Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.26 @ 18:09:32 // Winter2022/Polymind Player: Megumi Haze Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (2) 10 Value Destroyed (56) 56 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7134) 7134 TOTAL SCORE: 13680 Bonus ------- Polymind Skill 5415 Pacifist 470 Follower Combat Kills 149 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 15/100 Energy 25/25 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ Medium Matter Pod > --- WEAPON (0) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Medium Matter Pod Device Improved Terrain Scanner Storage Medium Matter Pod Processor Transport Network Coupler Weapon Mining Laser Energy Gun Particle Gun Ballistic Gun Autogun Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Slots Evolved . | . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 39 | . . 2 6 . 3 . . 6 11 . . 3 8 Power 10 | . . . 2 . 1 . . 1 2 . . 1 3 Propulsion 17 | . . 1 2 . 2 . . 3 3 . . 2 4 Utility 5 | . . . 1 . . . . . 3 . . . 1 Weapon 7 | . . 1 1 . . . . 2 3 . . . . Highest Loss Streak 5 | . . 2 4 . 3 . . 3 5 . . 3 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 61 100 88 25 96 69 82 82 100 35 77 Engine 16 | . 16 16 7 25 20 . 23 16 9 17 25 8 12 Treads 3 | . . . . . . . . . 2 . . . 18 Wheel 15 | . 33 33 7 50 42 . . 2 21 34 50 12 9 Hover 14 | . . . . . . . 47 18 . . . . . Device 9 | . 33 33 23 . . . . 6 17 23 . . 11 Storage 16 | . . . . 25 25 25 25 17 15 5 25 14 13 Processor 2 | . . . . . . . . . 5 . . . 8 Special Weapon 2 | . 16 16 . . . . . . 7 . . . . Naked Turns 386 | . . . 4 . 2 . . 80 101 15 . 51 133 Heaviest Build 40 | 6 6 6 9 5 5 2 4 40 40 5 5 5 27 Greatest Support 65 | 20 20 20 20 20 20 3 16 56 56 20 20 20 65 Greatest Overweight (x) 2 | . . . 1 . . . 1 2 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . . . 1 1 1 1 1 10 1 1 1 1 10 Average Capacity 1 | . . . . 1 . 1 1 2 . . 1 . 6 Most Carried 10 | . . . . . 1 1 1 10 . . . . 6 Average Carried 1 | . . . . . . 1 . 2 . . . . 2 Final Capacity 1 | . . . 1 1 1 1 1 1 . 1 1 . 1 Final Carried 1 | . . . . . 1 1 1 . . . . . . Class Distribution -------------------- 52% | Worker 15% | Tunneler 8% | Hauler 8% | Cogmind 6% | Builder 3% | Samaritan Dominant Class ---------------- Tunneler | -10/Materials Tunneler | -9/Materials Grunt | -8/Materials Worker | -7/Factory Worker | -6/Factory Worker | -6/Lower Caves Worker | -6/Zion Worker | -5/Proximity Caves Builder | -5/Factory Tunneler | -4/Factory Worker | -4/DSF Worker | -3/Research Hauler | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Matter Collected 91 | . . . . . 14 . 65 1 . . . 11 . Remotely . | . . . . . . . . . . . . . . Salvage Created 91 | . . . 71 . . . . . . . . 20 . Parts 3 | . . . . . . . . . . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . Prevented 5 | . . . . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Combat Hostiles Destroyed 1 | . . . 1 . . . . . . . . . . Classes Destroyed 2 | . . . 1 . . . . . . . . 1 . Worker 1 | . . . . . . . . . . . . 1 . Hunter 1 | . . . 1 . . . . . . . . . . Best Kill Streak 1 | . . . 1 . . . . . . . . 1 . Combat Bots Only 1 | . . . 1 . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Damage Taken 6395 | . . 121 606 . 332 . . 720 1109 1 . 1408 2098 Core 3908 | . . 28 138 . 190 . . 392 455 1 . 1232 1472 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . 21 . . . . . . . . Core Remaining (%) 72 | 100 100 93 74 100 . . . 31 54 . 99 5 . Volleys Fired 7 | . . . 7 . . . . . . . . . . Largest 1 | . . . 1 . . . . . . . . . . Hottest 65 | . . . 65 . . . . . . . . . . Shots Fired 7 | . . . 7 . . . . . . . . . . Gun 7 | . . . 7 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 7 | . . . 7 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . . . 7 . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 9 | . . . 7 . . . . 2 . . . . . Core Hits 17 | . . 1 6 . . . . . 1 1 . 2 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . . . 2 . . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . . Melee Attacks 2 | . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 295 | . . 12 165 . 3 . . . 11 2 . 60 42 Guns 104 | . . . 