Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 02:13:23 Player: dumbaq Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1479) 1479 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4474 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (-100) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (8) ------ Cryofiber Web Large Storage Unit Force Booster > --- WEAPON (2) ------- Improved Datajack Heavy Mace > --- INVENTORY (10) --- Launcher Guidance Computer Plasma Cannon Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Force Booster Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Ion Engine Cooled Ion Engine Advanced Treads Long-range Sensor Array Heavy Assault Rifle Heavy Assault Rifle Heavy Mace Heavy Mace [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Mace Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 85 | 6 2 26 5 6 40 Power 8 | 1 1 2 1 . 3 Engine 8 | 1 1 2 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 3 . 2 3 1 8 Treads 11 | 3 . 2 . 1 5 Leg . | . . . . . . Wheel 4 | . . . 1 . 3 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 33 | . . 10 . 4 19 Device 14 | . . 4 . 1 9 Storage 3 | . . 3 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 15 | . . 2 . 3 10 Artifact . | . . . . . . Weapon 27 | 2 1 12 1 1 10 Energy Gun 3 | . . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 4 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon 2 | . . . 1 . 1 Impact Weapon 9 | . . 4 . . 5 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . . 1 3 Unidentified Prototypes 2 | . . 2 . . . Parts Lost 25 | . 1 3 3 . 18 Power 3 | . . . . . 3 Propulsion 6 | . 1 1 2 . 2 Utility 11 | . . . . . 11 Weapon 5 | . . 2 1 . 2 Highest Loss Streak 6 | . 1 1 2 . 6 Average Slot Usage (%) 80 | . 70 68 84 90 87 Engine 9 | . 14 10 11 9 6 Treads 8 | . 27 15 2 . 4 Wheel 4 | . . . 2 9 7 Flight 1 | . . . 11 . . Device 10 | . . 4 11 9 17 Storage 7 | . . 8 11 9 7 Processor 5 | . . 3 11 9 5 Protection 14 | . . 3 11 26 23 Ballistic Gun 5 | . 23 11 1 . . Launcher 1 | . 4 4 . . . Impact Weapon 6 | . . 2 11 9 7 Special Melee Weapon 2 | . . . . 8 3 Naked Turns . | . . . . . . Heaviest Build 67 | 6 10 40 39 55 67 Greatest Support 44 | 40 40 40 40 10 44 Greatest Overweight (x) 21 | . . 1 12 5 21 Average Overweight (x) 1 | . . . 5 5 2 Largest Inventory Capacity 14 | 4 4 14 10 10 10 Average Capacity 8 | 4 4 6 10 10 10 Most Carried 10 | 4 2 10 10 10 10 Average Carried 7 | . . 5 10 9 7 Final Capacity 10 | 4 4 10 10 10 10 Final Carried 10 | . 2 10 10 10 6 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1335 | 162 61 584 95 40 393 Remotely . | . . . . . . Salvage Created 2221 | 87 164 915 286 73 696 Parts 108 | 4 21 49 19 2 13 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 12 12 8 . 10 Melee 13 | . . 3 8 . 2 Guns 10 | . 4 6 . . . AOE 14 | . 8 2 . . 4 Classes Destroyed 12 | 1 4 4 1 . 2 Worker 6 | . 1 . 2 2 1 Builder 5 | . . 3 1 . 1 Tunneler 1 | . . . 1 . . Hauler 3 | . . 1 . 1 1 Recycler 8 | 1 . 4 1 . 2 Watcher 2 | . 1 1 . . . Swarmer 17 | . 9 . 8 . . Grunt 15 | . 3 8 . . 4 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 6 | . . 3 . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 1 7 3 9 1 4 Combat Bots Only 8 | . 5 2 8 . 4 Max Kills in Single Turn 4 | 1 3 2 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . 2 2 . . 4 Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4865 | . 408 592 659 142 3064 Core 1082 | . 34 117 121 96 714 Absorbed by Shields 143 | . . 68 . 54 21 Core Remaining (%) 77 | 100 86 . 40 82 . Volleys Fired 72 | 3 15 47 2 . 5 Largest 2 | 2 2 2 1 . 1 Hottest 100 | 40 50 79 100 . 20 Shots Fired 112 | 6 29 70 2 . 5 Gun 85 | 6 18 61 . . . Cannon . | . . . . . . Launcher 20 | . 11 9 . . . Special 7 | . . . 2 . 5 Kinetic 53 | 6 18 29 . . . Thermal 23 | . . 16 2 . 5 Explosive 20 | . 11 9 . . . Electromagnetic 16 | . . 16 . . . Robot Hit Streak 13 | 2 10 13 . . . Robot Miss Streak 4 | 2 3 4 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 169 | 3 16 48 24 12 66 Core Hits 72 | 2 17 28 10 2 13 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 251 | . . 24 42 22 163 Impact 246 | . . 24 42 19 161 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 16 | . . 1 5 5 5 Combat Hostiles 1 | . . 1 . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 6254 | 47 779 1165 1058 606 2599 Guns 891 | 47 140 704 . . . Cannons . | . . . . . . Explosions 1491 | . 639 224 . 91 537 Melee 3872 | . . 237 1058 515 2062 Ramming . | . . . . . . Kinetic 525 | 47 140 338 . . . Thermal 727 | . . 190 . . 537 Explosive 954 | . 639 224 . 91 . Electromagnetic 176 | . . 176 . . . Impact 3872 | . . 237 1058 515 2062 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Effects 59 | . . . . . 59 Message Errors 8 | . . . . . 8 Matter Fused 8 | . . . . . 8 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 8 | . . . . . 8 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misdirections 4 | . . . . . 4 Targeting Errors 14 | . . . . . 14 Overload Shots . | . . . . . . Overflow Damage 948 | . 29 11 260 75 573 Projectiles . | . . . . . . Explosions 139 | . 29 11 . . 99 Melee 809 | . . . 260 75 474 Knockbacks 15 | . . . 2 2 11 Impact 15 | . . . 