Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 16:31:37 Player: Fleshy Vegetable Bird Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3384) 3384 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 7485 Bonus ------- Follower Combat Kills 135 Friendly Fire -54 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 58/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Angular Momentum Engine Cesium-ion Thruster Makeshift Hacking Suite System Shield Makeshift System Shield Heavy Plasma Cannon Heavy Flail Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Enhanced Optical Array Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Proton Cannon Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Cesium-ion Thruster Advanced Weight Redist. System Makeshift Hacking Suite System Shield Heavy Plasma Cannon Heavy Flail Dirty Bomb Trap Dirty Bomb Trap [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 103 | 5 3 10 12 30 20 3 16 4 . Power 17 | 1 . 2 3 5 2 1 2 1 . Engine 7 | 1 . 2 2 2 . . . . . Core 10 | . . . 1 3 2 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 2 4 7 5 1 6 2 . Treads 10 | . . 2 1 4 1 1 1 . . Leg 7 | . . . 3 2 . . 2 . . Wheel 7 | 2 . . . . 4 . 1 . . Hover 2 | . . . . . . . 1 1 . Flight 3 | . . . . 1 . . 1 1 . Utility 24 | 1 1 2 1 8 7 1 2 1 . Device 7 | . . . . 2 3 . 1 1 . Storage 6 | 1 1 . . 3 1 . . . . Processor 3 | . . . . 1 1 . 1 . . Hackware 2 | . . . . . 2 . . . . Protection 6 | . . 2 1 2 . 1 . . . Artifact . | . . . . . . . . . . Weapon 33 | 1 2 4 4 10 6 . 6 . . Energy Gun 12 | . 2 1 2 4 3 . . . . Energy Cannon 3 | . . . . 1 1 . 1 . . Ballistic Gun 11 | 1 . 3 1 4 2 . . . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 5 | . . . 1 1 . . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 1 . . . . Parts Lost 55 | . 2 7 8 9 10 . 10 1 8 Power 7 | . 1 1 1 1 2 . . . 1 Propulsion 21 | . . 2 3 2 4 . 6 . 4 Utility 9 | . . . 2 1 3 . 1 . 2 Weapon 18 | . 1 4 2 5 1 . 3 1 1 Highest Loss Streak 7 | . 2 4 3 4 2 . 7 1 4 Average Slot Usage (%) 83 | . 87 79 84 74 80 93 84 99 82 Engine 5 | . 13 8 10 6 . . . . . Core 2 | . . . . . 5 4 7 7 6 Treads 8 | . . 9 14 9 14 5 2 . . Leg 3 | . . . 7 1 . . 5 15 12 Wheel 7 | . 28 11 . . 1 23 8 . . Device 3 | . . . . 12 7 . 3 7 7 Storage 17 | . 18 22 22 12 15 15 15 15 13 Processor 7 | . . . . 6 13 15 15 15 15 Hackware 3 | . . . . . 5 7 7 7 6 Protection 4 | . . 7 8 9 . 5 2 . . Energy Gun 5 | . 12 5 10 2 6 . . . . Energy Cannon 1 | . . . . 1 3 . 4 6 . Ballistic Gun 8 | . 14 15 10 7 2 15 2 . . Launcher 1 | . . . . . . . 4 7 5 Naked Turns 70 | . . . . 70 . . . . . Heaviest Build 33 | 8 13 25 29 33 32 27 33 32 23 Greatest Support 71 | 26 26 43 43 49 71 30 30 31 31 Greatest Overweight (x) 10 | . . 4 1 5 9 . 10 5 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 8 7 10 10 10 10 9 Most Carried 10 | 4 3 8 8 10 10 10 10 10 10 Average Carried 7 | 2 2 5 7 6 9 9 9 9 9 Final Capacity 10 | 6 8 8 8 10 10 10 10 10 8 Final Carried 10 | 3 2 8 5 9 9 10 10 10 8 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2285 | 226 69 196 291 491 413 158 399 . 42 Remotely . | . . . . . . . . . . Salvage Created 4305 | . 305 672 779 869 1115 115 357 22 71 Parts 240 | . 25 49 57 43 39 3 16 3 5 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 9 9 . 3 Prevented 6 | . . . . . . . 6 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 84 | . 6 13 19 14 16 2 9 . 5 Guns 58 | . 6 13 16 10 9 2 2 . . Cannons 14 | . . . . 2 6 . 6 . . AOE 10 | . . . 2 2 . . 1 . 5 Classes Destroyed 16 | . 5 3 3 1 2 . 1 1 . Worker 6 | . . . 