Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.12 @ 22:06:32 Player: Captain Croissandwich Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (153) 765 Value Destroyed (6313) 6313 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2080) 2080 TOTAL SCORE: 14298 Bonus ------- High Alert Combat Kills 640 Follower Combat Kills 40 Entered Garrisons 600 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 100/100 System Corruption 6% Temperature Warm (106) Movement Rolling (145) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (8) ------ Huge Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Utility Shielding Hardened Medium Armor Plating Layered Light Armor Plating Relay Coupler [NC] (10) > --- WEAPON (2) ------- Antimatter Cannon Antimatter Cannon > --- INVENTORY (25) --- Enhanced Nuclear Core Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Large Storage Unit Medium Matter Pod (0) Relay Coupler [NC] (23) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (30) Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Heavy Flak Cannon Heavy Flak Cannon Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Advanced Melee Analysis Suite Experimental Weapon Shielding Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [Specialist] > --- WEAPON ----------- Precision Assault Rifle Antimatter Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Utility Shielding Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon Antimatter Cannon Heavy Missile Launcher Remote Datajack Chainsword [Rating: 65] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Relay Coupler [Specialist] Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 6 | . . . . 2 . 2 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 187 | 5 9 14 7 5 16 16 19 19 11 7 . 11 45 3 Power 8 | 1 . 1 . . 1 1 1 1 . . . . 2 . Engine 5 | 1 . 1 . . . 1 1 . . . . . 1 . Core 3 | . . . . . 1 . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 2 4 5 1 . 6 6 . 2 . . . . 12 . Treads 3 | 2 . . . . . 1 . . . . . . . . Leg 24 | . 4 5 1 . 6 1 . . . . . . 7 . Wheel 10 | . . . . . . 4 . 2 . . . . 4 . Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 58 | . 3 3 1 5 4 5 6 9 2 4 . 2 13 1 Device 23 | . 2 . . 4 2 1 4 4 1 3 . . 2 . Storage 3 | . 1 . . . . . . 1 . . . . 1 . Processor 6 | . . . . . . 1 1 2 . . . . 2 . Hackware 4 | . . . . . . . 1 . . . . 1 2 . Protection 22 | . . 3 1 1 2 3 . 2 1 1 . 1 6 1 Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 2 5 5 . 5 4 12 7 9 3 . 9 18 2 Energy Gun 10 | . . 3 4 . 2 . . 1 . . . . . . Energy Cannon 7 | . . . . . . . . 1 2 1 . 2 1 . Ballistic Gun 35 | 2 2 1 . . 1 3 6 3 4 1 . 3 9 . Ballistic Cannon 4 | . . . . . . . . . . . . . 3 1 Launcher 11 | . . 1 1 . 2 . 2 1 1 . . . 2 1 Special Weapon 4 | . . . . . . . . . . . . 2 2 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 1 4 1 2 1 . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 2 . . . . 2 . Parts Lost 76 | . 6 5 2 1 10 10 4 8 1 . . . 27 2 Power 8 | . . 1 . . 1 1 1 1 . . . . 3 . Propulsion 26 | . 3 2 . . 6 1 . 2 . . . . 11 1 Utility 26 | . 1 1 1 1 2 5 3 3 . . . . 9 . Weapon 16 | . 2 1 1 . 1 3 . 2 1 . . . 4 1 Highest Loss Streak 13 | . 3 2 1 1 3 8 2 5 1 . . . 13 1 Average Slot Usage (%) 86 | . 88 96 99 100 94 68 76 80 84 84 84 84 81 85 Engine 4 | . 14 10 11 9 1 2 6 . . . . . 2 . Core 3 | . . . . . 7 3 . 6 7 7 7 7 1 . Treads 1 | . 17 . . . . 2 . . . . . . . . Leg 14 | . 9 41 44 36 31 7 . . . . . . 13 6 Wheel 6 | . . . . . . 9 15 15 15 15 15 15 3 13 Device 9 | . 8 . . 18 18 9 16 20 7 12 15 6 2 . Storage 7 | . 9 11 11 9 9 7 7 7 7 7 7 7 6 6 Processor 10 | . . . . . . . 10 12 23 23 23 23 16 20 Hackware 2 | . . . . . . . . . . . . 2 9 6 Protection 6 | . . 10 11 9 8 9 3 2 7 2 . 5 10 20 Energy Gun 4 | . . 15 19 18 7 3 . 2 . . . . . . Ballistic Gun 9 | . 