Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.23 @ 22:47:58 Player: alice_fexa Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3319) 3319 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 6802 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 150/170 System Corruption 3% Temperature Cool (0) Location -7/Lower Caves Parts ------- Power (1) Micro Fission Core Propulsion (3) Light Treads Armored Huge Wheel Utility (7) Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating System Backup Module Weapon (2) Gauss Rifle Advanced Assault Cannon Inventory (18) Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Lightning Gun Tesla Rifle Improved EM Pulse Cannon Plasma Cannon Grenade Launcher Grenade Launcher Scythe Peak State ------------ Power Micro Fission Core Propulsion Armored Treads Armored Huge Wheel Utility Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating System Backup Module Weapon Improved Assault Rifle Gauss Rifle Inventory Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Lightning Gun Tesla Rifle Improved EM Pulse Cannon Plasma Cannon Gauss Rifle Advanced Assault Cannon Grenade Launcher Grenade Launcher Scythe [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 2 1 . . Weapon . | . . . . . . . Parts Attached 100 | 6 2 15 31 41 3 2 Power 15 | 1 . 5 2 7 . . Engine 9 | 1 . 5 . 3 . . Core 6 | . . . 2 4 . . Reactor . | . . . . . . . Propulsion 19 | 2 . 2 6 8 1 . Treads 18 | 2 . 2 6 7 1 . Leg . | . . . . . . . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 2 2 13 15 . . Device 12 | . . 1 5 6 . . Storage 4 | 1 2 . 1 . . . Processor 4 | . . . 4 . . . Hackware . | . . . . . . . Protection 13 | . . 1 3 9 . . Artifact . | . . . . . . . Weapon 33 | 2 . 6 10 11 2 2 Energy Gun 13 | 1 . 4 3 5 . . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 14 | 1 . 2 5 5 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 24 | . . 4 4 15 1 . Power 3 | . . 1 . 2 . . Propulsion 6 | . . 1 . 4 1 . Utility 8 | . . . 2 6 . . Weapon 7 | . . 2 2 3 . . Highest Loss Streak 8 | . . 2 3 8 1 . Average Slot Usage (%) 92 | . 95 92 98 90 89 84 Engine 3 | . 14 11 3 . . . Core 4 | . . . 5 6 7 7 Treads 15 | . 28 22 18 13 5 7 Wheel 2 | . . . . 3 7 7 Device 14 | . . 9 11 15 23 23 Storage 17 | . 23 22 18 15 15 15 Processor 8 | . . . 13 9 7 7 Protection 7 | . . 5 10 8 7 7 Energy Gun 6 | . 14 11 4 6 . . Energy Cannon 1 | . . . 3 . 3 7 Ballistic Gun 8 | . 14 11 8 7 6 . Naked Turns . | . . . . . . . Heaviest Build 87 | 13 41 53 74 87 71 67 Greatest Support 60 | 40 40 40 40 60 28 20 Greatest Overweight (x) 4 | . 1 1 1 4 3 3 Average Overweight (x) 1 | . . 1 1 2 2 3 Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 Average Capacity 17 | 5 12 16 17 18 18 18 Most Carried 18 | 2 9 16 18 18 17 17 Average Carried 16 | . 5 13 17 17 16 16 Final Capacity 18 | . . . . . . 18 Final Carried 16 | . . . . . . 16 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2252 | 210 96 231 536 1039 140 . Remotely . | . . . . . . . Salvage Created 4449 | . 167 943 1161 1860 318 . Parts 218 | . 9 45 54 99 11 . Haulers Intercepted 7 | . . 2 4 1 . . Recyclers Shooed 6 | . . 4 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 85 | . 9 13 21 35 7 . Guns 63 | . 4 13 11 34 1 . Cannons 11 | . . . 7 . 4 . AOE 10 | . 5 . 3 . 2 . Classes Destroyed 15 | . 2 6 1 6 . . Worker 5 | . . 1 2 2 . . Builder 3 | . . . . 3 . . Hauler 7 | . . 2 4 1 . . Recycler 5 | . . 3 . 2 . . Operator 3 | . . 2 . 1 . . Watcher 5 | . . . 4 1 . . Swarmer 20 | . 6 . 8 6 . . Grunt 35 | . 3 10 8 8 6 . Brawler 2 | . . 1 . 1 . . Duelist 3 | . . . . 2 1 . Sentry 10 | . . 2 5 3 . . Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . 2 . . Programmer 6 | . . . . 6 . . Assembled 6 | . . . . 6 . . Best Kill Streak 6 | . 6 4 4 4 3 . Combat Bots Only 6 | . 6 2 4 4 3 . Max Kills in Single Turn 3 | . 3 1 3 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 3 | . 3 . 3 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 6191 | . 239 665 1206 3728 325 28 Core 869 | . 26 40 92 677 20 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 89 90 83 . . . Volleys Fired 322 | . 12 68 75 152 14 1 Largest 2 | . 2 2 2 2 2 2 Hottest 112 | . 60 88 93 112 99 76 Shots Fired 623 | . 