Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 12:10:37

Player: Cmdr.Laserstrahl

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (195)     975
Value Destroyed (5168)     5168
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2373)               2373
              TOTAL SCORE: 10956

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1873

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     84/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Hovering (60)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Gravmag System
>          --- UTILITY (7) ------
  Advanced Targeting Computer
  Improved Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Improved Sensor Array
  Improved Medium Laser
           Plasma Cannon
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Backup Propulsion VII
           Backup Propulsion VII
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
           Backup Plating VII
  Advanced Shield Generator
>          --- WEAPON -----------
           Plasma Cannon
           Gauss Rifle
           Rocket Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
           Wheel
  Advanced Heat Sink
  Improved Sensor Array
  Advanced Targeting Computer
           Actuator Array
  Advanced Shield Generator
  Improved Medium Laser
           Gauss Rifle
           Flak Cannon
           Gauss Cannon
     Heavy Missile Launcher
     Heavy Missile Launcher
           Great Maul
           Chainsword
[Rating: 58]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion VII
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   2   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             117  | 7   11  21  23  55  
  Power                    12   | 1   2   2   2   5   
    Engine                 12   | 1   2   2   2   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   3   3   5   18  
    Treads                 14   | .   2   3   5   4   
    Leg                    1    | .   .   .   .   1   
    Wheel                  13   | 2   1   .   .   10  
    Hover                  3    | .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  34   | 2   2   7   8   15  
    Device                 12   | 1   .   3   4   4   
    Storage                2    | 1   1   .   .   .   
    Processor              6    | .   .   2   1   3   
    Hackware               .    | .   .   .   .   .   
    Protection             14   | .   1   2   3   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   4   9   8   17  
    Energy Gun             10   | 1   1   3   2   3   
    Energy Cannon          5    | .   1   .   1   3   
    Ballistic Gun          5    | 1   .   1   .   3   
    Ballistic Cannon       12   | .   2   4   3   3   
    Launcher               5    | .   .   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   2   .   
Parts Lost                 28   | .   2   2   1   23  
  Power                    5    | .   1   1   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  10   | .   .   .   1   9   
  Weapon                   8    | .   1   1   .   6   
  Highest Loss Streak      13   | .   2   1   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  99  96  
  Engine                   8    | .   13  10  9   6   
  Treads                   14   | .   20  22  18  8   
  Wheel                    3    | .   7   .   .   5   
  Device                   12   | .   .   11  13  14  
  Storage                  8    | .   14  11  9   6   
  Processor                8    | .   .   11  4   15  
  Protection               15   | .   13  11  18  13  
  Energy Gun               2    | .   2   10  1   1   
  Energy Cannon            6    | .   11  .   8   4   
  Ballistic Gun            1    | .   .   2   .   3   
  Ballistic Cannon         9    | .   13  9   14  5   
  Launcher                 2    | .   .   .   3   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             61   | 12  37  40  52  61  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  12   | 1   1   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   12  15  15  14  
  Most Carried             15   | 8   14  15  15  15  
  Average Carried          14   | 4   10  14  14  14  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 7   14  15  15  5   

