Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.16 @ 14:26:26

Player: Dhrov

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (998)      998
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (353)                353
              TOTAL SCORE: 3456

 Bonus
-------
Follower Combat Kills      353

 Cogmind 
---------
Core Integrity             456/550
Matter                     278/300
Energy                     460/460
System Corruption          0%
Temperature                Cool (92)
Movement                   Treading (225) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
         Heavy Ion Engine
         Heavy Ion Engine
>              --- PROPULSION (2) ---
      Advanced Treads
      Advanced Treads
>              --- UTILITY (4) ------
         Large Storage Unit
               Structural Scanner
               Signal Interpreter
      Hardened Light Armor Plating
>              --- WEAPON (3) -------
         Heavy Assault Rifle
               Katana
>              --- INVENTORY (15) ---
      Advanced Treads
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Disposable Heat Sink
               Weight Redist. System
  Experimental Sensor Array
               Katana

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
         Heavy Ion Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
               Signal Interpreter
      Improved Targeting Computer
>              --- WEAPON -----------
               Autogun
               Katana
               Katana
>              --- INVENTORY --------
      Advanced Treads
      Advanced Treads
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Disposable Heat Sink
               Weight Redist. System
  Experimental Sensor Array
      Hardened Light Armor Plating
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             41   | 6   7   5   14  9   
  Power                    5    | 1   .   .   3   1   
    Engine                 5    | 1   .   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   3   2   2   
    Treads                 4    | .   .   .   2   2   
    Leg                    5    | .   2   3   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   4   .   7   2   
    Device                 4    | .   1   .   3   .   
    Storage                4    | 1   2   .   1   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   2   2   4   
    Energy Gun             4    | 2   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 8    | .   1   .   2   5   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   1   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      2    | .   1   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  99  95  
  Engine                   13   | .   14  14  10  18  
  Treads                   9    | .   .   .   18  18  
  Leg                      13   | .   20  27  3   .   
  Wheel                    1    | .   7   .   .   .   
  Device                   12   | .   4   14  18  9   
  Storage                  12   | .   14  14  11  9   
  Processor                5    | .   .   .   11  12  
  Protection               3    | .   8   .   2   5   
  Energy Gun               15   | .   28  18  11  1   
  Ballistic Gun            5    | .   .   9   1   12  
  Ballistic Cannon         3    | .   .   .   9   1   
  Slashing Weapon          1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 12  32  19  41  52  
  Greatest Support         44   | 32  32  20  44  44  
  Greatest Overweight (x)  2    | .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  15  15  
  Average Capacity         11   | 6   12  10  10  15  
  Most Carried             12   | 4   10  10  11  12  
  Average Carried          9    | 1   7   9   9   9   
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            11   | 4   9   10  11  9   