24 136 149 289 23 2 Gun 566 | . 24 136 109 289 7 1 Cannon 53 | . . . 39 . 13 1 Launcher 4 | . . . 1 . 3 . Special . | . . . . . . . Kinetic 342 | . 12 68 75 178 7 2 Thermal 202 | . . 66 73 63 . . Explosive 4 | . . . 1 . 3 . Electromagnetic 75 | . 12 2 . 48 13 . Robot Hit Streak 28 | . 6 11 28 21 12 13 Robot Miss Streak 10 | . 6 3 4 10 2 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . . . . 4 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 431 | . 11 94 111 196 18 1 Core Hits 216 | . 11 37 46 103 19 . Critical Hits 13 | . . . 10 2 1 . Critical Kills 6 | . . . 4 2 . . Critical Parts Destroyed 6 | . . . 5 . 1 . Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7868 | . 354 1140 2138 3506 730 . Guns 6041 | . 124 1140 1229 3458 90 . Cannons 1098 | . . . 741 . 357 . Explosions 727 | . 230 . 168 46 283 . Melee . | . . . . . . . Ramming 2 | . . . . 2 . . Kinetic 3259 | . 54 317 743 2055 90 . Thermal 3203 | . 230 801 1227 855 90 . Explosive 361 | . . . 168 . 193 . Electromagnetic 1043 | . 70 22 . 594 357 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 10 6 3 Average Corruption 6 | . . . . 6 4 2 Corruption Purged 10 | . . . . 6 4 . Effects 86 | . . . . 73 13 . Message Errors 22 | . . . . 19 3 . Matter Fused 17 | . . . . 14 3 . Heat Flow Errors 10 | . . . . 6 4 . Energy Discharges 7 | . . . . 6 1 . Data Loss (minor) 9 | . . . . 8 1 . Misfires 3 | . . . . 3 . . Targeting Errors 17 | . . . . 16 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 3 | . 2 . 1 . . . Projectiles 1 | . . . 1 . . . Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 122 | . 35 . 18 50 19 . Shots 4 | . 1 . 1 1 1 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 353 | . 36 198 108 353 232 . Average Temperature 69 | . 19 71 22 121 85 . Received Heat Transfer 1358 | . 24 297 450 425 162 . Effects 3 | . . . . 3 . . Shutdowns 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 2 9 3 . . Heat Transferred 6500 | . 350 1961 2405 1684 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . . 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 460 | . 213 237 330 460 . . Average Influence 171 | . 130 122 154 199 . . Maximum Alert Level 2 | . 1 1 1 2 . . Low Security (%) 68 | . . . . . . . Level 1 18 | . . . . . . . Level 2 13 | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 2 . 14 . . Investigation 3 | . 1 . . 2 . . Extermination 4 | . . . . 4 . . Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison 7 | . . . . 7 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 8 | . . 3 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 8 25 29 68 8 1 Peak Tracking Total 8 | . 5 3 4 8 4 1 Tactical Retreats 9 | . 1 2 . 4 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 15 | . 1 4 4 6 . . Terminals 11 | . 1 3 4 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 2 18 10 12 . . Successful 22 | . 2 9 6 5 . . Failed 20 | . . 9 4 7 . . Catastrophic 3 | . . . 1 2 . . Database Lockouts . | . . . . . . . Manual 28 | . 2 16 9 1 . . Terminals 34 | . 2 17 10 5 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 7 | . . 2 3 2 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . . 1 2 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 29 | . 4 16 9 . . . Terminals 11 | . 2 6 3 . . . Track 6 | . 1 3 2 . . . Botnet 5 | . 1 3 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 12 | . 1 3 3 5 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 125 | . . . . . 125 . Highest-Rated Ally 125 | . . . . . 125 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 6558 | 61 295 946 1334 3221 656 45 Spaces Moved 2793 | 32 135 353 550 1275 429 19 Core 1 | 1 . . . . . . Treads 2279 | 31 135 353 550 1165 26 19 Legs . | . . . . . . . Wheels 513 | . . . . 110 403 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 120 120 220 Average Speed 179 | 156 173 180 180 198 126 220 Slowest Speed 250 | 160 180 180 180 250 220 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 34 35 44 20 55 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 57 | . 10 . 8 12 27 . Melee 2 | . . . . 2 . . Projectile 1 | . . . . . 1 . AOE 54 | . 10 . 8 10 26 . