Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 14:25:49 Player: Nalzok Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (212) 1060 Value Destroyed (10288) 10288 Prototype IDs (72) 1440 Alien Tech Used (10) 2000 Bonus (7216) 7216 TOTAL SCORE: 31204 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 751 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 774 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -230 Cogmind --------- Core Integrity 0/1450 Matter 162/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Subatomic Replicator Stasis Generator Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Makeshift Sensor Array Advanced Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Armor Integrity Analyzer Heavy Armor Plating Experimental Thermal Shield Ghost Barrier Matter Drive > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Heavy Antimatter Reactor Experimental Sensor Array Transdimensional Reconstructor Phase Gun Phase Gun Quantum Rifle Vortex Rail Light Antimatter Cannon Smartbomb Launcher Nanosword Vortex Lance [Rating: 189] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Regenerative Plating Artifact Matter Drive Weapon Advanced Assault Cannon Energy Gun Dispersion Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 2 . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 371 | . 16 18 12 45 1 3 . 16 32 . . 9 7 35 30 8 9 9 37 6 . 14 3 19 4 38 Power 48 | . 1 3 1 2 . 1 . 3 6 . . 3 3 5 4 1 . 2 6 2 . 1 . . 2 2 Engine 17 | . 1 1 . 2 . . . . 5 . . 3 1 2 1 1 . . . . . . . . . . Core 12 | . . 2 1 . . 1 . 1 1 . . . 1 . 2 . . 1 1 1 . . . . . . Reactor 19 | . . . . . . . . 2 . . . . 1 3 1 . . 1 5 1 . 1 . . 2 2 Propulsion 72 | . 4 3 8 15 . . . . 10 . . . . 3 8 1 3 1 5 . . 4 . 4 . 3 Treads 13 | . . . . 4 . . . . . . . . . . . . . . 5 . . . . 2 . 2 Leg 34 | . 4 3 4 9 . . . . . . . . . . 7 1 . 1 . . . 2 . 2 . 1 Wheel 11 | . . . 4 2 . . . . 2 . . . . 2 1 . . . . . . . . . . . Hover 14 | . . . . . . . . . 8 . . . . 1 . . 3 . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 101 | . 3 6 . 11 . . . 3 2 . . 2 . 16 7 2 5 2 11 3 . 5 . 10 1 12 Device 45 | . . 2 . 5 . . . 2 . . . 2 . 9 2 . 1 1 7 2 . 3 . 4 . 5 Storage 7 | . 1 . . . . . . . . . . . . 1 . . 2 . 2 . . . . . . 1 Processor 20 | . 1 4 . 5 . . . . . . . . . 1 2 . . 1 1 1 . 1 . 2 . 1 Hackware 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . Protection 22 | . 1 . . 1 . . . 1 2 . . . . 5 2 2 2 . . . . . . 4 1 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon 150 | . 8 6 3 17 1 2 . 10 14 . . 4 4 11 11 4 1 4 15 1 . 4 3 5 1 21 Energy Gun 23 | . 6 . . 5 . . . . . . . . . . . . . . 2 1 . 1 1 1 1 5 Energy Cannon 23 | . . . . 2 1 1 . 3 6 . . 1 1 2 . . . . 3 . . 1 1 . . 1 Ballistic Gun 32 | . 2 4 2 3 . . . . . . . . . 5 8 2 . 1 4 . . . . . . 1 Ballistic Cannon 22 | . . 1 . 5 . . . 2 2 . . 1 1 2 . 2 . 2 3 . . . . 1 . . Launcher 21 | . . 1 1 . . . . 4 1 . . 1 1 . 3 . . 1 1 . . . . . . 7 Special Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Impact Weapon 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 Slashing Weapon 19 | . . . . 1 . 1 . 1 4 . . 1 1 2 . . 1 . 2 . . . 1 1 . 3 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . 1 . . . . 1 . . 1 . 6 . . 4 . . . . 9 . 7 1 11 Parts Lost 91 | . 2 7 1 6 . . . 1 2 . . . . 3 11 10 . 4 8 1 . . . 1 . 34 Power 14 | . . 2 . . . . . 1 1 . . . . . 3 2 . 1 3 . . . . . . 1 Propulsion 18 | . . 2 1 2 . . . . 1 . . . . . 3 3 . . 1 . . . . . . 5 Utility 33 | . . 1 . 1 . . . . . . . . . 2 4 3 . 2 . . . . . 1 . 19 Weapon 26 | . 2 2 . 3 . . . . . . . . . 1 1 2 . 1 4 1 . . . . . 9 Highest Loss Streak 14 | . 1 3 1 4 . . . 1 2 . . . . 2 9 10 . 3 8 1 . . . 1 . 14 Average Slot Usage (%) 85 | . 97 93 99 94 84 84 84 84 88 86 86 82 86 87 94 82 83 91 84 84 84 87 89 87 76 53 Engine 3 | . 12 4 . 5 7 1 . . 6 13 13 13 4 . . 2 5 2 . . . . . . . . Core 2 | . . 5 9 1 . 5 7 5 . . . . 4 1 3 1 . . 1 5 5 1 . . . . Reactor 3 | . . . . . . . . 1 3 . . . 3 8 4 2 . 2 7 5 5 5 5 4 6 5 Treads 2 | . . . . 4 . . . . . . . . . . . . . . 8 10 10 2 . 1 8 3 Leg 6 | . 28 20 12 15 . . . . . . . . . . 21 15 8 5 . . . 7 10 14 . . Wheel 3 | . . . 22 4 15 15 15 15 8 . . . . 7 . . . . . . . . . . . . Hover 3 | . . . . . . . . . 8 13 13 13 13 3 . . 6 17 1 . . 7 10 1 . . Device 15 | . . . . 13 15 15 15 14 13 13 13 13 13 22 10 11 11 10 21 23 26 26 26 23 21 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 5 7 7 5 5 5 4 4 3 Processor 18 | . 6 25 27 22 23 23 23 23 20 20 20 20 20 19 23 18 17 17 13 10 10 13 15 18 17 12 Hackware 2 | . . . . . . . . . . . . . . . 4 5 5 5 7 10 10 6 5 4 4 2 Protection 2 | . 6 3 . . . . . . 6 6 6 6 6 3 4 4 5 8 1 . . . . 4 4 2 Energy Gun 1 | . 16 3 . 4 . . . . . . . . . . . . . . 1 5 5 5 3 2 . . Energy Cannon 2 | . . . . . 7 6 7 6 6 6 6 2 4 4 . . . . 2 . . . 1 . . 1 Ballistic Gun 2 | . 10 12 8 2 . . . . . . . . . 3 7 7 5 5 1 . . . . . . . Ballistic Cannon 2 | . . 5 9 5 7 7 7 6 . . . . 5 . . 3 3 3 1 5 5 . . 1 4 . Naked Turns 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Heaviest Build 120 | 12 41 44 44 58 58 58 54 65 77 65 65 67 76 80 77 77 80 79 92 81 80 100 97 108 120 120 Greatest Support 150 | 20 20 20 40 104 56 56 56 56 56 56 56 56 56 56 80 80 51 51 150 150 150 150 50 120 120 120 Greatest Overweight (x) 37 | . 