104 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 191 | . . 12 61 . 3 . . . 11 2 . 60 42 Kinetic . | . . . . . . . . . . . . . . Thermal 104 | . . . 104 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . 2 3 . . . . . 9 . . . 5 Average Corruption 3 | . . 2 3 . . . . . 4 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . 1 . . . . . 2 . . . 2 Message Errors 2 | . . . 1 . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . 5 24 . 1 . . . 5 1 . 28 16 Shots . | . . . . . . . . . . . . . . Rammed 42 | . . 3 9 . 1 . . . 3 2 . 10 14 Targets Rammed 43 | . . 3 10 . 1 . . . 3 2 . 10 14 Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 64 | . . 1 61 . 22 . . 6 64 . . . 36 Average Temperature 17 | . . 1 28 . 7 . . 3 39 . . . 11 Received Heat Transfer 1281 | . . 78 306 . 132 . . 108 207 . . 27 423 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . Heat Transferred 407 | . . . 407 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Peak Influence 190 | . . 20 111 48 190 . . . 156 . . 50 138 Initial 27 | . . . . 27 20 . . . 23 . . . 24 Average 37 | . . 6 60 38 86 . . . 53 . . 15 23 Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 . . . 7 . . 1 4 Investigation 3 | . . . . . . . . . 1 . . . 2 Extermination 3 | . . . . . . . . . 2 . . . 1 Reinforcement 4 | . . . . . 1 . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Distress Signals 7 | . . . 1 . 1 . . . 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . . 5 21 . 5 . . 12 21 . . 21 19 Peak Tracking Total 10 | . . 5 9 . 2 . . 5 6 . . 10 7 Tactical Retreats 9 | . . . . . 1 . . 4 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Traps Triggered 4 | . . . . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . Most Traps Carried 12 | . . . . . . . . 12 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Machines Accessed 28 | . 1 5 4 3 5 . 1 . 3 2 . 1 3 Terminals 16 | . . 5 3 3 1 . . . 1 1 . 1 1 Fabricators 6 | . . . . . 2 . . . 2 1 . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Total Hacks 67 | . 1 12 13 7 14 . 3 . 5 3 . 1 8 Successful 44 | . 1 7 7 6 12 . 3 . 1 2 . 1 4 Failed 23 | . . 5 6 1 2 . . . 4 1 . . 4 Catastrophic 2 | . . 1 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . . 6 6 4 2 . 3 . 11 3 . . . Terminals 37 | . . 12 12 7 2 . . . 1 1 . 1 1 Fabricators 14 | . . . . . 4 . . . 4 2 . . 4 Repair Stations 4 | . . . . . 4 . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 Garrison Access 1 | . . . 1 . . . . . . . . . . Terminal Hacks 28 | . . 7 6 6 2 . 3 . 1 1 . 1 1 Record 3 | . . . 1 1 1 . . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open DSF 5 | . . . . 1 . . . . 1 1 . 1 1 Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . . . 1 2 1 . . . . . . . . Fabricator Hacks 7 | . . . . . 4 . . . . 1 . . 2 Network Status 3 | . . . . . 2 . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 3 | . . . . . 2 . . . . . . . 1 Repair Station Hacks 3 | . . . . . 3 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . . 3 2 2 3 . . . 3 2 . . 2 Full Trace Events 4 | . . . 1 . . . . . 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . Robots Built 4 | . . . . . 3 . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 259 | . . . . . 219 . . . . . . . 40 Total Robot Build Rating 14 | . . . . . 13 . . . . . . . 1 Part Schematics Acquired 16 | . . . . . . . 16 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 4 | . . . . . 4 . . . . . . . . Retrieved Matter 4 | . . . . . 4 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 9 | . . . 2 . . . . 2 2 1 . . 2 Non-combat 5 | . . . . . . . . . 2 1 . . 2 Combat 4 | . . . 2 . . . . 2 . . . . . Robot Hacks Applied 11 | . . . 2 . . . . 2 2 1 . . 4 parse_system 1 | . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . 1 . . . map_walls 2 | . . . . . . . . . 2 . . . . find_fabricator 1 | . . . . . . . . . . . . . 1 find_dsf 1 | . . . . . . . . . . . . . 1 locate_stockpiles 1 | . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . 1 find_shortcuts 3 | . . . 2 . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Total Allies 14 | . . . . . 3 . 7 . 3 . . . 1 Largest Group 7 | . . . . . 2 . 7 7 3 . . . 1 Highest-Rated Group 229 | . . . . . 