 Class Distribution 
--------------------
 62% | Tank
 31% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3796 | 271  279  370  1273 1603 
  Remotely                 82   | 82   .    .    .    .    
Salvage Created            5813 | 91   337  736  1692 2957 
  Parts                    327  | 2    28   38   84   175  
Haulers Intercepted        11   | .    1    2    6    2    
Recyclers Shooed           11   | .    1    4    2    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  110  | .   11  12  36  51  
  Melee                    8    | .   .   .   .   8   
  Guns                     17   | .   1   8   2   6   
  Cannons                  59   | .   10  4   23  22  
  AOE                      24   | .   .   .   11  13  
Classes Destroyed          16   | 1   6   1   2   6   
  Worker                   13   | .   1   .   3   9   
  Builder                  26   | .   2   .   4   20  
  Tunneler                 2    | .   .   .   .   2   
  Hauler                   11   | .   1   2   6   2   
  Recycler                 22   | 1   1   3   5   12  
  Mechanic                 2    | .   .   .   1   1   
  Watcher                  9    | .   2   3   4   .   
  Swarmer                  31   | .   9   4   12  6   
  Cutter                   3    | .   .   .   .   3   
  Grunt                    46   | .   2   5   14  25  
  Brawler                  4    | .   .   .   .   4   
  Duelist                  4    | .   .   .   .   4   
  Protector                1    | .   .   .   .   1   
  Sentry                   13   | .   .   3   8   2   
  Hunter                   2    | .   .   .   2   .   
  Programmer               6    | .   .   .   .   6   
Best Kill Streak           10   | 1   4   4   10  9   
  Combat Bots Only         8    | .   3   4   8   7   
Max Kills in Single Turn   4    | 1   1   1   4   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        644   | .    75   38   154  377  
  Missed                   185   | .    15   9    49   112  
Damage Taken               5276  | .    495  313  1034 3434 
  Core                     891   | .    55   55   80   701  
  Absorbed by Shields      1199  | .    .    18   392  789  
  Redirected to Shielding  107   | .    .    .    .    107  
  Regen/Repaired (Parts)   27    | .    .    .    27   .    
Core Remaining (%)         87    | 100  78   86   85   .    
Volleys Fired              353   | 1    53   49   125  125  
  Largest                  3     | 2    2    2    3    3    
  Hottest                  156   | 60   91   95   151  156  
Shots Fired                806   | 2    100  98   317  289  
  Gun                      199   | 2    13   65   25   94   
  Cannon                   554   | .    87   33   271  163  
  Launcher                 53    | .    .    .    21   32   
  Special                  .     | .    .    .    .    .    
  Kinetic                  448   | 1    50   52   184  161  
  Thermal                  242   | .    13   46   112  71   
  Explosive                53    | .    .    .    21   32   
  Electromagnetic          63    | 1    37   .    .    25   
  Robot Hit Streak         17    | 2    5    10   14   17   
  Robot Miss Streak        7     | .    4    3    7    5    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    
Shots Hit Robots           474   | 2    46   54   162  210  
  Core Hits                278   | 2    19   26   84   147  
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    1    .    7    
  Critical Strikes         29    | .    4    2    5    18   
    Burn                   4     | .    .    1    2    1    
    Destroy                2     | .    .    1    .    1    
    Blast                  14    | .    4    .    3    7    
    Smash                  6     | .    .    .    .    6    
    Sever                  3     | .    .    .    .    3    
Melee Attacks              47    | .    .    .    .    47   
  Impact                   30    | .    .    .    .    30   
  Slashing                 17    | .    .    .    .    17   
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    7    
    Combat Hostiles        1     | .    .    .    .    1    
  Follow-up Attacks        5     | .    .    .    .    5    
Damage Inflicted           15919 | 22   1109 780  4594 9414 
  Guns                     1943  | 22   56   394  223  1248 
  Cannons                  7152  | .    888  386  3106 2772 
  Explosions               5076  | .    159  .    1265 3652 
  Melee                    1691  | .    .    .    .    1691 
  Ramming                  57    | .    6    .    .    51   
  Kinetic                  6011  | 10   432  479  2167 2923 
  Thermal                  3154  | .    206  301  1162 1485 
  Explosive                4398  | .    9    .    1265 3124 
  Electromagnetic          608   | 12   456  .    .    140  
  Impact                   1153  | .    .    .    .    1153 
  Slashing                 538   | .    .    .    .    538  
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         11    | .    .    .    11   6    
  Average Corruption       4     | .    .    .    6    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  72    | .    .    .    24   48   
    Message Errors         22    | .    .    .    5    17   
    Matter Fused           16    | .    .    .    4    12   