2 4 2 1 1 1 . 1 2 1 1 1 1 2 2 1 3 2 30 . . 4 1 1 . 37 Average Overweight (x) . | . . 1 1 . 1 . . . . 1 1 1 1 1 . . 1 1 . . . . 1 . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 9 Most Carried 12 | 5 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 4 5 10 11 11 11 11 12 11 11 12 12 11 12 11 11 10 10 11 11 11 12 11 11 11 12 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 10 12 12 11 12 12 12 12 12 12 12 12 12 12 12 9 12 11 12 12 12 12 12 12 12 3 Class Distribution -------------------- 26% | Skirmisher 22% | Scavenger-Mutant 15% | Hacker-Mutant 12% | Mutant 8% | Assassin 6% | Derelict-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Matter Collected 6793 | 180 234 380 288 662 159 55 . 449 359 . 20 70 264 612 655 376 112 317 545 84 13 39 167 135 30 588 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9360 | . 341 560 373 726 . 35 . 603 548 . . . 462 1078 378 307 323 335 1111 356 78 122 301 469 . 854 Parts 441 | . 19 49 26 39 . 3 . 18 31 . . . 18 57 24 10 2 14 46 12 5 4 13 28 . 23 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 3 . . . . 2 . . . . 4 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 140 | . . . . . . 2 . 9 . 3 2 . 12 . 7 10 1 12 . 2 5 67 8 . . . Prevented 60 | . . . . . . . . 16 . . . . 9 . 10 . . . . 11 . 9 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Combat Hostiles Destroyed 174 | . 8 21 9 17 . 2 . 10 9 . . . 8 8 6 8 . 7 20 5 2 5 6 7 . 16 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 Guns 72 | . 8 15 3 9 . . . . . . . . . 5 3 7 . 1 5 4 2 5 . 1 . 4 Cannons 57 | . . 3 5 7 . 2 . 6 6 . . . 6 3 . 1 . 3 8 . . . 6 1 . . AOE 32 | . . 3 1 1 . . . 2 3 . . . 1 . 3 . . 3 5 . . . . . . 10 Classes Destroyed 15 | . 1 5 . 4 . . . . 1 . . . . . 1 . . . . . . 1 . . . 2 Worker 11 | . . . . 1 . . . . 2 . . . . 6 . . . . . . . . . . . 2 Builder 12 | . . 1 . 1 . . . . 3 . . . . 5 . . . . 1 . . . . . . 1 Recycler 6 | . . 1 . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 Watcher 6 | . . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 Swarmer 32 | . . 14 . . . 2 . . . . . . 2 . . 2 . 3 4 . . . 5 . . . Grunt 60 | . 8 3 5 8 . . . 10 5 . . . 2 2 . 3 . . 6 2 . 2 . . . 4 Brawler 5 | . . . . 1 . . . . . . . . 1 . . 1 . . . . . 1 . . . 1 Duelist 5 | . . . . 2 . . . . . . . . 1 . . 1 . . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 25 | . . 4 4 3 . . . . 1 . . . 2 2 . 1 . . 3 1 . . 1 3 . . Hunter 24 | . . . . . . . . . 1 . . . . 2 4 . . 4 3 2 . . . . . 8 Programmer 20 | . . . . 3 . . . . 2 . . . . 2 1 . . . 4 . 2 . . 4 . 2 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 2 7 4 5 . 2 . 3 4 . . . 5 9 2 4 . 3 8 3 2 5 5 3 . 10 Combat Bots Only 8 | . 2 7 4 4 . 2 . 3 3 . . . 5 3 2 4 . 3 8 3 2 5 5 3 . 8 Max Kills in Single Turn 5 | . 1 3 1 2 . 1 . 1 4 . . . 2 2 2 2 . 1 3 1 1 1 1 1 . 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . . 3 1 1 . . . 1 3 . . . 1 . 2 . . 1 3 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Damage Taken 22271 | . 627 669 350 1955 . 42 . 758 571 . . . 685 1652 1579 1228 . 888 2608 413 19 120 294 563 113 7137 Core 3474 | . 119 119 77 298 . . . 193 88 . . . 89 288 102 285 . 91 216 24 . 25 45 22 . 1393 Absorbed by Shields 430 | . . . . . . . . . . . . . . . . . . . . . . . . . . 430 Core Remaining (%) 67 | 100 52 70 86 . . . . 29 . . . . 79 . . . . 23 . . . . 73 98 . . Volleys Fired 625 | . 42 49 20 69 6 2 . 26 21 . . . 22 57 37 28 . 22 99 33 10 12 19 11 1 39 Largest 2 | . 2 2 2 2 1 2 . 2 2 . . . 2 2 2 2 . 2 2 1 1 1 1 1 1 2 Hottest 182 | . 70 73 69 123 65 113 . 113 165 . . . 138 128 69 85 . 85 162 88 88 45 88 75 75 182 Shots Fired 990 | . 71 95 40 129 6 4 . 50 36 . . . 36 111 59 58 . 38 118 33 10 12 19 11 1 53 Gun 560 | . 71 78 17 78 . . . . . . . . . 66 42 39 . 16 59 33 10 9 . 5 1 36 Cannon 358 | . . 16 20 51 6 4 . 41 33 . . . 29 45 . 19 . 17 52 . . . 19 6 . . Launcher 67 | . . 1 3 . . . . 9 1 . . . 7 . 17 . . 5 7 . . . . . . 17 Special 5 | . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . Kinetic 525 | . 38 80 37 80 . 2 . 23 6 . . . 22 66 42 58 . 33 28 . . . . 6 . 4 Thermal 308 | . 33 14 . 42 6 2 . 18 22 . . . 7 45 . . . . 62 18 10 . . . . 29 Explosive 32 | . . 1 3 . . . . . . . . . . . 12 . . . . . . . . . . 16 Electromagnetic 105 | . . . . 7 . . . 9 6 . . . 7 . 5 . . 5 28 15 . . 19 2 1 1 Entropic 15 | . . . . . . . . . . . . . . . . . . . . . . 9 . 3 . 3 Robot Hit Streak 20 | . 8 10 14 17 . 2 . 11 13 . . . 9 20 13 9 . 7 14 18 11 13 8 5 6 14 Robot Miss Streak 5 | . 2 4 1 5 . . . 1 1 . . . 2 5 3 3 . 2 2 3 . 1 1 1 . 2 Penetration Max 2 | . . . . . . . . . . . . . . 2 . 1 . 1 . . . 1 . 1 . 1 Secondary Targets 11 | . 1 3 . 1 . . . . . . . . . . 1 3 . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . 1 1 . . . . . . . . . 1 Capacitor 144 | . . . . . . . . . . . . . . . . . . . 73 33 10 9 19 . . . Shots Hit Robots 770 | . 54 64 30 95 . 2 . 39 37 . . . 24 76 31 44 10 26 100 25 10 10 16 21 1 55 Core Hits 444 | . 20 32 19 74 . 2 . 22 22 . . . 20 31 19 17 4 19 46 11 4 8 8 14 1 51 Critical Hits 48 | . . . . . . . . 