Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 19:48:31 Player: YppY Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (6330) 6330 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-248) -248 TOTAL SCORE: 12452 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 205 Friendly Fire -633 Cogmind --------- Core Integrity 378/1300 Matter 247/300 Energy 170/170 System Corruption 12% Temperature Cool (0) Movement Core (750) Ox14 Location -3/Research Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit Matter Compressor (93) Matter Compressor (0) Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Weapon Cycler Heavy Armor Plating Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Railgun Railgun Improved Light Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Medium Treads Advanced Heat Sink High-capacity Storage Unit Matter Compressor Matter Compressor Heavy Armor Plating Gamma Rifle Long-range Proton Cannon Railgun [Rating: 100] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gamma Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 1 2 1 2 2 2 . . . Weapon 4 | . . 1 . 1 . . . . . 2 Parts Attached 96 | 5 7 11 12 9 3 8 1 13 . 27 Power 11 | 1 1 3 . 2 . . . 1 . 3 Engine 5 | 1 . 3 . 1 . . . . . . Core 3 | . 1 . . 1 . . . 1 . . Reactor 3 | . . . . . . . . . . 3 Propulsion 16 | 1 1 4 4 . . . . 2 . 4 Treads 14 | 1 1 4 4 . . . . . . 4 Leg 2 | . . . . . . . . 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 2 3 4 6 2 5 1 6 . 6 Device 14 | . 1 1 1 4 1 1 . 4 . 1 Storage 3 | 1 1 . . . . . 1 . . . Processor 8 | . . . 2 1 . . . 2 . 3 Hackware . | . . . . . . . . . . . Protection 11 | . . 2 1 1 1 4 . . . 2 Artifact . | . . . . . . . . . . . Weapon 33 | 2 3 1 4 1 1 3 . 4 . 14 Energy Gun 4 | . . . . . . . . . . 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 1 . 3 1 1 3 . 2 . 7 Ballistic Cannon 8 | . 2 1 1 . . . . 1 . 3 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 1 . . . 2 Parts Lost 46 | . 2 1 . . . 3 . 10 1 29 Power 5 | . 1 1 . . . . . 1 . 2 Propulsion 6 | . . . . . . . . 2 . 4 Utility 15 | . . . . . . 3 . 4 1 7 Weapon 20 | . 1 . . . . . . 3 . 16 Highest Loss Streak 16 | . 2 1 . . . 1 . 6 1 16 Average Slot Usage (%) 94 | . 73 99 99 100 100 99 94 88 97 87 Engine 2 | . 8 5 9 1 . . . . . . Core 4 | . 4 5 . 5 6 5 5 4 5 2 Treads 12 | . 16 22 18 15 13 11 10 2 . 4 Device 16 | . 1 12 9 12 20 23 21 24 31 18 Storage 8 | . 14 11 9 7 6 5 10 10 10 8 Processor 11 | . . . 13 15 13 11 10 14 15 20 Protection 8 | . . 9 12 9 13 16 15 6 2 1 Ballistic Gun 17 | . 25 . 14 30 26 23 21 14 15 15 Ballistic Cannon 8 | . 1 33 12 . . . . 3 5 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 9 46 55 63 70 67 71 99 102 102 142 Greatest Support 70 | 20 40 40 40 40 40 40 40 40 40 70 Greatest Overweight (x) 34 | . 1 1 1 1 1 1 2 32 2 34 Average Overweight (x) 1 | . . 1 1 1 1 1 2 3 2 1 Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 20 20 20 20 Average Capacity 14 | 5 10 12 12 12 12 12 20 20 20 18 Most Carried 12 | 4 6 12 12 12 12 12 11 12 8 12 Average Carried 8 | . 1 9 10 11 10 9 10 8 8 6 Final Capacity 20 | 6 12 12 12 12 12 12 20 20 20 12 Final Carried 12 | . 6 11 12 12 11 10 11 8 8 5 Class Distribution -------------------- 27% | Gunner 18% | Tank 13% | Scavenger-Tank 8% | Hauler-Gunner 7% | Hauler-Executioner 6% | Scavenger-Gunner 6% | Mutant 5% | Hauler-Tank 5% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 7046 | 185 159 604 619 1106 186 860 234 1049 134 1910 Remotely . | . . . . . . . . . . . Salvage Created 6828 | . 226 373 511 1289 277 1133 234 878 57 1850 Parts 368 | . 21 26 31 64 12 59 11 39 5 100 Haulers Intercepted 7 | . 1 2 2 1 . 1 . . . . Recyclers Shooed 6 | . 1 . . 1 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 36 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 116 | . 8 12 11 24 4 13 3 12 2 27 Guns 89 | . 8 . 7 24 4 13 3 8 2 20 Cannons 26 | . . 12 4 . . . . 3 . 7 AOE 1 | . . . . . . . . 1 . . Classes Destroyed 15 | . 3 4 3 3 . . . 1 . 1 Worker 3 | . . . 1 1 . . . . . 1 Builder 7 | . . 2 1 . . . . . . 4 Tunneler 2 | . . . 1 . . . . . . 1 Hauler 7 | . 1 2 2 1 . 1 . . . . Recycler 2 | . . . . 