Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.25 @ 19:26:54 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (104) 520 Value Destroyed (3819) 3819 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (2825) 2825 TOTAL SCORE: 15084 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 1081 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 1034/1300 Matter 23/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Impulse Thruster Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Kinecellerator Z-Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Improved Antigrav System Improved Heat Sink Improved Signal Interpreter Improved Armor Integrity Analyzer Improved Hacking Suite [Rating: 62] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . 1 . . . 1 Utility 6 | . . . . . . . 3 . . . . 2 . . . . . . 1 Weapon 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . Parts Attached 149 | 7 3 2 8 8 . 3 57 8 1 . 7 7 12 . 15 3 5 2 1 Power 23 | 1 1 1 1 2 . 1 7 . . . 1 3 1 . 1 1 1 . 1 Engine 15 | 1 1 . 1 . . 1 6 . . . 1 2 1 . 1 . . . . Core 5 | . . 1 . 2 . . 1 . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 31 | 2 . . 2 3 . . 11 . 1 . 1 1 3 . 2 1 2 2 . Treads 2 | . . . . . . . . . . . . . . . 2 . . . . Leg 8 | . . . . . . . 4 . 1 . 1 . 2 . . . . . . Wheel 16 | 2 . . 2 3 . . 7 . . . . . . . . . . 2 . Hover 4 | . . . . . . . . . . . . . 1 . . 1 2 . . Flight 1 | . . . . . . . . . . . . 1 . . . . . . . Utility 52 | 2 1 . 1 . . . 22 5 . . 3 2 4 . 9 1 2 . . Device 32 | 1 . . 1 . . . 17 2 . . 2 2 3 . 3 . 1 . . Storage 3 | 1 1 . . . . . . 1 . . . . . . . . . . . Processor 13 | . . . . . . . 3 2 . . . . 1 . 6 1 . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . Protection 3 | . . . . . . . 1 . . . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 1 1 4 3 . 2 17 3 . . 2 1 4 . 3 . . . . Energy Gun 11 | . . . . . . 1 7 1 . . . . 1 . 1 . . . . Energy Cannon 2 | . . . . . . 1 . . . . . . 1 . . . . . . Ballistic Gun 22 | 2 1 . 3 3 . . 7 2 . . 2 . 1 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . Launcher 2 | . . 1 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 4 . . . . . 1 . 1 . . . . Parts Lost 57 | . 1 . 2 4 . 1 18 . . . 11 1 14 . 2 1 . 2 . Power 14 | . 1 . 1 . . 1 5 . . . 1 1 3 . 1 . . . . Propulsion 17 | . . . 1 3 . . 4 . . . 3 . 4 . . . . 2 . Utility 15 | . . . . . . . 6 . . . 4 . 4 . . 1 . . . Weapon 11 | . . . . 1 . . 3 . . . 3 . 3 . 1 . . . . Highest Loss Streak 10 | . 1 . 1 2 . 1 7 . . . 10 1 9 . 1 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 99 94 100 92 89 99 100 100 93 16 21 . 48 35 41 3 . Engine 8 | . 14 9 9 . . 9 10 13 13 13 11 1 2 . 1 . . . . Core 1 | . . 4 2 10 11 1 . . . . . 1 1 . . . . . . Leg 9 | . . . . . . . 3 26 26 26 24 . . . . . . . . Wheel 12 | . 28 28 32 27 33 33 17 . . . . . . . . . . 3 . Device 10 | . 14 14 11 11 11 7 10 13 13 13 11 3 7 . 4 7 4 . . Storage 6 | . 14 14 11 11 11 11 6 6 6 6 5 . . . . . . . . Processor 7 | . . . . . . . 10 13 13 13 12 . . . 17 22 21 . . Energy Gun 3 | . . . . . . 3 10 2 6 6 5 . . . 4 . . . . Ballistic Gun 14 | . 27 22 22 30 33 22 8 16 13 13 12 . . . 4 . . . . Slashing Weapon 2 | . . . . . . . 3 6 6 6 5 . . . . . . . . Naked Turns 293 | . . . . . . . . . . . 31 9 71 10 6 . 4 68 94 Heaviest Build 61 | 14 20 21 27 27 24 35 61 57 49 49 52 12 23 . 27 21 21 . . Greatest Support 73 | 20 20 20 30 30 30 30 70 70 73 73 73 13 30 3 54 12 23 32 3 Greatest Overweight (x) 5 | . . 1 1 1 . 1 2 . . . 1 1 2 . 