Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 11:36:27 Player: Krieg Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (196) 980 Value Destroyed (7731) 7731 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (5971) 5971 TOTAL SCORE: 22502 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2577 Follower Combat Kills 2753 Met Imprinter 300 Was Imprinted 300 Friendly Fire -459 Cogmind --------- Core Integrity 0/1600 Matter 158/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Shield Generator Drone Bay (2/2) Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads Q-thruster > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Enhanced Optical Array Improved Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Zionite Laser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Layered Medium Armor Plating Layered Medium Armor Plating Micro-nuke Launcher Micro-nuke Launcher [Rating: 199] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Q-thruster Utility Large Storage Unit Device Experimental Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . . Propulsion 8 | . . 1 . . . . . . . . 2 2 1 2 . Utility 6 | . . . . 2 1 . . . . 1 . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . . Parts Attached 186 | 6 4 4 . 10 31 11 5 13 2 10 13 13 16 35 13 Power 19 | 1 . 1 . 1 5 . . 1 . 1 . 2 2 4 1 Engine 10 | 1 . 1 . 1 5 . . 1 . 1 . . . . . Core 2 | . . . . . . . . . . . . 2 . . . Reactor 7 | . . . . . . . . . . . . . 2 4 1 Propulsion 45 | 2 . . . 3 5 4 1 1 . 3 7 4 5 9 1 Treads 25 | 2 . . . 3 5 . . . . . 1 4 . 9 1 Leg 8 | . . . . . . 4 1 . . 3 . . . . . Wheel 3 | . . . . . . . . 1 . . 2 . . . . Hover 4 | . . . . . . . . . . . 4 . . . . Flight 5 | . . . . . . . . . . . . . 5 . . Utility 55 | 1 2 . . 4 8 4 3 5 1 3 1 3 5 8 7 Device 20 | . . . . 3 1 2 . 3 . 1 . . 3 4 3 Storage 5 | 1 1 . . . . . . 1 . 1 . . . 1 . Processor 15 | . . . . 1 4 1 . . 1 1 . 2 1 2 2 Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 14 | . 1 . . . 3 1 3 1 . . 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 67 | 2 2 3 . 2 13 3 1 6 1 3 5 4 4 14 4 Energy Gun 14 | 1 . . . . . . 1 1 . . . 1 . 8 2 Energy Cannon 4 | . . . . . . . . . . . . . 1 3 . Ballistic Gun 19 | 1 2 3 . 2 4 2 . 3 1 1 . . . . . Ballistic Cannon 4 | . . . . . 1 . . 1 . . . . . 1 1 Launcher 9 | . . . . . . 1 . . . . . 2 3 2 1 Special Weapon 6 | . . . . . . . . 1 . 2 2 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 4 . . . . . 3 . . . . Piercing Weapon 4 | . . . . . 4 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 . . 2 . 1 1 2 3 4 1 Parts Lost 70 | . . . . 5 17 6 1 . 1 4 6 8 1 11 10 Power 9 | . . . . 1 1 . . . . . 1 1 1 1 3 Propulsion 20 | . . . . 2 5 3 1 . . 1 2 2 . 1 3 Utility 16 | . . . . 1 3 3 . . . . 3 1 . 4 1 Weapon 25 | . . . . 1 8 . . . 1 3 . 4 . 5 3 Highest Loss Streak 10 | . . . . 2 10 5 1 . 1 2 3 2 1 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 93 88 88 85 83 94 99 70 97 91 74 66 24 64 32 Engine 6 | . 14 11 11 8 6 7 7 7 7 13 8 . . . . Reactor 1 | . . . . . . . . . . . . . 3 10 3 Treads 8 | . 28 22 22 17 14 . . . . . 2 16 . 14 8 Leg 7 | . . . . . . 20 22 15 15 14 1 . . . . Wheel 1 | . . . . . . . . 6 7 4 3 . . . . Hover 1 | . . . . . . . . . . . 17 11 . . . Device 4 | . . . . 18 5 12 3 4 . . . . 4 11 4 Storage 6 | . 14 11 11 9 7 7 7 7 7 9 5 4 . . 1 Processor 7 | . . . . 2 13 6 7 7 14 14 10 11 2 4 4 Protection 9 | . 7 11 11 2 4 6 18 17 15 13 11 3 3 3 3 Energy Gun 1 | . 10 . . . . . 4 . . . . . . 7 2 Ballistic Gun 10 | . 16 33 33 27 10 11 9 . 