    Heat Flow Errors       14    | .    .    .    7    7    
    Energy Discharges      4     | .    .    .    3    1    
    Parts Rejected         1     | .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    3    3    
    Data Loss (major)      1     | .    .    .    .    1    
    Misfires               4     | .    .    .    1    3    
    Weapon Failures        3     | .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            906   | .    74   2    52   778  
  Projectiles              106   | .    8    2    9    87   
  Explosions               229   | .    66   .    43   120  
  Melee                    571   | .    .    .    .    571  
Knockbacks                 62    | .    10   1    22   29   
  Impact                   5     | .    .    .    .    5    
  Kinetic                  56    | .    10   1    22   23   
  Secondary                1     | .    .    .    .    1    
Self-Inflicted Damage      218   | .    .    .    61   157  
  Shots                    6     | .    .    .    1    5    
  Rammed                   12    | .    4    .    1    7    
Targets Rammed             14    | .    4    .    1    9    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    
Highest Temperature        438   | 20   289  333  438  339  
  Average Temperature      101   | 15   103  85   127  59   
  Received Heat Transfer   1269  | .    42   90   350  787  
  Effects                  19    | .    3    .    13   3    
    Shutdowns              1     | .    .    .    1    .    
    Energy Bleed           2     | .    1    .    .    1    
    Interference           14    | .    2    .    10   2    
    Matter Decay           2     | .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              9     | .    2    .    .    7    
  Impact Corruptions       18    | .    .    .    .    18   
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    2    
  Heat Transferred         5457  | .    225  765  2331 2136 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             2018 | 5    422  471  1119 2018 
  Initial                  508  | .    3    178  165  508  
  Average                  791  | 1    211  335  690  1160 
Maximum Alert Level        5    | .    2    2    4    5    
  Low Security (%)         6    | 100  32   6    2    .    
  Level 1                  16   | .    63   76   4    .    
  Level 2                  34   | .    3    16   55   29   
  Level 3                  16   | .    .    .    31   12   
  Level 4                  17   | .    .    .    6    35   
  Level 5                  8    | .    .    .    .    20   
  High Security            1    | .    .    .    .    2    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          27   | .    2    1    7    17   
  Investigation            3    | .    1    .    1    1    
  Extermination            4    | .    .    .    .    4    
  Reinforcement            10   | .    1    1    2    6    
  Assault                  5    | .    .    .    .    5    
  Garrison                 5    | .    .    .    4    1    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       5    | .    .    .    2    3    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   1   2   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              163  | .   19  16  46  82  
  Peak Tracking Total      10   | .   3   4   5   10  
  Tactical Retreats        8    | .   1   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            12   | .   .   .   6   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          57   | .   8   1   9   39  
  Max in Single Turn       7    | .   3   1   2   7   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          19   | .   6   1   6   6   
  Terminals                13   | .   4   .   5   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   16  6   13  15  
  Successful               27   | .   7   5   8   7   
  Failed                   23   | .   9   1   5   8   
    Catastrophic           4    | .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   2   .   2   4   
  Terminals                27   | .   9   .   8   10  
  Fabricators              4    | .   .   .   .   4   
  Repair Stations          5    | .   .   .   5   .   
  Recycling Units          8    | .   7   .   .   1   
  Scanalyzers              6    | .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   3   .   5   3   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              4    | .   2   .   1   1   
Fabricator Hacks           3    | .   .   .   .   3   
  Load Schematic           1    | .   .   .   .   1   
  Build                    2    | .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   4   .   .   1   
  Report Inventory         3    | .   2   .   .   1   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   4   1   4   3   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              4    | .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   
    Time                   168  | .   .   .   .   168 
  Total Part Build Rating  16   | .   .   .   .   16  
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Programmers              4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6190 | 60   752  531  2253 2594 
Spaces Moved               2480 | 50   391  198  742  1099 
