Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 23:57:34 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (695) 695 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2240 Bonus ------- None Cogmind --------- Core Integrity 164/400 Matter 157/300 Energy 205/240 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle Light Cannon > --- INVENTORY (10) --- Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Experimental Sensor Array Advanced Terrain Scanner Improved Weapon Shielding Shock Absorption System Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Combat Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core High-capacity Matter Pod Advanced Sensor Array Experimental Sensor Array Signal Interpreter Advanced Terrain Scanner Improved Weapon Shielding Shock Absorption System [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 7 2 9 18 . Power 5 | 1 . . 4 . Engine 4 | 1 . . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 1 6 . Treads 5 | 2 . . 3 . Leg 3 | . . . 3 . Wheel . | . . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 5 | 2 2 . 1 . Device . | . . . . . Storage 4 | 2 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 . 8 7 . Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 3 . Ballistic Cannon 4 | . . 2 2 . Launcher 4 | . . 3 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . 4 6 . Power . | . . . . . Propulsion 5 | . . 2 3 . Utility . | . . . . . Weapon 5 | . . 2 3 . Highest Loss Streak 3 | . . 3 3 . Average Slot Usage (%) 87 | . 100 89 74 100 Engine 12 | . 14 14 9 . Treads 13 | . 28 11 5 33 Leg 1 | . . . 4 11 Hover 6 | . . 6 9 . Storage 26 | . 28 28 21 11 Ballistic Gun 16 | . 28 15 10 11 Ballistic Cannon 6 | . . 6 8 11 Launcher 3 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 45 | 15 39 44 45 29 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 13 | 2 . 13 4 . Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 16 | 8 16 16 16 10 Average Capacity 15 | 6 15 16 15 10 Most Carried 11 | 3 4 9 11 8 Average Carried 7 | 1 2 8 8 8 Final Capacity 16 | 8 16 16 10 10 Final Carried 8 | 1 3 8 8 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1107 | 231 126 477 273 . Remotely . | . . . . . Salvage Created 837 | 51 136 174 476 . Parts 46 | 1 8 8 29 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 30 | . 5 13 12 . Guns 16 | . 5 6 5 . Cannons 6 | . . 2 4 . AOE 8 | . . 5 3 . Classes Destroyed 6 | 1 2 2 1 . Tunneler 1 | . . 1 . . Recycler 2 | 1 . . 1 . Swarmer 7 | . 3 1 3 . Grunt 11 | . 2 4 5 . Sentry 4 | . . . 4 . Assembled 8 | . . 8 . . Best Kill Streak 4 | 1 4 3 4 . Combat Bots Only 4 | . 4 3 4 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1647 | . 189 613 845 . Core 358 | . 63 59 236 . Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 . 51 . . Volleys Fired 97 | 3 12 46 36 . Largest 2 | 2 2 2 2 . Hottest 91 | 40 40 55 91 . Shots Fired 184 | 6 24 85 69 . Gun 134 | 6 24 67 37 . Cannon 40 | . . 11 29 . Launcher 10 | . . 7 3 . Special . | . . . . . Kinetic 166 | 6 24 78 58 . Thermal 8 | . . . 8 . Explosive 10 | . . 7 3 . Electromagnetic . | . . . . . Robot Hit Streak 9 | 3 6 6 9 . Robot Miss Streak 6 | 2 1 6 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 106 | 4 17 37 48 . Core Hits 58 | 2 7 27 22 . Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1885 | 25 134 773 953 . Guns 777 | 25 134 305 313 . Cannons 374 | . . 104 270 . Explosions 734 | . . 364 370 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1092 | 25 134 409 524 . Thermal 59 | . . . 59 . Explosive 734 | . . 364 370 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 3 3 Average Corruption 2 | . . 2 2 3 Corruption Purged . | . . . . . Effects 22 | . . 10 11 1 Message Errors 4 | . . 4 . . Matter Fused 6 | . . . 6 . Heat Flow Errors 2 | . . 1 1 . Energy Discharges 5 | . . 2 2 1 Data Loss (minor) 2 | . . 1 1 . Targeting Errors 3 | . . 2 1 . Overload Shots . | . . . . . Overflow Damage 34 | . . 23 11 . Projectiles 16 | . . 14 2 . Explosions 18 | . . 9 9 . Melee . | . . . . . Knockbacks 2 | . . 1 1 . Impact . | . . . . . Kinetic 2 | . . 1 1 . Secondary . | . . . . . Self-Inflicted Damage 163 | . . 54 109 . Shots 5 | . . 2 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | . 12 276 219 . Average Temperature 44 | . 9 51 40 . Received Heat Transfer 481 | . 54 202 225 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . . 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 220 | 5 197 60 220 79 Initial 79 | . 3 1 . 