Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 17:20:16

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (595)      595
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-284)               -284
              TOTAL SCORE: 1556

 Bonus
-------
Friendly Fire              -284

 Cogmind 
---------
Core Integrity             309/400
Matter                     290/300
Energy                     265/265
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
          Light Cannon
>               --- INVENTORY (10) ---
          Light Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Signal Interpreter
          Light Armor Plating
                EM Pulse Gun
                Rocket Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Drone Bay
>               --- WEAPON -----------
                EM Pulse Gun
          Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
                Hacking Suite
                EM Pulse Gun
                Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | .   9   5   7   
  Power                    3    | .   .   2   1   
    Engine                 3    | .   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   4   .   2   
    Treads                 4    | .   2   .   2   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   3   1   
    Device                 4    | .   1   3   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   3   .   3   
    Energy Gun             3    | .   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      6    | .   .   .   6   
Average Slot Usage (%)     95   | .   95  99  81  
  Engine                   13   | .   14  14  9   
  Treads                   22   | .   14  28  22  
  Leg                      4    | .   13  .   .   
  Device                   12   | .   9   13  11  
  Storage                  13   | .   14  14  11  
  Hackware                 1    | .   .   .   7   
  Energy Gun               14   | .   18  14  8   
  Ballistic Cannon         11   | .   9   14  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 10  25  38  30  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  8    | .   8   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | .   12  10  10  
  Average Capacity         9    | .   9   10  10  
  Most Carried             10   | .   10  10  10  
  Average Carried          9    | .   8   9   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 6   10  10  10  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           802  | 200 245 210 147 
  Remotely                 .    | .   .   .   .   
Salvage Created            802  | .   361 101 340 
  Parts                    53   | .   24  7   22  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  20   | .   6   6   8   
  Guns                     9    | .   5   2   2   
  Cannons                  9    | .   .   4   5   
  AOE                      1    | .   .   .   1   
Classes Destroyed          7    | .   5   .   2   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    9    | .   4   1   4   
  Brawler                  1    | .   .   .   1   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           6    | .   4   3   6   
  Combat Bots Only         6    | .   3   3   6   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1095 | .   205 251 639 
  Core                     183  | .   64  28  91  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         81   | 100 .   63  .   
Volleys Fired              74   | .   25  23  26  
  Largest                  2    | .   2   2   2   
  Hottest                  80   | .   80  75  75  
Shots Fired                135  | .   50  46  39  
  Gun                      79   | .   43  23  13  
  Cannon                   56   | .   7   23  26  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  56   | .   7   23  26  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          79   | .   43  23  13  
  Robot Hit Streak         15   | .   5   7   15  
  Robot Miss Streak        4    | .   4   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           78   | .   26  25  27  
  Core Hits                36   | .   13  10  13  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              1    | .   .   .   1   
  Impact                   1    | .   .   .   1   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1614 | .   464 475 675 
  Guns                     645  | .   329 196 120 
  Cannons                  579  | .   99  215 265 
  Explosions               390  | .   36  64  290 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  579  | .   99  215 265 
  Thermal                  390  | .   36  64  290 
  Explosive                .    | .   .   .   .   
  Electromagnetic          645  | .   329 196 120 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   .   .   7   
  Average Corruption       7    | .   .   .   7   
  Corruption Purged        .    | .   .   .   .   
  Effects                  4    | .   .   .   4   
    Message Errors         1    | .   .   .   1   
    Matter Fused           2    | .   .   .   2   
    Heat Flow Errors       1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            143  | .   6   39  98  
  Projectiles              15   | .   .   15  .   
  Explosions               128  | .   6   24  98  
  Melee                    .    | .   .   .   .   
Knockbacks                 5    | .   .   4   1   
  Impact                   .    | .   .   .   .   
  Kinetic                  5    | .   .   4   1   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      162  | .   .   .   162 
  Shots                    3    | .   .   .   3   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        261  | .   261 132 231 
  Average Temperature      70   | .   93  48  61  
  Received Heat Transfer   300  | .   75  27  198 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   1   .   .   
  Combat Hostiles          1    | .   1   .   .   
  Parts Fried              3    | .   3   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         300  | .   50  50  200 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      4    | .   1   1   2   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             232  | .   108 123 232 
  Initial                  13   | .   .   13  .   
  Average                  44   | .   38  29  106 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         96   | .   100 100 77  
  Level 1                  3    | .   .   .   22  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   11  7   16  
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   6   1   2   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   11  1   5   
  Successful               9    | .   4   1   4   
  Failed                   8    | .   7   .   1   
    Catastrophic           5    | .   5   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   8   .   3   
  Terminals                16   | .   11  .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   1   2   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Unreport Threat          2    | .   2   .   .   
