Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:01:24

Player: OldWhovian

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (1945)     1945
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1736)               1736
              TOTAL SCORE: 8156

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      536
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             867/1000
Matter                     171/300
Energy                     150/150
System Corruption          6%
Temperature                Hot (230)
Movement                   Core (650) Ox12
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Core Analyzer
           Graphene Brace
>          --- WEAPON (5) -------
           Beam Cannon
     Heavy Assault Rifle
           KE Penetrator
>          --- INVENTORY (15) ---
     Micro Fission Core
  Enhanced Flexi-carbon Leg
    Medium Storage Unit
  Improved Target Analyzer
  Improved Target Analyzer
   Layered Medium Armor Plating
  Improved Shock Absorption System

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
           Core Analyzer
           Graphene Brace
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           KE Penetrator
>          --- INVENTORY --------
  Enhanced Flexi-carbon Leg
    Medium Storage Unit
  Improved Signal Interpreter
   Layered Medium Armor Plating
  Improved Shock Absorption System
           Beam Cannon
     Heavy Assault Rifle
           Gauss Rifle
           Gauss Rifle
[Rating: 72]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Graphene Brace
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   
  Utility                  4    | .   .   1   .   .   .   3   .   .   
  Weapon                   3    | .   .   .   .   .   .   2   .   1   
Parts Attached             52   | 6   5   4   .   1   3   5   13  15  
  Power                    8    | 1   .   1   .   .   1   1   2   2   
    Engine                 6    | 1   .   1   .   .   1   1   2   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   3   .   .   .   .   4   3   
    Treads                 12   | 2   1   2   .   .   .   .   4   3   
    Leg                    1    | .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   .   .   1   1   2   4   2   
    Device                 3    | .   .   .   .   .   1   .   2   .   
    Storage                5    | 1   1   .   .   1   .   1   .   1   
    Processor              4    | .   .   .   .   .   .   1   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   .   .   1   2   3   8   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   1   
    Ballistic Gun          14   | 1   2   .   .   .   .   2   3   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   2   .   .   .   .   10  13  
  Power                    4    | .   .   1   .   .   .   .   2   1   
  Propulsion               8    | .   .   1   .   .   .   .   3   4   
  Utility                  5    | .   .   .   .   .   .   .   3   2   
  Weapon                   8    | .   .   .   .   .   .   .   2   6   
  Highest Loss Streak      6    | .   .   2   .   .   .   .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  75  88  99  100 93  87  92  
  Engine                   11   | .   14  10  11  11  11  13  12  8   
  Treads                   28   | .   27  20  33  33  33  20  19  18  
  Device                   1    | .   .   .   .   .   1   6   5   10  
  Storage                  15   | .   14  11  11  21  20  13  6   5   
  Processor                3    | .   .   .   .   .   .   6   15  17  
  Protection               9    | .   11  11  11  11  11  6   .   .   
  Energy Gun               1    | .   3   .   .   .   .   .   .   4   
  Energy Cannon            1    | .   .   .   .   .   4   6   6   1   
  Ballistic Gun            21   | .   24  22  22  22  17  20  19  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 11  24  24  24  25  36  53  53  65  
  Greatest Support         96   | 40  40  60  60  60  60  60  68  96  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  15  
  Average Capacity         10   | 7   9   10  10  10  10  10  10  14  
  Most Carried             11   | 4   10  10  8   10  10  9   10  11  
  Average Carried          8    | 2   8   8   8   8   9   5   6   7   
  Final Capacity           15   | 8   10  10  10  10  10  10  10  15  
  Final Carried            10   | 4   9   8   8   9   10  5   5   7   