1 . . . . 3 5 1 4 1 3 11 3 1 2 4 4 . 5 Critical Kills 20 | . . . . . . . . . . . . . 1 1 . 2 1 2 4 1 . 2 1 3 . 2 Critical Parts Destroyed 26 | . . . . . . . . 1 . . . . 1 4 1 2 . 1 7 2 1 . 3 1 . 2 Melee Attacks 118 | . . . . 3 . 1 . 2 23 . . . 1 7 . . 10 . 3 . . . 2 27 . 39 Impact 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Slashing 73 | . . . . 2 . 1 . 2 23 . . . 1 7 . . 10 . 3 . . . . 1 . 23 Piercing 40 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . 14 Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sneak Attacks 9 | . . . . . . . . . 6 . . . . 1 . . . . 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33636 | . 579 1052 714 2255 . 49 . 1487 2150 . . . 997 2885 1648 1147 1232 783 3609 617 322 415 516 979 23 10177 Guns 9411 | . 579 660 229 1260 . . . . . . . . . 1527 611 683 . 255 1195 617 322 415 . 233 23 802 Cannons 8038 | . . 297 253 825 . 49 . 748 739 . . . 580 1255 . 464 . 406 1691 . . . 516 215 . . Explosions 12548 | . . 95 232 170 . . . 739 601 . . . 417 . 1037 . . 122 596 . . . . . . 8539 Melee 3633 | . . . . . . . . . 810 . . . . 103 . . 1232 . 127 . . . . 531 . 830 Ramming 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 8619 | . 280 846 482 1212 . 49 . 422 128 . . . 419 1527 611 1147 . 661 518 . . . . 215 . 102 Thermal 12643 | . 299 111 . 876 . . . 326 510 . . . 161 1255 . . . . 1869 281 322 . . . . 6633 Explosive 4168 | . . 95 232 . . . . . 492 . . . . . 775 . . . . . . . . . . 2574 Electromagnetic 3964 | . . . . 167 . . . 739 210 . . . 417 . 262 . . 122 1095 336 . . 516 77 23 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2607 | . . . . . . . . . 810 . . . . 103 . . 1232 . 127 . . . . . . 335 Piercing 1026 | . . . . . . . . . . . . . . . . . . . . . . . . 531 . 495 Entropic 603 | . . . . . . . . . . . . . . . . . . . . . . 415 . 156 . 32 Highest Corruption 12 | . . . . 3 3 3 3 3 2 2 2 2 . 3 3 11 11 12 3 3 3 3 . 4 . 11 Average Corruption 3 | . . . . 1 3 3 3 3 1 2 2 2 . 2 3 8 11 11 2 3 3 3 . 3 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 278 | . . . . 4 14 20 1 26 10 3 4 2 . 8 30 25 18 27 16 16 8 1 . 5 . 40 Message Errors 67 | . . . . . 4 5 . 3 5 3 2 . . 2 9 3 4 5 7 3 2 . . 1 . 9 Matter Fused 53 | . . . . . 3 7 . 9 . . . . . 2 6 2 2 3 4 3 3 1 . 2 . 6 Heat Flow Errors 28 | . . . . 1 4 2 . 3 1 . . . . . 3 3 1 4 . 2 . . . . . 4 Energy Discharges 34 | . . . . 1 1 4 . 4 1 . 2 . . 1 4 1 3 2 1 5 1 . . . . 3 Data Loss (minor) 38 | . . . . . 1 2 1 4 1 . . 2 . . 7 1 2 4 2 3 2 . . 2 . 4 Data Loss (major) 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 4 Misfires 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 13 | . . . . . . . . . . . . . . . . 2 4 2 . . . . . . . 5 Targeting Errors 31 | . . . . 2 1 . . 2 2 . . . . 2 1 9 2 4 2 . . . . . . 4 Weapon Failures 4 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2663 | . . . 19 35 . . . 17 355 . . . 16 77 30 16 450 32 36 . . . 4 . . 1576 Projectiles 182 | . . . . 9 . . . 7 50 . . . 16 14 . 16 . 30 36 . . . 4 . . . Explosions 1569 | . . . 19 26 . . . 10 4 . . . . . 30 . . 2 . . . . . . . 1478 Melee 912 | . . . . . . . . . 301 . . . . 63 . . 450 . . . . . . . . 98 Knockbacks 43 | . . 8 4 9 . . . 4 1 . . . 2 . . 5 . 6 1 . . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . . 8 3 8 . . . 4 1 . . . 2 . . 5 . 5 1 . . . . 3 . . Secondary 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 1217 | . . . . 63 . . . . . . . . 64 . 29 . . 55 . . . . . . . 1006 Shots 12 | . . . . 1 . . . . . . . . 3 . 1 . . 3 . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | . 104 36 49 257 251 243 . 258 378 . . . 126 45 146 235 162 178 438 252 112 . . . . 166 Average Temperature 74 | . 39 11 19 74 102 124 . 84 123 . . . 44 14 63 95 103 90 133 103 53 . . . . 73 Received Heat Transfer 3043 | . 345 114 144 597 . . . 330 111 . . . 126 189 48 234 . . 213 42 . . 18 54 9 469 Effects 7 | . . . . 2 1 . . . 1 . . . . . . . . . 3 . . . . . . . Shutdowns 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 2 . . . . 1 . . . . . 4 1 . . . . . . Combat Hostiles 6 | . . . . . . . . 2 . . . . 1 . . . . . 2 1 . . . . . . Parts Fried 24 | . . . . . . . . 6 . . . . 1 . 1 . . . 10 4 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 4 1 . 1 . . . . 1 . . . . 4 . . . . 2 . 1 . . . . . Heat Transferred 8678 | . 747 333 . 1127 . . . 444 679 . . . 222 1234 . . . . 1987 407 370 . . . . 1128 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Peak Influence 1313 | . 159 505 433 308 . . . . 224 . . . . 370 . . . . 402 . . . . 361 210 1313 Initial 196 | . . 20 105 196 . . . . 147 . . . . 12 . . . . 46 . . . . 74 119 117 Average 210 | . 53 263 276 171 . . . . 113 . . . . 128 . . . . 165 . . . . 190 133 500 Maximum Alert Level 4 | . . 2 2 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 4 Low Security (%) 58 | 100 100 26 31 81 . . . . 87 . . . . 69 . . . . 54 . . . . 50 85 10 Level 1 30 | . . 62 46 18 . . . . 12 . . . . 30 . . . . 39 . . . . 49 14 31 Level 2 8 | . . 10 22 . . . . . . . . . . . . . . . 5 . . . . . . 39 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 3 1 2 6 . . . . 8 . . . 1 6 . 1 . . 5 . . . . 5 . 12 Investigation 8 | . 