Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 17:51:24 Player: GammaGradiation Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (17) 85 Value Destroyed (622) 622 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 8900 Bonus ------- Pacifist 862 Follower Combat Kills 171 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 97/100 System Corruption 14% Temperature Cool (101) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (4) ---- Light Particle Reactor Advanced Terrain Scan Processor Hacking Suite Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Targeting Computer Thermal Barrier Hacking Suite Improved Hacking Suite Experimental Hacking Suite System Shield Improved System Shield Improved Integration Mediator > --- WEAPON ----------- Heavy Machine Gun Force Lance > --- INVENTORY -------- Light Particle Reactor Improved Quantum Reactor Sensor Array Advanced Terrain Scan Processor Improved Stasis Canceller Hacking Suite Hacking Suite Fusion Bomb Launcher Power Sword [Rating: 131] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility Experimental Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Experimental Hacking Suite Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 . 1 . 1 . Utility 13 | . . . 1 . . . 5 1 1 2 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 82 | 3 1 . 1 . 4 3 29 4 5 20 6 6 Power 10 | 1 . . . . 2 . 1 2 . 1 3 . Engine 5 | 1 . . . . 2 . . 2 . . . . Core 1 | . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . . 1 3 . Propulsion 14 | . . . . . . 2 7 . 1 2 1 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . 2 7 . 1 2 1 1 Utility 39 | . 1 . 1 . 2 . 12 1 3 13 2 4 Device 23 | . 1 . 1 . . . 4 1 1 10 1 4 Storage 3 | . . . . . 1 . 1 . 1 . . . Processor 8 | . . . . . . . 6 . . 1 1 . Hackware 5 | . . . . . 1 . 1 . 1 2 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . . . . . 1 9 1 1 4 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . . . 3 1 . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 5 . 1 1 . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 2 . . 1 1 2 Parts Lost 20 | . . . 1 . . . 4 . 2 5 . 8 Power 3 | . . . . . . . . . 1 1 . 1 Propulsion 8 | . . . . . . . 2 . 1 1 . 4 Utility 6 | . . . . . . . 1 . . 3 . 2 Weapon 3 | . . . 1 . . . 1 . . . . 1 Highest Loss Streak 7 | . . . 1 . . . 3 . 2 3 . 7 Average Slot Usage (%) 66 | . 39 42 43 33 40 47 78 84 89 80 81 70 Engine 4 | . . . . . 7 11 5 5 5 . . . Reactor 1 | . . . . . . . . . . 1 8 6 Flight 8 | . . . . . . 2 14 11 15 10 13 10 Device 9 | . 11 14 21 22 14 11 7 7 8 10 4 5 Storage 6 | . . . . . 7 11 6 5 10 9 8 6 Processor 13 | . . . . . . . 25 23 21 18 16 15 Hackware 11 | . . . . . 7 11 10 11 11 15 21 19 Energy Gun 1 | . 14 14 11 . . . . . . . . . Ballistic Gun 4 | . 14 14 11 11 3 . 2 10 9 6 4 3 Slashing Weapon 1 | . . . . . . 1 2 . . 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 3 4 4 5 3 8 10 24 34 42 47 59 64 Greatest Support 66 | 3 3 3 3 3 3 10 40 40 45 47 63 66 Greatest Overweight (x) 4 | . 1 1 1 . 2 3 3 . . . . 4 Average Overweight (x) . | . . 1 . . . 1 . . . . . . Largest Inventory Capacity 12 | 4 4 4 4 4 6 6 8 8 12 12 12 12 Average Capacity 7 | 4 4 4 4 4 5 6 6 8 11 12 12 10 Most Carried 12 | 4 4 4 4 4 6 6 8 8 11 12 11 12 Average Carried 6 | 2 3 4 3 4 5 5 4 7 9 11 9 9 Final Capacity 12 | 4 4 4 4 4 6 6 8 8 12 12 12 4 Final Carried 12 | 4 4 4 4 4 6 5 8 8 11 12 11 3 Class Distribution -------------------- 39% | Mutant 34% | Hacker-Scout 17% | Wizard-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 909 | 230 . 10 . . . 75 180 . . 139 22 253 Remotely . | . . . . . . . . . . . . . Salvage Created 595 | . . . . . . . 229 . . 214 22 130 Parts 47 | . . . . . . . 14 . . 17 1 15 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 10 | . . . . . . . 6 . . 3 . 1 Melee 9 | . . . . . . . 5 . . 3 . 1 Guns 1 | . . . . . . . 1 . . . . . Classes Destroyed 6 | . . . . . . . 4 . . 1 1 . Worker 2 | . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . . . 1 . . Watcher 4 | . . . . . . . 1 . . 2 . 1 Swarmer 7 | . . . . . . . 4 . . 3 . . Sentry 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 1 . . . . 1 Best Kill Streak 3 | . . . . . . . 3 . . 3 1 1 Combat Bots Only 3 | . . . . . . . 3 . . 3 . 1 Max Kills in Single Turn 1 | . . . . . . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 3386 | . . . 140 . . 13 353 . 175 463 . 2242 Core 1744 | . . . 46 . . 13 60 . . 25 . 