Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:01:24 Player: OldWhovian Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1945) 1945 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1736) 1736 TOTAL SCORE: 8156 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 536 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 867/1000 Matter 171/300 Energy 150/150 System Corruption 6% Temperature Hot (230) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Graphene Brace > --- WEAPON (5) ------- Beam Cannon Heavy Assault Rifle KE Penetrator > --- INVENTORY (15) --- Micro Fission Core Enhanced Flexi-carbon Leg Medium Storage Unit Improved Target Analyzer Improved Target Analyzer Layered Medium Armor Plating Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Core Analyzer Graphene Brace > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Enhanced Flexi-carbon Leg Medium Storage Unit Improved Signal Interpreter Layered Medium Armor Plating Improved Shock Absorption System Beam Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . 1 . . . 3 . . Weapon 3 | . . . . . . 2 . 1 Parts Attached 52 | 6 5 4 . 1 3 5 13 15 Power 8 | 1 . 1 . . 1 1 2 2 Engine 6 | 1 . 1 . . 1 1 2 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 1 3 . . . . 4 3 Treads 12 | 2 1 2 . . . . 4 3 Leg 1 | . . 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 . . 1 1 2 4 2 Device 3 | . . . . . 1 . 2 . Storage 5 | 1 1 . . 1 . 1 . 1 Processor 4 | . . . . . . 1 2 1 Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 . . . 1 2 3 8 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 14 | 1 2 . . . . 2 3 6 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . 2 . . . . 10 13 Power 4 | . . 1 . . . . 2 1 Propulsion 8 | . . 1 . . . . 3 4 Utility 5 | . . . . . . . 3 2 Weapon 8 | . . . . . . . 2 6 Highest Loss Streak 6 | . . 2 . . . . 6 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 75 88 99 100 93 87 92 Engine 11 | . 14 10 11 11 11 13 12 8 Treads 28 | . 27 20 33 33 33 20 19 18 Device 1 | . . . . . 1 6 5 10 Storage 15 | . 14 11 11 21 20 13 6 5 Processor 3 | . . . . . . 6 15 17 Protection 9 | . 11 11 11 11 11 6 . . Energy Gun 1 | . 3 . . . . . . 4 Energy Cannon 1 | . . . . . 4 6 6 1 Ballistic Gun 21 | . 24 22 22 22 17 20 19 20 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 24 24 24 25 36 53 53 65 Greatest Support 96 | 40 40 60 60 60 60 60 68 96 Greatest Overweight (x) 1 | . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 10 10 14 Most Carried 11 | 4 10 10 8 10 10 9 10 11 Average Carried 8 | 2 8 8 8 8 9 5 6 7 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 Final Carried 10 | 4 9 8 8 9 10 5 5 7 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1827 | 260 269 215 . 66 48 . 352 617 Remotely . | . . . . . . . . . Salvage Created 3069 | . 687 251 . . . . 836 1295 Parts 162 | . 43 15 . . . . 38 66 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 10 | . 1 . . . . . . 9 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . 1 12 . . . Prevented 15 | . . . . . 15 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 43 | . 18 5 . . . . 9 11 Guns 39 | . 18 5 . . . . 5 11 Cannons 4 | . . . . . . . 4 . Classes Destroyed 11 | . 5 2 . . . . 3 1 Worker 3 | . 1 . . . . . . 2 Builder 6 | . . 1 . . . . . 5 Recycler 6 | . 1 . . . . . . 5 Operator 1 | . 1 . . . . . . . Swarmer 10 | . 6 . . . . . . 4 Grunt 18 | . 12 4 . . . . 2 . Brawler 1 | . . 1 . . . . . . Specialist 5 | . . . . . . . 5 . Hunter 3 | . . . . . . . . 3 Programmer 5 | . . . . . . . 1 4 Heavy 1 | . . . . . . . 1 . Best Kill Streak 6 | . 4 3 . . . . 6 6 Combat Bots Only 6 | . 4 3 . . . . 6 4 Max Kills in Single Turn 2 | . 2 1 . . . . 1 2 Gunslinging 1 | . 1 . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 396 | . 105 31 . . 3 . 128 129 Missed 132 | . 32 7 . . 1 . 49 43 Damage Taken 4554 | . 747 279 . . 136 . 1867 1525 Core 704 | . 167 32 . . . . 372 133 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 254 | . 130 . . 124 . . . . Core Remaining (%) 70 | 100 33 . . . 92 . 56 . Volleys Fired 154 | . 64 23 . 1 3 . 