79 Average 48 | 2 58 21 109 79 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 83 100 Level 1 3 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 3 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 11 16 24 . Peak Tracking Total 7 | . 4 3 7 . Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 6 | . 5 1 . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 17 1 . . Successful 14 | . 13 1 . . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 17 | . 17 . . . Terminals 17 | . 17 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 7 1 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 3 | . 3 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 6 | . 6 . . . Track 2 | . 2 . . . Assimilate 1 | . 1 . . . Botnet 2 | . 2 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 5 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2759 | 75 487 1536 651 10 Spaces Moved 1356 | 39 273 805 233 6 Core 28 | 13 . 15 . . Treads 666 | 26 273 319 42 6 Legs 67 | . . . 67 . Wheels . | . . . . . Hover 595 | . . 471 124 . Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 160 Average Speed 170 | 143 160 170 186 160 Slowest Speed 700 | 160 160 700 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 50 97 24 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 30 | . . 30 . . Terrain Destroyed 113 | . . 94 19 . Melee . | . . . . . Projectile . | . . . . . AOE 113 | . . 94 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1626 | 51 304 887 378 6 Wait 117 | . 14 21 82 . Move 1352 | 38 272 804 232 6 Hop . | . . . . . Pick Up 16 | 3 2 7 4 . Fast Attach 14 | 5 . 1 8 . Attach 10 | 2 . 2 6 . Detach 1 | . . . 1 . Swap 12 | . 2 6 4 . Drop 7 | . 2 . 5 . Fire 97 | 3 12 46 36 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: [*Min x2] / *Sto) -9/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 3) 523 | -10/Materials | Central database locked down 563 | -10/Materials | Entered Mines 569 | -10/Mines | Met a Derelict shopkeep closing up shop 595 | -10/Mines | Met a Derelict bent on vengeance 616 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 623 | -10/Mines | Found Prototype Device 823 | -10/Mines | Assembled infested the area 1089 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1143 | -10/Mines | Learned Materials terminal intel 1261 | -10/Mines | Lost 3 parts (2n1w) 1384 | -10/Mines | Discovered new exit (range 5) 1590 | -10/Mines | Discovered new exit (range 9) 2099 | -10/Mines | Entered Materials 2099 | -9/Materials | Evolved 2 slots: Propulsion x2 2099 | -9/Materials | Discovered new exit (range 7) 2100 | -9/Materials | Loaded intel: 11 terminal locations 2476 | -9/Materials | Core integrity fell below 50% 2509 | -9/Materials | Lost 3 parts (2n1w) 2528 | -9/Materials | Discovered new exit (range 15) 2683 | -9/Materials | Build established: Scavenger-Mutant 2685 | -9/Materials | Discovered new exit (range 6) 2738 | -9/Materials | Identified exit to Storage 2750 | -9/Materials | Entered Storage 2760 | -9/Storage | Self-destructed Last Messages --------------- 02626_ Identified Imp. Assault Rifle. 02626_ Imp. Ion Engine permanently disabled. 02626_ Malfunction: Power surge. 02627_ Dropped Faulty Imp. Assault Rifle. 02628_ Dropped Broken Imp. Ion Engine. 02630_ Dropped Imp. Ion Engine. 02631_ System corrupted: Matter fused (-9). 02662_ Acquired Lgt. Cannon. 02685_ EXIT=FOUND 02689_ Cmb. Airjet destroyed. 02704_ Y-45 Defender destroyed. 02710_ Acquired Lgt. Treads. 02715_ R-06 Scavenger collects Lgt. Armor Plating. 02716_ Acquired Hvy. Assault Rifle. 02717_ Acquired 50 matter. 02719_ System corrupted: Matter fused (-6). 02738_ EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE 02758_ System corrupted: Energy discharge (-57). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????#########+##########????????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????######+##########???????????????? | | ???????# @ #????????????????????? | | ???????# """ #????????????????????? | | ???????# """ #????????????????????? | | ???????# """ #????????????????????? | | ???????# #????????????????????? | | ???????# """ [#????????????????????? | | ???????# """ #????????????????????? | | ???????# ??? #????????????????????? | | ???????# ??? #????????????????????? | | ???????####???###????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyNullVibroblade Manual? 0 Play Time 00:16:35 Cumulative 62.7 hours Start 2021.05.06 @ 23:41:06 End 2021.05.06 @ 23:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 109 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 53 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bbed168-411c-4e7a-af3f-b2fb3c531016