1600 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 96 | 100 . 100 . . . 85 92 100 100 98 100 . Volleys Fired 4 | . . . . . . . 3 . . 1 . . Largest 2 | . . . . . . . 2 . . 2 . . Hottest 60 | . . . . . . . 60 . . 60 . . Shots Fired 7 | . . . . . . . 5 . . 2 . . Gun 6 | . . . . . . . 4 . . 2 . . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 4 . . 2 . . Thermal . | . . . . . . . . . . . . . Explosive 1 | . . . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . 2 . . . . . Robot Miss Streak 2 | . . . . . . . 1 . . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 31 | . . . . . . 2 13 . . 8 1 7 Core Hits 20 | . . . . . . . 9 . . 6 1 4 Critical Hits 4 | . . . . . . . 2 . . 2 . . Critical Kills 4 | . . . . . . . 2 . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 71 | . . . . . . 2 26 . 3 9 3 28 Impact . | . . . . . . . . . . . . . Slashing 38 | . . . . . . 2 26 . 3 7 . . Piercing 33 | . . . . . . . . . . 2 3 28 Sneak Attacks 4 | . . . . . . . 1 . . . 1 2 Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1530 | . . . . . . 61 489 . . 356 76 548 Guns 27 | . . . . . . . 27 . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1503 | . . . . . . 61 462 . . 356 76 548 Ramming . | . . . . . . . . . . . . . Kinetic 27 | . . . . . . . 27 . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 754 | . . . . . . 61 462 . . 231 . . Piercing 749 | . . . . . . . . . . 125 76 548 Highest Corruption 14 | . . . . . . . 2 . . 4 . 14 Average Corruption 2 | . . . . . . . 2 . . 4 . 6 Corruption Purged . | . . . . . . . . . . . . . Effects 9 | . . . . . . . 5 . . . . 4 Message Errors 3 | . . . . . . . 2 . . . . 1 Heat Flow Errors 4 | . . . . . . . 2 . . . . 2 Energy Discharges 1 | . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 40 | . . . . . . . 12 . . . . 28 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 40 | . . . . . . . 12 . . . . 28 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 25 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 252 | . . . . . . . 252 . . . . 153 Average Temperature 105 | . . . . . . . 109 . . . . 76 Received Heat Transfer 174 | . . . 57 . . . 9 . . . . 108 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 241 | . 28 10 80 27 . . 241 42 47 147 41 106 Average Influence 51 | . 15 10 36 27 . . 64 32 21 73 25 59 Maximum Alert Level 1 | . . . . . . . 1 . . . . . Low Security (%) 95 | 100 100 100 100 100 . . 87 100 100 100 100 100 Level 1 4 | . . . . . . . 12 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . 2 . . . 3 . . 2 . 2 Investigation 2 | . . . . . . . 2 . . . . . Extermination 3 | . . . . . . . 1 . . . . 2 Reinforcement 4 | . . . 2 . . . . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 3 | . . . . . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 81 | . . . 5 . . 4 20 . 17 10 2 23 Peak Tracking Total 12 | . . . 4 . . 3 5 . 12 4 5 12 Tactical Retreats 11 | . . . 1 . . . 3 . 2 2 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 26 | . 3 . 1 . . . 11 2 3 4 1 1 Terminals 18 | . 3 . 1 . . . 6 1 3 2 1 1 Fabricators 2 | . . . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 95 | . 7 . 8 . . . 38 4 10 13 6 9 Successful 65 | . 3 . 5 . . . 31 4 7 7 3 5 Failed 30 | . 4 . 3 . . . 7 . 3 6 3 4 Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 3 . 7 . 1 . 9 . 5 1 . 4 Terminals 70 | . 7 . 8 . . . 21 2 10 7 6 9 Fabricators 5 | . . . . . . . 3 2 . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers 14 | . . . . . . . 10 . . 4 . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 33 | . 2 . 2 . . . 10 2 6 4 3 4 Record 4 | . . . . . . . 1 . . . . 3 Part Schematic 2 | . . . 1 . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 4 | . . . . . . . . 1 1 1 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 1 . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . . . 1 . . Alert Level 4 | . . . . . . . 2 . . 1 1 . Unreport Threat 5 | . . . . . . . 3 . 1 . 1 . Patrol Status 1 | . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . 1 . . . . . . 1 1 . . . Fabricator Hacks 5 | . . . . . . . 3 2 . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . Build 3 | . . . . . . . 2 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer 12 | . . . . . . . 10 . . 2 . . Insert Component 6 | . . . . . . . 4 . . 2 . . Analyze 6 | . . . . . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 29 | . 4 . 6 . . . 11 . 2 2 . 4 Terminals 11 | . 1 . 3 . . . 4 . 1 1 . 1 Track 3 | . 1 . 