Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 09:33:22 Player: WazdakkaGutsmek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1727) 1727 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 5278 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 378/550 Matter 167/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ Lightpack 2.0 Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (40) --- Light Treads Light Treads Improved Heat Sink Superbattery (1500) Improved Sensor Array Hacking Suite System Restoration Module System Restoration Module System Restoration Module Small Laser Field Laser Field Laser Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Datajack Longsword +1 Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Lightpack 2.0 Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Superbattery Improved Sensor Array Hacking Suite System Restoration Module System Restoration Module System Restoration Module Small Laser Field Laser Field Laser Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Datajack Longsword +1 [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage Lightpack 2.0 Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 31 | . 4 . 12 4 1 6 4 Power 3 | . 1 . . 2 . . . Engine 3 | . 1 . . 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | . 2 . 3 . . 1 1 Treads 7 | . 2 . 3 . . 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | . 1 . 3 1 1 3 2 Device 2 | . . . . 1 . . 1 Storage 2 | . 1 . . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . 3 . . 3 . Artifact . | . . . . . . . . Weapon 10 | . . . 6 1 . 2 1 Energy Gun 2 | . . . 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | . . . 3 . . 1 1 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . . Parts Lost 8 | . . . 1 1 . 3 3 Power . | . . . . . . . . Propulsion 3 | . . . . . . 2 1 Utility 3 | . . . . 1 . 1 1 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 2 | . . . 1 1 . 2 2 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 76 | . 85 85 82 87 77 73 61 Engine 10 | . 14 14 11 11 11 11 9 Treads 19 | . 22 28 22 22 22 21 9 Device 1 | . . . . 9 5 . . Storage 10 | . 14 14 11 11 11 11 9 Processor 1 | . . . . . . . 8 Protection 9 | . . . 16 12 5 8 9 Energy Gun 6 | . . . 1 9 11 11 4 Ballistic Gun 12 | . 28 28 11 13 11 9 11 Ballistic Cannon 1 | . . . 7 . . . . Peak Build Rating 55 | 6 9 9 22 23 48 51 55 Average Rating 34 | 6 6 9 18 22 35 49 51 On Entrance 21 | 6 6 9 9 19 23 48 49 Naked Turns . | . . . . . . . . Heaviest Build 42 | 11 31 31 41 42 40 25 24 Greatest Support 40 | 20 40 40 40 40 40 40 20 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 15 15 15 15 40 40 40 Average Capacity 28 | 8 10 15 15 15 27 40 40 Most Carried 18 | 6 6 6 13 13 13 13 18 Average Carried 11 | 6 4 6 11 12 12 12 14 Final Capacity 40 | 8 15 15 15 15 40 40 40 Final Carried 17 | 6 6 6 12 12 13 11 17 Class Distribution -------------------- 54% | Hauler-Mutant 31% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1222 | 200 32 . 516 194 . 154 126 Remotely . | . . . . . . . . Salvage Created 2031 | . 91 . 869 242 . 435 394 Parts 117 | . 2 . 51 10 . 24 30 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 48 | . 2 . 17 4 . 17 8 Guns 30 | . 2 . 5 4 . 11 8 Cannons 9 | . . . 9 . . . . AOE 9 | . . . 3 . . 6 . Classes Destroyed 12 | . 1 . 7 . . 2 2 Worker 6 | . . . 3 . . 1 2 Builder 1 | . . . 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | . . . 2 1 . . . Operator 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 11 | . . . . . . 8 3 Grunt 26 | . 2 . 11 3 . 7 3 Brawler 3 | . . . 1 1 . 1 . Duelist 1 | . . . . . . 1 . Sentry 6 | . . . 5 . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | . 1 . 9 3 . 7 3 Combat Bots Only 6 | . 1 . 6 2 . 6 2 Max Kills in Single Turn 3 | . 1 . 3 2 . 2 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 1 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 247 | . 11 . 123 13 . 47 53 Missed 71 | . 3 . 37 6 . 13 12 Damage Taken 2740 | . 148 . 1168 109 . 502 813 Core 384 | . 