 Class Distribution 
--------------------
 73% | Mutant
 22% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           903  | 217 98  94  222 272 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1194 | .   247 173 320 454 
  Parts                    62   | .   10  14  14  24  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  34   | .   7   8   7   12  
  Melee                    2    | .   .   .   .   2   
  Guns                     27   | .   7   8   3   9   
  Cannons                  5    | .   .   .   4   1   
Classes Destroyed          7    | .   3   .   3   1   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  15   | .   3   6   .   6   
  Grunt                    12   | .   4   2   3   3   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   3   3   
Best Kill Streak           6    | .   3   3   2   6   
  Combat Bots Only         6    | .   3   3   2   6   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1773 | .    227  195  319  1032 
  Core                     240  | .    42   72   32   94   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   12   | .    .    .    12   .    
Core Remaining (%)         82   | 100  .    54   92   .    
Volleys Fired              104  | .    22   16   28   38   
  Largest                  3    | .    2    2    2    3    
  Hottest                  118  | .    80   80   95   118  
Shots Fired                193  | .    45   33   50   65   
  Gun                      168  | .    45   33   33   57   
  Cannon                   25   | .    .    .    17   8    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | .    .    5    28   59   
  Thermal                  101  | .    45   28   22   6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    12   14   15   13   
  Robot Miss Streak        5    | .    1    5    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           151  | .    35   19   39   58   
  Core Hits                63   | .    15   11   13   24   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    4    .    
    Burn                   3    | .    .    .    3    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 6    | .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2227 | .    392  229  585  1021 
  Guns                     1602 | .    392  226  277  707  
  Cannons                  431  | .    .    .    308  123  
  Explosions               .    | .    .    .    .    .    
  Melee                    191  | .    .    .    .    191  
  Ramming                  3    | .    .    3    .    .    
  Kinetic                  1189 | .    .    58   375  756  
  Thermal                  844  | .    392  168  210  74   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 191  | .    .    .    .    191  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    .    
  Average Corruption       1    | .    1    1    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    4    6    5    .    
    Message Errors         4    | .    1    .    3    .    
    Matter Fused           3    | .    .    3    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      2    | .    .    1    1    .    
    Misfires               2    | .    1    1    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        396  | .    171  108  389  396  
  Average Temperature      86   | .    64   45   83   130  
  Received Heat Transfer   846  | .    102  96   162  486  
  Effects                  4    | .    .    .    3    1    
    Shutdowns              1    | .    .    .    .    1    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    
  Heat Transferred         2164 | .    875  375  729  185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             461  | .   165 224 461 301 
  Initial                  94   | .   .   .   .   94  
  Average                  155  | .   78  68  269 202 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         64   | 100 100 98  24  37  
  Level 1                  31   | .   .   1   63  62  
  Level 2                  3    | .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   16  9   26  24  
  Peak Tracking Total      7    | .   5   3   3   7   
  Tactical Retreats        4    | .   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          9    | .   3   2   3   1   
  Terminals                6    | .   3   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   5   3   9   3   
  Successful               13   | .   3   3   4   3   
  Failed                   7    | .   2   .   5   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   5   3   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   3   .   3   
  Record                   5    | .   .   2   .   3   
  Prototype ID Bank        2    | .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   1   2   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Total Allies               3    | .    .    3    .    .    
  Largest Group            3    | .    .    3    3    .    
  Highest-Rated Group      40   | .    .    40   40   .    
  Highest-Rated Ally       16   | .    .    16   16   .    
Total Orders               .    | .    .    .    .    .    
Ally Attacks               87   | .    .    .    87   .    
  Total Damage             1374 | .    .    .    1374 .    
  Kills                    18   | .    .    .    18   .    
Allies Corrupted           1    | .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3644 | 57   810  1002 1132 643  
Spaces Moved               2118 | 45   466  701  658  248  
  Core                     1    | 1    .    .    .    .    
  Treads                   812  | .    .    .    564  248  
  Legs                     1097 | .    302  701  94   .    
  Wheels                   208  | 44   164  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  145  
  Average Speed            141  | 98   142  120  143  199  
  Slowest Speed            305  | 100  190  190  190  305  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 3    85   98   56   22   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      2582 | 54  570 828 797 333 
  Wait                     255  | .   60  100 68  27  
  Move                     2114 | 44  465 700 657 248 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 4   10  2   16  5   
  Fast Attach              12   | 6   2   2   2   .   
  Attach                   10   | .   1   .   3   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   4   3   10  3   
  Drop                     23   | .   6   4   13  .   
  Fire                     104  | .   22  16  28  38  
  Melee                    6    | .   .   .   .   6   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 9)
  713 | -10/Materials | Discovered new exit (range 9)
  791 | -10/Materials | Discovered new exit (range 7)
  868 | -10/Materials | Entered Mines
  910 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  913 | -10/Mines     | Found Prototype Device
 1185 | -10/Mines     | Discovered new exit (range 7)
 1316 | -10/Mines     | Discovered new exit (range 5)
 1365 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1419 | -10/Mines     | Learned Materials stockpile data
 1870 | -10/Mines     | Entered Materials
 1870 | -9/Materials  | Accompanied by 3 allies
 1870 | -9/Materials  | Evolved 2 slots: Utility x2
 2056 | -9/Materials  | Discovered new exit (range 16)
 2079 | -9/Materials  | Discovered new exit (range 16)
 2173 | -9/Materials  | Repaired Structural Scanner
 2474 | -9/Materials  | Build established: Skirmisher
 2650 | -9/Materials  | Identified exit to Mines
 2766 | -9/Materials  | Identified Exp. Sensor Array
 2813 | -9/Materials  | Discovered new exit (range 10)
 3002 | -9/Materials  | Entered another Materials area
 3002 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3428 | -8/Materials  | Build established: Mutant
 3645 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Y-45 Defender destroyed.
K-01 Serf collects debris. <x3>
Y-45 Defender destroyed.
K-01 Serf collects debris.
Acquired 56 matter.
K-01 Serf collects debris. <x3>
Acquired Adv. Treads.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Imp. Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Heat Sink.
K-01 Serf collects debris.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Imp. Ion Engine.
W-25 Informer distress signal alerts nearby ally. <x2>
W-25 Informer suffers critical hit (Burn).
Adv. Treads destroyed.
Autogun destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????##!    !##????#########?????????????????????? |
| #######!    !###############?????????????????????? |
| #######      ########     ##?????????????????????? |
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|                         ""##?????????????????????? |
| ###+#######             Y"# ?????????????????????? |
| #      ####     """     ""# ?????????????????????? |
| #      ####     """       # ?????????????????????? |
| #     !####     """      =# ?????????????????????? |
| #      ###T     """       # ?????????????????????? |
| # !=   ####               + ?????????????????????? |
| # !    #### %             # ?????????????????????? |
| ########### #########     # ?????????????????????? |
|         ### ##### ####  %###?????????????????????? |
|         ### #####  ###%  #  ?????????????????????? |
|         ### ####   ###  %# ??????????????????????? |
|         ### ###    ###   +%??????????????????????? |
|         ### ###    ###  %#    ???????????????????? |
|         ### ###    ###   #####???????????????????? |
|         ### ###    ###%  ############ ? # ???????? |
| ###+#####   / ###+###%    ###########   # ???????? |
| ##                                      # ???????? |
|            T            ! %             + ???????? |
| ##                 %    a               # ???????? |
| #########     #######   %@###########?? # ???????? |
| ###################### g ############????????????? |
| ################???### g%###?????????????????????? |
|  ############???????##   ##??????????????????????? |
|  ##        ########?##   ##??????????????????????? |
|  ##        ###########   ##??????????????????????? |
|  ##        #     #####g  ##??????????????????????? |
|  #         #             ##??????????????????????? |
|  ## !*!   %+%    ##########??????????????????????? |
| ### !!    [#     ##########??????????????????????? |
| ### !!     #     ########????????????????????????? |
| ?##        ##   #########????????????????????????? |
| ?##        ##   #     !##????????????????????????? |
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| ?############   +      ##????????????????????????? |
| ???????????##   #  """ ##????????????????????????? |
| #############   #  """ ##????????????????????????? |
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| ? #           ####???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Safety First

 Challenges 
------------
None

 Game 
------
Seed              RiotRemoteCasing
  Manual?         0
Play Time         00:38:43
  Cumulative      20.6 hours
  Start           2022.04.16 @ 13:52:52
  End             2022.04.16 @ 14:26:26
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           43
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cf720ae-2509-40d2-bdc8-af2588f8d129