1 . 1 . . . . Carrier 1 | . . . . . . . . . . 1 Operator 2 | . . 1 . . . 1 . . . . Watcher 9 | . . 1 . 2 1 3 . . . 2 Swarmer 26 | . 6 3 2 4 . . . 2 2 7 Grunt 52 | . 2 5 2 15 3 9 2 7 . 7 Brawler 2 | . . . . . . . . 1 . 1 Duelist 2 | . . . . 1 1 . . . . . Sentry 13 | . . 4 3 1 . . 1 1 . 3 Hunter 10 | . . . 4 . . 3 . 2 . 1 Programmer 12 | . . . . 3 . 1 . . . 8 Best Kill Streak 13 | . 3 4 4 5 4 4 2 6 2 13 Combat Bots Only 8 | . 3 4 2 5 4 3 2 6 2 8 Max Kills in Single Turn 3 | . 2 1 1 2 1 1 1 1 1 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Damage Taken 10136 | . 403 458 617 769 75 789 362 1232 157 5274 Core 1266 | . 14 . 83 70 . 25 . 123 29 922 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 21 | . . . . . . . . . . 21 Core Remaining (%) 93 | 100 94 100 84 90 100 97 . . 86 . Volleys Fired 367 | . 29 39 41 62 12 59 13 39 7 66 Largest 6 | . 2 3 3 4 4 4 4 4 4 6 Hottest 311 | . 40 117 117 103 98 109 109 142 142 311 Shots Fired 1337 | . 57 117 123 248 48 236 52 125 28 303 Gun 1056 | . 57 . 75 248 48 236 52 107 21 212 Cannon 278 | . . 117 48 . . . . 15 7 91 Launcher 3 | . . . . . . . . 3 . . Special . | . . . . . . . . . . . Kinetic 1328 | . 57 117 123 248 48 236 52 122 28 297 Thermal . | . . . . . . . . . . . Explosive 3 | . . . . . . . . 3 . . Electromagnetic 6 | . . . . . . . . . . 6 Robot Hit Streak 54 | . 6 9 11 19 12 24 14 54 3 18 Robot Miss Streak 6 | . 2 3 4 6 3 6 1 1 2 4 Penetration Max 1 | . . . . 1 . . . 1 1 1 Secondary Targets 14 | . 2 . 1 5 2 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . Shots Hit Robots 882 | . 36 65 79 162 33 157 40 99 15 196 Core Hits 322 | . 20 21 26 55 11 52 12 42 5 78 Critical Hits 49 | . . 2 1 3 . . . 9 2 32 Critical Kills 21 | . . . 1 2 . . . 3 1 14 Critical Parts Destroyed 23 | . . 2 . 1 . . . 4 1 15 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16228 | . 314 1344 1311 2785 447 2580 628 2019 203 4597 Guns 12008 | . 314 . 774 2785 447 2580 628 1355 146 2979 Cannons 3761 | . . 1344 537 . . . . 205 57 1618 Explosions 459 | . . . . . . . . 459 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 15674 | . 314 1344 1311 2785 447 2580 628 1560 203 4502 Thermal . | . . . . . . . . . . . Explosive 459 | . . . . . . . . 459 . . Electromagnetic 95 | . . . . . . . . . . 95 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 2 . . . . . 12 Average Corruption 4 | . . . . 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 52 | . . . . 12 . . . . . 40 Message Errors 9 | . . . . 6 . . . . . 3 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 3 | . . . . 1 . . . . . 2 Data Loss (minor) 4 | . . . . 3 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 18 | . . . . 1 . . . . . 17 Weapon Failures 8 | . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 138 | . . 23 11 . . . . 25 . 79 Projectiles 126 | . . 23 11 . . . . 13 . 79 Explosions 12 | . . . . . . . . 12 . . Melee . | . . . . . . . . . . . Knockbacks 32 | . . 10 3 . . . . 2 . 17 Impact . | . . . . . . . . . . . Kinetic 27 | . . 8 3 . . . . 2 . 14 Secondary 5 | . . 2 . . . . . . . 3 Self-Inflicted Damage 28 | . . . . . . . . 28 . . Shots 2 | . . . . . . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 638 | . 46 148 137 203 202 203 17 194 96 638 Average Temperature 75 | . 15 40 37 65 89 83 5 111 47 138 Received Heat Transfer 1455 | . 165 153 45 216 36 153 66 156 . 465 Effects 11 | . . . . . . . . . . 11 Shutdowns 2 | . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . 3 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 488 | . 232 336 344 488 320 487 335 . . 422 Average Influence 251 | . 104 216 195 365 246 320 286 . . 182 Maximum Alert Level 2 | . 1 1 1 2 1 2 1 . . 2 Low Security (%) 31 | 100 82 25 58 5 31 14 . . . 50 Level 1 54 | . 17 74 41 51 68 55 100 . . 48 Level 2 13 | . . . . 42 . 30 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . 4 2 5 1 4 1 . . 5 Investigation 3 | . . 1 . 1 . 1 . . . . Extermination 6 | . . . . 3 1 . . . . 2 Reinforcement 12 | . . 3 2 1 . 3 . . . 3 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . 2 Haulers Reinforced 3 | . . . . 1 . 