43 . 135 . . 34 172 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 82 . . . 57 . Volleys Fired 175 | 2 16 . 73 9 . 23 52 Largest 2 | 2 2 . 2 2 . 2 2 Hottest 108 | 40 40 . 79 98 . 108 98 Shots Fired 300 | 4 32 . 118 18 . 46 82 Gun 238 | 4 32 . 61 18 . 41 82 Cannon 51 | . . . 51 . . . . Launcher 11 | . . . 6 . . 5 . Special . | . . . . . . . . Kinetic 246 | 4 32 . 109 14 . 18 69 Thermal 43 | . . . 3 4 . 23 13 Explosive 11 | . . . 6 . . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 4 10 . 9 5 . 7 10 Robot Miss Streak 7 | . 7 . 3 1 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 1 . 2 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 185 | 4 13 . 82 11 . 29 46 Core Hits 107 | 1 6 . 43 7 . 32 18 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 8 | . 1 . 5 1 . 1 . Burn 2 | . . . . 1 . 1 . Destroy 3 | . 1 . 2 . . . . Blast 3 | . . . 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4386 | 38 151 . 2040 187 . 1152 818 Guns 2392 | 38 151 . 661 187 . 537 818 Cannons 769 | . . . 769 . . . . Explosions 1225 | . . . 610 . . 615 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2581 | 38 151 . 1376 145 . 220 651 Thermal 580 | . . . 54 42 . 317 167 Explosive 1225 | . . . 610 . . 615 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . 8 . . 17 . Projectiles . | . . . . . . . . Explosions 25 | . . . 8 . . 17 . Melee . | . . . . . . . . Knockbacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Kinetic 7 | . . . 7 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 307 | . 16 . 184 1 . 307 216 Average Temperature 84 | . 11 . 52 1 . 129 99 Received Heat Transfer 801 | . 78 . 477 21 . 171 54 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1184 | . . . 111 148 . 629 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 399 | . 126 48 399 319 . 245 206 Initial 155 | . . 48 18 155 . . 56 Average 136 | . 94 48 174 272 . 127 65 Maximum Alert Level 1 | . . . 1 1 . 1 1 Low Security (%) 71 | 100 100 100 59 8 . 74 97 Level 1 28 | . . . 40 91 . 25 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 2 1 . . 4 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . . 2 . . . 4 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 7 . 25 7 . 16 13 Peak Tracking Total 8 | . 3 . 8 4 . 6 5 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 4 | . 1 . . 1 1 . 1 Terminals 3 | . 1 . . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 1 . . 1 1 . 2 Successful 4 | . 1 . . 1 1 . 1 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 1 . 2 Terminals 4 | . 1 . . 1 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . . 1 1 . 1 Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 13 . . . Total Damage 186 | . . . . 186 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3265 | 6 331 31 605 332 382 980 598 Spaces Moved 1533 | 1 175 20 231 161 229 529 187 Core . | . . . . . . . . Treads 1504 | . 147 20 231 161 229 529 187 Legs 29 | 1 28 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 165 165 165 170 Average Speed 172 | 120 153 160 168 165 165 167 228 Slowest Speed 250 | 120 160 160 250 245 165 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 38 9 32 33 62 87 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . 2 . Spaces Dug 9 | . . . 9 . . . . Terrain Destroyed 87 | . . . 64 . . 23 . Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 84 | . . . 61 . . 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 1850 | 2 210 19 324 208 234 575 278 Wait 83 | . 5 . 2 33 . 15 28 Move 1526 | . 174 19 230 160 228 528 187 Hop . | . . . . . . . . Pick Up 22 | . 5 . 5 1 2 2 7 Fast Attach 11 | . 1 . 4 1 1 1 3 Attach 7 | . 1 . 1 1 . 3 1 Detach 1 | . . . . . 1 . . Swap 13 | . 2 . 7 2 . 2 . Drop 12 | . 6 . 2 1 2 1 . Fire 175 | 2 16 . 73 9 . 