 Class Distribution 
--------------------
 81% | Mutant
 14% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/DSF
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Matter Collected           1827 | 260  269  215  .    66   48   .    352  617  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3069 | .    687  251  .    .    .    .    836  1295 
  Parts                    162  | .    43   15   .    .    .    .    38   66   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    1    .    .    .    .    .    .    9    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    1    12   .    .    .    
  Prevented                15   | .    .    .    .    .    15   .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Combat Hostiles Destroyed  43   | .   18  5   .   .   .   .   9   11  
  Guns                     39   | .   18  5   .   .   .   .   5   11  
  Cannons                  4    | .   .   .   .   .   .   .   4   .   
Classes Destroyed          11   | .   5   2   .   .   .   .   3   1   
  Worker                   3    | .   1   .   .   .   .   .   .   2   
  Builder                  6    | .   .   1   .   .   .   .   .   5   
  Recycler                 6    | .   1   .   .   .   .   .   .   5   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  10   | .   6   .   .   .   .   .   .   4   
  Grunt                    18   | .   12  4   .   .   .   .   2   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   5   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   
  Programmer               5    | .   .   .   .   .   .   .   1   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   3   .   .   .   .   6   6   
  Combat Bots Only         6    | .   4   3   .   .   .   .   6   4   
Max Kills in Single Turn   2    | .   2   1   .   .   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Hostile Shots Fired        396  | .    105  31   .    .    3    .    128  129  
  Missed                   132  | .    32   7    .    .    1    .    49   43   
Damage Taken               4554 | .    747  279  .    .    136  .    1867 1525 
  Core                     704  | .    167  32   .    .    .    .    372  133  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   254  | .    130  .    .    124  .    .    .    .    
Core Remaining (%)         70   | 100  33   .    .    .    92   .    56   .    
Volleys Fired              154  | .    64   23   .    1    3    .    21   42   
  Largest                  5    | .    2    2    .    2    2    .    4    5    
  Hottest                  213  | .    73   46   .    46   46   .    144  213  
Shots Fired                452  | .    127  46   .    2    6    .    84   187  
  Gun                      425  | .    127  46   .    2    6    .    63   181  
  Cannon                   27   | .    .    .    .    .    .    .    21   6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  357  | .    100  46   .    2    6    .    63   140  
  Thermal                  95   | .    27   .    .    .    .    .    21   47   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    17   14   .    .    5    .    9    15   
  Robot Miss Streak        6    | .    4    2    .    .    1    .    4    6    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        6    | .    2    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           251  | .    79   22   .    .    5    .    45   100  
  Core Hits                116  | .    31   10   .    .    .    .    26   49   
  Critical Kills           2    | .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    2    1    
  Critical Strikes         9    | .    4    .    .    .    .    .    3    2    
    Burn                   4    | .    4    .    .    .    .    .    .    .    
    Destroy                5    | .    .    .    .    .    .    .    3    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5003 | .    1091 336  .    .    77   .    1137 2362 
  Guns                     4625 | .    1091 336  .    .    77   .    834  2287 
  Cannons                  378  | .    .    .    .    .    .    .    303  75   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3946 | .    849  336  .    .    77   .    834  1850 
  Thermal                  1057 | .    242  .    .    .    .    .    303  512  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    4    6    
  Average Corruption       3    | .    .    .    .    .    .    .    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    3    6    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        452  | .    240  9    .    .    5    .    130  452  
  Average Temperature      84   | .    71   3    .    .    5    .    44   121  
  Received Heat Transfer   723  | .    297  132  .    .    12   .    234  48   
  Effects                  10   | .    2    .    .    .    .    .    .    8    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Interference           6    | .    2    .    .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    .    .    .    .    .    .    1    
  Heat Transferred         2553 | .    999  .    .    .    .    .    629  925  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Peak Influence             496  | .   260 211 82  .   .   456 461 496 
  Initial                  451  | .   .   68  82  .   .   451 319 241 
  Average                  200  | .   102 154 82  .   .   451 372 352 
Maximum Alert Level        2    | .   1   1   .   .   .   2   2   2   
  Low Security (%)         57   | 100 97  54  100 .   .   .   .   .   
  Level 1                  30   | .   2   45  .   .   .   .   67  68  
  Level 2                  12   | .   .   .   .   .   .   100 32  31  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   
Squads Dispatched          11   | .   4   1   .   .   .   .   3   3   
  Investigation            1    | .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            8    | .   3   1   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Distress Signals           4    | .   3   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   32  8   .   .   14  .   13  34  
  Peak Tracking Total      9    | .   4   5   .   .   7   .   5   9   
  Tactical Retreats        5    | .   2   .   .   .   1   .   1   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Machines Disabled          7    | .   .   .   .   .   1   .   .   6   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Machines Accessed          8    | .   7   .   .   .   .   1   .   .   
  Terminals                7    | .   6   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   17  .   .   .   .   1   .   .   
  Successful               8    | .   7   .   .   .   .   1   .   .   
  Failed                   10   | .   10  .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   4   
  Terminals                15   | .   14  .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   5   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Total Allies               9    | .    .    .    3    4    .    .    .    2    
  Largest Group            7    | .    .    .    3    7    7    1    1    2    
  Highest-Rated Group      195  | .    .    .    40   195  195  36   33   192  
  Highest-Rated Ally       96   | .    .    .    16   40   40   36   33   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               79   | .    .    .    .    .    46   .    5    28   
  Total Damage             3133 | .    .    .    .    .    1488 .    83   1562 
  Kills                    23   | .    .    .    .    .    18   .    .    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Turns Passed               6021 | 119  1438 287  42   2162 842  25   417  689  
Spaces Moved               3282 | 77   736  122  27   1347 480  13   196  284  
  Core                     17   | 17   .    .    .    .    .    .    .    .    
  Treads                   3265 | 60   736  122  27   1347 480  13   196  284  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  163  
  Average Speed            161  | 135  160  173  160  160  160  160  161  174  
  Slowest Speed            245  | 160  160  240  160  160  160  160  166  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    84   11   10   88   53   .    89   8    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    2    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  
Total                      3678 | 92   875  152  26   1352 553  17   245  366  
  Wait                     108  | .    55   1    .    .    43   .    1    8    
  Move                     3274 | 76   735  121  26   1346 479  12   195  284  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 10   11   2    .    3    13   .    13   16   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   46   | 6    4    4    .    1    .    5    13   13   
  Detach                   3    | .    1    1    .    .    .    .    1    .    
  Swap                     6    | .    1    .    .    .    3    .    .    2    
  Drop                     19   | .    4    .    .    1    12   .    1    1    
  Fire                     154  | .    64   23   .    1    3    .    21   42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
  120 | -11/Scrapyard      | Entered Materials
  293 | -10/Materials      | Discovered new exit (range 9)
  311 | -10/Materials      | Build established: Mutant
  482 | -10/Materials      | Discovered new exit (range 15)
  745 | -10/Materials      | Discovered new exit (range 15)
 1049 | -10/Materials      | Core integrity fell below 50%
 1258 | -10/Materials      | Repaired Lgt. Treads
 1501 | -10/Materials      | Discovered new exit (range 16)
 1558 | -10/Materials      | Entered another Materials area
 1558 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1821 | -9/Materials       | Discovered new exit (range 15)
 1845 | -9/Materials       | Entered Mines
 1850 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1885 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1887 | -9/Mines           | Entered Zion
 1887 | -7/Zion            | Accompanied by 3 allies
 2027 | -7/Zion            | Learned location of Warlord (-4)
 2581 | -7/Zion            | Imprinted
 2584 | -7/Zion            | Declared Zion's savior
 2781 | -7/Zion            | Given A8's code to call for help
 2870 | -7/Zion            | Identified exit to Deep Caves
 3062 | -7/Zion            | Found Prototype Device
 3981 | -7/Zion            | Discovered new exit (range 15)
 4049 | -7/Zion            | Entered Proximity Caves
 4049 | -6/Proximity Caves | Accompanied by 7 allies
 4082 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 4117 | -6/Proximity Caves | Lost 4 allies
 4141 | -6/Proximity Caves | Spotter reported a threat
 4141 | -6/Proximity Caves | Spotter reported a threat
 4341 | -6/Proximity Caves | Spotter reported a threat
 4845 | -6/Proximity Caves | Discovered new exit (range 7)
 4891 | -6/Proximity Caves | Entered Factory
 4891 | -6/Factory         | Accompanied by 1 ally
 4891 | -6/Factory         | Evolved 6 slots: Power x1, Utility x3, Weapon x2
 4914 | -6/Factory         | Identified exit to DSF
 4916 | -6/Factory         | Entered DSF
 4916 | -6/DSF             | Accompanied by 1 ally
 4976 | -6/DSF             | Additional patrols routed to DSF
 5227 | -6/DSF             | Sterilization system engaged
 5247 | -6/DSF             | Ambient heat levels rising (+10)
 5249 | -6/DSF             | Lost 6 parts (2p3n1w)
 5262 | -6/DSF             | Ambient heat levels rising (+10)
 5277 | -6/DSF             | Ambient heat levels rising (+10)
 5292 | -6/DSF             | Ambient heat levels rising (+10)
 5307 | -6/DSF             | Ambient heat levels rising (+10)
 5308 | -6/DSF             | Discovered new exit (range 15)
 5322 | -6/DSF             | Ambient heat levels rising (+10)
 5333 | -6/DSF             | Entered Factory
 5333 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 5452 | -5/Factory         | Build established: Scavenger-Gunner
 5555 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 5560 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 5695 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 5941 | -5/Factory         | Lost 3 parts (1n1u1w)
 5995 | -5/Factory         | Lost 3 parts (1n1u1w)
 6015 | -5/Factory         | Cargo convoy interrupted
 6022 | -5/Factory         | Self-destructed