1 . . . . . 1 . . . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 5 | . . . 1 . . . 2 . . 1 . 1 Operators 2 | . . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 1 . . . 6 2 3 3 1 1 Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 5 . . . . . Parts Built 5 | . . . . . . . 4 1 . . . . Matter 548 | . . . . . . . 402 146 . . . . Time 237 | . . . . . . . 201 36 . . . . Total Part Build Rating 25 | . . . . . . . 22 3 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 26 | . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 10 | . . . . . 9 . 1 . . . . . Largest Group 9 | . . . . . 9 9 1 . . . . . Highest-Rated Group 260 | . . . . . 260 260 10 . . . . . Highest-Rated Ally 37 | . . . . . 37 37 10 . . . . . Total Orders 4 | . . . . . . . 2 . . 1 1 . GOTO 1 | . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . 1 1 . Ally Attacks 22 | . . . . . . 22 . . . . . . Total Damage 305 | . . . . . . 305 . . . . . . Kills 6 | . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . 1 1 1 1 . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 1 1 . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 59 | . . . . . . . 22 8 3 9 6 11 Traps 6 | . . . . . . . 2 1 1 . . 2 Emergency Access 6 | . . . . . . . 3 1 . 1 . 1 Items 33 | . . . . . . . 10 4 1 7 4 7 Machines 8 | . . . . . . . 5 1 . . 2 . Patrols 3 | . . . . . . . 1 1 . . . 1 Guards 3 | . . . . . . . 1 . 1 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 4220 | 27 127 95 137 4 744 331 1080 296 195 434 207 543 Spaces Moved 6220 | 38 131 95 138 8 798 269 1795 410 494 857 508 679 Core 1457 | 38 131 95 138 8 798 192 1 . . . . 56 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4763 | . . . . . . 77 1794 410 494 857 508 623 Fastest Speed 34 | 50 50 100 50 50 50 37 34 37 34 34 34 34 Average Speed 50 | 50 90 100 96 50 89 119 36 37 34 36 34 38 Slowest Speed 250 | 50 100 100 100 50 150 200 200 37 37 37 34 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . 16 2 3 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 26 45 19 6 79 49 35 11 16 25 18 17 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . 1 . 1 . 2 . . . . . . Spaces Dug 28 | . . . . . . . 13 . 3 . 2 10 Terrain Destroyed 36 | . . . . . . . 21 . 3 . 2 10 Melee 28 | . . . . . . . 13 . 3 . 2 10 Projectile . | . . . . . . . . . . . . . AOE 8 | . . . . . . . 8 . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 7153 | 44 140 95 140 7 828 274 2155 551 511 962 535 911 Wait 691 | . 5 1 . . 17 1 288 135 6 51 6 181 Move 6158 | 37 130 94 137 7 797 268 1762 405 487 848 507 679 Hop 25 | . . . . . . . 16 2 3 4 . . Pick Up 45 | 3 2 . 1 . 5 . 11 3 6 11 . 3 Fast Attach 35 | 3 1 . 1 . 1 2 13 . . 8 3 3 Attach 30 | . . . . . 2 1 10 2 2 7 3 3 Detach 25 | 1 . . . . 2 . 10 . . 6 3 3 Swap 17 | . . . . . 1 . 6 2 3 5 . . Drop 42 | . 2 . 1 . 3 . 10 2 1 12 . 11 Fire 4 | . . . . . . . 3 . . 1 . . Melee 71 | . . . . . . 2 26 . 3 9 3 28 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 14) 155 | -10/Materials | Entered Mines 241 | -10/Mines | Discovered new exit (range 10) 250 | -10/Mines | Entered Materials 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 361 | -9/Materials | Discovered new exit (range 7) 387 | -9/Materials | Entered Mines 388 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 390 | -9/Mines | Discovered new exit (range 5) 391 | -9/Mines | Entered Zion 417 | -7/Zion | Received a hallucinogenic algorithm 481 | -7/Zion | Learned location of 1 exit from Proximity Caves 491 | -7/Zion | Learned location of Data Miner (-6) 511 | -7/Zion | Gained Derelict followers 643 | -7/Zion | Found Prototype Hackware 643 | -7/Zion | Identified Exp. Hacking Suite 648 | -7/Zion | Found Prototype Processor 651 | -7/Zion | Found Prototype Processor 657 | -7/Zion | Found Prototype Processor 1079 | -7/Zion | Gained Derelict followers 1109 | -7/Zion | Discovered new exit (range 13) 1135 | -7/Zion | Entered Proximity Caves 1135 | -6/Proximity Caves | Accompanied by 9 allies 1136 | -6/Proximity Caves | Identified exit to Factory 1363 | -6/Proximity Caves | Learned location of 2 exits from Factory 1466 | -6/Proximity Caves | Entered Factory 1466 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 1466 | -6/Factory | Identified Exp. Melee Analysis Suite 1467 | -6/Factory | Identified exit to Factory 1467 | -6/Factory | Identified exit to Lower Caves 1467 | -6/Factory | Identified Exp. Target Analyzer 1558 | -6/Factory | Lost 3 parts (2n1w) 1894 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 2022 | -6/Factory | Repaired Nuclear Pulse Array 2100 | -6/Factory | Build established: Hacker-Scout 2167 | -6/Factory | Fabricated Power Sword? 