23 52 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 5) 192 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 348 | -10/Mines | Learned Materials stockpile data 348 | -10/Mines | Discovered new exit (range 12) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Utility x2 961 | -9/Materials | Discovered new exit (range 8) 974 | -9/Materials | Entered Mines 975 | -9/Mines | Met a Derelict testing a Signal Generator 1073 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1177 | -9/Mines | Learned Materials terminal intel 1241 | -9/Mines | Identified exit to Materials 1300 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1300 | -9/Mines | Discovered new exit (range 5) 1306 | -9/Mines | Entered Exiles 1345 | -9/Exiles | Build established: Scavenger-Mutant 1348 | -9/Exiles | Met 8R-AWN 1376 | -9/Exiles | Met EX-HEX 1422 | -9/Exiles | Met EX-BIN 1440 | -9/Exiles | Aligned with FarCom system 1442 | -9/Exiles | Given EX-Vault access code 1481 | -9/Exiles | Opened EX-Vault 1494 | -9/Exiles | Found Lightpack 2.0 1504 | -9/Exiles | Found Longsword +1 1508 | -9/Exiles | Found Superbattery 1539 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1589 | -9/Exiles | Met EX-DEC 1673 | -9/Exiles | Discovered new exit (range 10) 1688 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Superbattery, Longsword +1 1688 | -9/Exiles | Entered Mines 1782 | -8/Mines | Build established: Hauler-Mutant 2654 | -8/Mines | Discovered exit to Materials (range 5) 2668 | -8/Mines | Entered Materials 2668 | -8/Materials | Evolved 2 slots: Utility x2 2669 | -8/Materials | Loaded intel: 12 terminal locations 3266 | -8/Materials | Self-destructed Last Messages --------------- 03180_ Acquired Cooling System. 03192_ Acquired Field Laser. 03218_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03226_ U-05 Engineer builds a Door. 03230_ H-61 Shepherd calls for reinforcements. 03230_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03231_ Acquired 6 matter. 03232_ Cooling System destroyed. 03240_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03240_ Penetrated by Slug. 03242_ U-05 Engineer builds a Wall. 03255_ Penetrated by Slug. 03258_ K-01 Serf destroyed. 03262_ Arm. Treads destroyed. 03263_ K-01 Serf collects debris. 03263_ H-61 Shepherd destroyed. 03266_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???# = # #?????????? | | ???# ###+#######%= #######?????????? | | ???# # /#??####+####???????????????? | | ???# # #????? ??????????????????? | | ???# # #????? ??????????????????? | | ???# # !![ #???? ????"????????????? | | ???# # ![[ #???? ""????T????????????? | | ???# + ![[ #??? """ ???"????????????? | | ???# ########??? """ ????????????????? | | ???# #?????????#! """ ???????????????? | | ???# #?????????# ? ???????????????? | | ???# #?????????# ???? #??????????????? | | ???# ##############?????#??????????????? | | ???# *%= ?????????????????? | | ####### #######????????????????????????? | | # [# #??????????????????????????????? | | #[[[ # #?######+#?????????????????????? | | #[[ # #?# """ #?????????????????????? | | #[ [ # ### """ #?????????????????????? | | # # # """ #?????????????????????? | | # + + #?????????????????????? | | # # # ! #???"T"???????????????? | | # # # = #??????????x??????????? | | # # ####+#########+## k ????????? | | # # % =! ????????? | | # + % @ =% !%=????????? | | # # %% * ! ????????? | | ##########;#####;##+####### ????????? | | ???????????????? ?????????????????????? | | ????????????????" ????????????????????? | | ????????????????"" ???????????????????? | | ?????????????????" ???????????????????? | | ?????????????????" ??????????????????? | | ?????????????????? #?????????????????? | | ?????????????????? ]#?????????????????? | | ??????????????????? #?Y???????????????? | | ????????????????????##?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????T????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalDrainedFlakker Manual? 0 Play Time 00:23:19 Cumulative 82.8 hours Start 2024.11.08 @ 08:57:54 End 2024.11.08 @ 09:33:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 46 Adventurer 16 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 52 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a72b33c3-4748-41f5-a902-aff17f826981