64 . 229 229 93 . . . 10 Highest-Rated Ally 40 | . . . . . 32 . 40 40 31 . . . 10 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 78 | . . . . . 8 . . 31 39 . . . . Total Damage 1884 | . . . . . 335 . . 880 669 . . . . Kills 12 | . . . . . 3 . . 6 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Robot Analysis Total 9 | 1 . . 2 . . . . 3 1 . . . 2 Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 3 1 . . . Branch Access 1 | . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Turns Passed 4759 | 8 90 237 160 181 392 7 1136 663 751 181 89 138 726 Spaces Moved 5659 | 17 112 284 159 227 492 13 1462 875 751 234 112 211 710 Core 1092 | 16 . . 48 . 113 13 92 194 154 25 . 158 279 Treads 348 | . . . . . . . . 15 78 . . . 255 Legs 41 | . . . 41 . . . . . . . . . . Wheels 2231 | 1 112 284 70 227 379 . . 89 519 209 112 53 176 Hover 1866 | . . . . . . . 1370 496 . . . . . Flight 81 | . . . . . . . . 81 . . . . . Fastest Speed 32 | 50 80 80 50 80 50 50 50 32 50 50 80 50 50 Average Speed 78 | 51 80 80 83 80 73 50 74 74 82 76 80 60 98 Slowest Speed 160 | 80 80 80 120 80 80 50 100 160 160 80 80 100 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 27 43 27 7 21 4 88 86 20 6 81 9 16 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 11 | . . . . . . . 3 . 4 4 . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Total 5945 | 16 112 293 179 226 523 12 1510 885 884 235 111 220 739 Wait 230 | . 1 . 4 . 30 . 47 9 128 . . . 11 Move 5646 | 16 111 283 158 226 491 12 1461 874 750 233 111 210 710 Hop . | . . . . . . . . . . . . . . Pick Up 6 | . . . . . 1 . 1 . . . . . 4 Fast Attach . | . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . Drop 1 | . . . . . . . 1 . . . . . . Fire 7 | . . . 7 . . . . . . . . . . Melee 2 | . . . . . . . . 2 . . . . . Ram 42 | . . 3 9 . 1 . . . 3 2 . 10 14 Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 10 | . . 7 . . . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / DSF) -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 9 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 8) 99 | -10/Materials | Entered another Materials area 333 | -9/Materials | Discovered new exit (range 3) 336 | -9/Materials | Entered another Materials area 486 | -8/Materials | Discovered new exit (range 16) 496 | -8/Materials | Entered Factory 505 | -7/Factory | Lost 4 parts (1p2n1w) 518 | -7/Factory | Identified exit to DSF 607 | -7/Factory | Identified exit to Factory 677 | -7/Factory | Entered another Factory area 808 | -6/Factory | Fabricated Y-54 Guardian? 985 | -6/Factory | Fabricated M-22 Extractor? 997 | -6/Factory | Repaired Lgt. Ion Engine 1044 | -6/Factory | Lost 3 parts (1p2n) 1066 | -6/Factory | Discovered new exit (range 7) 1069 | -6/Factory | Entered Lower Caves 1071 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1076 | -6/Lower Caves | Entered Zion 1305 | -6/Zion | Given the Hacking Drone Bay 1308 | -6/Zion | Found Prototype Device 1323 | -6/Zion | Learned 8 Factory zone layouts 1577 | -6/Zion | Imprinted 1579 | -6/Zion | Declared Zion's savior 1650 | -6/Zion | Given A8's code to call for help 1667 | -6/Zion | Gained Derelict followers 1674 | -6/Zion | Identified exit to Deep Caves 2156 | -6/Zion | Discovered new exit (range 14) 2212 | -6/Zion | Entered Proximity Caves 2212 | -5/Proximity Caves | Accompanied by 7 allies 2713 | -5/Proximity Caves | Lost 3 parts (1p2n) 2747 | -5/Proximity Caves | Core integrity fell below 50% 2757 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2769 | -5/Proximity Caves | Spotted B-75 Beast 2851 | -5/Proximity Caves | Discovered new exit (range 15) 2875 | -5/Proximity Caves | Entered Factory 2876 | -5/Factory | Identified exit to Upper Caves 2876 | -5/Factory | Identified exit to Extension 3024 | -5/Factory | Garrison activated, responded to threat 3510 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3549 | -5/Factory | Retrieved Zion intel report: Branch Access 3551 | -5/Factory | Lost 4 parts (1p1n1u1w) 3600 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3610 | -5/Factory | Discovered new exit (range 13) 3626 | -5/Factory | Entered another Factory area 3655 | -4/Factory | Lost 5 