Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 17:35:34 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (4022) 4022 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 11076 Bonus ------- Pacifist 470 Friendly Fire -261 Cogmind --------- Core Integrity 759/1450 Matter 300/300 Energy 440/440 System Corruption 15% Temperature Warning (379) Movement Walking (185) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Biometal Leg > --- UTILITY (12) ----- Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor Improved Melee Analysis Suite Recalibrator > --- WEAPON (3) ------- Axe > --- INVENTORY (15) --- Particle Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Centrium Leg Energy Well (350) Advanced Force Booster Advanced Transmission Jammer Gamma Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Actuator Array Advanced Actuator Array Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Experimental Focal Shield > --- WEAPON ----------- Maul Axe Axe > --- INVENTORY -------- Neutrino Core Light Particle Reactor Myomer Leg Myomer Leg Centrium Leg IFF Parser Advanced Force Booster Improved Heavy Armor Plating Advanced System Restoration Module Maul Axe Axe [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Improved Hover Unit Leg Advanced VSS Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Propulsion Shielding Weapon Axe Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 2 . . . . . . Utility 10 | . . 2 1 1 . 2 . . . 2 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 136 | . 1 1 16 7 5 10 39 3 5 29 20 Power 25 | . . . 2 1 . 2 9 . 2 4 5 Engine 7 | . . . 2 1 . 2 2 . . . . Core 4 | . . . . . . . 4 . . . . Reactor 14 | . . . . . . . 3 . 2 4 5 Propulsion 49 | . 1 1 4 1 2 4 15 2 2 12 5 Treads . | . . . . . . . . . . . . Leg 31 | . . . . . . . 10 2 2 12 5 Wheel . | . . . . . . . . . . . . Hover 16 | . . . 4 1 2 4 5 . . . . Flight 2 | . 1 1 . . . . . . . . . Utility 49 | . . . 6 3 3 4 14 . . 10 9 Device 23 | . . . . 1 2 3 8 . . 5 4 Storage 3 | . . . 2 1 . . . . . . . Processor 9 | . . . 2 . 1 1 2 . . 1 2 Hackware 5 | . . . . 1 . . 2 . . 2 . Protection 9 | . . . 2 . . . 2 . . 2 3 Artifact . | . . . . . . . . . . . . Weapon 13 | . . . 4 2 . . 1 1 1 3 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . 4 . . . 1 1 . 1 . Slashing Weapon 6 | . . . . 2 . . . . 1 2 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 2 2 . . . . Corrupted Parts 3 | . . . 1 . . 1 1 . . . . System Corruption 5 | . . . 1 . . 1 3 . . . . Parts Lost 55 | . . 1 . . . 3 8 1 3 12 27 Power 7 | . . . . . . . 3 . . 1 3 Propulsion 17 | . . 1 . . . 2 1 1 . 3 9 Utility 24 | . . . . . . 1 4 . 2 5 12 Weapon 7 | . . . . . . . . . 1 3 3 Highest Loss Streak 20 | . . 1 . . . 3 3 1 2 9 20 To Critical Strikes 2 | . . . . . . . 1 . 1 . . Average Backups 12 | 3 5 5 7 10 14 14 14 14 14 13 11 Power 1 | 1 1 1 . . 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 . 1 1 . 2 2 2 3 4 Utility 5 | . 1 2 2 2 4 6 6 6 6 6 5 Weapon 4 | . . . 4 5 7 6 5 4 3 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 1 . 3 2 . 3 3 1 1 1 6 Power 4 | . 1 . . . . . . . . 1 2 Propulsion 6 | . . . 2 . . 1 1 1 . . 1 Utility 8 | . . . 1 1 . 1 2 . 1 . 2 Weapon 3 | . . . . 1 . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 6 19 67 99 99 96 98 98 99 88 82 Engine 3 | . . . 7 7 6 5 4 . . . . Core 1 | . . . . . . . 3 10 4 . . Reactor 2 | . . . . . . . 1 . 5 8 7 Leg 11 | . . . . . . . 20 29 31 22 22 Hover 15 | . . . 17 30 39 35 10 . . . . Device 11 | . . . . 6 6 11 12 21 25 16 16 Storage 4 | . . . 7 7 6 5 5 5 5 4 4 Processor 13 | . . . 