Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 20:08:48 Player: Dendrocnid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (5339) 5339 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 11117 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 235 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 41/100 System Corruption 4% Temperature Cool (9) Movement Walking (150) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (12) --- Large Storage Unit Compact Matter Pod (150) Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod Advanced Targeting Computer Improved Light Armor Plating Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon Advanced EMP Blaster Chainsword [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . 2 1 2 . . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 116 | 6 9 2 18 11 26 11 2 2 . 29 Power 9 | 1 . 1 2 . . 2 . . . 3 Engine 8 | 1 . 1 2 . . 2 . . . 2 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 3 . . 3 2 5 1 . . . 8 Treads 7 | 1 . . 3 1 1 1 . . . . Leg 8 | . . . . . . . . . . 8 Wheel 7 | 2 . . . 1 4 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 4 . 2 4 7 2 1 2 . 3 Device 10 | . 1 . 1 1 2 2 1 1 . 1 Storage 4 | 1 3 . . . . . . . . . Processor 4 | . . . . 2 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 1 4 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 59 | 1 5 1 11 5 14 6 1 . . 15 Energy Gun 11 | 1 3 . 1 1 3 . . . . 2 Energy Cannon 3 | . . . . 1 2 . . . . . Ballistic Gun 23 | . . . 6 3 6 1 1 . . 6 Ballistic Cannon 12 | . 2 . 3 . . 5 . . . 2 Launcher 7 | . . 1 1 . 1 . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . Parts Lost 57 | . 1 2 9 7 9 . 1 2 . 26 Power 6 | . . 1 1 . . . . . . 4 Propulsion 16 | . . 1 2 2 4 . . . . 7 Utility 9 | . . . . 2 1 . . 2 . 4 Weapon 26 | . 1 . 6 3 4 . 1 . . 11 Highest Loss Streak 8 | . 1 2 3 4 2 . 1 1 . 8 Average Slot Usage (%) 85 | . 90 94 92 92 94 91 93 92 93 69 Engine 6 | . 14 14 11 9 7 6 6 6 6 1 Core 1 | . . . . . . . . . . 4 Treads 6 | . . . 18 13 6 4 6 6 6 . Leg 1 | . . . . . . . . . . 3 Wheel 5 | . 28 22 2 4 10 6 6 6 6 . Device 15 | . 7 14 6 9 14 26 26 26 26 15 Storage 7 | . 15 14 11 9 7 6 6 6 6 6 Processor 7 | . . . . 10 7 6 6 6 6 11 Protection 4 | . . . 4 5 6 6 6 5 6 1 Energy Gun 5 | . 12 14 7 . 10 6 4 . . 3 Energy Cannon 1 | . . . . 4 3 . . . . . Ballistic Gun 11 | . . . 14 25 14 10 7 13 13 7 Ballistic Cannon 6 | . 12 7 16 . . 8 13 13 13 5 Slashing Weapon 1 | . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 9 41 41 50 59 65 81 82 82 75 76 Greatest Support 50 | 32 32 32 40 40 38 28 28 28 28 50 Greatest Overweight (x) 19 | . 1 2 2 5 6 3 2 2 2 19 Average Overweight (x) 3 | . . 1 1 3 4 2 2 2 2 7 Largest Inventory Capacity 16 | 6 16 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 Most Carried 12 | 5 10 10 12 12 12 12 12 10 8 8 Average Carried 7 | 3 7 9 8 9 10 10 10 8 8 4 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 5 10 9 12 8 12 11 10 8 8 3 Class Distribution -------------------- 41% | Gunner 33% | Scavenger-Gunner 13% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 4380 | 252 106 28 1002 372 820 346 238 347 . 869 Remotely . | . . . . . . . . . . . Salvage Created 5690 | . 230 59 1105 957 995 346 208 297 . 1493 Parts 302 | . 9 4 67 46 54 29 10 17 . 66 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 11 22 . 41 Prevented 22 | . . . . . . . . . . 22 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 142 | . 4 16 27 17 19 6 8 9 . 36 Guns 69 | . 3 . 13 14 15 4 4 4 . 12 Cannons 37 | . 1 . 12 2 4 2 4 5 . 7 AOE 35 | . . 16 2 1 . . . . . 16 Classes Destroyed 15 | . 3 2 4 3 1 . 1 . . 1 Worker 4 | . . . . 2 2 . . . . . Builder 2 | . . . . 1 . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 10 | . 1 . 4 3 1 1 . . . . Swarmer 41 | . . . 4 3 6 . 5 6 . 17 Grunt 55 | . 4 . 18 11 5 . 1 2 . 14 Brawler 5 | . . . 1 1 . . . 1 . 2 Duelist 1 | . . . . . . . . . . 1 Sentry 14 | . . . 4 1 4 3 1 . . 