Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 16:31:37

Player: Fleshy Vegetable Bird

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (112)     560
Value Destroyed (3384)     3384
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 7485

 Bonus
-------
Follower Combat Kills      135
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/700
Matter                     181/300
Energy                     58/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
     Medium Storage Unit
   Advanced Weight Redist. System
   Enhanced Optical Array
            Armor Integrity Analyzer
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
      Light Angular Momentum Engine
            Cesium-ion Thruster
  Makeshift Hacking Suite
            System Shield
  Makeshift System Shield
      Heavy Plasma Cannon
      Heavy Flail
            Dirty Bomb Trap

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
            Gravmag System
  Makeshift Flight Unit
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
     Medium Storage Unit
   Enhanced Optical Array
            Armor Integrity Analyzer
            Hacking Suite
>           --- WEAPON -----------
            Proton Cannon
            Missile Launcher
>           --- INVENTORY --------
      Micro Nuclear Core
      Light Angular Momentum Engine
            Cesium-ion Thruster
   Advanced Weight Redist. System
  Makeshift Hacking Suite
            System Shield
      Heavy Plasma Cannon
      Heavy Flail
            Dirty Bomb Trap
            Dirty Bomb Trap
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 5   3   10  12  30  20  3   16  4   .   
  Power                    17   | 1   .   2   3   5   2   1   2   1   .   
    Engine                 7    | 1   .   2   2   2   .   .   .   .   .   
    Core                   10   | .   .   .   1   3   2   1   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   2   4   7   5   1   6   2   .   
    Treads                 10   | .   .   2   1   4   1   1   1   .   .   
    Leg                    7    | .   .   .   3   2   .   .   2   .   .   
    Wheel                  7    | 2   .   .   .   .   4   .   1   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   1   .   
    Flight                 3    | .   .   .   .   1   .   .   1   1   .   
  Utility                  24   | 1   1   2   1   8   7   1   2   1   .   
    Device                 7    | .   .   .   .   2   3   .   1   1   .   
    Storage                6    | 1   1   .   .   3   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   .   1   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             6    | .   .   2   1   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   2   4   4   10  6   .   6   .   .   
    Energy Gun             12   | .   2   1   2   4   3   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   1   .   1   .   .   
    Ballistic Gun          11   | 1   .   3   1   4   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   
    Launcher               5    | .   .   .   1   1   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   3   1   .   .   .   .   
Parts Lost                 55   | .   2   7   8   9   10  .   10  1   8   
  Power                    7    | .   1   1   1   1   2   .   .   .   1   
  Propulsion               21   | .   .   2   3   2   4   .   6   .   4   
  Utility                  9    | .   .   .   2   1   3   .   1   .   2   
  Weapon                   18   | .   1   4   2   5   1   .   3   1   1   
  Highest Loss Streak      7    | .   2   4   3   4   2   .   7   1   4   
Average Slot Usage (%)     83   | .   87  79  84  74  80  93  84  99  82  
  Engine                   5    | .   13  8   10  6   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   4   7   7   6   
  Treads                   8    | .   .   9   14  9   14  5   2   .   .   
  Leg                      3    | .   .   .   7   1   .   .   5   15  12  
  Wheel                    7    | .   28  11  .   .   1   23  8   .   .   
  Device                   3    | .   .   .   .   12  7   .   3   7   7   
  Storage                  17   | .   18  22  22  12  15  15  15  15  13  
  Processor                7    | .   .   .   .   6   13  15  15  15  15  
  Hackware                 3    | .   .   .   .   .   5   7   7   7   6   
  Protection               4    | .   .   7   8   9   .   5   2   .   .   
  Energy Gun               5    | .   12  5   10  2   6   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   1   3   .   4   6   .   
  Ballistic Gun            8    | .   14  15  10  7   2   15  2   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   4   7   5   
Naked Turns                70   | .   .   .   .   70  .   .   .   .   .   