9 15 13 16 15 10 10 12 16 Hackware 3 | . . . . 6 6 5 3 . . 2 . Protection 3 | . . . 8 7 5 2 3 5 . 4 2 Impact Weapon 4 | . . . 14 11 . . 4 5 5 4 5 Slashing Weapon 7 | . . . . 3 13 11 10 10 10 8 4 Peak Build Rating 132 | . 1 3 27 38 47 67 109 108 118 132 129 Average Rating 73 | . . 2 17 35 44 57 96 104 112 120 111 On Entrance 50 | . . 1 2 27 38 45 58 105 108 118 105 Avg Prop Armor Cover (%) 5 | . . . . . . 5 11 4 4 6 . Naked Turns 139 | . 139 . . . . . . . . . . Heaviest Build 114 | . . . 22 39 39 40 77 73 92 114 111 Greatest Support 173 | 3 4 8 23 30 44 54 122 122 111 173 157 Greatest Overweight (x) 7 | . . . 1 1 . 1 7 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 7 11 15 15 15 15 15 15 15 Most Carried 15 | 5 5 5 10 14 15 15 15 15 15 15 15 Average Carried 12 | 3 4 5 7 10 14 14 14 14 14 13 12 Final Capacity 15 | 5 5 5 10 15 15 15 15 15 15 15 15 Final Carried 15 | 5 5 5 10 14 15 15 15 15 15 13 9 Class Distribution -------------------- 29% | Scavenger-Scout 28% | Gladiator 14% | Scavenger-Gladiator 12% | Mutant 5% | Scout 5% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Gladiator | -4/Factory Gladiator | -4/Waste Gladiator | -4/Factory Gladiator | -3/Research Scavenger-Gladiator | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Matter Collected 2090 | 200 5 . 180 75 70 130 589 . 246 353 242 Remotely . | . . . . . . . . . . . . Salvage Created 6147 | . . . 148 151 469 600 1874 . 482 1740 683 Parts 255 | . . . 4 11 23 17 75 . 19 68 38 Haulers Intercepted 14 | . . . 3 3 2 2 3 . . 1 . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . 1 Broken 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 56 | . . . 2 . . 1 20 . 6 16 11 Melee 50 | . . . 2 . . 1 18 . 5 15 9 Classes Destroyed 14 | . . . 2 1 4 . 6 . . . 1 Worker 12 | . . . . 1 5 4 . . . 2 . Builder 2 | . . . . . 1 . . . . . 1 Hauler 14 | . . . 3 3 2 2 3 . . 1 . Recycler 8 | . . . . . 1 1 2 . . 4 . Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . . . . . 1 . . . 1 1 . Watcher 1 | . . . . . 1 . . . . . . Swarmer 8 | . . . 2 . . . 4 . . . 2 Cutter 3 | . . . . . . . . . . . 3 Grunt 13 | . . . . . . . 3 . 3 6 1 Sentry 8 | . . . . . . . 3 . 1 3 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 10 | . . . . . . . 4 . 2 2 2 Programmer 11 | . . . . . . . 4 . . 5 2 Best Kill Streak 9 | . . . 3 1 3 2 9 . 2 5 3 Combat Bots Only 7 | . . . 2 . . 1 7 . 2 5 3 Max Kills in Single Turn 1 | . . . 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . 7R-MNS (-5/Factory) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Hostile Shots Fired 1087 | . 23 8 26 10 . . 391 1 90 264 274 Missed 395 | . 12 6 8 3 . . 161 . 49 85 71 Hits 692 | . 11 2 18 7 . . 230 1 41 179 203 Melee 12 | . . . . . . . . 1 . . 11 Projectile 680 | . 11 2 18 7 . . 230 . 41 179 192 Critical Strikes 41 | . . . . 1 . . 8 . 1 12 19 Part Disruptions 1 | . . . . . . . . . . 1 . Damage Taken 12190 | . 171 19 180 158 14 349 2117 56 674 3523 4929 Core 1575 | . 161 . 62 53 . 130 181 . 88 209 691 Absorbed by Shields 1083 | . . . . . . . 450 . 23 610 . Redirected to Shielding 202 | . . . 18 27 . 57 . . . 100 . Ignored by Resistances 867 | . . . . . . . 655 . 39 . 173 Regen/Repaired (Parts) 321 | . . . . . . . . . 321 . . Core Remaining (%) 84 | 100 35 100 88 92 100 87 . . 76 83 . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 355 | . . . 8 7 22 24 101 . 25 114 54 Core Hits 122 | . . . 1 3 9 8 39 . 11 36 15 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 16 | . . . 3 . . . 2 . 2 5 4 Critical Strikes 66 | . . . 3 . 1 1 21 . 4 20 16 Smash 16 | . . . 3 . . . 