  Registered Components    1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   
  Terminals                2    | .   .   .   2   
    Botnet                 2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   6   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             1    | .   1   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   .   .   
  Highest-Rated Group      8    | .   8   .   .   
  Highest-Rated Ally       8    | .   8   .   .   
Total Orders               2    | .   .   2   .   
  EXPLORE                  2    | .   .   2   .   
Ally Attacks               2    | .   2   .   .   
  Total Damage             23   | .   23  .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             17   | .   .   17  .   
  Drone Recoveries         10   | .   .   10  .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2206 | .    757  1111 338  
Spaces Moved               1185 | 1    404  626  154  
  Core                     3    | .    1    .    2    
  Treads                   1004 | .    226  626  152  
  Legs                     178  | 1    177  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            159  | 120  155  160  166  
  Slowest Speed            450  | 120  450  160  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 1    79   99   22   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          53   | .    4    5    44   
  Melee                    1    | .    .    .    1    
  Projectile               .    | .    .    .    .    
  AOE                      52   | .    4    5    43   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1368 | .   487 691 190 
  Wait                     60   | .   28  32  .   
  Move                     1182 | .   403 625 154 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   7   1   1   
  Fast Attach              10   | .   5   2   3   
  Attach                   1    | .   .   .   1   
  Detach                   1    | .   1   .   .   
  Swap                     10   | .   4   3   3   
  Drop                     16   | .   11  5   .   
  Fire                     74   | .   25  23  26  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   3    | .   3   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 6)
  623 | -10/Materials | Discovered new exit (range 12)
  638 | -10/Materials | Discovered new exit (range 14)
  758 | -10/Materials | Entered Mines
  947 | -10/Mines     | Found the Drone Emporium
  958 | -10/Mines     | Found Prototype Device
  958 | -10/Mines     | Identified Sensor Drone Bay
  970 | -10/Mines     | Discovered new exit (range 24)
 1258 | -10/Mines     | Discovered new exit (range 9)
 1439 | -10/Mines     | Learned Materials stockpile data
 1558 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1642 | -10/Mines     | Learned Materials machine intel
 1869 | -10/Mines     | Entered Materials
 1869 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1871 | -9/Materials  | Loaded intel: 48 machine locations
 1998 | -9/Materials  | Discovered new exit (range 3)
 2162 | -9/Materials  | Lost 6 parts (1p3n1u1w)
 2207 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02161_ U-05 Engineer lays Concrete.
02161_ K-01 Serf collects debris.
02162_ U-05 Engineer lays Concrete.
02162_ K-01 Serf collects debris.
02163_ U-05 Engineer lays Concrete.
02163_ U-05 Engineer builds a Wall.
02163_ U-05 Engineer lays Concrete.
02164_ U-05 Engineer builds a Wall.
02164_ U-05 Engineer lays Concrete. <x2>
02165_ K-01 Serf collects debris.
02165_ U-05 Engineer builds a Wall.
02166_ K-01 Serf collects debris.
02166_ U-05 Engineer lays Concrete. <x2>
02167_ U-05 Engineer builds a Wall. <x2>
02169_ K-01 Serf collects debris. <x2>
02169_ U-05 Engineer lays Concrete. <x3>
02171_ K-01 Serf collects debris.
02185_ System corrupted: Heat flow error (+249).
02188_ G-34 Mercenary knocked back.
02194_ Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????""?????????????????"""??? |
| ?????????????????????????"??????????????????"""??? |
| ?????????????????????????"??????????????????"""??? |
| ?????????????????????????"""?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????"""?????????????? |
| ?????????????????????????????????"T"?????????????? |
| ???????????????????????   ???????????????????????? |
| ??????????????????????#  [[???"??????????????????? |
| ??????????????????????#  [!???T??????????????????? |
| ??????????????????????#  [|???"??????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????####??###    ??????????????????????? |
| ??????????????     ?       ??????????????????????? |
| ???????????????     ^     #?#+#####??????????????? |
| ????????????????          #?      #??????????????? |
| ?????????????????#   """  +?? """ ???????????????? |
| ?????????????????#   """  #?? """ ???????????"""?? |
| ?????????????????#   """  #???"""????????????"""?? |
| ?????????????????#        #???   ????????????"""?? |
|          #???????#    r   #####+#????????????????? |
|  """ """ #???????#              #########????????? |
|  """ """ #???????#        ##### #       #????????? |
|  """ """ #???????#  |     #???# # """   #????????? |
|          #???????# #####g###### / "Y"   #????????? |
| ##########???????#?##    @   ## #       #????????? |
|       #######????# ##k"""""  ## #       #????????? |
|    "" #     #????# ## ""T""  ## #########????????? |
|    "" #  !  ###### ##        ##+########?????????? |
| [  T" +  <!        ##        ##  %% =# #?????????? |
|    "" #  %  ###    ##Y! """  ##  % % # #?????????? |
|    "" #     #?#    ##   """  ##      ###?????????? |
|       ###+#####    ##   """  ##      " #?????????? |
|       #      ##    #         ##      "##?????????? |
|   !!! #  """ ##    ######+#####      "#??????????? |
|   !!! #  "T" +     #???## #######"""######???????? |
|   !!! #      ##### #???#                 #???????? |
|       #      #???# #####                 #???????? |
|  !    #      #???#                       #???????? |
|  #############???########+############   #???????? |
| ##???????????????????#        #???????   #???????? |
| ?????????????????????#  """   #???"""??  #???????? |
| ?????????????????????#  """  [#???"""??  #???????? |
| ?????????????????????#  """   #???"""???  ???????? |
| ?????????????????????#        #??????????  ??????? |
| ?????????????????????#  """   #???"""?????? ?????? |
| ?????????????????????#  """   #???"""???????#????? |
| ?????????????????????#  """   #???"""????????????? |
| ?????????????????????#    ?   #??????????????????? |
| ?????????????????????#####? ###??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              SniperEnhancedCharger
  Manual?         0
Play Time         00:15:35
  Cumulative      147.8 hours
  Start           2021.06.02 @ 16:49:51
  End             2021.06.02 @ 17:20:16
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           64
  Adventurer      27
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdfb489d-82ea-44c9-a7d8-685a487233ce