1 . 1 . . . . . 2 . . . . 1 . . . . . . . . . 2 . 1 Extermination 17 | . . . . 3 . . . . 3 . . . . 2 . . . . 3 . . . . 2 . 4 Reinforcement 15 | . 2 1 1 2 . . . . 1 . . . . 3 . . . . 2 . . . . . . 3 Assault 7 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . 4 Garrison 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Distress Signals 14 | . . 1 . 2 . . . . . . . . . 2 . . . . 4 . . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 302 | . 16 27 17 31 . 4 . 22 15 . . . 13 24 8 7 . 8 30 5 2 5 7 8 2 51 Peak Tracking Total 10 | . 7 6 5 9 . 4 . 4 4 . . . 9 5 2 8 . 4 9 2 1 5 5 2 2 10 Tactical Retreats 30 | . 2 2 2 1 . 1 . 4 1 . . . 2 1 2 2 . 1 3 . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Traps Triggered 11 | . 2 . . 2 . . . . 1 . . . . 3 . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . . . . 1 . 16 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Machines Disabled 28 | . . . . 1 . . . . 3 . . . . 1 . . . . 4 . . . . 1 . 18 Max in Single Turn 9 | . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . . . 1 . 9 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Machines Accessed 48 | . 4 1 3 6 2 1 4 . 5 . . . . 3 1 . 9 . 2 1 . 2 . 4 . . Terminals 17 | . 4 1 3 5 . . . . 3 . . . . . . . . . . 1 . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Total Hacks 165 | . 12 5 7 19 6 1 24 . 13 . . . . 7 1 . 48 . 4 2 . 2 . 14 . . Successful 124 | . 5 3 2 11 6 1 24 . 7 . . . . 4 1 . 48 . 4 2 . 2 . 4 . . Failed 41 | . 7 2 5 8 . . . . 6 . . . . 3 . . . . . . . . . 10 . . Catastrophic 9 | . 1 . . 2 . . . . 1 . . . . 1 . . . . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 10 1 . 8 . . . . 4 . . . . 19 . . . . 6 1 . 1 . 4 2 27 Terminals 44 | . 12 5 7 11 . . . . 7 . . . . . . . . . . 2 . . . . . . Fabricators 11 | . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . . Repair Stations 12 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . 8 . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . Terminal Hacks 92 | . 1 2 2 1 6 1 24 . 2 . . . . . 1 . 48 . . 2 . 2 . . . . Record 54 | . . . . . 5 . 11 . . . . . . . . . 36 . . 2 . . . . . . Part Schematic 11 | . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . 1 . . . . 3 . 1 . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . 1 1 . . . . . . . . 1 . . . . . . 2 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . . 2 . . . . 4 . . . . . . . Load Schematic 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Build 5 | . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . Scan Component 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . 7 . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . Analyze 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 4 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 9 | . 4 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 1 3 6 . . . . 5 . . . . 2 . . . . 1 1 . . . 3 . . Full Trace Events 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 3 . . 7 . . . . . . . . . 4 . . . . . . . . 20 Parts Built 5 | . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . . Matter 1133 | . . . . . . . . . 285 . . . . 285 . . . . 563 . . . . . . . Time 595 | . . . . . . . . . 152 . . . . 152 . . . . 291 . . . . . . . Total Part Build Rating 33 | . . . . . . . . . 5 . . . . 5 . . . . 23 . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Time 66 | . . . . . . . . . 22 . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Non-combat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . no_distress 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Total Allies 31 | . . . . . . . . 1 . . . 6 . 11 . 1 . . . . . . . 3 1 8 Largest Group 8 | . . . . . . . . 1 . . . 6 6 8 . 1 1 1 . . . . . 2 3 8 Highest-Rated Group 530 | . . . . . . . . 94 . . . 205 205 530 . 30 30 30 . . . . . 140 408 408 Highest-Rated Ally 268 | . . . . . . . . 94 . . . 41 41 85 . 30 30 30 . . . . . 70 268 268 Zionite Dispatches 8 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 1 . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 131 | . . . . . . . . 5 . . . . 23 61 . . . 1 . . . . . . 4 37 Total Damage 4030 | . . . . . . . . 253 . . . . 500 1838 . . . 32 . . . . . . 196 1211 Kills 19 | . . . . . . . . 1 . . . . 2 9 . . . . . . . . . . 2 5 Allies Corrupted 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 2 . . 2 . . 2 2 1 . . . . 2 . 2 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 6 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Turns Passed 23627 | 2 694 874 390 1696 1015 1088 80 1184 1290 498 475 1210 798 1435 1879 426 328 562 1642 1048 712 1042 730 885 98 1546 Spaces Moved 15025 | 1 429 375 225 1068 878 436 81 652 697 331 441 1065 623 1014 1370 212 185 451 798 620 391 728 527 584 53 790 Core 549 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 548 Treads 2332 | . . . . 151 . . . . . . . . . . . . . . 637 620 391 170 . 76 53 234 Legs 4562 | 1 429 375 78 484 . . . . . . . . . . 1262 212 114 7 . . . 557 527 508 . 8 Wheels 3780 | . . . 147 433 878 436 81 652 384 . . . . 661 108 . . . . . . . . . . . Hover 3802 | . . . . . . . . . 313 331 441 1065 623 353 . . 71 444 160 . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 150 90 100 110 100 100 100 48 106 106 106 106 100 110 130 102 52 102 160 160 130 130 102 170 50 Average Speed 123 | 120 121 178 111 125 110 106 100 103 96 106 106 106 106 108 120 153 144 102 150 160 160 137 130 119 170 147 Slowest Speed 1900 | 120 180 240 180 180 110 110 100 110 166 106 106 106 106 120 180 170 220 180 1550 160 160 270 130 170 170 1900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 1 75 39 26 32 96 55 73 78 18 55 77 90 72 21 85 37 62 60 16 72 57 90 77 13 3 69 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 13 | . . . . . . . 1 . . . . 2 . 5 . . 3 . . . . . . . . 2 Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 29 | . . . . . 2 2 . 3 . . 3 3 4 . 2 2 . 2 . 3 1 . 2 . . . Spaces Dug 61 | . . . . 3 . 1 . 2 13 . . . 1 10 . . . . 2 . . . 2 13 . 14 Terrain Destroyed 1006 | . . 5 24 10 . 1 . 8 32 . . . 10 60 156 10 . 12 10 . . 7 2 16 . 643 Melee 56 | . . . . 3 . 1 . 2 13 . . . 1 6 . . . . 2 . . . 2 13 . 13 Projectile 145 | . . . 1 5 . . . 5 4 . . . 9 54 25 10 . 12 8 . . 7 . 3 . 2 AOE 805 | . . 5 23 2 . . . 1 15 . . . . . 131 . . . . . . . . . . 628 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Total 19129 | 4 534 489 335 1300 921 1056 80 1100 1241 478 448 1152 724 1223 1532 254 226 506 1196 677 478 771 569 727 60 1048 Wait 2553 | . 29 29 53 46 35 610 . 398 442 148 8 57 64 62 62 3 17 21 208 13 78 . 17 57 . 96 Move 14989 | . 428 374 224 1067 877 435 80 651 696 330 440 1064 622 1004 1369 211 184 450 797 619 390 727 526 583 52 789 Hop 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Pick Up 160 | . 10 10 11 26 1 2 . 3 8 . . 7 2 19 15 . 2 2 16 2 . 3 1 9 1 10 Fast Attach 178 | . 7 7 4 15 . 1 . 1 14 . . 4 2 18 15 5 7 3 19 1 . 12 . 13 3 27 Attach 62 | . . 5 4 5 . . . 1 3 . . 2 . 6 8 3 . 2 4 1 . . . 2 . 16 Detach 28 | . . . 1 3 . . . . 1 . . . . 2 4 . 1 . 4 . . 1 . 1 . 10 Swap 138 | . 9 6 4 25 1 2 . 14 15 . . 3 5 11 7 . 3 4 14 4 . 2 3 4 1 1 Drop 264 | 4 9 9 14 41 1 3 . 4 18 . . 15 6 30 15 . 2 2 32 4 . 14 1 20 2 18 Fire 625 | . 42 49 20 69 6 2 . 26 21 . . . 22 57 37 28 . 22 99 33 10 12 19 11 1 39 Melee 118 | . . . . 3 . 1 . 2 23 . . . 1 7 . . 10 . 3 . . . 2 27 . 39 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 7 | . . . . . . . . . . . . . . 3 . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -2/Quarantine (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 190 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 12) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Destroyed 7 combat bots 1043 | -9/Materials | Lost 3 parts (1p1n1u) 1449 | -9/Materials | Discovered new exit (range 6) 1458 | -9/Materials | Identified exit to Mines 1538 | -9/Materials | Discovered new exit (range 4) 1569 | -9/Materials | Identified exit to Materials 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Propulsion x2 1653 | -8/Materials | Identified exit to Storage 1906 | -8/Materials | Identified exit to Factory 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Utility x2 2282 | -7/Factory | Build established: Scavenger-Skirmisher 2428 | -7/Factory | Lost 4 parts (2n1u1w) 3200 | -7/Factory | Identified exit to Lower Caves 3267 | -7/Factory | Discovered new exit (range 22) 3334 | -7/Factory | Identified exit to Factory 3407 | -7/Factory | Build established: Skirmisher 3415 | -7/Factory | Discovered exit to Factory (range 11) 3560 | -7/Factory | Garrison activated, responded to threat 3657 | -7/Factory | Entered Lower Caves 3663 | -7/Lower Caves | Encountered a Warlord checkpoint 3682 | -7/Lower Caves | Learned 12 Factory zone layouts 3784 | -7/Lower Caves | Learned location of 1 exit from Factory 3818 | -7/Lower Caves | Learned Extension trap positions 3818 | -7/Lower Caves | Learned Factory stockpile data 3818 | -7/Lower Caves | Learned Factory garrison access intel 4619 | -7/Lower Caves | Discovered new exit (range 8) 4626 | -7/Lower Caves | Identified exit to Lower Caves 4672 | -7/Lower Caves | Entered another Lower Caves area 4672 | -7/Lower Caves | Discovered exit to Factory (range 6) 4743 | -7/Lower Caves | Encountered a Warlord checkpoint 4748 | -7/Lower Caves | Spotted B-75 Beast 5744 | -7/Lower Caves | Discovered new exit (range 13) 5759 | -7/Lower Caves | Identified exit to Data Miner 5760 | -7/Lower Caves | Entered Data Miner 5760 | -7/Data Miner | Discovered new exit (range 6) 5773 | -7/Data Miner | Met Data Miner 5796 | -7/Data Miner | Learned location of Section 7 (-2) 5796 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5813 | -7/Data Miner | Received God Mode back door access code from Data Miner 5839 | -7/Data Miner | Identified exit to Proximity Caves 5840 | -7/Data Miner | Entered Proximity Caves 5895 | -6/Proximity Caves | Escorted by Enhanced Grunt 5974 | -6/Proximity Caves | Spotted B-75 Beast 6078 | -6/Proximity Caves | Learned 4 Factory zone layouts 6589 | -6/Proximity Caves | Learned Factory terminal intel 6602 | -6/Proximity Caves | Core integrity fell below 50% 7019 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7020 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7024 | -6/Proximity Caves | Entered Factory 7024 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7025 | -6/Factory | Identified exit to Factory 7026 | -6/Factory | Identified exit to Extension 7028 | -6/Factory | Loaded intel: 22 terminal locations 7029 | -6/Factory | Loaded intel: 4 garrison access locations 7118 | -6/Factory | Repaired Arm. Huge Wheel 7172 | -6/Factory | Incoming investigation squad redirected 7315 | -6/Factory | Build established: Assassin 7630 | -6/Factory | Build established: Scavenger-Assassin 8013 | -6/Factory | Identified exit to Lower Caves 8091 | -6/Factory | Fabricated Lgt. Regenerative Plating? 