2 . 2 5 4 Sever 50 | . . . . . 1 1 19 . 2 15 12 Melee Attacks 466 | . . . 11 9 34 32 126 6 36 138 74 Impact 97 | . . . 11 6 . . 18 5 9 36 12 Slashing 369 | . . . . 3 34 32 108 1 27 102 62 Piercing . | . . . . . . . . . . . . Sneak Attacks 46 | . . . 4 5 11 9 6 . . 10 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 95 | . . . 1 . 5 3 24 . 9 43 10 Damage Inflicted 14910 | . 3 . 473 348 1225 1210 3907 . 952 4688 2104 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 14907 | . . . 473 348 1225 1210 3907 . 952 4688 2104 Ramming 3 | . 3 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 2342 | . . . 473 224 . . 322 . 202 876 245 Slashing 12565 | . . . . 124 1225 1210 3585 . 750 3812 1859 Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 2 1 . . 1 6 6 6 19 11 Average Corruption 6 | . . 2 1 . . 1 4 6 6 10 9 Corruption Purged 10 | . . . . . . . . . . 7 3 Corruption Blocked 15 | . . . . . . . 15 . . . . Effects 59 | . . 1 1 . . . 12 5 15 14 11 Message Errors 11 | . . . . . . . 1 1 4 2 3 Matter Fused 11 | . . . 1 . . . 3 . 1 2 4 Heat Flow Errors 9 | . . . . . . . 2 2 3 2 . Energy Discharges 7 | . . . . . . . 1 1 3 2 . Parts Rejected 3 | . . . . . . . 1 . . . 2 Data Loss (minor) 10 | . . 1 . . . . 2 . 3 2 2 Data Loss (major) 4 | . . . . . . . . . 1 3 . Alerts 3 | . . . . . . . 2 1 . . . Misdirections 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1516 | . . . 258 36 163 104 129 . 94 553 179 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1516 | . . . 258 36 163 104 129 . 94 553 179 Knockbacks 7 | . . . . . . . 1 . 1 4 1 Impact 7 | . . . . . . . 1 . 1 4 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 379 | . . . . 26 . 20 226 326 201 164 379 Average Temperature 90 | . . . . 16 . 20 73 215 80 66 127 Received Heat Transfer 1459 | . 75 6 18 63 . 48 204 . 165 416 464 Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 10 | . . . 2 . . . 2 . 1 3 2 Combat Hostiles 6 | . . . . . . . 2 . 1 1 2 Parts Fried 11 | . . . 3 . . . . . 3 4 1 Impact Corruptions 32 | . . . 8 1 . . 4 . 2 12 5 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Maximum Alert Level 1 | . . . . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 100 100 100 93 100 100 100 100 Level 1 1 | . . . . . . . 6 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 213 | . 119 41 57 30 19 15 213 70 50 173 82 Initial 78 | . . 33 5 . . . 4 70 . . 78 Average 28 | . 46 14 16 1 1 . 76 33 12 53 21 Influence Increases 2283 | . 215 62 121 54 74 78 613 4 157 526 379 Destroy 0b10 Robot/C 1100 | . . . 40 . . . 400 . 120 320 220 Destroy 0b10 Robot/NC 205 | . . . 15 20 55 35 30 . 5 40 5 Destroy Leader 288 | . . . 16 4 6 4 106 . 30 72 50 Successful Hack 173 | . 20 17 20 30 12 5 16 . . 39 14 Disable Machine 60 | . . . . . . 30 15 . . 15 . Destroy Structure 67 | . . . . . 1 4 16 4 2 10 30 Partial Spotted 90 | . 45 15 15 . . . . . . 15 . Lose Combat Pursuer 300 | . 150 30 15 . . . 30 . . 15 60 Influence Decreases 2264 | . 136 126 136 54 74 68 422 205 157 387 499 Entered New Map 254 | . . 46 10 . . . 6 131 . . 61 Time Decay 1589 | . 136 70 126 54 74 68 366 64 137 267 227 Lost Part 421 | . . 10 . . . . 50 10 20 120 211 Squads Dispatched 35 | . 2 1 1 3 5 3 6 . 3 5 6 Investigation 7 | . 1 . 1 . . . 1 . 1 1 2 Extermination 15 | . . . . 2 3 2 3 . 1 2 2 Reinforcement 13 | . 1 1 . 1 2 1 2 . 1 2 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Distress Signals 10 | . . 2 3 . . 1 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 167 | . 21 15 8 13 13 8 25 6 11 19 28 Peak Tracking Total 12 | . 9 11 4 5 4 3 4 6 3 6 12 Tactical Retreats 14 | . 