21 42 Largest 5 | . 2 2 . 2 2 . 4 5 Hottest 213 | . 73 46 . 46 46 . 144 213 Shots Fired 452 | . 127 46 . 2 6 . 84 187 Gun 425 | . 127 46 . 2 6 . 63 181 Cannon 27 | . . . . . . . 21 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 357 | . 100 46 . 2 6 . 63 140 Thermal 95 | . 27 . . . . . 21 47 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 17 14 . . 5 . 9 15 Robot Miss Streak 6 | . 4 2 . . 1 . 4 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . 2 . . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 251 | . 79 22 . . 5 . 45 100 Core Hits 116 | . 31 10 . . . . 26 49 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 9 | . 4 . . . . . 3 2 Burn 4 | . 4 . . . . . . . Destroy 5 | . . . . . . . 3 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5003 | . 1091 336 . . 77 . 1137 2362 Guns 4625 | . 1091 336 . . 77 . 834 2287 Cannons 378 | . . . . . . . 303 75 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3946 | . 849 336 . . 77 . 834 1850 Thermal 1057 | . 242 . . . . . 303 512 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 4 6 Average Corruption 3 | . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . 3 6 Message Errors 2 | . . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | . 240 9 . . 5 . 130 452 Average Temperature 84 | . 71 3 . . 5 . 44 121 Received Heat Transfer 723 | . 297 132 . . 12 . 234 48 Effects 10 | . 2 . . . . . . 8 Shutdowns 1 | . . . . . . . . 1 Interference 6 | . 2 . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 3 . . . . . . 1 Heat Transferred 2553 | . 999 . . . . . 629 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 496 | . 260 211 82 . . 456 461 496 Initial 451 | . . 68 82 . . 451 319 241 Average 200 | . 102 154 82 . . 451 372 352 Maximum Alert Level 2 | . 1 1 . . . 2 2 2 Low Security (%) 57 | 100 97 54 100 . . . . . Level 1 30 | . 2 45 . . . . 67 68 Level 2 12 | . . . . . . 100 32 31 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 11 | . 4 1 . . . . 3 3 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 8 | . 3 1 . . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 4 | . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 32 8 . . 14 . 13 34 Peak Tracking Total 9 | . 4 5 . . 7 . 5 9 Tactical Retreats 5 | . 2 . . . 1 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 7 | . . . . . 1 . . 6 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 8 | . 7 . . . . 1 . . Terminals 7 | . 6 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 17 . . . . 1 . . Successful 8 | . 7 . . . . 1 . . Failed 10 | . 10 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . . 4 Terminals 15 | . 14 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 5 . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 5 . . . . . . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 9 | . . . 3 4 . . . 2 Largest Group 7 | . . . 3 7 7 1 1 2 Highest-Rated Group 195 | . . . 40 195 195 36 33 192 Highest-Rated Ally 96 | . . . 16 40 40 36 33 96 Total Orders . | . . . . . . . . . Ally Attacks 79 | . . . . . 46 . 5 28 Total Damage 3133 | . . . . . 1488 . 83 1562 Kills 23 | . . . . . 18 . . 5 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Trap Installations 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 6021 | 119 1438 287 42 2162 842 25 417 689 Spaces Moved 3282 | 77 736 122 27 1347 480 13 196 284 Core 17 | 17 . . . . . . . . Treads 3265 | 60 736 122 27 1347 480 13 196 284 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 Average Speed 161 | 135 160 173 160 160 160 160 161 174 Slowest Speed 245 | 160 160 240 160 160 160 160 166 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 84 11 10 88 53 . 89 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 3678 | 92 875 152 26 1352 553 17 245 366 Wait 108 | . 55 1 . . 43 . 1 8 Move 3274 | 76 735 121 26 1346 479 12 195 284 Hop . | . . . . . . . . . Pick Up 68 | 10 11 2 . 3 13 . 13 16 Fast Attach . | . . . . . . . . . Attach 46 | 6 4 4 . 1 . 5 13 13 Detach 3 | . 1 1 . . . . 1 . Swap 6 | . 1 . . . 3 . . 2 Drop 19 | . 4 . . 1 12 . 1 1 Fire 154 | . 64 23 . 1 3 . 