Heaviest Build             33   | 8   13  25  29  33  32  27  33  32  23  
  Greatest Support         71   | 26  26  43  43  49  71  30  30  31  31  
  Greatest Overweight (x)  10   | .   .   4   1   5   9   .   10  5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 6   8   8   8   10  10  10  10  10  10  
  Average Capacity         8    | 5   6   8   8   7   10  10  10  10  9   
  Most Carried             10   | 4   3   8   8   10  10  10  10  10  10  
  Average Carried          7    | 2   2   5   7   6   9   9   9   9   9   
  Final Capacity           10   | 6   8   8   8   10  10  10  10  10  8   
  Final Carried            10   | 3   2   8   5   9   9   10  10  10  8   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           2285 | 226  69   196  291  491  413  158  399  .    42   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4305 | .    305  672  779  869  1115 115  357  22   71   
  Parts                    240  | .    25   49   57   43   39   3    16   3    5    
Haulers Intercepted        2    | .    .    1    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    9    9    .    3    
  Prevented                6    | .    .    .    .    .    .    .    6    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  84   | .   6   13  19  14  16  2   9   .   5   
  Guns                     58   | .   6   13  16  10  9   2   2   .   .   
  Cannons                  14   | .   .   .   .   2   6   .   6   .   .   
  AOE                      10   | .   .   .   2   2   .   .   1   .   5   
Classes Destroyed          16   | .   5   3   3   1   2   .   1   1   .   
  Worker                   6    | .   .   .   1   1   4   .   .   .   .   
  Builder                  2    | .   .   1   .   .   1   .   .   .   .   
  Tunneler                 4    | .   .   .   4   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   .   .   .   .   
  Recycler                 5    | .   1   1   .   1   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   1   2   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   2   3   4   1   .   .   5   .   5   
  Grunt                    44   | .   4   6   14  6   13  1   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   4   .   6   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   2   .   1   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   
  Thug                     3    | .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           10   | .   5   5   8   5   10  1   3   1   5   
  Combat Bots Only         5    | .   3   4   4   5   4   1   3   .   5   
Max Kills in Single Turn   3    | .   1   1   2   2   2   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   1   .   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               7335 | .    129  929  1125 1675 1191 252  1161 170  703  
  Core                     1328 | .    28   123  212  261  135  46   280  42   201  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  88   .    16   52   .    .    .    .    .    
Volleys Fired              336  | .    26   52   55   66   77   13   45   .    2    
  Largest                  2    | .    2    2    2    2    2    2    2    .    1    
  Hottest                  153  | .    60   68   78   110  153  56   96   .    36   
Shots Fired                577  | .    49   85   98   107  136  27   71   1    3    
  Gun                      466  | .    49   85   96   86   101  27   22   .    .    
  Cannon                   99   | .    .    .    .    19   35   .    44   1    .    
  Launcher                 12   | .    .    .    2    2    .    .    5    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  342  | .    26   73   46   74   47   27   49   .    .    
  Thermal                  121  | .    23   9    .    19   70   .    .    .    .    
  Explosive                12   | .    .    .    2    2    .    .    5    .    3    
  Electromagnetic          102  | .    .    3    50   12   19   .    17   1    .    
  Robot Hit Streak         18   | .    9    15   11   14   18   9    6    6    1    
  Robot Miss Streak        6    | .    2    3    5    6    4    2    4    .    1    
  Penetration Max          1    | .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        5    | .    .    1    3    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           400  | .    29   61   75   78   98   18   39   1    1    
  Core Hits                194  | .    17   32   40   38   40   6    15   1    5    
  Critical Hits            6    | .    .    1    1    1    .    .    3    .    .    
  Critical Kills           3    | .    .    1    .    .    .    .    2    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9042 | .    269  781  1514 1584 2925 328  1259 40   342  
  Guns                     5571 | .    269  781  1071 1052 1697 328  373  .    .    
  Cannons                  2167 | .    .    .    .    250  1164 .    713  40   .    
  Explosions               1289 | .    .    .    443  267  64   .    173  .    342  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    15   .    .    .    .    .    
  Kinetic                  3896 | .    77   656  325  909  837  328  764  .    .    
  Thermal                  2662 | .    192  87   266  305  1789 .    23   .    .    