5 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 Most Carried 10 | 4 5 7 8 9 10 10 10 10 10 10 10 5 5 3 5 5 5 5 4 Average Carried 7 | 1 3 6 5 7 9 9 8 9 10 10 9 4 3 3 2 4 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 4 7 6 7 10 10 8 10 10 10 5 5 3 3 5 5 5 4 4 Class Distribution -------------------- 27% | Mutant 14% | Derelict-Assassin 14% | Scavenger-Skirmisher 11% | Scavenger-Assassin 11% | Skirmisher 9% | Gunner 3% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Gunner | -6/Factory Scavenger-Assassin | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Matter Collected 2872 | 141 26 159 329 386 37 151 778 216 71 . 213 58 194 . 89 . . 24 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3506 | 14 37 161 334 466 . 128 1293 63 71 . 479 24 345 . 91 . . . . Parts 188 | 3 4 13 39 21 . 7 61 1 2 . 23 3 7 . 4 . . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . 33 . 2 2 . 23 . 3 . . . . . . Prevented 6 | . . . . . . 3 . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Combat Hostiles Destroyed 83 | . . 7 9 10 . 2 27 1 4 . 14 . 6 . 3 . . . . Melee 3 | . . . . . . . 1 . . . . . 2 . . . . . . Guns 62 | . . 2 7 8 . 2 22 1 4 . 14 . 1 . 1 . . . . Cannons 5 | . . . . . . . 3 . . . . . . . 2 . . . . AOE 9 | . . 5 2 2 . . . . . . . . . . . . . . . Classes Destroyed 16 | 1 2 3 1 3 . 1 4 . . . . . . . 1 . . . . Worker 7 | . . . . 4 . . 3 . . . . . . . . . . . . Builder 5 | . 1 . 2 . . . . . . . . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 6 | . 1 . 3 . . . 1 . . . . 1 . . . . . . . Swarmer 22 | . . 3 3 . . . 5 . 4 . 7 . . . . . . . . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . Grunt 25 | . . 2 2 7 . 1 9 . . . 1 . 3 . . . . . . Brawler 5 | . . . . 1 . . 2 . . . 1 . 1 . . . . . . Duelist 4 | . . . . . . 1 1 . . . 2 . . . . . . . . Sentry 11 | . . 2 4 . . . 3 1 . . 1 . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . Hunter 6 | . . . . . . . 2 . . . 2 . 2 . . . . . . Programmer 3 | . . . . . . . . . . . . . . . 3 . . . . Best Kill Streak 8 | 1 2 3 4 8 . 1 5 1 4 . 8 1 3 . 2 . . . . Combat Bots Only 8 | . . 3 4 3 . 1 5 1 4 . 8 . 3 . 2 . . . . Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 2 1 1 . 2 1 1 . 1 . . . . Gunslinging 1 | . . . . . . . 1 . . . 1 . . . . . . . . Exploded 2 | . . 1 2 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Hostile Shots Fired 898 | . . 22 41 29 . 24 301 30 7 . 98 21 129 4 100 1 . 74 17 Missed 298 | . . 10 14 7 . 11 104 11 . . 26 8 42 3 30 . . 30 2 Damage Taken 8843 | . 120 123 364 436 . 162 2702 76 85 . 1303 186 1170 15 1225 37 . 573 266 Core 2491 | . 60 25 68 160 . 12 441 8 . . 326 56 391 15 113 37 . 513 266 Absorbed by Shields 160 | . . . . . . . 84 . . . 20 . . . . . . 56 . Ignored by Resistances 2462 | . 31 34 102 122 . 46 731 29 25 . 370 53 332 4 347 10 . 155 71 Regen/Repaired (Parts) 354 | . . . . . 354 . . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 66 . . . 40 . . . . 8 . . 53 . . . 42 . Volleys Fired 215 | 3 3 13 32 23 . 14 66 3 5 . 29 . 8 . 16 . . . . Largest 4 | 2 2 2 3 3 . 3 4 2 3 . 3 . 2 . 3 . . . . Hottest 250 | 40 40 50 70 76 . 66 250 56 128 . 128 . 99 . 139 . . . . Shots Fired 525 | 4 6 20 68 62 . 42 179 6 15 . 74 . 10 . 39 . . . . Gun 475 | 4 6 13 54 59 . 42 168 6 15 . 74 . 8 . 26 . . . . Cannon 26 | . . . . . . . 11 . . . . . 2 . 13 . . . . Launcher 24 | . . 7 14 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 370 | 4 6 13 54 59 . 42 89 6 10 . 55 . 6 . 26 . . . . Thermal 129 | . . . . . . . 90 . 5 . 19 . 2 . 13 . . . . Explosive 24 | . . 7 14 3 . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . 2 . . . . . . Robot Hit Streak 24 | 3 1 8 21 24 . 13 21 6 6 . 