 Last Messages 
---------------
R-10 Processor inserts Structural Scanner into recycling unit.
Recycling unit begins recycling process.
R-10 Processor inserts Wheel into recycling unit.
R-10 Processor inserts Lgt. Ion Engine into recycling unit.
Recycling unit begins recycling process.
C-30 ARC bursts open, deploying its payload.
H-66 Slayer unfolds itself. <x2>
P-70 Sage unfolds itself.
I-47 Archangel unfolds itself.
ALERT: Cargo convoy interrupted, initiating access lockdown.
Gauss Rifle destroyed.
R-10 Processor inserts Gauss Rifle into recycling unit.
Hvy. Laser destroyed.
Slug penetrates P-70 Sage.
Penetrated by Slug.
Med. Treads destroyed.
Penetrated by Slug.
Broken Mic. Fission Core destroyed.
R-10 Processor inserts Terrain Scanner into recycling unit.
Recycling unit begins recycling process.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            500
Matter Stores              350
Matter Capacity            350
Sight Range                20
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              bloodyawfulluck
  Manual?         1
Play Time         00:59:29
  Cumulative      11.7 hours
  Start           2024.04.02 @ 19:55:40
  End             2024.04.06 @ 20:01:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          38x25
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d186722b-3ebc-49fb-bd8b-7329baee41e3