27 6 . . 7 8 10 8 11 13 15 9 7 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 110 | 5 26 38 38 40 43 45 48 46 43 43 38 41 108 110 Greatest Support 74 | 40 40 43 43 43 43 56 56 56 56 56 56 56 74 38 Greatest Overweight (x) 32 | . 1 1 . . 1 1 . 1 . . . . 32 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 2 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 16 | 5 11 15 15 15 15 15 15 15 15 15 15 15 24 25 Most Carried 25 | 3 8 15 15 13 15 15 15 15 15 15 15 15 25 23 Average Carried 14 | 1 5 13 14 12 10 13 14 14 14 14 15 15 17 21 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 25 25 Final Carried 23 | 3 7 15 14 12 15 14 15 15 15 15 15 15 23 21 Class Distribution -------------------- 52% | Bothacker-Mutant 36% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Data Miner Bothacker-Mutant | -6/Proximity Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Matter Collected 3775 | 268 225 150 182 50 183 86 645 468 152 44 . 146 1109 67 Remotely 422 | . . . . 30 . . 392 . . . . . . . Salvage Created 4818 | 106 472 800 52 294 355 182 619 548 72 . . 123 1165 30 Parts 290 | 5 22 53 . 22 21 7 35 35 5 . . 8 73 4 Haulers Intercepted 4 | . . 3 . . . . . 1 . . . . . . Recyclers Shooed 4 | . . 1 . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 1 . . 11 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 142 | . 10 20 9 13 18 6 21 9 3 . . 3 27 3 Melee 3 | . . . . . . 1 2 . . . . . . . Guns 102 | . 10 15 7 13 18 5 11 7 2 . . 3 11 . Cannons 15 | . . . . . . . . 1 . . . . 11 3 AOE 22 | . . 5 2 . . . 8 1 1 . . . 5 . Classes Destroyed 16 | 2 3 5 1 . 1 . 2 2 . . . . . . Worker 3 | . . . . . . . . 1 . . . . 2 . Builder 4 | . . 2 . . . . . 1 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 4 | . . 3 . . . . . 1 . . . . . . Recycler 3 | 1 . 1 . . . . . 1 . . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . Watcher 3 | . 1 1 . . . . . 1 . . . . . . Swarmer 44 | . . 4 . 7 8 4 8 2 . . . 2 6 3 Cutter 2 | . . . . . 2 . . . . . . . . . Grunt 54 | . 10 12 . 3 7 . 9 2 . . . . 11 . Brawler 2 | . . . . . . . 1 . . . . . 1 . Duelist 2 | . . 1 . . . . . . . . . . 1 . Sentry 18 | . . 3 . 3 1 2 2 3 . . . 1 3 . Hunter 6 | . . . . . . . 1 . 2 . . . 3 . Programmer 5 | . . . . . . . . 2 1 . . . 2 . Assembled 9 | . . . 9 . . . . . . . . . . . Best Kill Streak 11 | 2 2 7 2 11 3 3 4 3 3 . . 1 6 3 Combat Bots Only 11 | . 2 6 2 11 3 3 4 2 3 . . 1 6 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 2 1 1 . . 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 2 | . . 2 1 . . . 2 1 1 . . . 2 . Melee 1 | . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Damage Taken 11400 | . 953 640 234 368 947 1293 1076 915 319 . . 315 3864 476 Core 1891 | . 194 21 19 66 141 157 192 152 51 . . 38 812 48 Absorbed by Shields 193 | . . . . . 41 . 28 49 . . . . . 75 Core Remaining (%) 57 | 100 22 . 90 . 62 . . . . . . 15 . . Volleys Fired 573 | 9 75 54 23 20 60 24 37 42 19 36 . 50 113 11 Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 . 2 2 2 Hottest 130 | 40 40 130 130 130 130 88 56 108 65 65 . 65 80 80 Shots Fired 927 | 18 138 103 40 40 110 38 66 73 22 36 . 54 169 20 Gun 711 | 18 138 98 34 40 101 38 59 66 10 . . 10 99 . Cannon 168 | . . . . . . . . 6 9 36 . 41 56 20 Launcher 36 | . . 5 6 . 9 . 7 1 3 . . . 5 . Special 12 | . . . . . . . . . . . . 3 9 . Kinetic 530 | 18 138 38 . . 31 23 59 49 10 . . 10 134 20 Thermal 349 | . . 60 34 40 70 15 . 23 9 36 . 41 21 . Explosive 36 | . . 5 6 . 9 . 7 1 3 . . . 5 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 23 | 7 9 23 11 19 19 13 7 11 6 . . 9 22 3 Robot Miss Streak 13 | 2 5 7 13 5 8 4 12 7 1 . . 1 5 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 8 | . . . . 2 5 . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . 1 . Shots Hit Robots 655 | 12 99 86 31 34 84 34 70 66 8 . . 11 112 8 Core Hits 576 | 5 36 99 44 57 96 27 74 58 7 . . 4 64 5 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 5 | . 2 . . . . 1 . . . . . . 1 1 Destroy 2 | . 2 . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . 1 1 Sever 1 | . . . . . . 1 . . . . . . . . Melee Attacks 56 | . . . . . . 5 32 3 6 3 . 6 1 . Impact . | . . . . . . . . . . . . . . . Slashing 56 | . . . . . . 5 32 3 6 3 . 6 1 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13201 | 92 792 1642 475 469 1036 526 2345 1332 533 . . 174 3462 323 Guns 7751 | 92 792 969 264 469 1036 375 688 978 123 . . 174 1791 . Cannons 1471 | . . . . . . . . 139 . . . . 1009 323 Explosions 3242 | . . 641 208 . . . 1298 55 410 . . . 630 . Melee 702 | . . . . . . 151 359 160 . . . . 32 . Ramming 35 | . . 32 3 . . . . . . . . . . . Kinetic 6037 | 92 792 248 . . 145 153 688 713 123 . . 174 2586 323 Thermal 3471 | . . 1007 264 469 891 222 . 404 . . . . 214 . Explosive 2956 | . . 355 208 . . . 1298 55 410 . . . 630 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 702 | . . . . . . 151 359 160 . . . . 32 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . 3 . . . . 1 1 2 4 4 4 4 6 6 Average Corruption 3 | . 2 . . . . 1 1 1 3 4 4 4 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 113 | . 13 . . . . . 3 7 20 12 1 9 45 3 Message Errors 32 | . 5 . . . . . 1 3 7 1 1 1 12 1 Matter Fused 27 | . 3 . . . . . . . 4 5 . 2 12 1 Heat Flow Errors 16 | . 4 . . . . . . . 3 4 . 1 3 1 Energy Discharges 15 | . . . . . . . 1 2 3 . . 2 7 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . 1 . . . . . 1 2 1 2 . 3 8 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 424 | . . 170 4 . . . 19 151 34 . . . 34 12 Projectiles 46 | . . . . . . . . . . . . . 34 12 Explosions 366 | . . 170 4 . . . 19 139 34 . . . . . Melee 12 | . . . . . . . . 12 . . . . . . Knockbacks 4 | . . . . . . . . . . . . . 3 1 Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 3 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 586 | . . 133 . . 68 . 36 190 17 . . . 142 . Shots 14 | . . 2 . . 2 . 2 3 2 . . . 3 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 10 | . . 9 1 . . . . . . . . . . . Kicked 10 | . . 9 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 407 | . 212 407 256 204 45 11 2 9 272 363 . 99 235 270 Average Temperature 83 | . 53 131 100 67 8 7 2 3 68 107 . 27 57 98 Received Heat Transfer 2860 | . 603 195 60 135 324 348 210 151 . . . 48 669 117 Effects 13 | . . 5 2 . . . . . . 3 . . 1 2 Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 2 Interference 8 | . . 3 2 . . . . . . 3 . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . 1 . . . . 2 . Heat Transferred 4324 | . . 1145 340 595 943 270 . 735 . . . . 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Peak Influence 991 | 10 211 567 235 395 848 540 991 743 . . . . 588 489 Initial 520 | . 6 57 220 . 256 445 357 520 . . . . 21 388 Average 335 | 5 97 215 110 130 594 483 682 617 . . . . 124 425 Maximum Alert Level 3 | . 1 2 1 1 3 2 3 3 . . . . 2 2 Low Security (%) 40 | 100 97 49 52 65 . . . . . . . . 78 . Level 1 16 | . 2 44 47 34 15 . 9 . . . . . 12 54 Level 2 30 | . . 6 . . 47 100 39 85 . . . . 8 45 Level 3 12 | . . . . . 37 . 51 14 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 4 . 1 . . . 5 . . . . 6 . Investigation 6 | . 2 3 . . . . . 1 . . . . . . Extermination 4 | . . . . . . . . 1 . . . . 3 . Reinforcement 8 | . 1 1 . . . . . 3 . . . . 3 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Distress Signals 10 | . 1 4 . 1 . . . 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 210 | . 16 27 16 18 21 6 23 18 3 . . 13 41 8 Peak Tracking Total 10 | . 5 5 4 8 6 6 10 3 3 . . 5 5 7 Tactical Retreats 19 | . 1 1 2 2 4 . 