1 Hunter 4 | . . . . 1 1 1 . . . 1 Programmer 5 | . . . . . 3 2 . . . . Thief 1 | . . . . . . . 1 . . . Assembled 16 | . . 16 . . . . . . . . Best Kill Streak 17 | . 2 17 5 11 5 3 4 3 . 11 Combat Bots Only 16 | . 2 16 4 7 4 2 4 3 . 11 Max Kills in Single Turn 4 | . 1 4 2 3 2 2 1 2 . 3 Gunslinging 1 | . . . . . 1 . . . . . Exploded 4 | . . 4 1 1 . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Damage Taken 7825 | . 209 169 1110 730 1134 272 491 381 . 3329 Core 1257 | . 59 12 105 66 159 64 69 58 . 665 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 71 73 88 77 . . . . . Volleys Fired 316 | . 24 15 66 37 46 14 15 13 . 86 Largest 4 | . 2 2 4 4 4 4 4 4 . 4 Hottest 218 | . 80 75 150 128 218 191 191 166 . 166 Shots Fired 919 | . 42 16 224 129 178 54 56 52 . 168 Gun 612 | . 25 1 120 111 165 34 28 26 . 102 Cannon 270 | . 17 1 101 18 13 20 28 26 . 46 Launcher 37 | . . 14 3 . . . . . . 20 Special . | . . . . . . . . . . . Kinetic 694 | . 17 1 174 111 108 40 49 52 . 142 Thermal 40 | . 10 . . . 24 . . . . 6 Explosive 17 | . . 14 3 . . . . . . . Electromagnetic 168 | . 15 1 47 18 46 14 7 . . 20 Robot Hit Streak 21 | . 9 7 9 15 21 12 8 8 . 10 Robot Miss Streak 12 | . 4 3 6 3 12 8 6 6 . 7 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 8 | . . . 1 3 4 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 562 | . 26 7 113 90 120 34 31 30 . 111 Core Hits 357 | . 11 37 49 49 75 22 16 18 . 80 Critical Hits 8 | . . . 1 2 1 . 1 1 . 2 Critical Kills 5 | . . . 1 2 1 . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 1 . . 2 Melee Attacks 7 | . . . . . 7 . . . . . Impact . | . . . . . . . . . . . Slashing 7 | . . . . . 7 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12530 | . 425 1123 1798 1560 1930 731 699 438 . 3826 Guns 5782 | . 217 . 740 902 1726 418 331 243 . 1205 Cannons 3499 | . 208 20 687 487 204 313 368 195 . 1017 Explosions 3249 | . . 1103 371 171 . . . . . 1604 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7563 | . 208 20 1103 902 1393 693 668 438 . 2138 Thermal 817 | . 66 . . 171 231 . . . . 349 Explosive 1474 | . . 1103 371 . . . . . . . Electromagnetic 2676 | . 151 . 324 487 306 38 31 . . 1339 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . . . 4 Average Corruption 1 | . . . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 24 | . . . . . 3 . . . . 21 Message Errors 7 | . . . . . . . . . . 7 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . . . . 7 Targeting Errors 5 | . . . . . 1 . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 178 | . 11 43 50 21 . . . . . 53 Projectiles 38 | . 11 . 5 9 . . . . . 13 Explosions 140 | . . 43 45 12 . . . . . 40 Melee . | . . . . . . . . . . . Knockbacks 36 | . 2 . 7 . . 3 5 3 . 16 Impact . | . . . . . . . . . . . Kinetic 36 | . 2 . 7 . . 3 5 3 . 16 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 352 | . . 7 97 54 . . . . . 194 Shots 12 | . . 1 1 1 . . . . . 9 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | . 69 5 258 150 348 318 292 183 . 109 Average Temperature 69 | . 21 5 62 45 92 104 113 64 . 24 Received Heat Transfer 2032 | . 114 40 402 252 222 42 69 72 . 819 Effects 5 | . . . . . . 3 2 . . . Interference 5 | . . . . . . 3 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 7 | . . . 1 3 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . 1 1 . . . . . Heat Transferred 1248 | . 150 . . 300 500 . . . . 298 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 611 | . 169 70 424 611 374 363 . . . . Initial 212 | . . 65 19 178 212 137 . . . . Average 242 | . 79 62 254 413 225 228 . . . . Maximum Alert Level 2 | . . . 2 2 1 1 . . . . Low Security (%) 35 | 100 100 100 21 15 30 43 . . . . Level 1 52 | . . . 73 12 69 56 . . . . Level 2 12 | . . . 4 72 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 4 2 3 3 . . . 1 Investigation 3 | . . . 2 . 1 . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 6 | . . . 2 2 . 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 8 | . 