27 16 . . . . . Launcher 1 | . . . . . . 6 7 . . . . 3 . . 1 Slashing Weapon 2 | . . . . . 14 . . . . . 4 2 . . . Piercing Weapon 1 | . . . . . 1 11 7 . . . . . . . . Naked Turns 350 | . . . . . . . . . . . . 59 . . 291 Heaviest Build 119 | 12 32 37 37 39 59 59 66 66 57 67 79 56 16 116 119 Greatest Support 410 | 40 40 40 40 60 62 40 48 48 12 49 56 118 16 410 410 Greatest Overweight (x) 7 | . . . . 1 1 4 1 4 4 5 7 1 1 1 1 Average Overweight (x) 1 | . . . . . . 1 1 2 4 4 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 10 10 Average Capacity 13 | 6 14 15 15 15 15 15 15 15 15 15 15 14 5 5 7 Most Carried 15 | 2 8 12 12 13 15 15 15 15 15 15 11 10 5 5 5 Average Carried 10 | 1 4 7 12 11 10 12 14 13 14 12 9 7 4 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 10 5 Final Carried 15 | 2 7 12 12 12 15 13 15 13 15 11 9 5 4 3 3 Class Distribution -------------------- 43% | Mutant 10% | Tank 10% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Derelict-Gunner 6% | Generator-Tank 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Generator-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 4702 | 207 90 52 580 586 497 341 299 59 149 338 235 298 106 655 210 Remotely 486 | . . . . 486 . . . . . . . . . . . Salvage Created 7739 | . 261 52 785 614 748 567 284 . 48 741 676 559 65 1671 668 Parts 381 | . 7 4 73 39 40 34 20 . 1 39 21 17 6 58 22 Haulers Intercepted 6 | . 1 . . 1 . . . . . 1 1 . . 1 1 Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 9 15 . 9 . . . . . . Prevented 10 | . . . . . . . 5 . 5 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 132 | . 4 1 12 9 15 10 6 . 2 23 12 11 2 22 3 Melee 9 | . . . . . 2 7 . . . . . . . . . Guns 64 | . 4 1 12 9 11 . 3 . 2 8 . . . 12 2 Cannons 11 | . . . . . 2 . . . . 2 . 3 . 3 1 AOE 45 | . . . . . . 3 3 . . 13 12 6 2 6 . Classes Destroyed 18 | . 3 1 4 3 1 2 . . . . . 2 . 2 . Worker 20 | . 1 . 6 1 1 . . . . 4 4 . 1 . 2 Builder 6 | . . . 3 1 . . . . . . . . . 2 . Tunneler 9 | . . . 6 . 1 . . . . . . 2 . . . Hauler 6 | . 1 . . 1 . . . . . 1 1 . . 1 1 Recycler 11 | . . . 4 . . . . . . 1 3 . . . 3 Carrier 2 | . . . . . . . . . . . . 1 . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 3 | . . . . 1 . . . . . . . 2 . . . Watcher 5 | . . . . 1 . . . . . 1 . . . 1 2 Swarmer 39 | . . . 9 . 4 . 2 . 2 13 2 2 2 3 . Grunt 40 | . 4 . 3 3 . 4 1 . . 4 4 4 . 13 . Brawler 5 | . . . . . . . . . . 2 1 2 . . . Duelist 2 | . . . . . . . . . . . . 1 . 1 . Sentry 22 | . . 1 . 4 9 . 1 . . 1 1 2 . 2 1 Hunter 7 | . . . . 2 . . . . . 2 2 . . . 1 Programmer 11 | . . . . . 2 . 2 . . 1 2 . . 3 1 Z-Light 1 | . . . . . . . . . . . . . . 1 . Thug 4 | . . . . . . 4 . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 2 1 7 4 6 5 5 . 2 6 7 3 2 6 6 Combat Bots Only 5 | . 2 1 4 3 4 4 5 . 2 4 5 2 2 4 2 Max Kills in Single Turn 4 | . 1 1 2 1 1 2 3 . 1 4 3 2 1 3 2 Gunslinging 1 | . . . 1 . . . . . . 1 . . . . . Exploded 3 | . . . . . . 2 3 . . 2 2 2 1 2 . Melee 1 | . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 17975 | . 262 32 161 714 2614 1210 490 . 198 1066 1189 1428 274 4374 3963 Core 3143 | . 80 . 20 121 445 111 21 . 41 82 115 316 30 151 1610 Absorbed by Shields 118 | . . . . . . . . . . . . . . 118 . Redirected to Shielding 115 | . . . . . . . . . 16 29 45 13 12 . . Regen/Repaired (Parts) 99 | . . . . . . . . 99 . . . . . . . Core Remaining (%) 78 | 100 68 . 95 78 . . . . 11 90 88 72 97 89 . Volleys Fired 385 | . 19 1 48 36 61 15 18 . 5 37 19 27 3 79 17 Largest 4 | . 2 3 3 3 4 1 3 . 