3 1 . . . 1 3 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Traps Triggered 21 | . 3 1 . . 7 1 2 3 . . . . 1 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Machines Disabled 21 | . . 3 1 . 3 . 2 5 . . . . 7 . Max in Single Turn 5 | . . 1 1 . 1 . 1 5 . . . . 2 . Garrison Relay 5 | . . . . . 3 . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Machines Accessed 31 | . 5 5 . 1 . 1 . 6 . . 4 . 9 . Terminals 17 | . 3 3 . . . . . 5 . . . . 6 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . 1 . Total Hacks 83 | . 11 10 . 2 . 1 . 13 . . 32 . 14 . Successful 56 | . 4 7 . 1 . 1 . 6 . . 32 . 5 . Failed 26 | . 6 3 . 1 . . . 7 . . . . 9 . Catastrophic 6 | . . . . . . . . 3 . . . . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 28 | . 8 8 . . . . . 7 . . . . 5 . Terminals 36 | . 8 8 . . . . . 11 . . . . 9 . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . 3 2 . . . . . 2 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . . . . . . 1 . Terminal Hacks 44 | . 2 4 . . . . . 4 . . 32 . 2 . Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 2 | . . 1 . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . . 1 . Unlock Access 3 | . . . . 1 . 1 . . . . . . 1 . Unauthorized Hacks 8 | . 2 3 . . . . . 1 . . . . 2 . Terminals 2 | . . 1 . . . . . 1 . . . . . . Operators 2 | . . 1 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . 1 . Tunnel 4 | . 2 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 3 . 1 . 1 . 5 . . . . 8 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . 3 4 . Non-combat 3 | . . . . . . . . . . . . . 3 . Combat 4 | . . . . . . . . . . . . 3 1 . Robot Hacks Applied 7 | . . . . . . . . . . . . 3 4 . map_route 2 | . . . . . . . . . . . . . 2 . overload_power 1 | . . . . . . . . . . . . . 1 . amplify_resonance 2 | . . . . . . . . . . . . 2 . . overwrite_iff 1 | . . . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 18 | . . . . . 11 . 7 . . . . . . . Machine Destruction 18 | . . . . . 11 . 7 . . . . . . . Attached 4 | . . . . . . . 1 . . . . 1 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Total Allies 5 | . . . 2 . . . . . . . . 2 1 . Largest Group 2 | . . . 2 . . . . . . . . 1 1 . Highest-Rated Group 95 | . . . 48 . . . . . . . . 95 38 . Highest-Rated Ally 95 | . . . 31 . . . . . . . . 95 38 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 41 | . . . 28 . . . . . . . . 13 . . Total Damage 758 | . . . 420 . . . . . . . . 338 . . Kills 11 | . . . 9 . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 3 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Turns Passed 10084 | 112 730 571 841 195 1287 321 701 1099 821 569 82 584 2059 112 Spaces Moved 6182 | 51 302 249 632 77 697 164 441 814 738 465 83 451 968 50 Core 5 | 2 . . . . . . . . . . . . 3 . Treads 262 | 49 213 . . . . . . . . . . . . . Legs 2311 | . 89 249 632 77 697 48 . . . . . . 519 . Wheels 3601 | . . . . . . 116 441 814 738 465 83 451 443 50 Hover 3 | . . . . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 100 100 100 100 100 100 100 100 120 Average Speed 124 | 155 169 123 120 120 147 127 100 100 100 100 100 100 171 120 Slowest Speed 1650 | 160 240 190 120 120 190 190 100 115 100 100 100 100 1650 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 53 29 97 13 69 4 55 28 67 60 73 68 34 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 7 | . 2 2 2 . . . . . . . 1 . . . Known Exits Taken 6 | . . 1 . 1 . 1 . 1 1 . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 . . . . . . 1 1 1 . . Scrap Searched 8 | . . . 2 . . . . . 2 2 . 2 . . Spaces Dug 148 | . . 7 9 . 6 . 3 . 61 25 . 30 7 . Terrain Destroyed 535 | . . 39 38 . 97 . 44 41 82 25 . 30 131 8 Melee 16 | . . . . . . . 1 . 6 3 . 6 . . Projectile 81 | . . . . . . . . . 12 22 . 24 15 8 AOE 438 | . . 