Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.05 @ 14:20:45 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (810) 810 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4065 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Terrain Scanner Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System > --- UTILITY ---------- Advanced Terrain Scanner Seismic Detector Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Terrain Scanner Heavy Flak Cannon Spear [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Protection Layered Heavy Armor Plating Weapon Hammer Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 1 1 1 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 55 | 8 . 11 3 17 16 Power 9 | 2 . 1 1 2 3 Engine 6 | 2 . 1 1 . 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 24 | 2 . 8 1 7 6 Treads . | . . . . . . Leg 7 | 2 . 1 . 4 . Wheel 2 | . . 1 . 1 . Hover 9 | . . 3 . . 6 Flight 6 | . . 3 1 2 . Utility 13 | 2 . . 1 5 5 Device 4 | 1 . . . 2 1 Storage 2 | 1 . . . 1 . Processor 6 | . . . 1 1 4 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 9 | 2 . 2 . 3 2 Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 28 | . . 5 . 9 14 Power 4 | . . 1 . 1 2 Propulsion 10 | . . 2 . 3 5 Utility 8 | . . 1 . 2 5 Weapon 6 | . . 1 . 3 2 Highest Loss Streak 10 | . . 2 . 8 10 To Critical Strikes . | . . . . . . Average Backups 4 | 3 7 6 7 4 3 Power 1 | . 1 1 . . 1 Propulsion 1 | 1 3 1 4 . . Utility 1 | . 2 2 2 1 1 Weapon . | . . 1 1 . 1 Tool/Special . | . . . . . . Unused Backups 6 | 1 1 . 1 2 1 Power 1 | . . . . 1 . Propulsion 2 | . 1 . . 1 . Utility 1 | . . . . . 1 Weapon 2 | 1 . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 55 | . 100 66 66 44 45 Engine 5 | . 14 9 9 2 3 Leg 8 | . 28 2 . 10 2 Hover 4 | . . 16 . . 6 Flight 3 | . . 1 36 3 . Device 6 | . 14 7 . 3 7 Storage 5 | . 14 11 9 3 . Processor 8 | . . . 3 8 19 Protection 1 | . . . . 2 . Energy Cannon 1 | . . 6 . . . Ballistic Gun 4 | . 28 6 . . . Impact Weapon 2 | . . 3 9 3 . Piercing Weapon 1 | . . . . 1 4 Peak Build Rating 38 | 7 8 9 11 36 38 Average Rating 15 | 6 7 6 8 18 23 On Entrance 8 | . 7 8 7 11 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 14 14 17 12 44 18 Greatest Support 36 | 20 20 20 16 36 26 Greatest Overweight (x) 4 | . . 1 . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 5 Average Capacity 6 | 7 8 8 8 7 5 Most Carried 8 | 6 8 8 8 7 5 Average Carried 4 | 3 7 5 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 5 3 Class Distribution -------------------- 92% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 672 | 392 8 157 . 71 44 Remotely . | . . . . . . Salvage Created 933 | 223 58 208 . 279 165 Parts 59 | 15 4 6 . 25 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 16 | . 1 4 . 6 5 Melee 8 | . . 1 . 3 4 Guns 1 | . 1 . . . . Cannons 2 | . . 1 . . 1 AOE 2 | . . . . 2 . Classes Destroyed 10 | 2 2 1 . 4 1 Worker 1 | . . . . 1 . Builder 2 | . . . . 2 . Tunneler 6 | 6 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Swarmer 3 | . . . . . 3 Grunt 3 | . 1 . . 2 . Brawler 1 | . . . . 1 . Sentry 6 | . . 4 . 1 1 Programmer 3 | . . . . 2 1 Best Kill Streak 4 | 2 1 1 . 4 3 Combat Bots Only 3 | . 1 1 . 3 3 Max Kills in Single Turn 2 | 1 1 1 . 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 677 | . 21 70 . 332 254 Missed 240 | . 12 17 . 95 116 Hits 437 | . 9 53 . 237 138 Melee 1 | . . . . 1 . Projectile 436 | . 9 53 . 236 138 AOE 1 | . . . . . 1 Critical Strikes 7 | . . 3 . 1 3 Damage Taken 4780 | . 104 785 . 2290 1601 Core 1822 | . 11 259 . 697 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 95 35 100 . . Volleys Fired 80 | 28 15 26 . 6 5 Largest 2 | 2 2 1 . 1 1 Hottest 60 | 40 40 60 . 50 44 Shots Fired 122 | 56 30 26 . 5 5 Gun 88 | 56 30 . . 2 . Cannon 31 | . . 26 . . 5 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 91 | 56 30 . . . 5 Thermal 26 | . . 26 . . . Explosive 3 | . . . . 3 . Electromagnetic 2 | . . . . 2 . Robot Hit Streak 11 | 11 4 10 . 2 4 Robot Miss Streak 5 | 4 3 1 . 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 134 | 34 17 35 . 20 28 Core Hits 47 | 13 3 5 . 12 14 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 . 3 . Critical Strikes 7 | . . 1 . 3 3 Smash 4 | . . 1 . 3 . Impale 3 | . . . . . 3 Melee Attacks 72 | . . 17 . 21 34 Impact 37 | . . 17 . 20 . Slashing . | . . . . . . Piercing 35 | . . . . 1 34 Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3015 | 376 173 654 . 849 963 Guns 549 | 376 173 . . . . Cannons 434 | . . 314 . . 120 Explosions 365 | . . . . 365 . Melee 1609 | . . 340 . 483 786 Ramming 58 | . . . . 1 57 Kinetic 669 | 376 173 . . . 120 Thermal 314 | . . 314 . . . Explosive 365 | . . . . 365 . Electromagnetic . | . . . . . . Impact 792 | . . 340 . 452 . Slashing . | . . . . . . Piercing 817 | . . . . 31 786 Highest Corruption 8 | . . . . 7 8 Average Corruption 5 | . . . . 6 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 15 1 Message Errors 4 | . . . . 