 . 35 4 10 12 4 10 Peak Tracking Total 10 | . 3 7 7 6 10 . 8 2 3 2 4 8 Tactical Retreats 19 | . . 2 3 1 2 . 6 . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Machines Disabled 8 | . . . . . . . 3 4 . . 1 . Max in Single Turn 2 | . . . . . . . 1 2 . . 1 . Garrison Relay 3 | . . . . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Machines Accessed 6 | . . . 2 1 . 1 . 2 . . . . Terminals 2 | . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 9 | . . . 2 1 . 2 . 4 . . . . Successful 6 | . . . 2 1 . 2 . 1 . . . . Failed 3 | . . . . . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 4 | . . . . . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . 1 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Used RIF Installer 2 | . . . . . 1 . 1 . . . . . Command Fork 1 | . . . . . . . 1 . . . . . Robots Hacked 8 | . . . . . . . 8 . . . . . Non-combat . | . . . . . . . . . . . . . Combat 8 | . . . . . . . 8 . . . . . Robot Hacks Applied 12 | . . . . . . . 12 . . . . . parse_system 1 | . . . . . . . 1 . . . . . focus_fire 1 | . . . . . . . 1 . . . . . reboot_propulsion 1 | . . . . . . . 1 . . . . . scatter_targeting 1 | . . . . . . . 1 . . . . . overload_power 7 | . . . . . . . 7 . . . . . go_dormant 1 | . . . . . . . 1 . . . . . Relay Couplers Released 13 | . . . . . . . 13 . . . . . Machine Destruction 13 | . . . . . . . 13 . . . . . Attached 6 | . . . . . . . 5 1 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Turns Passed 9617 | 45 210 1053 879 586 1587 85 1193 578 1617 849 101 834 Spaces Moved 5484 | 34 152 452 277 350 749 69 705 310 1206 579 90 511 Core 352 | 11 . . . . . . . . . . 42 299 Treads 922 | . . . . 126 643 . . . . . . 153 Legs 4210 | 23 152 452 277 224 106 69 705 310 1206 579 48 59 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 127 125 50 50 Average Speed 131 | 97 120 126 120 136 158 120 120 122 127 127 106 148 Slowest Speed 450 | 120 150 180 150 165 170 120 120 127 127 160 160 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 31 29 23 7 66 3 67 6 97 63 79 55 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . . 4 2 . 4 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 273 | . . 19 72 18 . . 3 17 62 82 . . Melee . | . . . . . . . . . . . . . Projectile 18 | . . 1 . 1 . . 3 2 4 7 . . AOE 255 | . . 18 72 17 . . . 15 58 75 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Total 7363 | 45 174 837 764 407 1050 71 963 484 1254 641 92 581 Wait 1195 | . 6 256 420 2 176 . 139 125 13 26 . 32 Move 5473 | 33 151 451 276 350 748 69 703 309 1205 578 89 511 Hop . | . . . . . . . . . . . . . Pick Up 103 | 6 8 13 12 8 12 1 14 10 1 2 . 16 Fast Attach 33 | 2 1 5 . 3 7 . 8 4 2 1 . . Attach 62 | 4 1 3 11 7 5 . 8 4 . 5 1 13 Detach 4 | . . 1 2 . . . . . . . . 1 Swap 84 | . 1 20 4 6 19 . 12 7 9 6 . . Drop 90 | . 3 24 4 5 23 1 14 12 3 1 . . Fire 312 | . 3 63 33 26 59 . 63 13 20 22 2 8 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . 1 2 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 868 | -9/Materials | Build established: Scavenger-Mutant 1230 | -9/Materials | Discovered new exit (range 19) 1309 | -9/Materials | Entered another Materials area 1309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -8/Materials | Lost 3 parts (2p1u) 1419 | -8/Materials | Destroyed 10 combat bots 1520 | -8/Materials | Build established: Mutant 2151 | -8/Materials | Discovered new exit (range 10) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2519 | -7/Factory | Lost 5 parts (1n3u1w) 2774 | -7/Factory | Identified exit to Garrison 2774 | -7/Factory | Entered Garrison 2810 | -7/Garrison | Triggered checkpoint 2970 | -7/Garrison | Triggered checkpoint 3125 | -7/Garrison | Lost 3 parts (1n2u) 3258 | -7/Garrison | Discovered new exit (range 10) 3272 | -7/Garrison | Triggered checkpoint 3443 | -7/Garrison | Build established: Scavenger-Gunner 3480 | -7/Garrison | Triggered checkpoint 3596 | -7/Garrison | Triggered checkpoint 3697 | -7/Garrison | Discovered new exit (range 10) 3726 | -7/Garrison | Installed Relay Interface Framework 3858 | -7/Garrison | Triggered checkpoint 3937 | -7/Garrison | Discovered new exit (range 8) 3974 | -7/Garrison | Triggered checkpoint 4162 | -7/Garrison | Triggered checkpoint 4241 | -7/Garrison | Lost 4 parts (2n2w) 4361 | -7/Garrison | Entered Factory 4446 | -7/Factory | Identified exit to Garrison 4446 | -7/Factory | Entered Garrison 4502 | -7/Garrison | Triggered checkpoint 4510 | -7/Garrison | Core integrity fell below 50% 4564 | -7/Garrison | Garrison Relay disabled 4964 | -7/Garrison | Triggered checkpoint 5014 | -7/Garrison | Garrison Relay disabled 5036 | -7/Garrison | Triggered checkpoint 5114 | -7/Garrison | Triggered checkpoint 5170 | -7/Garrison | Core integrity fell below 20% 5212 | -7/Garrison | Lost 3 parts (1p1n1u) 5352 | -7/Garrison | Triggered checkpoint 5390 | -7/Garrison | Garrison Relay disabled 5427 | -7/Garrison | Discovered new exit (range 12) 5609 | -7/Garrison | Discovered new exit (range 13) 5633 | -7/Garrison | Expanded RIF knowledge: Command