39 38 . 97 . 43 41 64 . . . 116 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Low Low Dat Pro Fac Gar Total 7549 | 67 407 413 673 138 847 235 586 1016 780 525 82 517 1182 81 Wait 374 | . 14 64 7 36 38 10 33 114 6 13 . . 39 . Move 6171 | 50 301 248 631 77 696 164 440 813 737 464 82 450 968 50 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 3 8 17 3 . 9 6 10 10 1 1 . . 15 . Fast Attach 57 | 5 3 5 . . 4 7 4 10 . . . . 19 . Attach 52 | . 5 5 4 3 6 8 3 4 1 . . . 11 2 Detach 3 | . . . . . . 2 . . . . . . 1 . Swap 78 | . 1 4 3 2 6 1 12 5 10 7 . 11 15 1 Drop 36 | . . 7 1 . 1 8 7 11 . 1 . . . . Fire 573 | 9 75 54 23 20 60 24 37 42 19 36 . 50 113 11 Melee 56 | . . . . . . 5 32 3 6 3 . 6 1 . Ram . | . . . . . . . . . . . . . . . Kick 10 | . . 9 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . 27 . 8 4 . . . . . 17 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 621 | -10/Materials | Core integrity fell below 50% 637 | -10/Materials | Lost 3 parts (1n1u1w) 663 | -10/Materials | Discovered new exit (range 9) 763 | -10/Materials | Central database locked down 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x2 1072 | -9/Materials | Identified exit to Mines 1213 | -9/Materials | Build established: Scavenger-Mutant 1414 | -9/Materials | Entered Mines 1498 | -9/Mines | Discovered new exit (range 2) 1603 | -9/Mines | Assembled infested the area 1608 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1784 | -9/Mines | Discovered new exit (range 8) 1788 | -9/Mines | Learned location of Zion (-6) 1834 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1838 | -9/Mines | Found Prototype Device 2255 | -9/Mines | Entered Materials 2255 | -8/Materials | Evolved 2 slots: Utility x2 2376 | -8/Materials | Garrison activated, responded to threat 2443 | -8/Materials | Destroyed 11 combat bots 2450 | -8/Materials | Identified exit to Garrison 2450 | -8/Materials | Entered Garrison 2456 | -8/Garrison | Installed Relay Interface Framework 2494 | -8/Garrison | Triggered checkpoint 2685 | -8/Garrison | Lost 3 parts (1p1u1w) 2720 | -8/Garrison | Triggered checkpoint 2802 | -8/Garrison | Discovered new exit (range 12) 2848 | -8/Garrison | Triggered checkpoint 3140 | -8/Garrison | Discovered new exit (range 12) 3160 | -8/Garrison | Triggered checkpoint 3219 | -8/Garrison | Garrison Relay disabled 3445 | -8/Garrison | Garrison Relay disabled 3645 | -8/Garrison | Garrison Relay disabled 3737 | -8/Garrison | Entered Factory 3737 | -7/Factory | Evolved 2 slots: Utility x2 3839 | -7/Factory | Identified Exp. Sensor Array 3951 | -7/Factory | Lost 8 parts (1p5u2w) 4057 | -7/Factory | Identified exit to Garrison 4058 | -7/Factory | Entered Garrison 4152 | -7/Garrison | Triggered checkpoint 4207 | -7/Garrison | Garrison Relay disabled 4279 | -7/Garrison | Triggered checkpoint 4640 | -7/Garrison | Triggered checkpoint 4699 | -7/Garrison | Garrison Relay disabled 4748 | -7/Garrison | Discovered new exit (range 12) 4759 | -7/Garrison | Entered Factory 4805 | -7/Factory | Core integrity fell below 50% 4841 | -7/Factory | Lost 5 parts (1p2n1u1w) 5106 | -7/Factory | Build established: Bothacker-Mutant 5464 | -7/Factory | Discovered new exit (range 18) 5707 | -7/Factory | Discovered new exit (range 8) 5764 | -7/Factory | Identified exit to Storage 5764 | -7/Factory | Identified exit to Lower Caves 5858 | -7/Factory | Entered Lower Caves 6369 | -7/Lower Caves | Spotted B-75 Beast 6434 | -7/Lower Caves | Learned 8 Factory zone layouts 6438 | -7/Lower Caves | Identified exit to Lower Caves 6679 | -7/Lower Caves | Entered another Lower Caves area 6684 | -7/Lower Caves | Discovered new exit (range 13) 7165 | -7/Lower Caves | Learned location of 1 exit from Factory 7230 | -7/Lower Caves | Discovered