14 . 19 . 18 . . . . Robot Miss Streak 5 | . 2 2 1 1 . 2 5 1 3 . 4 . 1 . 1 . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 16 | . . 1 1 1 . . 9 . 1 . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 . 1 . . . . . . . . Shots Hit Robots 430 | 3 2 12 54 51 . 29 142 6 9 . 65 1 21 . 35 . . . . Core Hits 261 | 2 2 13 26 26 . 12 102 4 8 . 51 1 6 . 7 . . . 1 Critical Kills 2 | 1 . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . 3 . . . . . . Critical Strikes 12 | 1 . . . . . . 1 . . . . . 3 . 7 . . . . Burn 3 | . . . . . . . . . . . . . . . 3 . . . . Destroy 3 | 1 . . . . . . 1 . . . . . . . 1 . . . . Blast 3 | . . . . . . . . . . . . . . . 3 . . . . Smash 3 | . . . . . . . . . . . . . 3 . . . . . . Melee Attacks 68 | . . . . . . . 17 . 6 . 8 21 16 . . . . . . Impact 37 | . . . . . . . . . . . . 21 16 . . . . . . Slashing 31 | . . . . . . . 17 . 6 . 8 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9819 | 25 78 363 939 1001 . 424 3353 125 185 . 1336 48 768 . 1116 . . 33 25 Guns 7107 | 25 25 102 548 744 . 424 2812 125 185 . 1336 . 130 . 651 . . . . Cannons 809 | . . . . . . . 306 . . . . . 38 . 465 . . . . Explosions 1069 | . 53 248 383 251 . . 19 . . . . . 115 . . . . . . Melee 730 | . . . . . . . 197 . . . . 48 485 . . . . . . Ramming 104 | . . 13 8 6 . . 19 . . . . . . . . . . 33 25 Kinetic 5272 | 25 25 102 548 744 . 424 1292 125 97 . 929 . 112 . 849 . . . . Thermal 2793 | . 53 . . . . . 1845 . 88 . 407 . 133 . 267 . . . . Explosive 882 | . . 248 383 251 . . . . . . . . . . . . . . . Electromagnetic 38 | . . . . . . . . . . . . . 38 . . . . . . Impact 533 | . . . . . . . . . . . . 48 485 . . . . . . Slashing 197 | . . . . . . . 197 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 1 . . . . 1 . . . 10 . 6 2 5 10 10 16 2 Average Corruption 4 | . . 1 . . . . 1 . . . 7 . 3 2 4 8 10 12 2 Corruption Purged 6 | . . . . . . . 2 . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . 4 . . . 2 . 4 . 6 3 6 6 1 Message Errors 4 | . . . . . . . . . . . . . 1 . . 1 1 1 . Matter Fused 9 | . . . . . . . 1 . . . 1 . 2 . 2 . 1 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . Energy Discharges 7 | . . . . . . . 2 . . . . . 1 . 2 . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . . Misdirections 3 | . . . . . . . . . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 247 | . 23 . . . . . 1 . . . . . 181 . 42 . . . . Projectiles 43 | . . . . . . . 1 . . . . . . . 42 . . . . Explosions 23 | . 23 . . . . . . . . . . . . . . . . . . Melee 181 | . . . . . . . . . . . . . 181 . . . . . . Knockbacks 6 | . . . . . . . . . . . . . 2 . 4 . . . . Impact 2 | . . . . . . . . . . . . . 2 . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | . 120 6 95 38 . . 100 . . . . . . . . . . 33 11 Shots 10 | . 2 . 5 2 . . 1 . . . . . . . . . . . . Rammed 12 | . . 2 1 1 . . 1 . . . . . . . . . . . 7 Targets Rammed 12 | . . 2 1 1 . . 1 . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 533 | . 4 8 27 53 . 45 533 . 210 . 406 . 18 . 256 . 233 . . Average Temperature 92 | . 4 4 12 13 . 7 136 . 93 . 138 . 13 . 46 . 116 . . Received Heat Transfer 1650 | . . 60 144 99 . 93 633 . . . 195 . 252 9 156 . . . 9 Effects 10 | . . . . . . . 9 . . . 1 . . . . . . . . Shutdowns 2 | . . . . . . . 1 . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . . Interference 5 | . . . . . . . 5 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . 6 . . . . . . Impact Corruptions 6 | . . . . . . . . . . . . . 6 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 3 . . . 1 . . . 