1 1 4 . . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 4 | . . . 4 . . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 5 | . 1 1 . 1 2 . . . . Minesweeper 1 | . . . . . . . 1 . . Operator 4 | . 1 2 . 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 20 | . 2 3 4 1 . . 5 . 5 Grunt 44 | . 4 6 14 6 13 1 . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 4 . 6 . . . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 3 | . . . . . 2 . 1 . . Packrat 1 | . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . 1 . Thug 3 | . . . . . . . 3 . . Best Kill Streak 10 | . 5 5 8 5 10 1 3 1 5 Combat Bots Only 5 | . 3 4 4 5 4 1 3 . 5 Max Kills in Single Turn 3 | . 1 1 2 2 2 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 1 . . 1 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 7335 | . 129 929 1125 1675 1191 252 1161 170 703 Core 1328 | . 28 123 212 261 135 46 280 42 201 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 88 . 16 52 . . . . . Volleys Fired 336 | . 26 52 55 66 77 13 45 . 2 Largest 2 | . 2 2 2 2 2 2 2 . 1 Hottest 153 | . 60 68 78 110 153 56 96 . 36 Shots Fired 577 | . 49 85 98 107 136 27 71 1 3 Gun 466 | . 49 85 96 86 101 27 22 . . Cannon 99 | . . . . 19 35 . 44 1 . Launcher 12 | . . . 2 2 . . 5 . 3 Special . | . . . . . . . . . . Kinetic 342 | . 26 73 46 74 47 27 49 . . Thermal 121 | . 23 9 . 19 70 . . . . Explosive 12 | . . . 2 2 . . 5 . 3 Electromagnetic 102 | . . 3 50 12 19 . 17 1 . Robot Hit Streak 18 | . 9 15 11 14 18 9 6 6 1 Robot Miss Streak 6 | . 2 3 5 6 4 2 4 . 1 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 5 | . . 1 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 400 | . 29 61 75 78 98 18 39 1 1 Core Hits 194 | . 17 32 40 38 40 6 15 1 5 Critical Hits 6 | . . 1 1 1 . . 3 . . Critical Kills 3 | . . 1 . . . . 2 . . Critical Parts Destroyed 3 | . . . 1 1 . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9042 | . 269 781 1514 1584 2925 328 1259 40 342 Guns 5571 | . 269 781 1071 1052 1697 328 373 . . Cannons 2167 | . . . . 250 1164 . 713 40 . Explosions 1289 | . . . 443 267 64 . 173 . 342 Melee . | . . . . . . . . . . Ramming 15 | . . . . 15 . . . . . Kinetic 3896 | . 77 656 325 909 837 328 764 . . Thermal 2662 | . 192 87 266 305 1789 . 23 . . Explosive 807 | . . . 177 138 . . 150 . 342 Electromagnetic 1662 | . . 38 746 217 299 . 322 40 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . 1 1 . 6 6 10 12 15 Average Corruption 4 | . . 1 1 . 5 6 9 10 12 Corruption Purged . | . . . . . . . . . . Effects 137 | . . 3 9 . 28 21 56 7 13 Message Errors 27 | . . 1 4 . 7 6 7 . 2 Matter Fused 20 | . . . . . 6 4 5 4 1 Heat Flow Errors 18 | . . . . . 4 2 12 . . Energy Discharges 11 | . . . 3 . . 3 3 . 2 Data Loss (minor) 17 | . . 1 2 . 2 4 4 . 4 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 11 | . . . . . 2 1 6 1 1 Alerts 3 | . . . . . . . 2 . 1 Misdirections 9 | . . . . . . . 5 2 2 Targeting Errors 14 | . . 1 . . 4 . 9 . . Weapon Failures 5 | . . . . . 3 . 2 . . Overload Shots 20 | . . . . . 20 . . . . Overflow Damage 412 | . . . 34 20 254 . 89 . 15 Projectiles 312 | . . . . . 254 . 58 . . Explosions 100 | . . . 34 20 . . 31 . 15 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 386 | . . . 210 90 44 . 42 . . Shots 10 | . . . 6 2 1 . 1 . . Rammed 3 | . . . . 3 . . . . . Targets Rammed 3 | . . . . 3 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 327 | . 84 21 166 153 327 249 282 . 10 Average Temperature 69 | . 25 6 43 52 105 105 95 . 6 Received Heat Transfer 2322 | . 