2 2 11 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 746 | . 277 49 . 84 336 Shots 12 | . 5 2 . 1 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 784 | . 2 66 40 2 784 Average Temperature 188 | . 2 25 22 2 245 Received Heat Transfer 775 | . 24 255 . . 496 Effects 23 | . . . . . 23 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Interference 4 | . . . . . 4 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 15 | . . 1 3 1 10 Impact Corruptions 37 | . . 1 13 3 20 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 707 | . . 407 . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 270 | 5 270 203 238 86 195 Average Influence 70 | 2 61 101 129 26 44 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 91 | 100 90 90 61 100 100 Level 1 8 | . 9 9 38 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 3 1 . 5 Investigation 3 | . 1 1 . . 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . 2 2 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . 2 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 18 19 8 5 13 Peak Tracking Total 8 | . 6 4 8 7 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 12 | . 3 3 . 1 5 Max in Single Turn 4 | . 2 1 . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 8 | . 2 3 . . 3 Terminals 4 | . 1 1 . . 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 5 10 . . 8 Successful 18 | . 4 8 . . 6 Failed 5 | . 1 2 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 3 2 . . 6 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . 4 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 2 . . 4 Record 4 | . 2 2 . . . Prototype ID Bank 2 | . . . . . 2 Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 3 . . 3 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5488 | 78 425 1506 742 754 1983 Spaces Moved 1446 | 40 236 432 162 180 396 Core 84 | 8 . . 68 . 8 Treads 946 | 32 236 432 24 . 222 Legs . | . . . . . . Wheels 416 | . . . 70 180 166 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 130 110 Average Speed 175 | 138 160 164 323 130 160 Slowest Speed 1100 | 160 160 180 650 130 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 60 29 25 18 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 95 | . . 12 10 8 65 Terrain Destroyed 332 | . 90 58 10 46 128 Melee 87 | . . 6 8 8 65 Projectile 2 | . . . 2 . . AOE 243 | . 90 52 . 38 63 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3779 | 59 254 1104 288 660 1414 Wait 1841 | . . 545 76 444 776 Move 1441 | 39 235 431 161 179 396 Hop . | . . . . . . Pick Up 60 | 8 2 22 . 5 23 Fast Attach 8 | . . 3 4 1 . Attach 44 | 6 . 9 . 2 27 Detach 4 | . . . . . 4 Swap 33 | . 2 14 1 3 13 Drop 27 | 3 . 9 2 4 9 Fire 72 | 3 15 47 2 . 5 Melee 249 | . . 24 42 22 161 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 163 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 1647 | -9/Materials | Repaired Cld. Ion Engine 1830 | -9/Materials | Build established: Scavenger-Mutant 1877 | -9/Materials | Discovered new exit (range 12) 2010 | -9/Materials | Entered Mines 2125 | -9/Mines | Core integrity fell below 50% 2163 | -9/Mines | Destroyed 8 combat bots 2651 | -9/Mines | Received a Mining Laser from a helpful Derelict 2695 | -9/Mines | Discovered new exit (range 12) 2752 | -9/Mines | Entered Materials 2752 | -8/Materials | Accompanied by 1 ally 2752 | -8/Materials | Evolved 2 slots: Utility x2 2902 | -8/Materials | Build established: Mutant 3267 | -8/Materials | Discovered new exit (range 12) 3506 | -8/Materials | Entered Factory 3506 | -7/Factory | Evolved 2 slots: Utility x2 4612 | -7/Factory | System corruption reached 10% 4919 | -7/Factory | Lost 4 parts (4u) 5206 | -7/Factory | Lost 5 parts (1p4u) 5258 | -7/Factory | Core integrity fell below 50% 5283 | -7/Factory | Core integrity fell below 20% 5320 | -7/Factory | Lost 6 parts (1p2n2u1w) 5489 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05384_ U-05 Engineer system corrupted by crushing effect. 05384_ U-05 Engineer knocked back. 05385_ U-05 Engineer system terminally corrupted. 05385_ Structural Scanner fried. 05385_ Welding Torch fried. 05385_ Terrain Scan Processor fried. 05389_ Acquired 10 matter. 05420_ System corrupted: Energy discharge (-55). 05422_ Acquired Launcher Guidance Computer. 05444_ System corrupted: Matter fused (-8). 05463_ System corrupted: Component data lost. 05463_ Ion Engine destroyed. 05464_ System corrupted: Hvy. Mace targeting data glitched. 05467_ Hardlight Generator destroyed. 05470_ P-60 Hacker knocked back. 05476_ System corrupted: Hvy. Mace targeting data glitched. 05476_ P-60 Hacker knocked back. 05478_ System corrupted: Heat flow error (+112). 05488_ Destroyed Imp. Heat Sink. 05488_ P-60 Hacker system corrupted by crushing effect. 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Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Made in Tau Ceti IV Part-time Excavator System Compromised Challenges ------------ None Game ------ Seed UltimateArmageddonMediator Manual? 0 Play Time 00:49:48 Cumulative 4.8 hours Start 2020.07.24 @ 01:07:02 End 2020.07.24 @ 02:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeb46813-8dc0-4df8-b9a8-574fc6ee4f5c