4 4 1 1 1 4 4 Hottest 326 | . 60 60 63 74 102 39 90 . 149 117 . 220 49 326 304 Shots Fired 786 | . 38 3 144 108 94 17 34 1 20 76 19 27 3 164 38 Gun 628 | . 38 3 144 108 76 9 26 1 20 57 . . . 131 15 Cannon 54 | . . . . . 18 . . . . . . . . 22 14 Launcher 59 | . . . . . . 8 8 . . . . 20 3 11 9 Special 45 | . . . . . . . . . . 19 19 7 . . . Kinetic 487 | . 19 3 144 108 94 9 26 . 15 57 . . . 9 3 Thermal 113 | . . . . . . . . . . . . 7 . 80 26 Explosive 81 | . . . . . . . . . . 19 19 20 3 11 9 Electromagnetic 47 | . 19 . . . . 8 8 1 5 . . . . 6 . Phasic 58 | . . . . . . . . . . . . . . 58 . Robot Hit Streak 22 | . 5 6 9 15 21 4 7 . 5 19 20 22 . 15 5 Robot Miss Streak 12 | . 2 . 7 3 12 3 2 . 7 7 1 1 1 3 1 Penetration Max 1 | . . . . 1 . . . . . 1 . . . . . Secondary Targets 9 | . . . 3 . . . . . 2 1 . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 1 . . . 1 . Shots Hit Robots 494 | . 26 2 70 69 79 30 15 . 13 43 16 14 . 99 18 Core Hits 406 | . 12 2 38 29 45 18 24 . 11 53 37 52 3 56 26 Critical Kills 3 | . . . . . 1 . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . 1 3 . . . . . . . . . . . Critical Strikes 22 | . . . 1 3 4 2 . . . 4 4 . . 4 . Burn 1 | . . . . . . . . . . . . . . 1 . Meltdown 2 | . . . . . . . . . . . . . . 2 . Destroy 6 | . . . 1 3 1 . . . . 1 . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . Sever 8 | . . . . . 1 . . . . 3 4 . . . . Impale 3 | . . . . . 1 2 . . . . . . . . . Intensify 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 54 | . . . . . 16 29 . . . . 9 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 8 . . . . . 9 . . . . Piercing 37 | . . . . . 8 29 . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . 3 10 . . . . . . . . . Damage Inflicted 25010 | . 341 22 922 1009 1642 966 628 . 308 3941 3361 3565 259 5618 2428 Guns 8187 | . 341 22 922 1009 1069 98 288 . 308 678 . . . 3077 375 Cannons 1392 | . . . . . 292 . . . . . . . . 725 375 Explosions 12951 | . . . . . . 255 340 . . 2785 2652 3270 259 1789 1601 Melee 1272 | . . . . . 281 613 . . . . 378 . . . . Ramming 108 | . . . . . . . . . . . . 4 . 27 77 Kinetic 5204 | . 154 22 922 1009 1361 98 288 . 239 678 . . . 319 114 Thermal 3374 | . . . . . . 100 . . . . 30 724 . 1827 693 Explosive 11808 | . . . . . . . . . . 2785 2594 2837 259 1789 1544 Electromagnetic 851 | . 187 . . . . 155 340 . 69 . 28 . . 72 . Impact . | . . . . . . . . . . . . . . . . Slashing 1312 | . . . . . 125 . . . . 478 709 . . . . Piercing 769 | . . . . . 156 613 . . . . . . . . . Phasic 1584 | . . . . . . . . . . . . . . 1584 . Highest Corruption 7 | . 2 . . . 4 6 7 7 . 4 2 . 1 4 3 Average Corruption 3 | . 2 . . . 1 5 6 7 . 2 1 . 1 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . . . . . . . . 14 Effects 104 | . . . . . 15 28 22 4 . 16 3 . 2 13 1 Message Errors 23 | . . . . . 2 7 4 1 . 5 . . . 4 . Matter Fused 24 | . . . . . 5 6 7 . . 2 1 . 1 1 1 Heat Flow Errors 14 | . . . . . 2 3 3 2 . 2 . . . 2 . Energy Discharges 8 | . . . . . 1 3 . . . 1 1 . . 2 . Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 7 | . . . . . 2 1 2 . . 2 . . . . . Data Loss (major) 10 | . . . . . 2 2 2 . . 2 . . 1 1 . Misfires 8 | . . . . . 1 2 2 1 . 1 . . . 1 . Alerts 7 | . . . . . . 4 2 . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 928 | . . . . . 116 24 23 . . 153 88 233 23 169 99 Projectiles 89 | . . . . . . . . . . . . . . 59 30 Explosions 709 | . . . . . . 10 23 . . 153 88 233 23 110 69 Melee 130 | . . . . . 116 14 . . . . . . . . . Knockbacks 5 | . . . . . 