  Explosive                807  | .    .    .    177  138  .    .    150  .    342  
  Electromagnetic          1662 | .    .    38   746  217  299  .    322  40   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    1    1    .    6    6    10   12   15   
  Average Corruption       4    | .    .    1    1    .    5    6    9    10   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  137  | .    .    3    9    .    28   21   56   7    13   
    Message Errors         27   | .    .    1    4    .    7    6    7    .    2    
    Matter Fused           20   | .    .    .    .    .    6    4    5    4    1    
    Heat Flow Errors       18   | .    .    .    .    .    4    2    12   .    .    
    Energy Discharges      11   | .    .    .    3    .    .    3    3    .    2    
    Data Loss (minor)      17   | .    .    1    2    .    2    4    4    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    
    Misfires               11   | .    .    .    .    .    2    1    6    1    1    
    Alerts                 3    | .    .    .    .    .    .    .    2    .    1    
    Misdirections          9    | .    .    .    .    .    .    .    5    2    2    
    Targeting Errors       14   | .    .    1    .    .    4    .    9    .    .    
    Weapon Failures        5    | .    .    .    .    .    3    .    2    .    .    
Overload Shots             20   | .    .    .    .    .    20   .    .    .    .    
Overflow Damage            412  | .    .    .    34   20   254  .    89   .    15   
  Projectiles              312  | .    .    .    .    .    254  .    58   .    .    
  Explosions               100  | .    .    .    34   20   .    .    31   .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    .    .    
  Secondary                2    | .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      386  | .    .    .    210  90   44   .    42   .    .    
  Shots                    10   | .    .    .    6    2    1    .    1    .    .    
  Rammed                   3    | .    .    .    .    3    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327  | .    84   21   166  153  327  249  282  .    10   
  Average Temperature      69   | .    25   6    43   52   105  105  95   .    6    
  Received Heat Transfer   2322 | .    60   291  414  576  513  18   234  .    216  
  Effects                  4    | .    .    .    .    .    2    .    2    .    .    
    Interference           4    | .    .    .    .    .    2    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             3    | .    1    .    1    .    1    .    .    .    .    
  Heat Transferred         3563 | .    450  200  250  383  2230 .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    6    1    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Peak Influence             393  | .   142 355 205 393 289 .   .   .   .   
  Average Influence        113  | .   43  176 46  158 191 .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   1   .   .   .   .   
  Low Security (%)         78   | 100 100 59  99  65  53  .   .   .   .   
  Level 1                  21   | .   .   40  .   34  46  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   4   1   3   3   .   .   .   1   
  Investigation            5    | .   2   2   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   2   .   1   2   .   .   .   .   
  Assault                  3    | .   .   .   1   1   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Distress Signals           6    | .   2   1   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   12  25  33  33  27  6   11  3   22  
  Peak Tracking Total      12   | .   3   5   4   9   6   4   4   3   12  
  Tactical Retreats        15   | .   .   2   3   3   3   1   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Traps Triggered            7    | .   1   1   .   4   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Machines Disabled          6    | .   .   .   .   3   3   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Machines Accessed          33   | .   4   10  1   7   10  1   .   .   .   
  Terminals                26   | .   4   8   1   6   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                98   | .   13  28  4   24  28  1   .   .   .   
  Successful               61   | .   8   19  2   17  14  1   .   .   .   
  Failed                   37   | .   5   9   2   7   14  .   .   .   .   
    Catastrophic           3    | .   .   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   13  23  4   23  21  .   .   .   .   
  Terminals                86   | .   13  25  4   23  21  .   .   .   .   
  Fabricators              6    | .   .   .   .   .   6   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             18   | .   1   6   2   5   3   1   .   .   .   
  Part Schematic           6    | .   .   1   2   2   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         94   | .   18  26  .   29  21  .   .   .   .   
  Terminals                35   | .   7   10  .   11  7   .   .   .   .   
    Track                  8    | .   2   1   .   3   2   .   .   .   .   
    Assimilate             4    | .   2   .   .   2   .   .   .   .   .   
