Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 14:39:08 Player: Ordlif Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1415) 1415 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3771 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Medium Matter Pod (0) Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web Heat Sink Medium Storage Unit Reaction Control System Core Shielding > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Large Battery Medium Matter Pod Power Shielding Hacking Suite Improved Medium Laser Improved Medium Laser Minigun Minigun Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 58 | 6 12 25 8 7 Power 7 | 1 2 3 . 1 Engine 6 | 1 1 3 . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 15 | 2 3 9 1 . Treads . | . . . . . Leg 12 | 2 3 6 1 . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 16 | 1 3 6 5 1 Device 6 | . 2 1 3 . Storage 4 | 1 1 1 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 20 | 2 4 7 2 5 Energy Gun 12 | 1 4 5 . 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 . . 2 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 11 | . . 1 3 7 Power 1 | . . . . 1 Propulsion 4 | . . . 2 2 Utility 2 | . . . 1 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 6 | . . 1 3 6 To Critical Strikes . | . . . . . Average Backups 6 | . 4 7 6 4 Power . | . . . . . Propulsion . | . . 1 . . Utility 3 | . 2 3 2 3 Weapon 1 | . . 2 4 1 Tool/Special . | . . . . . Unused Backups 8 | . 4 2 . 2 Power . | . . . . . Propulsion 2 | . 1 1 . . Utility 5 | . 2 1 . 2 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 97 93 68 Engine 7 | . 3 8 9 7 Core 3 | . 10 1 . . Leg 25 | . 28 31 26 5 Device 8 | . 11 4 15 11 Storage 11 | . 14 11 15 8 Processor 1 | . . 3 . . Protection 10 | . . 13 9 20 Energy Gun 16 | . 21 18 11 4 Energy Cannon 1 | . . 2 . . Ballistic Gun 3 | . 6 . 6 11 Peak Build Rating 22 | 6 12 20 22 21 Average Rating 13 | 4 10 14 18 14 On Entrance 10 | . 6 11 15 21 Naked Turns 44 | . . . . 44 Heaviest Build 35 | 13 17 35 29 29 Greatest Support 30 | 20 20 30 30 20 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 5 8 9 10 9 Most Carried 10 | . 8 10 10 9 Average Carried 6 | . 5 7 6 4 Final Capacity 10 | 8 8 10 10 5 Final Carried 9 | . 6 6 9 3 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1017 | 257 142 333 150 135 Remotely . | . . . . . Salvage Created 1889 | . 433 1223 98 135 Parts 110 | . 28 72 5 5 Haulers Intercepted 4 | . 1 3 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 41 | . 9 26 2 4 Guns 33 | . 9 19 2 3 Cannons 3 | . . 3 . . AOE 5 | . . 4 . 1 Classes Destroyed 8 | . 3 4 . 1 Worker 3 | . . 3 . . Builder 1 | . 1 . . . Hauler 4 | . 1 3 . . Watcher 4 | . . 4 . . Swarmer 10 | . . 10 . . Grunt 26 | . 9 13 2 2 Duelist 1 | . . . . 1 Sentry 4 | . . 3 . 1 Best Kill Streak 6 | . 5 6 2 3 Combat Bots Only 6 | . 4 6 2 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 369 | . 34 148 32 155 Missed 120 | . 8 49 10 53 Hits 249 | . 26 99 22 102 Melee 7 | . . . . 7 Projectile 242 | . 26 99 22 95 Critical Strikes 8 | . 2 2 1 3 Actively Blocked 2 | . . . . 2 Damage Taken 2975 | . 318 1044 309 1304 Core 723 | . 63 107 6 547 Absorbed by Shields 35 | . . . . 35 Redirected to Shielding 62 | . . . 1 61 Regen/Repaired (Parts) 80 | . . 80 . . Core Remaining (%) 82 | 100 74 73 . . Volleys Fired 151 | . 30 91 13 17 Largest 2 | . 2 2 2 2 Hottest 112 | . 112 112 50 112 Shots Fired 280 | . 58 173 26 23 Gun 248 | . 58 143 26 21 Cannon 25 | . . 25 . . Launcher 7 | . . 5 . 2 Special . | . . . . . Kinetic 59 | . 25 . 26 8 Thermal 162 | . 33 116 . 13 Explosive 2 | . . . . 2 Electromagnetic 57 | . . 57 . . Robot Hit Streak 11 | . 11 8 9 10 Robot Miss Streak 7 | . 5 4 7 2 Penetration Max . | . . . . . Secondary Targets 5 | . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 181 | . 38 109 17 17 Core Hits 87 | . 19 54 6 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 8 . 1 Burn 9 | . . 8 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3237 | 6 437 1973 278 543 Guns 2374 | . 437 1387 278 272 Cannons 375 | . . 375 . . Explosions 474 | . . 203 . 271 Melee . | . . . . . Ramming 14 | 6 . 8 . . Kinetic 535 | . 151 . 278 106 Thermal 1574 | . 286 1122 . 166 Explosive 271 | . . . . 271 Electromagnetic 843 | . . 843 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 1 1 Average Corruption 2 | . . 4 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 8 . 4 Message Errors 1 | . . . . 1 Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 5 | . . 4 . 1 Data Loss (minor) 4 | . . 2 . 2 Overload Shots . | . . . . . Overflow Damage 6 | . . 6 . . Projectiles 6 | . . 