2 . . . . Heat Transferred 5439 | . 50 . . . . . 3461 . 200 . 925 . 137 . 666 . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Peak Influence 784 | 5 110 183 568 411 . . 784 . . . . 111 . . 100 41 40 44 66 Initial 141 | . 2 36 33 135 . . 141 . . . . 29 . . 40 11 18 24 16 Average 255 | 1 20 110 315 333 . . 527 . . . . 40 . . 48 29 26 32 25 Maximum Alert Level 3 | . . . 2 2 . . 3 . . . . . . . . . . . . Low Security (%) 57 | 100 100 100 26 2 . . 12 . . . . 100 . . 100 100 100 100 100 Level 1 12 | . . . 39 84 . . 9 . . . . . . . . . . . . Level 2 24 | . . . 33 12 . . 61 . . . . . . . . . . . . Level 3 5 | . . . . . . . 17 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 2 . . . 18 . . . 1 . . . 2 . . . 1 Investigation 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Extermination 3 | . . . . . . . 2 . . . . . . . 1 . . . . Reinforcement 9 | . . . 1 . . . 7 . . . . . . . 1 . . . . Assault 3 | . . . . . . . 2 . . . 1 . . . . . . . . Garrison 6 | . . . . . . . 6 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Distress Signals 8 | . 1 . 3 . . . 2 . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 4 7 16 10 . 15 80 1 4 . 20 5 7 4 8 4 . 8 8 Peak Tracking Total 9 | . 4 3 3 3 . 4 9 1 4 . 8 3 7 4 7 5 . 7 7 Tactical Retreats 20 | . 1 . 3 . . . 10 . . . 1 . 1 . 1 . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Traps Triggered 9 | . . . 1 . . . 2 . . . . . . . 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Machines Disabled 12 | . 2 2 3 2 . . 2 . . . . . 1 . . . . . . Max in Single Turn 2 | . 2 2 2 1 . . 1 . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Machines Accessed 29 | . 1 . 8 . . . 5 1 . 4 . 2 1 . . . 5 . 2 Terminals 10 | . 1 . 6 . . . 1 . . . . 1 . . . . 1 . . Fabricators 3 | . . . . . . . 1 . . . . . . . . . . . 2 Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . 2 . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . Total Hacks 91 | . 2 . 29 . . . 9 1 . 30 . 3 1 . . . 11 . 5 Successful 69 | . 2 . 20 . . . 3 1 . 30 . 2 1 . . . 8 . 2 Failed 22 | . . . 9 . . . 6 . . . . 1 . . . . 3 . 3 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 1 . 14 . 1 . 15 . . . . 11 1 . 6 . . . . Terminals 33 | . 2 . 26 . . . 1 . . . . 2 . . . . 2 . . Fabricators 6 | . . . . . . . 1 . . . . . . . . . . . 5 Repair Stations 3 | . . . 1 . . . 2 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 10 | . . . 2 . . . 2 . . . . . . . . . 6 . . Garrison Access 6 | . . . . . . . 3 . . . . 1 . . . . 2 . . Terminal Hacks 50 | . 1 . 14 . . . 1 1 . 30 . 1 1 . . . 1 . . Record 12 | . . . . . . . . . . 11 . . 1 . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . 1 . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 7 | . . . 2 . . . . . . . . . . . . . 5 . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . 2 . . Analyze 4 | . . . 1 . . . . . . . . . . . . . 3 . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 5 | . 1 . 4 . . . . . . . . . . . . . . . . Terminals 5 | . 1 . 4 . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 4 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 8 . . . 5 . . . . 1 . . . . 5 . 2 Full Trace Events 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . 1 . 15 . 16 . . 11 . . . . . . 2 . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 233 | . . . . . . . 64 . . . . . . . . . . . 169 Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . 2 . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Total Allies 15 | . . . . . 6 . 2 . . . 1 2 . . 4 . . . . Largest Group 6 | . . . . . 6 6 5 . . . 1 2 . . 