8143 | -6/Factory | Garrison activated, responded to threat 8264 | -6/Factory | Discovered exit to Factory (range 19) 8314 | -6/Factory | Entered Lower Caves 8534 | -6/Lower Caves | Build established: Assassin 8726 | -6/Lower Caves | Discovered new exit (range 17) 8744 | -6/Lower Caves | Identified exit to Lower Caves 8812 | -6/Lower Caves | Entered another Lower Caves area 8812 | -6/Lower Caves | Discovered exit to Factory (range 21) 8833 | -6/Lower Caves | Learned Factory terminal intel 8893 | -6/Lower Caves | Learned Factory emergency access door positions 9131 | -6/Lower Caves | Discovered new exit (range 8) 9142 | -6/Lower Caves | Identified exit to Zion 9287 | -6/Lower Caves | Entered Zion 9352 | -6/Zion | Discovered new exit (range 14) 9365 | -6/Zion | Identified exit to Proximity Caves 9417 | -6/Zion | System corruption cleaned by Quarantine Array 9458 | -6/Zion | Received a hallucinogenic algorithm 9476 | -6/Zion | Gained Derelict followers 9508 | -6/Zion | Identified exit to Deep Caves 9539 | -6/Zion | Learned Factory emergency access door positions 9576 | -6/Zion | Learned Factory emergency access door positions 9733 | -6/Zion | Found Prototype Launcher 9733 | -6/Zion | Identified Gui. Missile Launcher 9784 | -6/Zion | Learned location of Armory (-3) 10019 | -6/Zion | Build established: Skirmisher 10117 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10206 | -6/Zion | Imprinted 10208 | -6/Zion | Declared Zion's savior 10497 | -6/Zion | Entered Proximity Caves 10497 | -5/Proximity Caves | Accompanied by 6 allies 10650 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10804 | -5/Proximity Caves | Learned Factory garrison access intel 10908 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10967 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11295 | -5/Proximity Caves | Entered Factory 11295 | -5/Factory | Evolved 2 slots: Utility x2 11297 | -5/Factory | Loaded intel: 19 terminal locations 11298 | -5/Factory | Loaded intel: 4 garrison access locations 11405 | -5/Factory | Zion Light squad teleported in 11525 | -5/Factory | Spotted B-75 Beast 11573 | -5/Factory | Fabricated Exp. Sensor Array? 11624 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11625 | -5/Factory | Zion Light squad teleported in 11646 | -5/Factory | Allies destroyed B-75 Beast 11861 | -5/Factory | Repaired Lrn. Sensor Array? 12030 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12031 | -5/Factory | Zion Light squad teleported in 12168 | -5/Factory | Found Prototype Protection 12169 | -5/Factory | Identified Zio. Weapon Casing 12191 | -5/Factory | Discovered new exit (range 15) 12306 | -5/Factory | Identified exit to Upper Caves 12383 | -5/Factory | Zion Heavy squad teleported in 12455 | -5/Factory | Incoming investigation squad redirected 12520 | -5/Factory | Terminal network hard line cut 12730 | -5/Factory | Entered Upper Caves 12813 | -5/Upper Caves | Lost 9 parts (2p2n4u1w) 13091 | -5/Upper Caves | Build established: Scavenger-Mutant 13173 | -5/Upper Caves | Encountered a Warlord checkpoint 13606 | -5/Upper Caves | Spotted B-75 Beast 13953 | -5/Upper Caves | Destroyed B-75 Beast 14316 | -5/Upper Caves | Discovered new exit (range 10) 14325 | -5/Upper Caves | Identified exit to Upper Caves 14609 | -5/Upper Caves | Entered another Upper Caves area 14717 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14729 | -5/Upper Caves | System corruption reached 10% 14770 | -5/Upper Caves | Core integrity fell below 50% 14836 | -5/Upper Caves | Lost 10 parts (2p3n3u2w) 14933 | -5/Upper Caves | Discovered new exit (range 13) 15035 | -5/Upper Caves | Entered Zhirov 15035 | -5/Zhirov | Accompanied by 1 ally 15035 | -5/Zhirov | Discovered new exit (range 3) 15066 | -5/Zhirov | Met Zhirov 15105 | -5/Zhirov | Learned location of Quarantine (-2) 15105 | -5/Zhirov | Learned location of Testing (-3) 15105 | -5/Zhirov | Learned location of Command (-1) 15114 | -5/Zhirov | Build established: Derelict-Mutant 15134 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15173 | -5/Zhirov | Found Alien Artifact 15173 | -5/Zhirov | Identified Integrated Reactor 15173 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15200 | -5/Zhirov | Found Alien Artifact 15363 | -5/Zhirov | Entered Proximity Caves 15363 | -4/Proximity Caves | Accompanied by 1 ally 15563 | -4/Proximity Caves | Learned Research interactive machine intel 15699 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 15865 | -4/Proximity Caves | Learned Research emergency access door positions 15913 | -4/Proximity Caves | Discovered new exit (range 8) 15925 | -4/Proximity Caves | Entered Factory 15925 | -4/Factory | Evolved 2 slots: Utility x2 15974 | -4/Factory | Zion Recon squad teleported in 16045 | -4/Factory | Found Quantum Capacitor 16087 | -4/Factory | Fabricated Biometal Heavy Treads? 