parts (2n1u2w) 3719 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3807 | -4/Factory | Identified exit to DSF 3807 | -4/Factory | Entered DSF 3886 | -4/DSF | Discovered new exit (range 14) 3896 | -4/DSF | Entered Research 4002 | -3/Research | Core integrity fell below 50% 4027 | -3/Research | Core integrity fell below 20% 4028 | -3/Research | Discovered new exit (range 14) 4030 | -3/Research | Lost 3 parts (1p2n) 4034 | -3/Research | Entered another Research area 4134 | -2/Research | Fabricated T-07 Excavator (x1) 4479 | -2/Research | Core integrity fell below 50% 4535 | -2/Research | Core integrity fell below 20% 4549 | -2/Research | Found Corrupted Quantum Capacitor 4565 | -2/Research | Lost 4 parts (1p2n1u) 4760 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Cleaned Garrison Access. Cleaned Antiparticle Reservoir. Cleaned Catalytron. W-44 Eye distress signal alerts nearby ally. Triggered Gamma Bomb Trap. A bubble of electromagnetic force engulfs the area. Wheel destroyed. Door malfunctions. Vacuum Chamber explodes. Lgt. Ion Engine destroyed. Collected debris. The unstable cave ceiling collapses. Cleaned Antiparticle Reservoir. System corrupted: Component data lost. The unstable cave ceiling collapses. Collected debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###############??????###?????????????? | | ########???? #???? #?????????????? | | #??? #?? #?????????????? | | #??? # #???????????### | | #??? + #???????????# | | [ #???########### # #?????????### | | #???# # #?? ]] #?????????# + | | #???# # #????]! #?????????# # | | """" #???# # #?????? #?????????# # | | """" #???#""" # #????????#?????????# ### | | """" #???#""" # #??????????????????# ### | | """" #???#""" # #??????????????????# # | | #???# #R #??????????????????# # | | #???# # #??????????????????# # | | ###+###########+###### #################### # | | # A % # | | # % % # | | # p % + | | + % % # | | # ###+############# p ###################### | | # # # #u # #??????????????# | | # # #= # # #??????????????# | | # # """ # p # #??????????????# | | # # "Y # # k# #??????????????### | | # # """ # # # ###############??? | | # # # # # ## #??? | | # # # # # ## #??? | | # # # # # ## #??? | | # #####+##### # ###"#### #??? | | =#???# #???# # # #??? | | #???# #???# + # #??? | | ##### #???# # / #??? | | #T ## ########### # #??? | | "" ## ####### # """" #??? | | "" ## #????# """" #??? | | "" ## #????# """" #??? | | + #????# """" #??? | | # """ [#????# #############??? | | # """ #????# #????????????? | | "= # """ #????# #????????????? | | F= ### # #????# ##????????????? | | == #?# # #????# #?????????????? | | " #?# ###+#####????# ###?????????????? | | " #?# ^ ####### #???????????????? | | #?# ## #???????????????? | | #?# #############????????????? | | #?# ^ ###### #????????????? | | # #?## ######+######## #?????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 2855 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Arc Thrower | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded M-22 Extractor | x1 | -6/Factory | Preloaded T-07 Excavator | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Leap Before You Look My Command Is Your Wish Challenges ------------ None Polymind | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Robots Controlled 21 | 1 . . 3 . 1 . . 3 5 3 . 1 4 Combat Hostiles 3 | . . . 2 . . . . 1 . . . . . Allies . | . . . . . . . . . . . . . . Classes Controlled 9 | 1 . . 2 . . . . 3 1 . . . 2 Average Host Suspicion 45 | . 38 50 79 30 49 . 10 58 66 34 37 67 66 Unsuspicious Activity 594 | 2 . 35 3 96 192 . . 8 28 99 48 27 56 Returns to Shadow 1 | . . . . . . . . . 1 . . . . Fuzzy Dispatches 1 | . . . . . . . . . 1 . . . . Protomatter Created 124 | . . . . . 29 . . 62 33 . . . . Used 171 | 5 . . 65 . 5 . . 31 25 15 . 5 20 Decayed 62 | . . . . . 29 . . . 33 . . . . Highest Spend 30 | 5 . . 30 . 5 . . 14 5 5 . 5 5 Top 5 Hosts by Kills: G-47 Trooper (-8/Materials: 1) Game ------ Seed WarpParticleSabre Manual? 0 Play Time 01:09:40 Cumulative 9.7 hours Start 2022.12.26 @ 17:00:04 End 2022.12.26 @ 18:09:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7245ec88-75a6-40f3-a3ab-77163b9f4a53