2 . . . . Highest-Rated Group 343 | . . . . . 343 343 247 . . . 96 170 . . 75 . . . . Highest-Rated Ally 96 | . . . . . 96 96 96 . . . 96 85 . . 39 . . . . Zionite Dispatches 7 | . . . . . . . 2 . . . . 2 . . 3 . . . . Heavy 2 | . . . . . . . 1 . . . . 1 . . . . . . . Recon 3 | . . . . . . . 1 . . . . 1 . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 6 | . . . . . . . 3 . . . . 2 . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . EXPLORE 4 | . . . . . . . 2 . . . . 2 . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 108 | . . . . . . 40 57 . . . 7 4 . . . . . . . Total Damage 4344 | . . . . . . 1546 2231 . . . 413 154 . . . . . . . Kills 28 | . . . . . . 13 14 . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 1 2 . 1 . . 1 . . 1 . . . . . Drone Launches 4 | . . . . . . . 2 . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . 50 . . . . . . . . . . . . Traps 5 | . . . . . . . 5 . . . . . . . . . . . . Items 21 | . . . . . . . 21 . . . . . . . . . . . . Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . Patrols 3 | . . . . . . . 3 . . . . . . . . . . . . Reinforcements 7 | . . . . . . . 7 . . . . . . . . . . . . Guards 13 | . . . . . . . 13 . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . . . . . . . . . . . Branch Access 1 | . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Turns Passed 9018 | 57 189 438 436 246 736 623 1421 1296 722 102 925 455 386 10 495 72 205 109 95 Spaces Moved 7818 | 43 212 409 380 182 852 604 915 992 437 82 590 660 523 20 250 103 253 148 163 Core 811 | 2 . . . . . . . . . . 63 66 322 20 11 25 18 121 163 Treads 239 | . . . . . . . . . . . . . . . 239 . . . . Legs 2175 | . . . . . . . 122 992 437 82 527 . 15 . . . . . . Wheels 3500 | 41 212 409 380 182 852 604 793 . . . . . . . . . . 27 . Hover 317 | . . . . . . . . . . . . . 4 . . 78 235 . . Flight 776 | . . . . . . . . . . . . 594 182 . . . . . . Fastest Speed 40 | 50 80 80 80 80 80 80 95 125 125 125 50 40 40 50 50 50 50 50 50 Average Speed 91 | 78 80 85 80 84 80 84 105 125 125 125 117 41 50 50 165 61 75 59 50 Slowest Speed 300 | 80 80 95 95 95 80 95 270 125 125 125 200 100 150 50 300 120 110 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 49 | 4 40 89 41 43 84 76 34 87 59 70 87 18 74 5 8 75 7 85 4 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . 2 . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . 1 1 1 1 . . . . . Scrap Searched 17 | . . 2 . 2 4 1 . 2 2 . 2 . 2 . . . . . . Spaces Dug 42 | . . . 5 . . . 10 . 6 . 8 13 . . . . . . . Terrain Destroyed 303 | . 38 43 130 19 . . 35 . 6 . 8 13 9 . 2 . . . . Melee 37 | . . . . . . . 10 . 6 . 8 13 . . . . . . . Projectile 9 | . . . . . . . 7 . . . . . . . 2 . . . . AOE 257 | . 38 43 130 19 . . 18 . . . . . 9 . . . . . . Terrain Rammed 8 | . . . . . . . . . . . . . . . . . . 8 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac DSF Res Total 9132 | 61 225 476 450 222 909 687 1186 1043 591 81 750 805 603 19 299 113 266 169 177 Wait 697 | . 1 48 21 . 44 53 83 29 142 . 113 116 38 . 8 . . . 1 Move 7801 | 42 211 408 379 181 851 603 914 991 436 81 589 659 522 19 250 102 253 147 163 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 93 | 7 4 3 7 7 8 6 26 5 . . 1 1 2 . 7 1 4 2 2 Fast Attach 58 | 4 1 . . . . . 17 1 1 . 1 6 9 . 11 2 3 2 . Attach 63 | 3 1 . 6 4 . 1 26 3 . . 6 1 4 . 4 1 2 . 1 Detach 14 | . 1 . . . . 1 3 2 . . 1 . 2 . . 3 . . 1 Swap 29 | . 1 2 2 4 . 2 14 4 . . . . . . . . . . . Drop 67 | 2 2 . 2 2 6 7 19 5 1 . 2 1 2 . 3 4 4 3 2 Fire 215 | 3 3 13 32 23 . 14 66 3 5 . 29 . 8 . 16 . . . . Melee 68 | . . . . . . . 