2 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 7 | . 3 1 . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 12 20 17 27 5 23 4 13 4 37 Peak Tracking Total 8 | . 6 7 3 4 4 5 3 7 4 8 Tactical Retreats 12 | . 1 4 2 1 . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 3 | . . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 9 | . . 2 1 3 . 2 . . . 1 Max in Single Turn 1 | . . 1 1 1 . 1 . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 15 | . 3 3 3 2 . 2 1 . . 1 Terminals 13 | . 3 3 3 1 . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 36 | . 10 6 6 6 . 6 1 . . 1 Successful 18 | . 6 3 4 1 . 2 1 . . 1 Failed 18 | . 4 3 2 5 . 4 . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 10 6 5 . . 2 . . . . Terminals 33 | . 10 6 6 4 . 6 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 Terminal Hacks 3 | . . . 1 . . 1 1 . . . Record 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 Seal Access 2 | . . . . 1 . . . . . 1 Unauthorized Hacks 36 | . 16 9 8 . . 3 . . . . Terminals 13 | . 6 3 3 . . 1 . . . . Track 5 | . 2 2 1 . . . . . . . Botnet 6 | . 2 1 2 . . 1 . . . . Operators 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 1 2 1 . 2 1 . . . Full Trace Events 3 | . 1 . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies 4 | . . . . 2 . . . 2 . . Largest Group 2 | . . . . 2 2 2 . 2 1 . Highest-Rated Group 95 | . . . . 62 62 62 . 95 48 . Highest-Rated Ally 48 | . . . . 31 31 31 . 48 48 . Total Orders . | . . . . . . . . . . . Ally Attacks 106 | . . . . . 23 79 . . 4 . Total Damage 1507 | . . . . . 339 1078 . . 90 . Kills 6 | . . . . . 1 4 . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 6286 | 45 330 949 701 1230 269 634 194 1021 63 850 Spaces Moved 2586 | 32 134 402 291 545 129 260 73 379 26 315 Core 20 | 15 . . . . . . . 4 . 1 Treads 2296 | 17 134 402 291 545 129 260 73 181 . 264 Legs 270 | . . . . . . . . 194 26 50 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 190 190 190 210 180 180 165 Average Speed 191 | 108 171 180 184 190 190 190 210 231 180 185 Slowest Speed 1750 | 160 180 180 190 190 190 190 210 1650 180 1750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 27 45 36 18 5 12 3 59 8 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . . 3 2 1 . . . 70 1 18 Melee . | . . . . . . . . . . . Projectile 31 | . . 3 2 1 . . . 6 1 18 AOE 64 | . . . . . . . . 64 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 3413 | 43 191 542 395 676 148 363 100 472 32 451 Wait 181 | . 2 61 25 33 . 25 10 18 . 7 Move 2576 | 31 133 401 290 544 128 259 72 378 25 315 Hop . | . . . . . . . . . . . Pick Up 119 | 6 15 19 15 15 3 8 3 10 . 25 Fast Attach . | . . . . . . . . . . . Attach 66 | 5 6 4 4 3 2 5 1 12 . 24 Detach 1 | . . . . . . . . . . 1 Swap 30 | . 1 7 8 6 1 3 . 1 . 3 Drop 61 | 1 5 11 12 13 2 4 1 2 . 10 Fire 367 | . 29 39 41 62 12 59 13 39 7 66 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . . . 12 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 9) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 837 | -9/Materials | Build established: Scavenger-Tank 1197 | -9/Materials | Build established: Tank 1309 | -9/Materials | Discovered new exit (range 10) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Utility x2 1946 | -8/Materials | Build established: Gunner 2000 | -8/Materials | Discovered new exit (range 9) 2026 | -8/Materials | Entered Factory 2026 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3199 | -7/Factory | Allied Derelicts emerged from ambush trap array 3235 | -7/Factory | Discovered new exit (range 5) 3256 | -7/Factory | Entered another Factory area 3256 | -6/Factory | Accompanied by 2 allies 3256 | -6/Factory | Evolved 2 slots: Utility x2 3483 | -6/Factory | Discovered new exit (range 5) 3525 | -6/Factory | Entered another Factory area 3525 | -5/Factory | Accompanied by 2 allies 3525 | -5/Factory | Evolved 2 slots: Utility x2 4101 | -5/Factory | Discovered new exit (range 13) 4159 | -5/Factory | Entered another Factory area 4159 | -4/Factory | Evolved 2 slots: Utility x2 4309 | -4/Factory | Discovered new exit (range 17) 4313 | -4/Factory | Garrison