  Core                     24   | 23   .    .    .    1    
  Treads                   1681 | .    249  198  742  492  
  Legs                     .    | .    .    .    .    .    
  Wheels                   774  | 27   142  .    .    605  
  Hover                    1    | .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  110  
  Average Speed            183  | 71   134  160  239  172  
  Slowest Speed            650  | 100  160  160  240  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 4    64   19   54   35   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    2    
Terrain Destroyed          552  | .    55   .    249  248  
  Melee                    .    | .    .    .    .    .    
  Projectile               25   | .    .    .    13   12   
  AOE                      527  | .    55   .    236  236  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3337 | 71   515  322  961  1468 
  Wait                     174  | 1    28   25   35   85   
  Move                     2476 | 49   390  197  741  1099 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  82   | 13   17   10   14   28   
  Fast Attach              35   | 1    2    8    5    19   
  Attach                   42   | 6    2    5    3    26   
  Detach                   1    | .    .    .    .    1    
  Swap                     41   | .    7    9    15   10   
  Drop                     79   | .    12   19   22   26   
  Fire                     353  | 1    53   49   125  125  
  Melee                    40   | .    .    .    .    40   
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    13   | .    4    .    1    8    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   61 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 16)
  179 | -10/Materials | Discovered new exit (range 12)
  311 | -10/Materials | Build established: Mutant
  747 | -10/Materials | Discovered new exit (range 14)
  813 | -10/Materials | Entered another Materials area
  813 | -9/Materials  | Evolved 2 slots: Utility x2
 1264 | -9/Materials  | Discovered new exit (range 6)
 1285 | -9/Materials  | Identified exit to Mines
 1312 | -9/Materials  | Discovered new exit (range 16)
 1344 | -9/Materials  | Entered another Materials area
 1344 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1364 | -8/Materials  | Garrison activated, responded to threat
 1562 | -8/Materials  | Destroyed 8 combat bots
 1637 | -8/Materials  | Build established: Tank
 1778 | -8/Materials  | Repaired Shield Generator?
 1885 | -8/Materials  | Garrison activated, responded to threat
 2353 | -8/Materials  | Discovered new exit (range 13)
 2868 | -8/Materials  | Discovered new exit (range 14)
 3220 | -8/Materials  | Identified exit to Factory
 3560 | -8/Materials  | System corruption reached 10%
 3597 | -8/Materials  | Entered Factory
 3597 | -7/Factory    | Evolved 2 slots: Utility x2
 4397 | -7/Factory    | First assault squad dispatched
 4497 | -7/Factory    | Fabricated Adv. Shield Generator?
 4613 | -7/Factory    | Fabricated Hrd. Light Armor Plating?
 4696 | -7/Factory    | Destroyed 7 combat bots
 5154 | -7/Factory    | Garrison activated, responded to threat
 5300 | -7/Factory    | Identified exit to Factory
 5658 | -7/Factory    | Build established: Mutant
 6126 | -7/Factory    | High security lockdown imminent
 6138 | -7/Factory    | Core integrity fell below 50%
 6187 | -7/Factory    | Core integrity fell below 20%
 6191 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06170_ Slug penetrates G-47 Trooper.
06170_ G-47 Trooper knocked back.
06173_ Slug penetrates Wall.
06173_ G-47 Trooper destroyed.
06176_ ALERT: Machine network offline.
06176_ Slug penetrates G-50 Soldier.
06176_ G-50 Soldier knocked back. <x3>
06183_ C-30 ARC bursts open, deploying its
  payload.
06183_ G-50 Soldier unfolds itself.
06183_ L-41 Fighter unfolds itself. <x3>
06183_ Hrd. Light Armor Plating destroyed.
06185_ Lrg. Storage Unit destroyed.
06185_ Flak Cannon destroyed.
06185_ Great Maul destroyed.
06186_ Slug penetrates G-47 Trooper. <x2>
06189_ Gauss Rifle severed.
06190_ Acquired Gravmag System.
06191_ ALERT: Performing unscheduled system
  reset.

 Map 
-----
+----------------------------------------------------+
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|            # """  # """ #%#??????????????????????? |
|            # """  #     #!#??????????????????????? |
|            # """  #   ??#]#??????###???########??? |
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|            ?????????????????#   #?????#   ?# !!!   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Power Shielding            66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2

 Item Schematics 
-----------------
    Mni. Grenade Launcher | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Adv. Shield Generator | x2 | -7/Factory | Preloaded
 Hrd. Light Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportSensorSheargun
  Manual?         0
Play Time         02:19:43
  Cumulative      164.1 hours
  Start           2024.03.14 @ 09:22:12
  End             2024.03.14 @ 12:10:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           74
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          44
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb6910ff-5956-42dd-a80a-5a1cc16b8fc4