1 . . . . . . . . 3 1 Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 4 | . . . . . 1 . . . . . . . . 2 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 450 | . . . . . . . 12 . . 67 19 123 . 134 95 Shots 11 | . . . . . . . 1 . . 1 1 3 . 4 1 Rammed 23 | . . . . . . . . . . . . 1 . 6 16 Targets Rammed 23 | . . . . . . . . . . . . 1 . 6 16 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 407 | . 90 . 73 47 172 144 274 278 151 206 . 249 . 407 273 Average Temperature 61 | . 40 . 17 14 60 34 120 109 73 41 . 115 . 122 105 Received Heat Transfer 3035 | . 144 9 48 171 468 662 114 . . 144 99 171 21 813 171 Effects 4 | . . . . . . . . . . . . 2 . 2 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . 2 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 2 . 2 . Combat Hostiles 3 | . . . . . . . . . . . . 2 . 1 . Parts Melted 4 | . . . . 1 . . . . . . . 2 . . 1 Heat Transferred 4964 | . . . . . . 100 . . . . 50 2063 . 2035 716 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 2447 | . 146 112 318 210 142 . . . . 710 1483 2297 1464 2447 2266 Initial 1424 | . . 61 43 50 46 . . . . . 287 698 1205 771 1424 Average 670 | . 79 95 168 105 53 . . . . 282 821 1388 1263 1460 1810 Maximum Alert Level 5 | . . . 1 1 . . . . . 3 4 5 4 5 5 Low Security (%) 47 | 100 100 100 76 92 100 . . . . 51 . . . . . Level 1 7 | . . . 23 7 . . . . . 12 36 . . . . Level 2 4 | . . . . . . . . . . 35 1 14 . . . Level 3 9 | . . . . . . . . . . . 32 18 . 35 . Level 4 15 | . . . . . . . . . . . 29 29 100 20 21 Level 5 12 | . . . . . . . . . . . . . . 44 78 High Security 3 | . . . . . . . . . . . . 36 . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . . 3 9 . . . . 4 8 9 3 11 8 Investigation 3 | . . . . . . . . . . 1 . . . . 2 Extermination 8 | . . . . . 2 . . . . . 1 . 1 3 1 Reinforcement 11 | . . . . 1 1 . . . . 3 3 . 1 . 2 Assault 18 | . . . . . . . . . . . 2 9 1 3 3 Garrison 15 | . . . . 2 6 . . . . . 2 . . 5 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 9 | . . . . . . . . . . 2 1 1 1 . 4 Communications Jammed 15 | . . . . . . . . . . . . . 2 13 . Distress Signals 14 | . . . . . . . . . . . . . 1 13 . Times Spotted 317 | . 5 1 12 12 18 10 8 . 4 31 26 52 19 59 60 Peak Tracking Total 25 | . 2 1 3 6 4 5 5 . 3 5 5 25 7 7 17 Tactical Retreats 26 | . . . . 1 1 . . . . 1 2 2 4 3 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 18 | . 1 . . . 4 . . . . 2 2 4 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 62 | . . . 1 1 1 . 1 . . 10 21 17 . 5 5 Max in Single Turn 7 | . . . 1 1 1 . 1 . . 5 7 6 . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 18 | . 2 1 1 3 5 . 3 1 . . . . . 1 1 Terminals 12 | . 2 1 1 3 4 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 57 | . 8 3 6 15 10 . 7 4 . . . . . 2 2 Successful 35 | . 5 2 4 8 4 . 7 4 . . . . . 1 . Failed 22 | . 3 1 2 7 6 . . . . . . . . 1 2 Catastrophic 6 | . 1 . . . 3 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 75 | . 6 2 . 9 7 . . . . 10 6 8 5 9 13 Terminals 43 | . 8 3 6 15 9 . . . . . . . . . 2 Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 23 | . 2 . 4 4 2 . 7 4 . . . . . . . Record 8 | . . . 3 . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 2 . 4 2 . . . . . . . . 1 . Terminals 11 | . 3 2 . 4 2 . . . . . . . . . . Botnet 7 | . 2 1 . 3 1 . . . . . . . . . . Operators 4 | . 1 1 . 1 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 1 1 3 5 . . . . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 42 | . . . 1 . . . . 