activated, responded to threat 4353 | -4/Factory | Entered Upper Caves 4644 | -4/Upper Caves | Lost 6 parts (1p2u3w) 4880 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 4898 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4937 | -4/Upper Caves | Build established: Hauler-Gunner 5317 | -4/Upper Caves | Discovered new exit (range 11) 5319 | -4/Upper Caves | Build established: Scavenger-Gunner 5351 | -4/Upper Caves | Learned Research stockpile data 5374 | -4/Upper Caves | Entered another Upper Caves area 5374 | -4/Upper Caves | Accompanied by 1 ally 5411 | -4/Upper Caves | Discovered new exit (range 17) 5437 | -4/Upper Caves | Entered Research 5437 | -3/Research | Evolved 2 slots: Weapon x2 5475 | -3/Research | Found Prototype Processor 5476 | -3/Research | Identified Exp. Signal Interpreter 5736 | -3/Research | Build established: Hauler-Executioner 5894 | -3/Research | System corruption reached 10% 5952 | -3/Research | Destroyed 8 combat bots 5959 | -3/Research | Lost 10 parts (1p1n2u6w) 6214 | -3/Research | Build established: Scavenger-Executioner 6262 | -3/Research | Core integrity fell below 50% 6287 | -3/Research | Self-destructed Last Messages --------------- 06280_ Slug penetrates Wall. 06281_ K-01 Serf collects debris. 06281_ Slug penetrates Wall. 06281_ Penetrated by Slug. 06282_ R-10 Processor collects Med. Matter Pod. 06282_ K-01 Serf collects debris. 06283_ Slug penetrates Wall. 06283_ Penetrated by Slug. 06284_ U-05 Engineer lays Concrete. 06284_ K-01 Serf collects debris. 06285_ U-05 Engineer lays Concrete. 06286_ K-01 Serf collects debris. 06286_ Slug penetrates Wall. 06286_ Penetrated by Slug. 06286_ Med. Treads destroyed. 06286_ Penetrated by Slug. 06286_ Slug penetrates U-05 Engineer. 06286_ U-05 Engineer destroyed. 06286_ U-05 Engineer suffers critical hit. 06286_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????# ????????????????? | | ???????????????#??##### #??????????????? | | ???????????????# ? k #??????????????? | | ???????????????# t #??????????????? | | ?????????????? # u #??????????????? | | ???????????????+ #??????????????? | | ???????????????# ""k % #??????????????? | | ???????????????# " k !! #??????????????? | | ???????????????# %! =!????????????????? | | ???????????????? !*% =?????????????????? | | ????????????????? [%!|!gg ??????????????????? | | ??????????????????? !!=!*%g= ???????????????????? | | ????????????????????=%h%%kg%=????????????????????? | | ?????????????????????##*=*h#?????????????????????? | | ??????????????????????#==%%#?????????????????????? | | ??????????????????????#[= !#?????????????????????? | | ??????????????????????# = #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##############????????? | | ??????????????????????# @ # #????????? | | ??????????????????????# R# ==! ?????????? | | ??????????????????????# # =!! """ #????????? | | ???????????????###+#### # =! """ #????????? | | ???????????????# # """ #????????? | | ???????????????# uu # #????????? | | ??????????????## +* #????????? | | ????????? #] "" "" #????????? | | ??????????############# # ! ""S"" #????????? | | ??????????????????????# # """" #????????? | | ?######################m # ! #????????? | | ?# * # #????????? | | # %= ## ###########????????? | | # %^ ! ####??????????????????? | | + ^ ####??????????????????? | | # ###+###### * ###+####?????????????????????? | | # # # #?# ???????????????????????? | | ?# # # #?# ?????????????????????? | | ?# # # #?# ???????????????????? | | ?# % # # #?# "" "" ?????????????????? | | ?# # """ # ?+ ""R"" #????????????????? | | ?# # """ # ### """" #????????????????? | | ?# # """ = #### #?# #????????????????? | | ?# # #??# #?# ? #????????????????? | | ?# # #??# #?######???#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 20 Core Shielding 20 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorMetafiberRay Manual? 0 Play Time 00:59:13 Cumulative 56.5 hours Start 2020.02.08 @ 18:50:38 End 2020.02.08 @ 19:48:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 54 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f74197ef-1f12-4c3a-8a2f-d96b3e1fdeae