new exit (range 12) 7248 | -7/Lower Caves | Entered Data Miner 7248 | -7/Data Miner | Discovered new exit (range 6) 7265 | -7/Data Miner | Met Data Miner 7290 | -7/Data Miner | Learned location of Section 7 (-2) 7290 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7307 | -7/Data Miner | Received God Mode back door access code from Data Miner 7330 | -7/Data Miner | Entered Proximity Caves 7517 | -6/Proximity Caves | Escorted by Enhanced Grunt 7565 | -6/Proximity Caves | Learned Factory terminal intel 7706 | -6/Proximity Caves | Spotted B-75 Beast 7734 | -6/Proximity Caves | Core integrity fell below 20% 7755 | -6/Proximity Caves | Learned Factory emergency access door positions 7817 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7874 | -6/Proximity Caves | Discovered new exit (range 5) 7914 | -6/Proximity Caves | Entered Factory 7914 | -6/Factory | Evolved 2 slots: Utility x2 7915 | -6/Factory | Identified exit to Lower Caves 7916 | -6/Factory | Identified exit to Factory 7918 | -6/Factory | Loaded intel: 26 terminal locations 8562 | -6/Factory | Core integrity fell below 50% 8610 | -6/Factory | Lost 13 parts (2p3n6u2w) 8688 | -6/Factory | Lost 6 parts (4n2w) 9526 | -6/Factory | Core integrity fell below 20% 9878 | -6/Factory | Lost 4 parts (3n1u) 9973 | -6/Factory | Identified exit to Garrison 9973 | -6/Factory | Entered Garrison 10071 | -6/Garrison | Triggered checkpoint 10085 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10036_ S-27 Virus suffers critical hit (Blast). 10036_ Destroyed VTOL Module. 10039_ S-27 Virus destroyed. 10043_ System corrupted: Matter fused (-8). 10045_ S-27 Virus destroyed. 10048_ Field strength at 9. 10049_ Stasis field depleted. 10049_ Acquired 10 matter. 10050_ S-27 Virus destroyed. 10052_ Acquired 16 matter. 10053_ Acquired 13 matter. 10054_ Acquired 21 matter. 10057_ Acquired 4 matter. 10060_ Acquired 3 matter. 10071_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 10075_ Critical hit (Burn: +37). 10076_ L-41 Fighter knocked back. 10077_ L-41 Fighter destroyed. 10083_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????? ?? ????????????????? | | ????????????????????????? ?? ?????????????????? | | ????????????????????????? ? ?????????????????? | | ????????????????????????? #? ???#? ??????????? | | ????????????????????????# ## ?? ## ??????????? | | ???????????????????????? ?? "?????????? | | ???????????????????????? ?? ??????????? | | ???????????????????????? ?? ???????????? | | ???????????????????????? ?? ?????????????? | | ????????????????????????# #? ##???#?????????? | | ????????????????????????# ## ;# ###???????? | | ????????????????????????# g* g ???????? | | ????????????????????????# =%! g ???????? | | ????????????????????????# /%????????????? | | ????????????????????????#@ ;#???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# **#????????????????????? | | #########################[ =##???????????????????? | | [ ;#???????????????????? | | ^ = ##???????????????????? | | %^ * ;#???????????????????? | | ################ ########;#; #??????????????????? | | ???????????????# #?????? # ###??????????????????? | | ???????????????# "?????# ?##????????????????????? | | ???????????????# "????? ???????????????????????? | | ???????????????# "????###???????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????? #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Overload Amplifier | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakHardlightActivator Manual? 0 Play Time 01:52:58 Cumulative 115.6 hours Start 2021.11.12 @ 20:04:47 End 2021.11.12 @ 22:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 57 Adventurer 13 Explorer 8 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c73ca62-1c25-46be-96aa-e4ba1c4c8795