17 . 6 . 8 21 16 . . . . . . Ram 20 | . . 2 1 1 . . 1 . . . . . . . . . . 8 7 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Entered Mines 276 | -10/Mines | Learned 4 Materials zone layouts 296 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 311 | -10/Mines | Build established: Mutant 398 | -10/Mines | Learned location of Storage (-8) 620 | -10/Mines | Discovered new exit (range 5) 669 | -10/Mines | Discovered new exit (range 10) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 686 | -9/Materials | Identified exit to Materials 905 | -9/Materials | Discovered exit to Materials (range 14) 1000 | -9/Materials | Build established: Skirmisher 1081 | -9/Materials | Discovered new exit (range 13) 1121 | -9/Materials | Entered Mines 1182 | -9/Mines | Discovered exit to Materials (range 15) 1247 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1247 | -9/Mines | Discovered new exit (range 5) 1271 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1274 | -9/Mines | Learned Materials emergency access door positions 1289 | -9/Mines | Assembled infested the area 1307 | -9/Mines | Found a hidden stash of uninstalled traps 1333 | -9/Mines | Core integrity fell below 50% 1367 | -9/Mines | Entered Zion 1526 | -7/Zion | Build established: Scavenger-Skirmisher 1579 | -7/Zion | Given A8's code to call for help 1669 | -7/Zion | Imprinted 1671 | -7/Zion | Declared Zion's savior 1727 | -7/Zion | Learned Factory emergency access door positions 1763 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1764 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1781 | -7/Zion | Found Prototype Device 1872 | -7/Zion | Visited the Megawrench Repair Shop 1872 | -7/Zion | Megawrench repaired 9 parts 2052 | -7/Zion | Discovered new exit (range 15) 2103 | -7/Zion | Entered Proximity Caves 2103 | -6/Proximity Caves | Accompanied by 6 allies 2426 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2488 | -6/Proximity Caves | Spotted B-75 Beast 2511 | -6/Proximity Caves | Allies destroyed B-75 Beast 2681 | -6/Proximity Caves | Discovered new exit (range 15) 2726 | -6/Proximity Caves | Entered Factory 2726 | -6/Factory | Accompanied by 5 allies 2726 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2728 | -6/Factory | Identified Bomb Factory No. 2 2831 | -6/Factory | Retrieved Zion intel report: Branch Access 2831 | -6/Factory | Identified exit to Lower Caves 2971 | -6/Factory | Garrison activated, responded to threat 3027 | -6/Factory | Lost 3 allies 3051 | -6/Factory | Build established: Derelict-Gunner 3076 | -6/Factory | First assault squad dispatched 3089 | -6/Factory | Lost 3 parts (1n1u1w) 3191 | -6/Factory | Zion Heavy squad teleported in 3220 | -6/Factory | Zion Recon squad teleported in 3389 | -6/Factory | Fabricated Impulse Thruster Array (x1) 3601 | -6/Factory | Retrieved Zion intel report: Component Schematics 3731 | -6/Factory | Garrison activated, responded to threat 3782 | -6/Factory | Lost 7 parts (3p1n2u1w) 4038 | -6/Factory | Crushed by falling debris 4091 | -6/Factory | Core integrity fell below 50% 4130 | -6/Factory | Build established: Tank 4147 | -6/Factory | Entered Lower Caves 4298 | -6/Lower Caves | Learned Factory stockpile data 4447 | -6/Lower Caves | Build established: Skirmisher 4828 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4906 | -6/Lower Caves | Build established: Scavenger-Assassin 5434 | -6/Lower Caves | Discovered new exit (range 7) 5442 | -6/Lower Caves | Identified exit to Lower Caves 5443 | -6/Lower Caves | Entered another Lower