1 . 3 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 9 16 39 25 24 9 12 9 . 49 Peak Tracking Total 9 | . 3 9 5 8 4 3 4 4 . 7 Tactical Retreats 16 | . . 2 3 1 . 1 4 . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 8 | . . . 3 1 4 . . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 18 | . 1 . 3 3 6 1 . . 4 . Terminals 13 | . 1 . 3 3 5 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 3 . 7 7 11 1 . . 28 . Successful 48 | . 3 . 4 6 7 . . . 28 . Failed 9 | . . . 3 1 4 1 . . . . Catastrophic 4 | . . . . . 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . 4 4 6 1 . . . . Terminals 28 | . 3 . 7 7 10 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 3 . 2 2 2 . . . 28 . Record 11 | . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 8 | . . . . . . . . . 8 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Branch Access Points 1 | . . . . 1 . . . . . . Alert Level 3 | . 1 . . 1 1 . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 4 4 . . . . . Terminals 10 | . . . 2 4 4 . . . . . Track 1 | . . . . 1 . . . . . . Botnet 9 | . . . 2 3 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 3 2 3 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . . 29 Total Damage 1076 | . . . . . . . . . . 1076 Kills 6 | . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 7844 | 55 354 84 1053 637 1609 465 676 396 117 2398 Spaces Moved 3895 | 49 247 46 466 272 1114 285 515 298 98 505 Core 180 | 18 . . . . . . . . . 162 Treads 559 | . . . 367 117 15 60 . . . . Legs 263 | . . . . . . . . . . 263 Wheels 2893 | 31 247 46 99 155 1099 225 515 298 98 80 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 110 120 120 100 110 120 120 120 120 Average Speed 168 | 81 101 112 168 151 125 141 120 120 120 424 Slowest Speed 1000 | 100 110 120 200 200 220 220 120 120 120 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 41 19 44 26 32 9 66 43 75 67 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . . 4 Spaces Dug 7 | . . . . . 7 . . . . . Terrain Destroyed 161 | . . 52 45 8 7 5 11 13 . 20 Melee 7 | . . . . . 7 . . . . . Projectile 37 | . . . . . . 5 11 13 . 8 AOE 117 | . . 52 45 8 . . . . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 4589 | 62 306 62 591 430 1221 319 544 312 97 645 Wait 177 | . 14 . 23 107 2 . 12 . . 19 Move 3885 | 48 246 45 465 271 1113 284 514 297 97 505 Hop . | . . . . . . . . . . . Pick Up 57 | 7 9 . 14 3 14 5 . . . 5 Fast Attach 31 | 3 2 . 2 4 6 5 . . . 9 Attach 45 | 3 2 1 11 6 4 2 1 2 . 13 Detach 3 | 1 . . 1 . . . . . . 1 Swap 40 | . 5 1 5 1 16 4 1 . . 7 Drop 28 | . 4 . 4 1 13 5 1 . . . Fire 316 | . 24 15 66 37 46 14 15 13 . 86 Melee 7 | . . . . . 7 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 410 | -10/Materials | Entered Mines 434 | -10/Mines | Met a Derelict bent on vengeance 441 | -10/Mines | Assembled infested the area 461 | -10/Mines | Discovered new exit (range 10) 494 | -10/Mines | Entered Materials 494 | -9/Materials | Evolved 2 slots: Weapon x2 510 | -9/Materials | Destroyed 16 combat bots 740 | -9/Materials | Lost 3 parts (1p1n1w) 781 | -9/Materials | Build established: Gunner 1505 | -9/Materials | Discovered new exit (range 11) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Utility x2 1840 | -8/Materials | Build established: Scavenger-Gunner 1895 | -8/Materials | Lost 4 parts (1n1u2w) 1896 | -8/Materials | Destroyed 7 combat bots 2148 | -8/Materials | Discovered new exit (range 15) 2184 | -8/Materials | Entered Factory 2184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3755 | -7/Factory | Discovered new exit (range 5) 3793 | -7/Factory | Entered another Factory area 3793 | -6/Factory | Evolved 2 slots: Utility x2 4073 | -6/Factory | Build established: Gunner 4243 | -6/Factory | Discovered new exit (range 11) 4258 | -6/Factory | Entered Lower Caves 4260 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4595 | -6/Lower Caves | Encountered a Warlord