4 . 1 9 4 5 6 12 Largest Group 9 | . . . 1 . . . . 4 4 2 9 4 3 4 6 Highest-Rated Group 708 | . . . 31 . . . . 154 154 79 365 368 288 586 708 Highest-Rated Ally 269 | . . . 31 . . . . 40 40 40 85 135 96 269 269 Zionite Dispatches 17 | . . . . . . . . . . 1 3 3 2 3 5 Heavy 4 | . . . . . . . . . . . 1 1 . 1 1 Light 2 | . . . . . . . . . . . . . 1 1 . Fire 3 | . . . . . . . . . . . 2 . . . 1 Hacker 2 | . . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . 1 . 1 . . . DROP 2 | . . . . . . . . . . 1 . 1 . . . Ally Attacks 258 | . . . 3 . . . . . 22 14 41 52 16 69 41 Total Damage 14607 | . . . 42 . . . . . 448 313 1264 3087 797 6285 2371 Kills 74 | . . . 1 . . . . . 3 3 11 21 1 26 8 Allies Corrupted 3 | . . . . . . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 3 . . 2 1 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 12928 | 66 332 119 1172 449 1864 901 853 1836 731 828 664 717 505 1270 621 Spaces Moved 8294 | 44 159 68 636 178 818 411 419 1217 454 426 404 515 1132 715 698 Core 703 | 13 . . . . . . . . . . . 119 . . 571 Treads 3037 | 31 159 68 636 178 818 7 . . . . . 381 . 632 127 Legs 1062 | . . . . . . 404 419 137 . 68 34 . . . . Wheels 2125 | . . . . . . . . 1080 454 358 233 . . . . Hover 152 | . . . . . . . . . . . 137 15 . . . Flight 1215 | . . . . . . . . . . . . . 1132 83 . Fastest Speed 37 | 50 160 160 160 160 152 190 190 120 150 150 92 50 37 37 50 Average Speed 134 | 127 160 160 160 166 196 195 190 135 150 168 141 123 40 136 73 Slowest Speed 430 | 160 160 160 160 240 240 400 190 190 150 190 430 225 120 220 157 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 35 7 95 23 21 68 62 90 65 18 17 22 26 29 29 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 6 | . . . 1 . . 1 . . . 4 . . . . . Known Exits Taken 5 | . . . . 1 . . . . . 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 . 1 . . . . Scrap Searched 11 | . . . 1 . . 2 3 4 1 . . . . . . Spaces Dug 54 | . . . . . 3 . . . . . 11 . 20 6 14 Terrain Destroyed 916 | . . . . . 3 7 . . . 179 169 256 40 179 83 Melee 6 | . . . . . 3 . . . . . 3 . . . . Projectile 43 | . . . . . . . . . . 4 3 . . 31 5 AOE 867 | . . . . . . 7 . . . 175 163 256 40 148 78 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 9354 | 51 198 75 683 250 981 461 447 1411 491 483 460 558 1169 860 776 Wait 285 | . 9 . . 15 29 2 . 160 29 1 9 . 6 3 22 Move 8280 | 43 158 67 635 177 817 410 418 1216 453 425 403 515 1131 714 698 Hop . | . . . . . . . . . . . . . . . . Pick Up 61 | 2 5 3 . 7 14 2 2 4 2 2 1 3 3 6 5 Fast Attach 123 | 6 3 . . 5 17 7 5 9 2 4 10 8 12 30 5 Attach 51 | . . 1 . 4 11 4 . 2 . 5 3 5 4 5 7 Detach 9 | . . . . . 1 . . 2 . . . . 3 1 2 Swap 12 | . 1 3 . 1 3 . . 2 . 1 . . . . 1 Drop 85 | . 3 . . 5 14 3 4 16 . 8 6 . 7 16 3 Fire 385 | . 19 1 48 36 61 15 18 . 5 37 19 27 3 79 17 Melee 37 | . . . . . 10 18 . . . . 9 . . . . Ram 15 | . . . . . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . 6 1 Escape Stasis 4 | . . . . . 4 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 8) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 437 | -9/Materials | Discovered new exit (range 15) 518 | -9/Materials | Entered Mines 547 | -9/Mines | Discovered new exit (range 10) 552 | -9/Mines | Learned location of Zion (-7) 683 | -9/Mines | Build established: Tank 817 | -9/Mines | Learned 4 Materials zone layouts 1061 | -9/Mines | Learned 4 Materials zone layouts 1063 | -9/Mines | Discovered new exit (range 9) 1079 | -9/Mines | Received a Mining Laser from a helpful