Caves area 5444 | -6/Lower Caves | Encountered a Warlord checkpoint 5457 | -6/Lower Caves | Discovered new exit (range 13) 5960 | -6/Lower Caves | Build established: Derelict-Assassin 6146 | -6/Lower Caves | Discovered new exit (range 15) 6163 | -6/Lower Caves | Identified exit to Data Miner 6165 | -6/Lower Caves | Entered Data Miner 6165 | -6/Data Miner | Discovered new exit (range 6) 6189 | -6/Data Miner | Met Data Miner 6217 | -6/Data Miner | Learned location of Section 7 (-2) 6217 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6237 | -6/Data Miner | Received God Mode back door access code from Data Miner 6265 | -6/Data Miner | Identified exit to Proximity Caves 6267 | -6/Data Miner | Entered Proximity Caves 6514 | -5/Proximity Caves | Learned 8 Factory zone layouts 7066 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7092 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7148 | -5/Proximity Caves | Escorted by Enhanced Grunt 7150 | -5/Proximity Caves | Core integrity fell below 20% 7150 | -5/Proximity Caves | System corruption reached 10% 7161 | -5/Proximity Caves | Released all parts (3) 7164 | -5/Proximity Caves | Destroyed 8 combat bots 7180 | -5/Proximity Caves | Lost 10 parts (1p3n3u3w) 7190 | -5/Proximity Caves | Discovered new exit (range 5) 7192 | -5/Proximity Caves | Entered Factory 7192 | -5/Factory | Evolved 2 slots: Utility x2 7220 | -5/Factory | Zion Recon squad teleported in 7423 | -5/Factory | Build established: Mutant 7547 | -5/Factory | Zion Heavy squad teleported in 7632 | -5/Factory | Discovered new exit (range 6) 7647 | -5/Factory | Entered Upper Caves 7668 | -5/Upper Caves | Found Alien Artifact 7668 | -5/Upper Caves | Identified Dimensional Node Initializer 7668 | -5/Upper Caves | Initialized slip node 7830 | -5/Upper Caves | Lost 9 parts (2p3n3u1w) 7888 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 7971 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8029 | -5/Upper Caves | Discovered new exit (range 8) 8033 | -5/Upper Caves | Entered another Upper Caves area 8038 | -5/Upper Caves | Learned Factory terminal intel 8039 | -5/Upper Caves | Discovered new exit (range 9) 8043 | -5/Upper Caves | Entered Factory 8043 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8044 | -4/Factory | Loaded intel: 28 terminal locations 8328 | -4/Factory | Zion Offense Resupply teleported in 8343 | -4/Factory | Found Prototype Processor 8344 | -4/Factory | Identified Exp. Targeting Computer 8428 | -4/Factory | Zion Fire squad teleported in 8429 | -4/Factory | Spotted B-86 Titan 8444 | -4/Factory | Build established: Gunner 8466 | -4/Factory | Lost 3 allies 8491 | -4/Factory | Zion Recon squad teleported in 8538 | -4/Factory | Sucked down chute 8538 | -4/Factory | Entered Waste 8546 | -4/Waste | Spotted C-40 Crusher 8547 | -4/Waste | Spotted C-40 Crusher 8553 | -4/Waste | EMP discharged 8553 | -4/Waste | System corruption reached 10% 8569 | -4/Waste | Spotted C-40 Crusher 8571 | -4/Waste | Spotted C-40 Crusher 8571 | -4/Waste | Spotted C-40 Crusher 8571 | -4/Waste | Spotted C-40 Crusher 8598 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8603 | -4/Waste | Discovered new exit (range 14) 8610 | -4/Waste | Entered Factory 8785 | -4/Factory | Build established: Mutant 8815 | -4/Factory | Identified exit to DSF 8815 | -4/Factory | Entered DSF 8838 | -4/DSF | Additional patrols routed to DSF 8857 | -4/DSF | Found Enh. Force Lance 8860 | -4/DSF | Found Enh. Force Lance 8897 | -4/DSF | Core integrity fell below 50% 8912 | -4/DSF | Discovered new exit (range 15) 8924 | -4/DSF | Entered Research 8924 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9019 | -3/Research | Self-destructed Last Messages --------------- 08955_ Acquired Impulse Thruster. 