16241 | -4/Factory | Fabricated Exp. Sensor Array (x1) 16355 | -4/Factory | Discovered new exit (range 38) 16635 | -4/Factory | Destroyed 8 combat bots 16979 | -4/Factory | Lost 8 parts (3p1n4w) 17137 | -4/Factory | Discovered new exit (range 4) 17197 | -4/Factory | Terminal network hard line cut 17224 | -4/Factory | Build established: Scavenger-Mutant 17567 | -4/Factory | Entered Upper Caves 17711 | -4/Upper Caves | Learned 12 Research zone layouts 17713 | -4/Upper Caves | Learned Research terminal intel 17946 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18382 | -4/Upper Caves | Discovered new exit (range 10) 18615 | -4/Upper Caves | Entered another Upper Caves area 18617 | -4/Upper Caves | Discovered new exit (range 7) 18693 | -4/Upper Caves | Encountered a Warlord checkpoint 18811 | -4/Upper Caves | Learned Research terminal intel 19198 | -4/Upper Caves | Discovered new exit (range 14) 19327 | -4/Upper Caves | Entered Warlord 19388 | -4/Warlord | System corruption cleaned by Quarantine Array 19577 | -4/Warlord | Rebuked by Warlord 19592 | -4/Warlord | Opened Warlord's prototype stash 19598 | -4/Warlord | Found Prototype Reactor 19598 | -4/Warlord | Identified Vortex Chain Reactor 19602 | -4/Warlord | Warlord's base attacked by MAIN.C 19603 | -4/Warlord | Found Prototype Device 19603 | -4/Warlord | Identified Exp. Phase Shifter 19624 | -4/Warlord | Found Prototype Hackware 19624 | -4/Warlord | Identified Ghost Barrier 19629 | -4/Warlord | Found Prototype Processor 19629 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 19633 | -4/Warlord | Found Prototype Device 19633 | -4/Warlord | Identified Exp. Focal Shield 19902 | -4/Warlord | Build established: Hacker-Mutant 19952 | -4/Warlord | Warlord forces counterattacked 20151 | -4/Warlord | Found Prototype Piercing Weapon 20151 | -4/Warlord | Identified Vortex Lance 20161 | -4/Warlord | Found Prototype Energy Gun 20164 | -4/Warlord | Found Prototype Energy Gun 20164 | -4/Warlord | Identified Vortex Rail (x2) 20255 | -4/Warlord | Spotted Executioner 20278 | -4/Warlord | Destroyed Executioner 20333 | -4/Warlord | Opened side exit 20357 | -4/Warlord | Discovered new exit (range 10) 20369 | -4/Warlord | Entered Proximity Caves 20618 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20951 | -3/Proximity Caves | Discovered new exit (range 2) 21099 | -3/Proximity Caves | Entered Research 21099 | -3/Research | Evolved 2 slots: Utility x2 21102 | -3/Research | Loaded intel: 41 interactive machine locations 21103 | -3/Research | Loaded intel: 19 terminal locations 21116 | -3/Research | Zion Melee Resupply teleported in 21189 | -3/Research | Incoming investigation squad redirected 21260 | -3/Research | Found Prototype Processor 21260 | -3/Research | Identified Exp. Melee Analysis Suite 21275 | -3/Research | Identified Transdimensional Reconstructor 21569 | -3/Research | Incoming investigation squad redirected 21592 | -3/Research | Discovered new exit (range 12) 21703 | -3/Research | Found Prototype Device 21703 | -3/Research | Identified Exp. Thermal Shield 21864 | -3/Research | Zion Hacker squad teleported in 21924 | -3/Research | Found Prototype Slashing Weapon 21924 | -3/Research | Identified Nanosword 21984 | -3/Research | Entered another Research area 21984 | -2/Research | Accompanied by 2 allies 21984 | -2/Research | Evolved 2 slots: Utility x2 21985 | -2/Research | Loaded intel: 18 terminal locations 22004 | -2/Research | Zion Experimental squad teleported in 22060 | -2/Research | Discovered new exit (range 7) 22082 | -2/Research | Entered Quarantine 22082 | -2/Quarantine | Accompanied by 3 allies 22099 | -2/Quarantine | Found Alien Artifact 22099 | -2/Quarantine | Identified Matter Drive 22193 | -2/Quarantine | Found Alien Impact Weapon 22193 | -2/Quarantine | Identified Core Stripper 22259 | -2/Quarantine | Scanned by Researcher 22316 | -2/Quarantine | Destroyed 8 combat bots 22323 | -2/Quarantine | Lost 4 parts (3u1w) 22361 | -2/Quarantine | First assault squad dispatched 22380 | -2/Quarantine | Incoming assault squad redirected 22397 | -2/Quarantine | Found Prototype Protection 22397 | -2/Quarantine | Identified Zio. Shade Armor 22402 | -2/Quarantine | Found Prototype Device 22402 | -2/Quarantine | Identified Exp. Weapon Cycler 22409 | -2/Quarantine | Lost 4 parts (1n1u2w) 22411 | -2/Quarantine | Found Enh. Force Lance 22416 | -2/Quarantine | Found Enh. Force Lance 22419 | -2/Quarantine | Found Enh. Force Lance 22512 | -2/Quarantine | Found Alien Artifact 22512 | -2/Quarantine | Identified Terrabomb 22512 | -2/Quarantine | Used Terrabomb 22528 | -2/Quarantine | Found Terrabomb 22593 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 22620 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 22643 | -2/Quarantine | Incoming assault squad redirected 