Derelict 1690 | -9/Mines | Entered Materials 1690 | -8/Materials | Evolved 2 slots: Utility x2 1691 | -8/Materials | Identified exit to Factory 2019 | -8/Materials | Discovered exit to Factory (range 16) 2139 | -8/Materials | Entered Factory 2139 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2296 | -7/Factory | Build established: Scavenger-Gunner 2536 | -7/Factory | Garrison activated, responded to threat 2763 | -7/Factory | Lost 10 parts (1p4n2u3w) 3045 | -7/Factory | Build established: Scavenger-Mutant 3146 | -7/Factory | Lost 3 parts (1n1u1w) 3393 | -7/Factory | Build established: Mutant 3543 | -7/Factory | Core integrity fell below 50% 3856 | -7/Factory | Discovered new exit (range 15) 4003 | -7/Factory | Entered Lower Caves 4084 | -7/Lower Caves | Attacked by a faux Warlord 4156 | -7/Lower Caves | Lost 5 parts (2n3u) 4627 | -7/Lower Caves | Build established: Scavenger-Gunner 4688 | -7/Lower Caves | Learned 12 Factory zone layouts 4690 | -7/Lower Caves | Learned location of Extension (-4) 4877 | -7/Lower Caves | Discovered new exit (range 15) 4904 | -7/Lower Caves | Entered another Lower Caves area 4943 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4943 | -7/Lower Caves | Core integrity fell below 20% 4999 | -7/Lower Caves | Learned Factory stockpile data 5066 | -7/Lower Caves | Encountered a Warlord checkpoint 5267 | -7/Lower Caves | Build established: Scavenger-Mutant 5645 | -7/Lower Caves | Discovered new exit (range 11) 5666 | -7/Lower Caves | Build established: Scavenger-Tank 5734 | -7/Lower Caves | Learned Armory emergency access door positions 5734 | -7/Lower Caves | Learned Armory stockpile data 5734 | -7/Lower Caves | Learned Factory security intel 5757 | -7/Lower Caves | Entered Zion 5825 | -7/Zion | Discovered new exit (range 12) 5918 | -7/Zion | System corruption cleaned by Quarantine Array 5965 | -7/Zion | Learned Factory terminal intel 5972 | -7/Zion | Learned Factory emergency access door positions 6018 | -7/Zion | Found Prototype Special Weapon 6020 | -7/Zion | Found Prototype Special Weapon 6023 | -7/Zion | Found Prototype Special Weapon 6023 | -7/Zion | Identified RU-N14's Throwing Claymores (x3) 6026 | -7/Zion | Found RU-N14's Throwing Claymores 6115 | -7/Zion | Build established: Mutant 6192 | -7/Zion | Learned Factory terminal intel 6283 | -7/Zion | Given the Hacking Drone Bay 6297 | -7/Zion | Found Prototype Device 6297 | -7/Zion | Identified Hacking Drone Bay 6385 | -7/Zion | Given A8's code to call for help 6651 | -7/Zion | Learned Factory garrison access intel 6925 | -7/Zion | Visited the Megawrench Repair Shop 6925 | -7/Zion | Megawrench repaired 4 parts 7067 | -7/Zion | Imprinted 7069 | -7/Zion | Declared Zion's savior 7593 | -7/Zion | Entered Proximity Caves 7593 | -6/Proximity Caves | Accompanied by 4 allies 7598 | -6/Proximity Caves | Learned location of 1 exit from Factory 7621 | -6/Proximity Caves | Spotted B-75 Beast 7645 | -6/Proximity Caves | Allies destroyed B-75 Beast 7900 | -6/Proximity Caves | Build established: Derelict-Gunner 8308 | -6/Proximity Caves | Discovered new exit (range 8) 8324 | -6/Proximity Caves | Entered Factory 8324 | -6/Factory | Accompanied by 2 allies 8324 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8325 | -6/Factory | Identified exit to Factory 8330 | -6/Factory | Loaded intel: 26 terminal locations 8331 | -6/Factory | Loaded intel: 4 garrison access locations 8459 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8552 | -6/Factory | Zion Resource Resupply teleported in 9104 | -6/Factory | Discovered exit to Factory (range 11) 9152 | -6/Factory | Entered another Factory area 9152 | -5/Factory | Evolved 2 slots: Propulsion x2 9153 | -5/Factory | Loaded intel: 26 terminal locations 9308 | -5/Factory | Build established: Mutant 9516 | -5/Factory | Zion Heavy squad teleported in 9540 | -5/Factory | Zion Fire squad teleported in 9587 | -5/Factory | Zion Fire squad teleported in 9719 | -5/Factory | Garrison activated, responded to threat 9752 | -5/Factory | First assault squad dispatched 9779 | -5/Factory | Lost 3 parts (1n2u) 9803 | -5/Factory | Discovered new exit (range 14) 9816 | -5/Factory | Entered another Factory area 9816 | -4/Factory | Evolved 2 slots: Propulsion x2 9817 | -4/Factory | Identified exit to Research 9858 | -4/Factory | Zion Explosive Resupply teleported in 9888 | -4/Factory | Zion Heavy squad teleported in 10044 | -4/Factory | Zion hero teleported in (AD-0RF) 10066 | -4/Factory | First assault squad dispatched 10268 | -4/Factory | High security lockdown imminent 10308 | -4/Factory | Found Prototype Special Weapon 10308 | -4/Factory | Identified AD-0RF's Magmablaster 10348 | -4/Factory | High security lockdown engaged 10474 | -4/Factory | Released all parts (10) 10531 | -4/Factory | Discovered exit to Research (range 5) 10533 | -4/Factory | Entered Research 10533 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10783 | -3/Research | First assault squad dispatched 10819 | -3/Research | Zion Demo squad teleported in 10819 | -3/Research | Discovered new exit (range 10) 10821 | -3/Research | Identified exit to Armory 10991 | -3/Research | Zion Light squad teleported in 10996 | -3/Research | Spotted B-86 Titan 11032 | -3/Research | Discovered new exit (range 15) 11038 | -3/Research | Identified exit to Research 11038 | -3/Research | Entered another Research area 11038 | -2/Research | Evolved 2 slots: Propulsion x2 11077 | -2/Research | Zion Heavy squad teleported in 11250 | -2/Research | Zion Experimental squad teleported in 11328 | -2/Research | First assault squad dispatched 11402 | -2/Research | Build established: Generator-Tank 11550 | -2/Research | Spotted B-90 Cyclops 11561 | -2/Research | Allies destroyed B-90 Cyclops 11635 | -2/Research | Zion Light squad teleported in 12022 | -2/Research | Lost 3 parts (3w) 12162 | -2/Research | Garrison activated, responded to threat 12204 | -2/Research | Lost 4 parts (2u2w) 12233 | -2/Research | Build established: Generator-Mutant 12248 | -2/Research | Discovered new exit (range 5) 12263 | -2/Research | Identified exit to Access 12294 | -2/Research | Terminal network hard line cut 12308 | -2/Research | Entered Access 12308 | -1/Access | Evolved 2 slots: Utility x2 12400 | -1/Access | Zion Hacker squad teleported in 12442 | -1/Access | Energy Cycler disabled 12558 | -1/Access | First assault squad dispatched 12571 | -1/Access | Released all parts (13) 12583 | -1/Access | Spotted B-99 Colossus 12593 | -1/Access | Lost 10 parts (3p3n1u3w) 12649 | -1/Access | Zion Experimental squad teleported in 12696 | -1/Access | Zion Heavy squad teleported in 12713 | -1/Access | Zion Fire squad teleported in 12765 | -1/Access | Zion Hacker squad teleported in 12796 | -1/Access | Build established: Mutant 12824 | -1/Access | Enhanced Grunt warped into view, answering call for help 12824 | -1/Access | Enhanced Grunt warped into view, answering call for help 12886 | -1/Access | Core integrity fell below 50% 12908 | -1/Access | Core integrity fell below 20% 12929 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 12848_ Enhanced Grunt suffers critical hit (Destroy). 