    Botnet                 19   | .   2   7   .   5   5   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   
    Tunnel                 2    | .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   7   1   6   8   .   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   2   1   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   
    Matter                 146  | .   .   .   .   .   146 .   .   .   .   
    Time                   36   | .   .   .   .   .   36  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   3   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Total Allies               4    | .   2   .   1   1   .   .   .   .   .   
  Largest Group            2    | .   2   2   1   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   20  20  31  10  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  31  10  .   .   .   .   .   
Total Orders               2    | .   2   .   .   .   .   .   .   .   .   
  GOTO                     1    | .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   .   .   .   .   .   
  Total Damage             213  | .   .   .   213 .   .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   3   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               8261 | 57   615  837  2095 824  1259 960  1115 199  300  
Spaces Moved               4931 | 57   284  523  732  458  652  1058 621  149  397  
  Core                     192  | 17   .    1    .    134  6    .    5    .    29   
  Treads                   1641 | .    .    201  566  186  541  42   105  .    .    
  Legs                     643  | .    .    .    166  39   .    .    349  89   .    
  Wheels                   1928 | 40   284  321  .    .    105  1016 162  .    .    
  Hover                    426  | .    .    .    .    .    .    .    .    58   368  
  Flight                   101  | .    .    .    .    99   .    .    .    2    .    
  Fastest Speed            40   | 50   90   90   120  40   80   80   80   76   50   
  Average Speed            117  | 78   90   118  151  117  147  83   150  125  73   
  Slowest Speed            550  | 90   90   250  180  300  500  160  550  460  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    33   54   96   38   19   94   75   12   41   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    1    1    .    
Scrap Searched             11   | .    .    .    3    .    .    4    3    .    1    
Spaces Dug                 11   | .    .    .    .    .    .    .    11   .    .    
Terrain Destroyed          198  | .    .    .    60   34   16   .    63   .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    10   7    .    8    .    .    
  AOE                      173  | .    .    .    60   24   9    .    55   .    25   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  
Total                      6860 | 69   599  665  1623 672  815  1114 738  160  405  
  Wait                     1312 | .    285  61   805  60   43   27   28   .    3    
  Move                     4923 | 56   283  522  731  458  651  1057 620  148  397  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 8    2    18   11   40   16   9    19   4    1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   72   | 5    3    10   5    24   10   3    12   .    .    
  Detach                   2    | .    .    .    .    .    .    .    2    .    .    
  Swap                     32   | .    .    .    7    7    10   .    4    4    .    
  Drop                     50   | .    .    2    9    15   6    5    8    4    1    
  Fire                     336  | .    26   52   55   66   77   13   45   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    2    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 14)
   58 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  663 | -10/Materials      | Discovered new exit (range 7)
  673 | -10/Materials      | Entered another Materials area
  673 | -9/Materials       | Accompanied by 2 allies
  673 | -9/Materials       | Evolved 2 slots: Utility x2
 1019 | -9/Materials       | Discovered new exit (range 11)
 1121 | -9/Materials       | Discovered new exit (range 17)
 1172 | -9/Materials       | Lost 4 parts (1p1n2w)
 1320 | -9/Materials       | Discovered new exit (range 13)
 1510 | -9/Materials       | Entered Mines
 1661 | -9/Mines           | Build established: Scavenger-Mutant
 1670 | -9/Mines           | Discovered new exit (range 14)
 1899 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2053 | -9/Mines           | Learned location of Zion (-7)
 2064 | -9/Mines           | Discovered new exit (range 12)
 2073 | -9/Mines           | Core integrity fell below 50%
 2163 | -9/Mines           | Learned Materials emergency access door positions
 2185 | -9/Mines           | Learned 8 Materials zone layouts
 2331 | -9/Mines           | Met a Derelict testing a Signal Generator
 2350 | -9/Mines           | Found Signal Generator
 2520 | -9/Mines           | Lost 3 parts (1n1u1w)
 2558 | -9/Mines           | Excavation squad dispatched
 2558 | -9/Mines           | A large section of the Mines collapsed
 2808 | -9/Mines           | Excavation squad dispatched
 3058 | -9/Mines           | Excavation squad dispatched
 3308 | -9/Mines           | Excavation squad dispatched
 3488 | -9/Mines           | Core integrity fell below 20%
 3605 | -9/Mines           | Entered Materials
 3605 | -8/Materials       | Evolved 2 slots: Utility x2
 3606 | -8/Materials       | Identified exit to Factory
 3729 | -8/Materials       | Lost 4 parts (1p1n2w)
 3950 | -8/Materials       | Build established: Mutant
 4429 | -8/Materials       | Entered Factory
 4429 | -7/Factory         | Evolved 2 slots: Propulsion x2
 4595 | -7/Factory         | Discovered new exit (range 16)
 4637 | -7/Factory         | Identified exit to Storage
 5118 | -7/Factory         | Fabricated System Shield?
