Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.12 @ 19:52:03 Player: PoorFredNoonan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1830) 1830 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 3923 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 209/550 Matter 94/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Transmission Jammer Core Shielding Hacking Suite > --- WEAPON (2) ------- Datajack > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Targeting Computer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Rocket Launcher > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Large Storage Unit Light Assault Rifle Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 2 | . 1 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 63 | 7 1 18 37 Power 8 | 1 . 2 5 Engine 7 | 1 . 2 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 31 | 2 1 8 20 Treads . | . . . . Leg 31 | 2 1 8 20 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 2 5 Device 3 | . . 1 2 Storage 2 | 1 . 1 . Processor 1 | 1 . . . Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 . 6 7 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher 8 | . . 6 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 33 | . . 13 20 Power 7 | . . 3 4 Propulsion 14 | . . 5 9 Utility 3 | . . 1 2 Weapon 9 | . . 4 5 Highest Loss Streak 10 | . . 10 4 Average Slot Usage (%) 85 | . 99 87 81 Engine 10 | . 12 8 11 Leg 30 | . 36 35 25 Device 3 | . . 5 3 Storage 9 | . 12 10 8 Processor 8 | . 12 10 7 Hackware 1 | . . . 3 Protection 3 | . . . 6 Energy Gun 1 | . 12 1 . Ballistic Gun 3 | . 12 1 3 Launcher 11 | . . 16 8 Naked Turns . | . . . . Heaviest Build 42 | 17 17 30 42 Greatest Support 53 | 20 30 43 53 Greatest Overweight (x) 10 | 4 . 5 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 3 7 10 10 Average Carried 6 | 1 5 6 7 Final Capacity 10 | 8 8 10 10 Final Carried 7 | 3 7 4 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1336 | 244 47 242 803 Remotely . | . . . . Salvage Created 1390 | . 83 499 808 Parts 110 | . 7 49 54 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 3 21 22 Melee 1 | . . 1 . Guns 12 | . 3 . 9 AOE 33 | . . 20 13 Classes Destroyed 12 | . 2 7 3 Worker 3 | . . 1 2 Builder 10 | . . 5 5 Hauler 2 | . . 2 . Recycler 2 | . . . 2 Operator 2 | . . 2 . Watcher 2 | . . 1 1 Swarmer 13 | . 2 9 2 Grunt 20 | . 1 7 12 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 8 | . . 4 4 Hunter 2 | . . . 2 Best Kill Streak 14 | . 3 14 6 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 5 | . 1 5 3 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3350 | . 34 1231 2085 Core 582 | . 7 234 341 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 97 41 . Volleys Fired 85 | . 6 26 53 Largest 2 | . 2 2 2 Hottest 90 | . 60 66 90 Shots Fired 152 | . 12 48 92 Gun 69 | . 12 4 53 Cannon . | . . . . Launcher 83 | . . 44 39 Special . | . . . . Kinetic 52 | . 6 2 44 Thermal 9 | . . . 9 Explosive 83 | . . 44 39 Electromagnetic 8 | . 6 2 . Robot Hit Streak 37 | . 7 28 37 Robot Miss Streak 1 | . 1 1 1 Penetration Max 1 | . . . 1 Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 134 | . 10 33 91 Core Hits 121 | . 6 53 62 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 10 | . . . 10 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5891 | . 136 2252 3503 Guns 1139 | . 129 38 972 Cannons . | . . . . Explosions 4597 | . . 2132 2465 Melee . | . . . . Ramming 155 | . 7 82 66 Kinetic 927 | . 50 23 854 Thermal 118 | . . . 118 Explosive 4597 | . . 2132 2465 Electromagnetic 94 | . 79 15 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 66 | . . 38 28 Projectiles . | . . . . Explosions 66 | . . 38 28 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 379 | . . 72 307 Shots 16 | . . 3 13 Rammed 28 | . . 16 12 Targets Rammed 63 | . 2 33 28 Kicked 35 | . 2 17 16 Crushed . | . . . . Highest Temperature 122 | . 12 23 122 Average Temperature 25 | . 9 11 29 Received Heat Transfer 1782 | . 18 432 1332 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 4 1 Heat Transferred 333 | . . . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 573 | . 100 476 573 Initial 85 | . . 30 85 Average 268 | . 55 229 347 Maximum Alert Level 2 | . . 2 2 Low Security (%) 39 | 100 100 51 16 Level 1 32 | . . 22 48 Level 2 27 | . . 25 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 4 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . . 4 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 6 33 43 Peak Tracking Total 11 | . 5 11 7 Tactical Retreats 14 | . 1 5 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . . 6 6 Max in Single Turn 3 | . . 3 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 1 4 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 20 | . 3 3 14 Successful 14 | . 2 3 9 Failed 6 | . 1 . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . . 3 6 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 3 | . 3 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . . 5 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 76 | . . . 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat . | . . . . Combat 2 | . . . 2 Robot Hacks Applied 2 | . . . 2 parse_system 2 | . . . 2 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2207 | 82 138 895 1092 Spaces Moved 1226 | 53 68 536 569 Core 18 | 10 . 2 6 Treads . | . . . . Legs 1208 | 43 68 534 563 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 128 | 121 120 123 135 Slowest Speed 550 | 250 120 300 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 24 43 54 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 407 | . . 208 199 Melee . | . . . . Projectile 2 | . . . 2 AOE 405 | . . 208 197 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1646 | 67 111 704 764 Wait 155 | 4 31 77 43 Move 1223 | 52 67 535 569 Hop . | . . . . Pick Up 31 | 4 4 9 14 Fast Attach 26 | 6 1 6 13 Attach 23 | 1 . 10 12 Detach . | . . . . Swap 14 | . . 2 12 Drop 16 | . . 6 10 Fire 85 | . 6 26 53 Melee 10 | . . . 10 Ram 6 | . . 2 4 Kick 57 | . 2 31 24 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 14) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Propulsion x1 115 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Discovered exit to Mines (range 16) 203 | -10/Materials | Identified exit to Materials 203 | -10/Materials | Discovered exit to Materials (range 14) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Hacker-Mutant 608 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Core integrity fell below 50% 809 | -9/Materials | Lost 10 parts (2p4n4w) 1099 | -9/Materials | Identified exit to Materials 1099 | -9/Materials | Discovered exit to Materials (range 15) 1116 | -9/Materials | Entered another Materials area 1116 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1385 | -8/Materials | Repaired Gauss Rifle 1699 | -8/Materials | Lost 4 parts (1p1n1u1w) 1866 | -8/Materials | Lost 4 parts (1p3n) 2144 | -8/Materials | Core integrity fell below 50% 2208 | -8/Materials | Self-destructed Last Messages --------------- 02180_ Aluminum Leg destroyed. 02182_ Jacked Y-45 Defender... 02182_ Command string: spike_heat 02182_ Command string: find_shortcuts 02182_ Command string: overload_power 02187_ Jacked G-47 Trooper... 02187_ Command string: focus_fire 02189_ Jacked G-47 Trooper... 02189_ Command string: spike_heat 02189_ Command string: link_fov 02192_ Lgt. Ion Engine destroyed. 02194_ Jacked G-47 Trooper... >>parse_system Reading system data... 02196_ Jacked G-47 Trooper... 02198_ Cld. Ion Engine destroyed. 02200_ Jacked G-47 Trooper... 02202_ Command string: leave 02202_ No effect. 02206_ Jacked G-47 Trooper... 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Y ######+#??????????????? | | ???????? ##/####### Yg #?????????????????????? | | ?????????????????????###g####????????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????#! #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed NodeGaussStorage Manual? 0 Play Time 00:35:45 Cumulative 4.7 hours Start 2021.02.12 @ 19:16:33 End 2021.02.12 @ 19:52:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 7 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27c56169-3539-4742-8392-83d282705a8c