22717 | -2/Quarantine | Warped through subspace 22850 | -2/Quarantine | Incoming assault squad redirected 23161 | -2/Quarantine | System corruption reached 10% 23175 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23195 | -2/Quarantine | Lost 14 parts (1p11u2w) 23206 | -2/Quarantine | Incoming investigation squad redirected 23211 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23230 | -2/Quarantine | Retrieved Zion intel report: Branch Access 23270 | -2/Quarantine | Core integrity fell below 50% 23295 | -2/Quarantine | Spotted Alpha 7 23302 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 23312 | -2/Quarantine | Found Alien Launcher 23312 | -2/Quarantine | Identified Sigix Terminator 23324 | -2/Quarantine | Terminal network hard line cut 23336 | -2/Quarantine | Found Alien Artifact 23336 | -2/Quarantine | Identified Phase Armor 23352 | -2/Quarantine | Fired Sigix Terminator 23375 | -2/Quarantine | Found Alien Artifact 23375 | -2/Quarantine | Identified Subatomic Replicator 23383 | -2/Quarantine | Lost 4 parts (2n2u) 23413 | -2/Quarantine | Found Alien Artifact 23413 | -2/Quarantine | Identified Core Reset Matrix 23413 | -2/Quarantine | Used Core Reset Matrix 23417 | -2/Quarantine | Detected hypermatrix surge 23417 | -2/Quarantine | Emitted hypermatrix ping 23417 | -2/Quarantine | Sensed 4 artifacts in vicinity 23422 | -2/Quarantine | Assembled emerged from beneath the floor 23422 | -2/Quarantine | Core integrity fell below 20% 23453 | -2/Quarantine | Build established: Mutant 23498 | -2/Quarantine | Discovered new exit (range 16) 23542 | -2/Quarantine | Crushed by falling debris 23617 | -2/Quarantine | Found Stasis Generator 23628 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 23619_ U-05 Engineer lays Concrete. 23619_ K-01 Serf destroyed. 23620_ U-05 Engineer lays Concrete. 23622_ K-01 Serf collects debris. 23622_ U-05 Engineer builds a Wall. 23623_ C-30 ARC bursts open, deploying its payload. 23623_ G-73 Enforcer unfolds itself. 23623_ B-74 Champion unfolds itself. 23623_ L-61 Swordsman unfolds itself. 23623_ G-73 Enforcer unfolds itself. 23623_ M-36 Artificer unfolds itself. 23623_ K-01 Serf collects debris. 23626_ K-01 Serf cleans the Machine. 23626_ C-30 ARC bursts open, deploying its payload. 23626_ G-73 Enforcer unfolds itself. 23626_ B-74 Champion unfolds itself. 23626_ G-73 Enforcer unfolds itself. 23626_ I-47 Archangel unfolds itself. 23626_ K-01 Serf collects debris. 23628_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????# +?????????????????????? | | ?????????????# ######## #?????????????????????? | | ?????????????# #??????# #?????????????????????? | | ?????????????# #??????# #?????????????????????? | | ????????######/######## #?????????????????????? | | ????????# # #?????????????????????? | | ????????# """"" # #?????????????????????? | | ????????# " " """""" + #?????????????????????? | | ????????# "G" """""" # #?????????????????????? | | ????????# """ " """ # #?????????????????????? | | ????????# * / #?????????????????????? | | ????????########+#######+#+########??????????????? | | ???????????????# m #??????????????? | | ???????????????# """ """ "" #??????????????? | | ???????????????# %"" " " "" #??????????????? | | ??????????????## k k #??????????????? | | ???????????####; ""gl "" #??????????????? | | ????????#### ; g p p " #??????????????? | | ??????### ; b "" #??????????????? | | ???#### ; *%= #??????????????? | | ?### ;;; ;=+#######+#########??? | | ## ; ???? | | # #; ; ; bi ?????? | | # ; ; ; gg%" ??????? | | ????# ; ;;;;; ; A " ??????? | | ????# ; ; @; ######/####???????? | | ????# ;;;;;;;; ; ; # ! #???????? | | ????# ; ;### # """ #???????? | | ????# ; # """ #???????? | | ????# ; # """ #???????? | | ????# ; # #???????? | | ????# ! ; # #???????? | | ????# # ## ####### " "" #???????? | | ????# # # "S"" #???????? | | ????# + # """ #???????? | | ????# # # #### #####???????? | | ????# # + #???????????? | | ? ?# # #???????????? | | #??# # ##???????????? | | ?### # #????????????? | | # # # #????????????? | | # # ##????????????? | | # ### ### #?????????????? | | # # #?????????????? | | ### # ##?????????????? | | # ### #??????????????? | | # ##??????????????? | | #???????????????? | | #???????????????? | | " ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 65 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 4 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Power Shielding 33 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Biometal Heavy Treads | x2 | -4/Factory | Preloaded Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Matter Drive Core Stripper Terrabomb Transdimensional Reconstructor Sigix Terminator Phase Armor Subatomic Replicator Core Reset Matrix Stasis Generator Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed TractorGhostMatrix Manual? 0 Play Time 03:21:31 Cumulative 310.5 hours Start 2021.04.04 @ 12:50:33 End 2021.04.05 @ 14:25:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 445 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 83 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 3517790d-dc67-45fe-9fea-759b3c0c2b78