 5324 | -7/Factory         | Discovered new exit (range 6)
 5330 | -7/Factory         | Identified exit to Lower Caves
 5688 | -7/Factory         | Entered Lower Caves
 5708 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5866 | -7/Lower Caves     | Build established: Scavenger-Mutant
 6423 | -7/Lower Caves     | Spotted B-75 Beast
 6615 | -7/Lower Caves     | Discovered new exit (range 9)
 6631 | -7/Lower Caves     | Identified exit to Lower Caves
 6648 | -7/Lower Caves     | Entered another Lower Caves area
 6678 | -7/Lower Caves     | System corruption reached 10%
 6724 | -7/Lower Caves     | Discovered new exit (range 5)
 6730 | -7/Lower Caves     | Identified exit to Factory
 6785 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6937 | -7/Lower Caves     | Spotted B-75 Beast
 7049 | -7/Lower Caves     | Ambushed by wild Derelicts
 7087 | -7/Lower Caves     | Core integrity fell below 50%
 7113 | -7/Lower Caves     | Lost 7 parts (4n1u2w)
 7720 | -7/Lower Caves     | Discovered new exit (range 6)
 7763 | -7/Lower Caves     | Entered Zion
 7826 | -7/Zion            | Discovered new exit (range 9)
 7885 | -7/Zion            | Attacked by Zionites
 7950 | -7/Zion            | NK-0LA came to Zion's defense
 7962 | -7/Zion            | Entered Proximity Caves
 8186 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8235 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
 8257 | -6/Proximity Caves | Core integrity fell below 20%
 8262 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
08190_ Y-64 Sentinel: "REQUESTING BACKUP."
08190_ Penetrated by Slug.
08190_ Aluminum Leg destroyed.
08198_ D= GUE2UA SKLHYMMT==RC#COJ88
08204_ Sml. Storage Unit destroyed.
08204_ Dropped Dirty Bomb Trap.
08205_ Acquired Cesium-ion Thruster.
08207_ Installed Dirty Bomb Trap.
08215_ MOWHK5CCIMXWG5SGQZYJU<
08234_ System corrupted: Component data lost.
08240_ C-30 ARC bursts open, deploying its payload.
08240_ G-67 Veteran unfolds itself.
08240_ B-48 Gladiator unfolds itself.
08240_ G-50 Soldier unfolds itself.
08240_ I-36 Angel unfolds itself.
08247_ Gravmag System destroyed.
08248_ Lgt. Nuclear Core destroyed.
08249_ Hacking Suite destroyed.
08249_ System corrupted by crushing effect (+3).
08249_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                62
Armor Integrity Analysis   33
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
       Lrg. Storage Unit | -9/Materials | Hacked
           Hacking Suite | -9/Materials | Scanalyzed
    Imp. Terrain Scanner | -9/Mines     | Hacked
                   Wheel | -9/Mines     | Hacked
           System Shield | -8/Materials | Hacked
 Adv. Signal Interpreter | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpGaussFilter
  Manual?         0
Play Time         01:00:10
  Cumulative      189.8 hours
  Start           2019.11.24 @ 15:33:55
  End             2019.11.24 @ 16:31:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          262
  Rogue           262
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             51
Gallery%          71
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa1dd959-a350-4b26-b11e-e59107d8937e