21 42 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 9) 311 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Core integrity fell below 50% 1258 | -10/Materials | Repaired Lgt. Treads 1501 | -10/Materials | Discovered new exit (range 16) 1558 | -10/Materials | Entered another Materials area 1558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -9/Materials | Discovered new exit (range 15) 1845 | -9/Materials | Entered Mines 1850 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1885 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1887 | -9/Mines | Entered Zion 1887 | -7/Zion | Accompanied by 3 allies 2027 | -7/Zion | Learned location of Warlord (-4) 2581 | -7/Zion | Imprinted 2584 | -7/Zion | Declared Zion's savior 2781 | -7/Zion | Given A8's code to call for help 2870 | -7/Zion | Identified exit to Deep Caves 3062 | -7/Zion | Found Prototype Device 3981 | -7/Zion | Discovered new exit (range 15) 4049 | -7/Zion | Entered Proximity Caves 4049 | -6/Proximity Caves | Accompanied by 7 allies 4082 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4117 | -6/Proximity Caves | Lost 4 allies 4141 | -6/Proximity Caves | Spotter reported a threat 4141 | -6/Proximity Caves | Spotter reported a threat 4341 | -6/Proximity Caves | Spotter reported a threat 4845 | -6/Proximity Caves | Discovered new exit (range 7) 4891 | -6/Proximity Caves | Entered Factory 4891 | -6/Factory | Accompanied by 1 ally 4891 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4914 | -6/Factory | Identified exit to DSF 4916 | -6/Factory | Entered DSF 4916 | -6/DSF | Accompanied by 1 ally 4976 | -6/DSF | Additional patrols routed to DSF 5227 | -6/DSF | Sterilization system engaged 5247 | -6/DSF | Ambient heat levels rising (+10) 5249 | -6/DSF | Lost 6 parts (2p3n1w) 5262 | -6/DSF | Ambient heat levels rising (+10) 5277 | -6/DSF | Ambient heat levels rising (+10) 5292 | -6/DSF | Ambient heat levels rising (+10) 5307 | -6/DSF | Ambient heat levels rising (+10) 5308 | -6/DSF | Discovered new exit (range 15) 5322 | -6/DSF | Ambient heat levels rising (+10) 5333 | -6/DSF | Entered Factory 5333 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5452 | -5/Factory | Build established: Scavenger-Gunner 5555 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5560 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5695 | -5/Factory | Retrieved Zion intel report: Trap Installations 5941 | -5/Factory | Lost 3 parts (1n1u1w) 5995 | -5/Factory | Lost 3 parts (1n1u1w) 6015 | -5/Factory | Cargo convoy interrupted 6022 | -5/Factory | Self-destructed Last Messages --------------- R-10 Processor inserts Structural Scanner into recycling unit. Recycling unit begins recycling process. R-10 Processor inserts Wheel into recycling unit. R-10 Processor inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. P-70 Sage unfolds itself. I-47 Archangel unfolds itself. ALERT: Cargo convoy interrupted, initiating access lockdown. Gauss Rifle destroyed. R-10 Processor inserts Gauss Rifle into recycling unit. Hvy. Laser destroyed. Slug penetrates P-70 Sage. Penetrated by Slug. Med. Treads destroyed. Penetrated by Slug. Broken Mic. Fission Core destroyed. R-10 Processor inserts Terrain Scanner into recycling unit. Recycling unit begins recycling process. 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"""" ? | | ?? !????????#????#x #### ???? ? | | ? ???????????????##i#???# ?????? | | ???????????????????# ????# ?????? | | ??????????????????##/????# ?????? | | ??????????????????? ?????# ????? | | ??????????????????? ?????# #####?????? | | ??????????????????"??????# % #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????? " ?????????? | | ?????????????????????????? ?????????? | | ?????????????????????????? ?????????? | | ???????????????????????????#+#### ???????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed bloodyawfulluck Manual? 1 Play Time 00:59:29 Cumulative 11.7 hours Start 2024.04.02 @ 19:55:40 End 2024.04.06 @ 20:01:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d186722b-3ebc-49fb-bd8b-7329baee41e3