Fork 5639 | -7/Garrison | Entered Factory 5639 | -6/Factory | Evolved 2 slots: Utility x2 5856 | -6/Factory | Discovered new exit (range 16) 5943 | -6/Factory | Lost 3 parts (1p1u1w) 6217 | -6/Factory | Entered Lower Caves 6240 | -6/Lower Caves | Build established: Bothacker-Tank 6544 | -6/Lower Caves | Build established: Bothacker-Mutant 7060 | -6/Lower Caves | Learned Factory security intel 7070 | -6/Lower Caves | Build established: Bothacker-Tank 7265 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7386 | -6/Lower Caves | Discovered new exit (range 16) 7569 | -6/Lower Caves | Build established: Bothacker-Gunner 7834 | -6/Lower Caves | Entered another Lower Caves area 7840 | -6/Lower Caves | Discovered new exit (range 8) 7897 | -6/Lower Caves | P-60 Hacker assimilated allied YX-MAY(S) 8229 | -6/Lower Caves | Encountered a Warlord checkpoint 8627 | -6/Lower Caves | Discovered new exit (range 9) 8636 | -6/Lower Caves | Spotted B-75 Beast 8656 | -6/Lower Caves | Destroyed B-75 Beast 8683 | -6/Lower Caves | Entered Data Miner 8683 | -6/Data Miner | Discovered new exit (range 6) 8686 | -6/Data Miner | Lost 5 parts (3n2w) 8714 | -6/Data Miner | Met Data Miner 8735 | -6/Data Miner | Data Conduit disabled 8771 | -6/Data Miner | Core integrity fell below 50% 8784 | -6/Data Miner | Entered Proximity Caves 8799 | -5/Proximity Caves | Lost 11 parts (1p1n6u3w) 9014 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9287 | -5/Proximity Caves | Spotted B-75 Beast 9350 | -5/Proximity Caves | Core integrity fell below 20% 9380 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 9519 | -5/Proximity Caves | Build established: Derelict-Mutant 9550 | -5/Proximity Caves | Learned location of 1 exit from Factory 9570 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9618 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System Guard destroyed. Hpw. Shock Rifle destroyed. System corrupted: Heat flow error (+164). System corrupted: Component data lost. Flying robots can pass through spaces occupied by others, even hostile robots. Acquired derelict log, extracted data. Data stored: Factory exits (x1). Penetrated by Slug. Slug penetrates Wall. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Y-72 Warden: "REQUESTING BACKUP." Maneuvering Thrusters destroyed. System corrupted: Component data lost. Med. Battery destroyed. Arm. Medium Treads destroyed. Imp. Heat Sink destroyed. Nuclear Pulse Thruster destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????#?????????#?????? ###?#?? | | ?????????????????????????????????#?????### ## #?? | | ???????????????????????????????????????## ##/ | | ??????????????????????????????????????## | | ???????????????????????????#??????#??## ## | | ???????????????????#??????????????#?## ##?????? | | ???????????????????????????????????## ##??????? | | ????????????????????##????#????????# #???????? | | ???????????????????## ############# #?????#?? | | ???????????????????# #???##??? | | ???????????????????# ##??????#? | | ?????????????????????# ###### ##????#???? | | ?????????????????????# ## #????# #???#?#??#? | | ???????????????????# ????## ###### ##??#?#???? | | ????????????????????????#### g ####?????? | | ????????????? ?????????## Y #?????? | | ???????????????????????# g ##### ####### | | ???????????????????#???# g##???## ## | | ???????????????????????# #????## | | ???????????????????????## ##?##?# ### ## | | #??????????????????###??# l ## ## ##?# ## | | ##??? ????????????## #??#"s ## ##??# ### | | #?## ?????????## #???# ### ##???# #?# | | ### ??????## #??## #?## #????# #?? | | ??????## #??#l ##### #????# #?? | | ?????## ####@ ### ###??# ### | | #??????# ## ### #?## ##? | | ##????## # ## ## ##?# #?? | | ##???# ## ## # #?? #?# #?# | | ##??# ####### ## ##??# #?# #?? | | #### ## ##?????# ## #???# #?# ### | | ### #??????# ## ##### #?# | | ## #?###??????# ## ### # # | | ### ##??????????# # # | | #### ###???????????# # # # # # | | ### ##??#####??????#### ### # | | #?## #?????????## # # | | #?# #?#???????## # ## # | | # #?# #????###?## ## # ## | | # ### #???## ## ####?# ### # | | ## ## #???# #????###### | | ## #???# # # #???????# # | | ### #???## # #??????# | | #?## ##????## ## #?????# # ### | | #########??#### ###??????###?## ##?????######?# | | ??????????????#####??????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 309 Matter Capacity 400 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Prevention 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Relay Coupler Types 169 Relay Coupler Value 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Error 47 Fist Fight I Spy Infiltrator Made in Tau Ceti IV Please Form A Line Power Corrupts Remodeling Serviceable Loadout The Oracle Tourist Challenges ------------ None Game ------ Seed IonHellfireConverter Manual? 0 Play Time 01:51:46 Cumulative 11.2 hours Start 2020.09.30 @ 14:34:16 End 2020.09.30 @ 16:36:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 20 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c22e611-fcd4-4d80-9b9e-ec0565727697