3 1 Matter Fused 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 242 | . . 33 . 114 95 Projectiles 8 | . . . . . 8 Explosions 15 | . . . . 15 . Melee 219 | . . 33 . 99 87 Knockbacks 2 | . . . . 1 1 Impact 1 | . . . . 1 . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 102 | . . . . 78 24 Shots 2 | . . . . 2 . Rammed 18 | . . . . 1 17 Targets Rammed 18 | . . . . 1 17 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 305 | . 6 305 244 192 305 Average Temperature 101 | . 6 120 120 49 166 Received Heat Transfer 1388 | . 57 288 . 456 587 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions 8 | . . 3 . 5 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . 4 . . . Heat Transferred 666 | . . 666 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 96 | 10 30 40 15 96 68 Initial 6 | . . 3 3 6 . Average 14 | 1 6 9 3 29 7 Influence Increases 780 | 35 40 135 33 310 227 Destroy 0b10 Robot/C 320 | . 20 80 . 120 100 Destroy 0b10 Robot/NC 55 | 35 5 . . 15 . Destroy Leader 120 | . 10 40 . 40 30 Successful Hack 53 | . 5 . 18 14 16 Disable Machine 15 | . . . . 15 . Destroy Structure 22 | . . . . 16 6 Partial Spotted 45 | . . 15 15 . 15 Lose Combat Pursuer 150 | . . . . 90 60 Influence Decreases 712 | 35 30 135 28 325 159 Entered New Map 23 | . . 7 7 9 . Time Decay 493 | 35 30 108 21 230 69 Lost Part 196 | . . 20 . 86 90 Squads Dispatched 10 | . 1 . 1 3 5 Investigation 2 | . . . . . 2 Extermination 3 | . . . . 2 1 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 4 4 2 13 22 Peak Tracking Total 10 | . 2 2 4 6 10 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 . 2 4 1 Terminals 5 | . 1 . 2 1 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 2 . 8 7 1 Successful 14 | . 1 . 6 6 1 Failed 4 | . 1 . 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 . 8 3 1 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 11 | . 1 . 6 3 1 Part Schematic 1 | . . . . 1 . Prototype ID Bank 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 53 | . . . . 53 . Total Part Build Rating 6 | . . . . 6 . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1221 | 124 173 219 . 344 361 Terrain 211 | . . . . . 211 Seismic 1122 | 124 173 219 . 245 361 Jamming 99 | . . . . 99 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2067 | 252 173 345 70 713 514 Spaces Moved 1717 | 132 106 228 171 591 489 Core 406 | 5 . . . 220 181 Treads . | . . . . . . Legs 696 | 127 106 10 . 315 138 Wheels 26 | . . 21 . 5 . Hover 343 | . . 173 . . 170 Flight 246 | . . 24 171 51 . Fastest Speed 27 | 50 120 34 31 27 50 Average Speed 79 | 117 120 76 31 86 71 Slowest Speed 250 | 120 120 190 31 180 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 6 28 18 19 14 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 26 | . . . . 20 6 Melee 6 | . . . . . 6 Projectile . | . . . . . . AOE 20 | . . . . 20 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2171 | 175 128 342 187 750 589 Wait 167 | 1 . 48 7 96 15 Move 1710 | 131 105 227 168 590 489 Hop 1 | . . . 1 . . Pick Up 29 | 6 5 5 4 7 2 Fast Attach 29 | 7 . 5 1 6 10 Attach 25 | . . 6 2 8 9 Detach 6 | . . . . 1 5 Swap 6 | 1 . 1 1 3 . Drop 28 | 1 3 7 3 11 3 Fire 80 | 28 15 26 . 6 5 Melee 72 | . . 17 . 21 34 Ram 18 | . . . . 1 17 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 253 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Discovered new exit (range 8) 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 807 | -8/Materials | Identified exit to Factory 841 | -8/Materials | Entered Factory 841 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 905 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 1204 | -7/Factory | Core integrity fell below 50% 1213 | -7/Factory | Core integrity fell below 20% 1240 | -7/Factory | Lost 8 parts (1p3n2u2w) 1549 | -7/Factory | Discovered new exit (range 4) 1554 | -7/Factory | Entered another Factory area 1554 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1847 | -6/Factory | Spotted B-75 Beast 1955 | -6/Factory | Core integrity fell below 50% 1976 | -6/Factory | Lost 10 parts (1p5n2u2w) 2041 | -6/Factory | Lost 4 parts (1p3u) 2046 | -6/Factory | Core integrity fell below 20% 2064 | -6/Factory | Identified exit to Lower Caves 2068 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02009_ Slammed into K-01 Serf. 02010_ Slammed into R-10 Processor. 02010_ Melee Analysis Suite destroyed. 02010_ System corrupted by crushing effect (+1). 02010_ Melee Analysis Suite broken. 02010_ Destabilizing: Short circuit. 02011_ Slammed into P-60 Hacker. 02011_ Melee Analysis Suite broken. 02011_ Destabilizing: Short circuit. 02012_ Slammed into U-05 Engineer. 02029_ W-25 Informer sends out distress signal. 02043_ ALERT: Security rotation in progress. 02046_ U-05 Engineer works on Matter Pump. 02064_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (45,186) Lower Caves (177,164) Lower Caves Map updated. 02068_ KWP 9:LT7 ZIOL