Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 20:57:51 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (289) 289 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1244 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Propulsion Shielding > --- WEAPON (2) ------- Mace Mace > --- INVENTORY (2) ---- Light Treads Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Propulsion Shielding > --- WEAPON ----------- Mace Mace > --- INVENTORY -------- Light Treads Medium Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Propulsion Shielding Device ECM Suite Protection Propulsion Shielding Weapon Hammer Energy Gun Medium Laser Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 4 | 3 . 1 Power . | . . . Propulsion 2 | 1 . 1 Utility 1 | 1 . . Weapon 1 | 1 . . Parts Attached 15 | 7 5 3 Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 5 | 3 2 . Treads 1 | 1 . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . 2 . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 1 3 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 4 | . 1 3 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 71 | . 78 50 Engine 12 | . 14 6 Wheel 6 | . 8 . Flight 16 | . 18 9 Device 6 | . 8 . Protection 9 | . 8 12 Energy Gun 4 | . 5 . Impact Weapon 15 | . 13 22 Naked Turns . | . . . Heaviest Build 10 | 9 9 10 Greatest Support 26 | 26 26 13 Greatest Overweight (x) 2 | 2 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 2 | 2 2 2 Average Capacity 2 | 2 2 2 Most Carried 2 | 2 2 2 Average Carried 1 | 1 2 2 Final Capacity 2 | 2 2 2 Final Carried 2 | 2 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 320 | 210 110 . Remotely . | . . . Salvage Created 247 | . 234 13 Parts 19 | . 12 7 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 5 2 Melee 6 | . 4 2 Classes Destroyed 5 | . 4 1 Worker 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . . 1 Grunt 7 | . 5 2 Best Kill Streak 6 | . 6 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1684 | . 817 867 Core 1460 | . 681 779 Absorbed by Shields . | . . . Redirected to Core 548 | . 322 226 Core Remaining (%) 87 | 100 75 . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 59 | . 30 29 Core Hits 10 | . 7 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 72 | . 37 35 Impact 72 | . 37 35 Slashing . | . . . Piercing . | . . . Sneak Attacks 4 | . 3 1 Combat Hostiles . | . . . Follow-up Attacks 6 | . . 6 Damage Inflicted 1223 | . 592 631 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 1223 | . 592 631 Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 1223 | . 592 631 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 96 | . 78 18 Projectiles . | . . . Explosions . | . . . Melee 96 | . 78 18 Knockbacks 3 | . 1 2 Impact 3 | . 1 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 8 | . 8 4 Average Temperature 3 | . 3 2 Received Heat Transfer 939 | . 510 429 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions 6 | . 4 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 231 | . 231 120 Initial 13 | . . 13 Average 82 | . 101 50 Maximum Alert Level 1 | . 1 . Low Security (%) 83 | 100 75 100 Level 1 16 | . 24 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 18 10 Peak Tracking Total 7 | . 5 7 Tactical Retreats 5 | . 3 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 3 | . 3 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 585 | 45 411 129 Spaces Moved 432 | 37 310 85 Core 42 | 21 1 20 Treads 2 | 2 . . Legs . | . . . Wheels 121 | 14 107 . Hover . | . . . Flight 267 | . 202 65 Fastest Speed 37 | 50 37 37 Average Speed 81 | 90 88 52 Slowest Speed 200 | 160 200 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 46 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 560 | 46 389 125 Wait 19 | . 13 6 Move 430 | 36 309 85 Hop . | . . . Pick Up 2 | 2 . . Fast Attach 12 | 5 5 2 Attach . | . . . Detach . | . . . Swap 3 | 2 . 1 Drop 8 | 1 5 2 Fire . | . . . Melee 66 | . 37 29 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous 20 | . 20 . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 17 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Entered another Materials area 459 | -9/Materials | Reached level 2 484 | -9/Materials | Upgraded with Propulsion slot (x1) 505 | -9/Materials | Core integrity fell below 50% 547 | -9/Materials | Lost 3 parts (1p2n) 555 | -9/Materials | Core integrity fell below 20% 586 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00526_ K-01 Serf collects debris. 00527_ T-07 Excavator is excavating. 00527_ U-05 Engineer builds a Wall. 00527_ Mace follow-up attack on G-34 Mercenary. 00527_ G-34 Mercenary destroyed. 00529_ K-01 Serf collects debris. 00530_ Mace follow-up attack on G-34 Mercenary. 00533_ G-34 Mercenary knocked back. 00533_ Mace follow-up attack on G-34 Mercenary. 00535_ R-06 Scavenger collects Heat Sink. 00543_ G-34 Mercenary destroyed. 00546_ Destroyed Sml. Laser. 00546_ G-34 Mercenary system corrupted by crushing effect. 00548_ R-06 Scavenger collects Aluminum Leg. 00567_ Destroyed Heat Sink. 00567_ Y-45 Defender system corrupted by crushing effect. 00571_ Y-45 Defender misfires. 00577_ Mace follow-up attack on Y-45 Defender. 00581_ R-06 Scavenger collects Ion Engine. 00584_ R-06 Scavenger collects Aluminum Leg. 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Weapon Slot 1 | 1 . . Core Integrity 8 | 6 . 2 Mass Support 1 | . . 1 Inventory Capacity 2 | 2 . . KI Resistance % 1 | 1 . . TH Resistance % 2 | 1 . 1 EX Resistance % 1 | 1 . . Protomatter Created 232 | . 153 79 Integrity Restored 459 | . 459 . Core 459 | . 459 . Protomatter Decayed 42 | . . 42 Game ------ Seed ShadingNeutralizingPrototype Manual? 0 Play Time 00:09:28 Cumulative 83.1 hours Start 2020.11.09 @ 20:45:46 End 2020.11.09 @ 20:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b1a884-2eb6-4865-b157-fd3232b139c2