3 2 1 . . . 2 1 . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Traps Triggered 11 | . 7 1 . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Disabled 4 | . . . . . . 2 1 . . 1 . Max in Single Turn 1 | . . . . . . 1 1 . . 1 . Garrison Access 2 | . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Machines Accessed 40 | . 5 4 4 3 2 5 4 . 2 7 4 Terminals 27 | . 5 4 3 2 2 2 2 . 1 5 1 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . 1 . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 1 . . 2 1 Garrison Access 3 | . . . 1 . . 1 . . . . 1 Total Hacks 119 | . 11 17 11 5 4 17 12 . 6 26 10 Successful 56 | . 7 9 7 2 1 10 6 . 2 10 2 Failed 62 | . 3 8 4 3 3 7 6 . 4 16 8 Catastrophic 11 | . . . . . . 1 2 . 1 2 5 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 56 | . 10 14 6 4 4 5 4 . . 8 1 Terminals 77 | . 11 17 10 4 4 8 5 . 3 13 2 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 8 | . . . . . . . 3 . 3 . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 25 | . . . . . . 4 4 . . 13 4 Garrison Access 7 | . . . 1 . . 4 . . . . 2 Terminal Hacks 9 | . 2 1 3 . . 2 . . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . 2 . . Scan Component 2 | . . . . . . . 1 . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 15 | . . . . . . 4 3 . . 7 1 Insert Component 7 | . . . . . . 1 2 . . 3 1 Analyze 7 | . . . . . . 2 1 . . 4 . Retrieve Study 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks 27 | . 5 8 3 2 1 3 2 . . 2 1 Terminals 27 | . 5 8 3 2 1 3 2 . . 2 1 Track 1 | . . 1 . . . . . . . . . Assimilate 6 | . 2 3 . . . 1 . . . . . Botnet 15 | . 3 1 3 1 1 1 2 . . 2 1 Disrupt 1 | . . 1 . . . . . . . . . Operators 4 | . . 2 . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 37 | . 4 4 2 3 2 5 4 . 2 7 4 Full Trace Events 5 | . . . . . . . 1 . 1 1 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 103 | . . . . . . . . . 103 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 1 2 . . 2 1 Part Schematics Acquired 2 | . . . . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Active Infowar (turns) 5121 | . . . 124 682 743 1057 819 23 418 697 558 Sensors 2298 | . . . . 659 743 869 27 . . . . IFF 492 | . . . . . . . . . . . 492 Terrain 3293 | . . . . . . 1057 548 23 418 689 558 T.N.C. 3053 | . . . 124 682 743 1057 447 . . . . Jamming 602 | . . . . . . . . . . 602 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Turns Passed 6834 | 26 280 181 377 682 743 1057 1152 151 441 932 812 Spaces Moved 6096 | 41 618 229 441 771 1000 824 931 123 228 498 392 Core 315 | 41 274 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 1710 | . . . . . . . 469 123 228 498 392 Wheels . | . . . . . . . . . . . . Hover 3421 | . . . 364 771 1000 824 462 . . . . Flight 650 | . 344 229 77 . . . . . . . . Fastest Speed 30 | 50 40 34 35 45 38 35 30 96 102 105 96 Average Speed 61 | 50 44 35 48 55 38 36 72 99 102 121 108 Slowest Speed 470 | 50 50 40 111 105 38 105 470 102 108 196 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . 4 2 3 . . . . . . . . Potential Cave-ins 3 | . . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 90 25 44 21 23 17 18 91 5 17 16 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 33 | . . . . . 1 2 8 5 1 6 10 Terrain Destroyed 33 | . . . . . 1 2 8 5 1 6 10 Melee 33 | . . . . . 1 2 8 5 1 6 10 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Total 8517 | 45 618 325 581 1013 1312 1534 1231 141 392 664 661 Wait 1733 | . . 98 99 188 266 655 108 2 129 19 169 Move 6069 | 40 609 224 435 770 999 823 931 122 227 497 392 Hop 8 | . 