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3752 | 40 172 538 780 1679 521 22 Wait 406 | 1 16 85 73 156 75 . Move 2787 | 31 134 352 549 1274 428 19 Hop . | . . . . . . . Pick Up 61 | 2 7 10 18 24 . . Fast Attach 37 | 6 1 2 14 14 . . Attach 21 | . . 4 3 12 1 1 Detach 2 | . . . 1 . 1 . Swap 42 | . 1 9 14 15 2 1 Drop 71 | . 1 8 33 29 . . Fire 322 | . 12 68 75 152 14 1 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Fac) -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 5) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 374 | -9/Materials | Discovered new exit (range 16) 1257 | -9/Materials | Discovered new exit (range 15) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Utility x2 2268 | -8/Materials | Discovered new exit (range 5) 2449 | -8/Materials | Lost 3 parts (1u2w) 2635 | -8/Materials | Identified exit to Factory 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2697 | -7/Factory | Build established: Scavenger-Mutant 2836 | -7/Factory | Repaired Lgt. Treads 3866 | -7/Factory | Assembled infested ambush trap array 3922 | -7/Factory | Core integrity fell below 50% 3976 | -7/Factory | Lost 8 parts (2p2n3u1w) 4224 | -7/Factory | Build established: Mutant 4292 | -7/Factory | Garrison activated, responded to threat 4462 | -7/Factory | Core integrity fell below 20% 4643 | -7/Factory | Discovered new exit (range 13) 4650 | -7/Factory | Garrison activated, responded to threat 4654 | -7/Factory | System corruption reached 10% 4990 | -7/Factory | Identified exit to Factory 5001 | -7/Factory | Build established: Scavenger-Mutant 5261 | -7/Factory | Identified exit to Lower Caves 5461 | -7/Factory | Garrison activated, responded to threat 5858 | -7/Factory | Entered Lower Caves 5949 | -7/Lower Caves | Encountered a Warlord checkpoint 6359 | -7/Lower Caves | AD-0RF showed up to help 6361 | -7/Lower Caves | AD-0RF revealed a hidden path 6503 | -7/Lower Caves | Discovered new exit (range 5) 6511 | -7/Lower Caves | Identified exit to Lower Caves 6514 | -7/Lower Caves | Entered another Lower Caves area 6534 | -7/Lower Caves | Learned Factory interactive machine intel 6559 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06445_ L-41 Fighter destroyed. 06448_ G-47 Trooper destroyed. 06453_ Core Shielding self-destruct mechanism malfunctions. 06457_ Aluminum Leg fries itself beyond repair. 06459_ Imp. Deuterium Engine fries itself beyond repair. 06463_ Axe fries itself beyond repair. 06465_ Acquired 37 matter. 06468_ Imp. Heat Sink fries itself beyond repair. 06472_ Acquired 6 matter. 06481_ G-47 Trooper destroyed. 06483_ Acquired 7 matter. 06489_ Aluminum Leg self-destruct mechanism malfunctions. 06495_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 06503_ EXIT=FOUND 06506_ System Backup Module purges 1% of system corruption (2%). 06511_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 06534_ Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????# ?????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????? ????????# ###??????????? | | ???????????????????????? ???????# ##?????????? | | ???????????????????????? ?????## #?????????? | | ?????????????#??????????? ????# ??????????? | | ?????????????# ??????????? ??## ???????????? | | ?????????????# ???????????# ## #???????????? | | ??????????????# ??????????? #???????????? | | ??????????????# ??????####?? ##??????????? | | ???????????????# ###### ##???#r ####???????? | | ???????????????# ##### r ##??????? | | ????????????????# #??????? | | ??????????????????# #??????? | | ????????????????### #### ######??????? | | ?????????# p ### ##???????????? | | ?????????# ## ### @### ##????????????? | | ??????????????## #??####?### #?????????????? | | ???????????????# ##??????????## ##?????????????? | | ???????????????# ?????????????####??????????????? | | ???????????????# ????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????s??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionBurstBuckler Manual? 0 Play Time 00:30:55 Cumulative 532.7 hours Start 2019.10.23 @ 22:14:43 End 2019.10.23 @ 22:47:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 476 Rogue 396 Adventurer 40 Explorer 0 Win Type - Total 33 Types 22/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff71ccbe-a42e-4d4c-a866-2378f9e4fddb