08965_ Connecting with Fabricator... 08965_ Current location identified: Research >>Load(Mni. Smartbomb Launcher) Uploading Mni. Smartbomb Launcher schematic... Loaded successfully: Mni. Smartbomb Launcher Rating: 6p Time: 169 Initiate build sequence. >>Build Building Mni. Smartbomb Launcher... ETC: 169 08965_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 08974_ Connecting with Fabricator... 09012_ Slammed into S-43 Plague. 09014_ Destabilizing: System corrupted (+2). 09015_ Slammed into S-43 Plague. 09019_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????# ???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# ########???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ###??# #???????????????????????????????? | | #######+### #???????????????????????????????? | | ## # #???????????????????????????????? | | ## # ####????????????????????????????? | | ## # #????????????????????????????? | | ## """" # #????????????????????????????? | | ## """" # #?###############????????????? | | ## """" # #?# #????????????? | | ## """" ####+###### #????????????? | | #### # # #????????????? | | + !# # #????????????? | | ########+#### """"" # s #????????????? | | #??????# #??# """"" # @ #????????????? | | #??????# #??# """"" ####s##########????????????? | | #??????# #??# #?# #????????????????????? | | ######## #### ! ### #????????????????????? | | + ! / #????????????????????? | | ###################+##### #????????????????????? | | ??????????????????# #???# #????????????????????? | | ??????????????????# #???# #????????????????????? | | ??????????????????# #???# #????????????????????? | | ??????????????????# #???# +????????????????????? | | ?????????????????? ???# #????????????????????? | | ?????????????????? ???# #????????????????????? | | ?????????????????? ??? #????????????????????? | | ?????????????????? ??? #????????????????????? | | ?????????????????? ??? #????????????????????? | | ?????????????????? ???#####????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????###????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Base Temperature (-) 150 Corruption Block 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 12 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lightning Gun | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Power Maul | -7/Zion | Archive Beamcaster | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lrg. Battery | -6/Factory | Z-intel Force Booster | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Imp. Grenade Launcher | -6/Factory | Z-intel Imp. Weapon Shielding | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Transport Network Coupler | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Mic. Antimatter Reactor | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Hvy. Laser | -4/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -4/Factory | Scanalyzed Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Adventurer Close Call Decoder Ring Explorer Help From High Places Universal Adapter Challenges ------------ None Game ------ Seed ActuatorAnalysisCompressor Manual? 0 Play Time 02:14:41 Cumulative 34.1 hours Start 2024.04.25 @ 16:42:46 End 2024.04.25 @ 19:26:54 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 19 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1f4225e-531a-428a-87dd-319ff49e464e