4 2 2 . . . . . . . . Pick Up 83 | 5 1 . 11 9 5 7 17 4 3 12 9 Fast Attach 64 | . 2 1 10 2 2 2 16 2 1 12 14 Attach 46 | . . . 3 2 2 4 9 . 3 13 10 Detach 3 | . . . . . . . . . . 3 . Swap 67 | . . . 3 3 3 7 33 2 4 10 2 Drop 92 | . 1 . 9 6 6 10 28 4 4 19 5 Fire . | . . . . . . . . . . . . Melee 325 | . . . 9 8 28 26 89 5 21 79 60 Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 26 | . . . . 25 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 128 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Discovered new exit (range 11) 194 | -10/Materials | Central database locked down 211 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 486 | -9/Materials | Discovered new exit (range 3) 488 | -9/Materials | Entered another Materials area 488 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -8/Materials | Met 7R-MNS 814 | -8/Materials | Discovered new exit (range 13) 853 | -8/Materials | Identified exit to Factory 865 | -8/Materials | Entered Factory 865 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 866 | -7/Factory | Caught up to 7R-MNS 1169 | -7/Factory | Build established: Scavenger-Scout 1520 | -7/Factory | Discovered new exit (range 4) 1523 | -7/Factory | Identified exit to Factory 1547 | -7/Factory | Entered another Factory area 1547 | -6/Factory | Evolved 2 slots: Propulsion x2 1548 | -6/Factory | Caught up to 7R-MNS 2272 | -6/Factory | Discovered new exit (range 13) 2276 | -6/Factory | Identified exit to Factory 2290 | -6/Factory | Entered another Factory area 2290 | -5/Factory | Evolved 2 slots: Utility x2 2291 | -5/Factory | Caught up to 7R-MNS 2447 | -5/Factory | Discovered new exit (range 3) 2450 | -5/Factory | Identified exit to Upper Caves 2630 | -5/Factory | Build established: Scout 2742 | -5/Factory | Lost 3 parts (2n1u) 2891 | -5/Factory | Discovered new exit (range 7) 2894 | -5/Factory | Identified exit to Factory 3022 | -5/Factory | Build established: Scavenger-Scout 3290 | -5/Factory | Attacked by 7R-MNS 3316 | -5/Factory | 7R-MNS lamented failing the tripod run 3316 | -5/Factory | Destroyed 7R-MNS 3331 | -5/Factory | Found Prototype Device 3331 | -5/Factory | Identified Exp. Focal Shield 3347 | -5/Factory | Entered another Factory area 3347 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4128 | -4/Factory | Destroyed 7 combat bots 4242 | -4/Factory | Lost 3 parts (2p1u) 4378 | -4/Factory | Spotted B-86 Titan 4499 | -4/Factory | Sucked down chute 4499 | -4/Factory | Entered Waste 4502 | -4/Waste | Found Broken Adv. Force Booster 4531 | -4/Waste | Spotted C-40 Crusher 4531 | -4/Waste | Spotted C-40 Crusher 4558 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4576 | -4/Waste | Spotted C-40 Crusher 4577 | -4/Waste | Spotted C-40 Crusher 4590 | -4/Waste | Spotted C-40 Crusher 4635 | -4/Waste | Discovered new exit (range 15) 4636 | -4/Waste | Spotted C-40 Crusher 4650 | -4/Waste | Entered Factory 4652 | -4/Factory | Build established: Gladiator 4783 | -4/Factory | Discovered new exit (range 14) 4966 | -4/Factory | Repaired Broken Rnf. Quantum Reactor 5091 | -4/Factory | Entered Research 5091 | -3/Research | Evolved 2 slots: Utility x2 5882 | -3/Research | System corruption reached 10% 5938 | -3/Research | Lost 9 parts (1p3n3u2w) 5998 | -3/Research | Discovered new exit (range 15) 6023 | -3/Research | Entered another Research area 6023 | -2/Research | Evolved 2 slots: Utility x2 6199 | -2/Research | Build established: Scavenger-Gladiator 6607 | -2/Research | System corruption reached 10% 6724 | -2/Research | Lost 20 parts (3p5n10u2w) 6791 | -2/Research | Spotted B-90 Cyclops 6835 | -2/Research | Self-destructed Last Messages --------------- 06820_ Biometal Leg destroyed. 