12852_ Triggered Segregator Trap. 12852_ Arcs of energy rise from the floor. 12858_ Slammed into K-01 Serf. 12875_ K-01 Serf destroyed. 12876_ K-01 Serf collects debris. 12887_ Slammed into S-43 Plague. 12887_ Destabilizing: System corrupted (+1). 12888_ Slammed into S-43 Plague. 12888_ Destabilizing: System corrupted (+2). 12889_ Slammed into S-43 Plague. 12898_ C-30 ARC bursts open, deploying its payload. 12898_ G-73 Enforcer unfolds itself. 12898_ B-74 Champion unfolds itself. 12898_ E-15 Imp unfolds itself. 12898_ K-01 Serf collects debris. 12906_ E-15 Imp destroyed. 12927_ System corrupted: Matter fused (-8). 12928_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????###?#?####???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# " #???????????? | | ???????????###########??????# """ #???????????? | | ???????????# #?????# """ #???????????? | | ???????????# #?????# " #???????????? | | ???????????# #?????# ! #???????????? | | ???????????# #?????? #???????????? | | ???????????# #???????? ?????????????? | | ???????????# ###########+################ | | ???????????# # | | ???????????# # | | ???????????# + | | ???????????# # | | ???????????# # | | ???????????# ##### ###################### | | ???????????# ] #???#s#????????????????????? | | ???????????# #???# #????????????????????? | | ???????????# #???#s#????????????????????? | | ???????????################s###########??????????? | | ??????????????????# ! # " #??????????? | | ??????????????????# # """ #??????????? | | ??????????????????# # """ #??????????? | | ??????????????????# # " #??????????? | | ??????????????????# @ # #??????????? | | ??????????????????# hg# #??????????? | | ??????????????????# th # ???????????? | | ??????????????????# = #?? ?????????????? | | ???????????????###########Y######+################ | | ???????H???? | | ???????????? ################ | | ???????????????##"####### ########??????????????? | | ???????????????# # #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????? # #?????????????????????? | | ???????????????? " # #?????????????????????? | | ????????????????""" # #?????????????????????? | | ???????????????# """ # #?????????????????????? | | ???????????????# " # #?????????????????????? | | ???????????????# + #?????????????????????? | | ???????????????# # #?????????????????????? | | ?????????????######?##""" ##????????????????????? | | ?????????????# ###""" "#######??????????????? | | ?????????????+ !!* #??????????????? | | ?????????????# = % #??????????????? | | ?????????????# ###""=["=##### #??????????????? | | ?????????????## ### ! ## +??????????????? | | ??????????????# #?# ## ???????????????? | | ??????????????# #?# "## ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 65 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 10 Kinecelleration 30 Salvage Targeting 1 Defensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Denied? Friend Of Zion Help From High Places Heroic Deeds Hunted I Spy No Signal Preemptive Strike Significant Disruption Streaker Total Silence Universal Adapter Challenges ------------ None Game ------ Seed SignalDecoyWand Manual? 0 Play Time 02:06:53 Cumulative 18.6 hours Start 2023.02.20 @ 17:46:43 End 2023.02.22 @ 11:36:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 76cd55e9-f818-4d89-bd34-ca3f4e809984