checkpoint 4864 | -6/Lower Caves | Discovered new exit (range 9) 4934 | -6/Lower Caves | Entered another Lower Caves area 5180 | -6/Lower Caves | Discovered new exit (range 5) 5330 | -6/Lower Caves | Entered Data Miner 5330 | -6/Data Miner | Discovered new exit (range 6) 5353 | -6/Data Miner | Met Data Miner 5372 | -6/Data Miner | Build established: Scavenger-Gunner 5388 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5388 | -6/Data Miner | Learned location of Section 7 (-2) 5410 | -6/Data Miner | Received God Mode back door access code from Data Miner 5447 | -6/Data Miner | Entered Proximity Caves 5553 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 5578 | -5/Proximity Caves | Escorted by Enhanced Grunt 5579 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5628 | -5/Proximity Caves | Lost 8 parts (1n3u4w) 5888 | -5/Proximity Caves | Build established: Mutant 6204 | -5/Proximity Caves | Build established: Gunner 7137 | -5/Proximity Caves | Core integrity fell below 50% 7163 | -5/Proximity Caves | Destroyed 7 combat bots 7352 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7410 | -5/Proximity Caves | Destroyed 11 combat bots 7524 | -5/Proximity Caves | Core integrity fell below 20% 7546 | -5/Proximity Caves | Spotted B-75 Beast 7552 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 7801 | -5/Proximity Caves | Build established: Scavenger-Mutant 7811 | -5/Proximity Caves | Learned Factory emergency access door positions 7833 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 7845 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07753_ Slug penetrates S-27 Virus. 07755_ S-27 Virus destroyed. 07758_ Flexi-carbon Leg destroyed. 07761_ Lgt. Nuclear Core fries itself beyond repair. 07764_ VTOL Module fries itself beyond repair. 07765_ Slug penetrates Wall. 07768_ Autogun destroyed. 07769_ S-27 Virus destroyed. 07771_ Slug penetrates Wall. 07775_ Carbon-fiber Leg destroyed. 07775_ Slug penetrates S-27 Virus. 07777_ S-27 Virus misfires. 07778_ Slug penetrates S-27 Virus. 07780_ Destroyed Autogun. 07786_ VTOL Module fries itself beyond repair. 07796_ Acquired 26 matter. 07799_ VG0P9PB GQP,TAT&/A/WVOJISI 07802_ Lgt. Angular Momentum Engine destroyed. 07811_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????###???????????#####???????????????? | | ???????### #?????###??# #???????????????? | | ???????? ????## ##? #???????????????? | | ????????? ???## #?# #???????????????? | | ??????????# ??## #?# #???????????????? | | ??????????# ### #?# #???????????????? | | ??????????# ### #???????????????? | | ? ??????# #????????????????? | | ?# ###### ### #????????????????? | | ??# # ###?## g##???????????????? | | ??# ##????# #???????????????? | | ?# ##### ##?????#b #???????????????? | | #? #???### #??###?# #???????????????? | | ### ??????# ##??# ## #???????????????? | | ## ?###### #???# #???????????????? | | ## ?# #???## #???????????????? | | ### #?## ##???## #???????????????? | | ??# #??# ##???## ##???????????????? | | ??# #??# #????# @#????????????????? | | #?# #### ##??# #???????????????? | | #?# # ## ### #??????????????? | | ### ##??????????????? | | ## %%* #########???????????????? | | % ##???????????????????????? | | ## ##????????????????????????? | | ## ## #?????????????????????????? | | ### #? ????????????????????????? | | ####?# ## ??????????????????????? | | #???? #?# ?????????????????????? | | #???# #? ????????????????????? | | #???# ?????????????????????? | | ##??? ?????????????????????? | | #???? ???????????????????????? | | ???? ### ????????????????????????? | | ????# ##??# ?????????????????????????? | | ????## ###??????????????????????????????? | | ?????######????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCoreTerrabomb Manual? 0 Play Time 01:10:27 Cumulative 93.5 hours Start 2020.09.18 @ 16:00:00 End 2020.09.18 @ 20:08:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed26b518-e02c-4921-b5be-6a7f0ebe165d