2275 | -6/Factory | Identified exit to Extension 2546 | -6/Factory | Entered another Factory area 2546 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2808 | -5/Factory | Fabricated Hacking Suite (x1) 2836 | -5/Factory | Discovered new exit (range 13) 2841 | -5/Factory | Identified exit to Factory 2842 | -5/Factory | Entered another Factory area 2842 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2870 | -4/Factory | Found Prototype Processor 2871 | -4/Factory | Found Prototype Processor 2996 | -4/Factory | Identified exit to Research 3037 | -4/Factory | Entered Research 3037 | -3/Research | Evolved 2 slots: Utility x2 3055 | -3/Research | Identified exit to Research 3091 | -3/Research | Spotted B-86 Titan 3144 | -3/Research | Identified Exp. Targeting Computer (x2) 3423 | -3/Research | Lost 3 parts (1p1n1u) 3471 | -3/Research | Entered another Research area 3471 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3636 | -2/Research | Discovered new exit (range 11) 3639 | -2/Research | Identified exit to Access 3678 | -2/Research | Entered Access 3678 | -1/Access | Evolved 2 slots: Utility x2 3718 | -1/Access | Found Fusion Bomb Launcher 3740 | -1/Access | Build established: Wizard-Scout 3822 | -1/Access | Identified exit to Command 3944 | -1/Access | Found Prototype Device 3944 | -1/Access | Identified Thermal Barrier 3954 | -1/Access | Spotted B-99 Colossus 4081 | -1/Access | Found Prototype Device 4081 | -1/Access | Identified System Purifier 4171 | -1/Access | Core integrity fell below 50% 4177 | -1/Access | Lost 7 parts (1p3n2u1w) 4196 | -1/Access | Core integrity fell below 20% 4196 | -1/Access | System corruption reached 10% 4221 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04131_ K-01 Serf collects debris. 04134_ Nuclear Pulse Array destroyed. 04135_ K-01 Serf collects debris. 04138_ Dropped Med. Storage Unit. 04139_ Dropped System Purifier. 04139_ Dropped Imp. Integration Mediator. 04140_ Dropped Lgt. Particle Reactor. 04143_ Field Propulsion Array destroyed. 04143_ K-01 Serf collects debris. 04146_ Imp. Targeting Computer destroyed. 04146_ Dropped Adv. Sensor Array. 04146_ Dropped Med. Storage Unit. 04147_ Dropped Power Sword. 04148_ C6LSY#ICKGFG1HKTP=I& ZLLN| |F 04153_ Acquired 31 matter. 04156_ >> DECODED: Segregator Trap location. 04178_ ALERT: Rogue bot located, Programmers report to Access Zone 5N. 04182_ >> DECODED: Prototype Flight Unit location. 04195_ System corrupted: Heat flow error (+203). 04221_ System corrupted: Heat flow error (+101). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????##########???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# " #???????????????????????? | | ????????????????# """ #???????????????????????? | | ????????????????# """ ##??????????????????????? | | ????????????????# " !@#??????????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# #???????????????????????? | | ########+####???# gpp #????????? ?????????????? | | #######g############ ??????????? | | ??????????? | | ??????????? | | ??????????? | | ??????????? | | u ???????????? | | ##### ###### ####### ???????????? | | ###+######## ###### #???????? ????????????? | | # #?#???????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | ###### ! #?????????????????????????? | | ########################?????????????????????????? | | !#????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 47 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 69 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Offensive Hacking 38 Defensive Hacking 22 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed Triangulator | -6/Factory | Scanalyzed Nuclear Pulse Array | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -4/Factory | Hacked Fabricated ------------ Nuclear Pulse Array | x2 | -6/Factory | Preloaded Power Sword | x2 | -6/Factory Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Origins Safety First Watch This! Challenges ------------ None Game ------ Seed ReinforcedGravitonStreamer Manual? 0 Play Time 01:40:38 Cumulative 61.4 hours Start 2019.12.02 @ 14:37:26 End 2019.12.02 @ 17:51:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4e242372-1b78-435d-bef0-d63fd8653e14