06820_ S-43 Plague destroyed. 06821_ Acquired 40 matter. 06821_ Adv. Phase Shifter destroyed. 06825_ K-01 Serf collects debris. 06828_ G-73 Enforcer destroyed. 06830_ Myomer Leg destroyed. 06831_ R-10 Processor collects Lgt. Quantum Reactor. 06831_ K-01 Serf collects debris. 06832_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 2R. 06832_ Dual-blade Saw follow-up attack on B-74 Champion. 06832_ B-74 Champion Rnf. Antimatter Reactor severed. 06833_ Dual-blade Saw destroyed. 06833_ Biometal Leg destroyed. 06834_ R-10 Processor collects Rnf. Antimatter Reactor. 06834_ Critical hit (Meltdown: +410). 06835_ Imp. Melee Analysis Suite destroyed. 06835_ System corrupted by crushing effect (+5). 06835_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ?? #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?#?#????????????????????????????????????????? | | #????#???????????????????????????????????????? | | #?#??????????????????????????????????????????? | | ????##????????????????????????????????????????? | | ?? ? ? ???????????????????????????????????????? | | ? ??#?????? ?????????????????????????????????????? | | ? # ? ???? ????????????????????????????????????? | | #?? ??? #???????????????????????????????????? | | +???? ???????????????????????????????????????? | | #? ??????????????????????????????????????????? | | #????????##??????????????????????????????????? | | #??? ????????????????????????????????????? | | #???? ????##############?????????????????????? | | ##????##?## #?????????????????????? | | ##?#?????## ] #?????????????????????? | | #??#??????# #?????????????????????? | | ########### [k[ #?????????????????????? | | ##"""T"""## =ss= #?????????????????????? | | ##""" """###########/@######?????????????????? | | gb%R ??????????? | | g ??????????? | | ??????????? | | ???????????? | | ######+#### ???????????? | | #???????????????????????? | | "" "" #???????????????????????? | | ""G"" w #???????????????????????? | | ############## #???????????????????????? | | #? ?? ?? ??# #???????????????????????? | | # ? ????# #???????????????????????? | | # ""? ????# "" #???????????????????????? | | # ??? ???"??# F"BB #???????????????????????? | | # """????"??# "BB #???????????????????????? | | # ? ??? ?? ?# "" ???????????????????????? | | # ? ? ??????? ????????????????????????? | | #? "?"? ?????? ???????????????????????????? | | #? ""? ????? ??* ??????????????????????????? | | ?? ?"? ? ?"????????## ???????????????????????????? | | # ? ? ? ????? ???????????????????????????????? | | #? ?? ? ??#??? ###??#?????????????????????????? | | #########+#???? ???? ?? #???????????????????????? | | # ##?#? ?? ? ????????????????????????????? | | # ###??? ? ?? ?##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Corruption Block 15 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 82 Melee Accuracy 18 Target Analysis 8 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Imp. Reaction Control System | -5/Factory | Scanalyzed Centrium Leg | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rnf. Quantum Reactor | 10% | -4/Factory | Broken Studied --------- Axe | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterThrusterRefractor Manual? 0 Play Time 01:32:51 Cumulative 266.2 hours Start 2025.11.13 @ 15:38:41 End 2025.11.13 @ 17:35:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 267 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347ad0d3-2e29-4bbc-bc0f-75682099e5c6