6 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | 1 . 2 . . Kicked 3 | 1 . 2 . . Crushed . | . . . . . Highest Temperature 450 | . 298 450 . 11 Average Temperature 105 | . 99 107 . 9 Received Heat Transfer 987 | . 216 312 180 279 Effects 4 | . . 4 . . Shutdowns 1 | . . 1 . . Interference 2 | . . 2 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 10 . . Heat Transferred 4625 | . 740 3441 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 . . Low Security (%) 67 | 100 100 30 100 100 Level 1 30 | . . 64 . . Level 2 2 | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 412 | . 105 412 163 104 Initial 163 | . . . 163 59 Average 143 | . 17 242 116 88 Influence Increases 1238 | . 232 833 68 105 Destroy 0b10 Robot/C 820 | . 180 520 40 80 Destroy 0b10 Robot/NC 60 | . 10 50 . . Destroy Leader 186 | . 42 124 10 10 Successful Hack 50 | . . 47 3 . Disable Machine 30 | . . 15 15 . Destroy Structure 17 | . . 2 . 15 Lose Combat Pursuer 75 | . . 75 . . Influence Decreases 1144 | . 232 445 365 102 Entered New Map 257 | . . . 225 32 Time Decay 692 | . 147 435 110 . Lost Part 110 | . . 10 30 70 Purge Threat 85 | . 85 . . . Squads Dispatched 8 | . 2 3 3 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 13 46 10 11 Peak Tracking Total 7 | . 5 7 6 7 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 9 | . 2 3 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 1 8 2 . Terminals 8 | . 1 6 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 5 23 2 . Successful 17 | . 2 13 2 . Failed 13 | . 3 10 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 13 | . . 12 1 . Terminals 26 | . 5 20 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 2 6 . . Record 4 | . 1 3 . . Robot Analysis 1 | . . 1 . . Alert Level 2 | . . 2 . . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . . 4 1 . Terminals 5 | . . 4 1 . Botnet 5 | . . 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 7 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 13 | . . 13 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2517 | 68 640 1184 232 393 Spaces Moved 1337 | 51 426 564 145 151 Core 111 | 4 . . . 107 Treads . | . . . . . Legs 1225 | 47 426 563 145 44 Wheels . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Fastest Speed 50 | 50 120 117 120 50 Average Speed 141 | 114 120 146 121 210 Slowest Speed 500 | 120 120 190 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 58 39 13 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1683 | 57 503 741 179 203 Wait 13 | . . 13 . . Move 1334 | 50 425 563 145 151 Hop . | . . . . . Pick Up 42 | . 15 17 8 2 Fast Attach 15 | 6 2 4 3 . Attach 12 | . . 4 3 5 Detach 2 | . 1 1 . . Swap 45 | . 13 25 2 5 Drop 46 | . 17 21 5 3 Fire 151 | . 30 91 13 17 Melee . | . . . . . Ram . | . . . . . Kick 3 | 1 . 2 . . Crush . | . . . . . Escape Stasis 20 | . . . . 20 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Discovered new exit (range 10) 456 | -10/Materials | Build established: Scavenger-Mutant 568 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1292 | -9/Materials | Build established: Mutant 1681 | -9/Materials | Repaired Aluminum Leg 1761 | -9/Materials | Discovered new exit (range 5) 1893 | -9/Materials | Entered another Materials area 1893 | -8/Materials | Evolved 2 slots: Utility x2 1990 | -8/Materials | Build established: Scavenger-Mutant 2089 | -8/Materials | Garrison activated, responded to threat 2125 | -8/Materials | Identified exit to Garrison 2125 | -8/Materials | Entered Garrison 2154 | -8/Garrison | Lost 3 parts (2n1u) 2205 | -8/Garrison | Triggered checkpoint 2287 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2425 | -8/Garrison | Triggered checkpoint 2471 | -8/Garrison | Triggered checkpoint 2474 | -8/Garrison | Released all parts (8) 2481 | -8/Garrison | Core integrity fell below 50% 2485 | -8/Garrison | Triggered checkpoint 2499 | -8/Garrison | Core integrity fell below 20% 2513 | -8/Garrison | Build established: Mutant 2518 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02474_ Released Power Shielding. 02474_ Released Minigun. 02474_ Released Imp. Ion Engine. 02474_ Released Lgt. Armor Plating. 02474_ Released Minigun. 02490_ Triggered Stasis Trap. 02490_ A bubble of rippling energy engulfs the area. 02490_ Field strength at 94. 02490_ Field strength at 86. 02491_ Field strength at 80. 02492_ Field strength at 74. 02493_ Field strength at 66. 02494_ Field strength at 57. 02495_ Field strength at 46. 02496_ Field strength at 36. 02497_ Field strength at 25. 02498_ Field strength at 11. 02499_ Field strength at 5. 02500_ Stasis field depleted. 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