60 291 414 576 513 18 234 . 216 Effects 4 | . . . . . 2 . 2 . . Interference 4 | . . . . . 2 . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . 1 . 1 . 1 . . . . Heat Transferred 3563 | . 450 200 250 383 2230 . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 6 1 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 393 | . 142 355 205 393 289 . . . . Average Influence 113 | . 43 176 46 158 191 . . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . Low Security (%) 78 | 100 100 59 99 65 53 . . . . Level 1 21 | . . 40 . 34 46 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 4 1 3 3 . . . 1 Investigation 5 | . 2 2 . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 6 | . 1 2 . 1 2 . . . . Assault 3 | . . . 1 1 . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 2 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 12 25 33 33 27 6 11 3 22 Peak Tracking Total 12 | . 3 5 4 9 6 4 4 3 12 Tactical Retreats 15 | . . 2 3 3 3 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 1 1 . 4 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . . 1 Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 6 | . . . . 3 3 . . . . Max in Single Turn 2 | . . . . 2 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 33 | . 4 10 1 7 10 1 . . . Terminals 26 | . 4 8 1 6 7 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 98 | . 13 28 4 24 28 1 . . . Successful 61 | . 8 19 2 17 14 1 . . . Failed 37 | . 5 9 2 7 14 . . . . Catastrophic 3 | . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 84 | . 13 23 4 23 21 . . . . Terminals 86 | . 13 25 4 23 21 . . . . Fabricators 6 | . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 18 | . 1 6 2 5 3 1 . . . Part Schematic 6 | . . 1 2 2 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . Fabricator Index 1 | . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 94 | . 18 26 . 29 21 . . . . Terminals 35 | . 7 10 . 11 7 . . . . Track 8 | . 2 1 . 3 2 . . . . Assimilate 4 | . 2 . . 2 . . . . . Botnet 19 | . 2 7 . 5 5 . . . . Disrupt 1 | . . 1 . . . . . . . Operators 3 | . 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . Tunnel 2 | . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 7 1 6 8 . . . . Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 2 2 1 1 . . . . Parts Built 1 | . . . . . 1 . . . . Matter 146 | . . . . . 146 . . . . Time 36 | . . . . . 36 . . . . Total Part Build Rating 3 | . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 4 | . 2 . 1 1 . . . . . Largest Group 2 | . 2 2 1 1 . . . . . Highest-Rated Group 31 | . 20 20 31 10 . . . . . Highest-Rated Ally 31 | . 10 10 31 10 . . . . . Total Orders 2 | . 2 . . . . . . . . GOTO 1 | . 1 . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . Total Damage 213 | . . . 213 . . . . . . Kills 5 | . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 3 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 8261 | 57 615 837 2095 824 1259 960 1115 199 300 Spaces Moved 4931 | 57 284 523 732 458 652 1058 621 149 397 Core 192 | 17 . 1 . 134 6 . 5 . 29 Treads 1641 | . . 201 566 186 541 42 105 . . Legs 643 | . . . 166 39 . . 349 89 . Wheels 1928 | 40 284 321 . . 105 1016 162 . . Hover 426 | . . . . . . . . 58 368 Flight 101 | . . . . 99 . . . 2 . Fastest Speed 40 | 50 90 90 120 40 80 80 80 76 50 Average Speed 117 | 78 90 118 151 117 147 83 150 125 73 Slowest Speed 550 | 90 90 250 180 300 500 160 550 460 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 33 54 96 38 19 94 75 12 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 11 | . . . 3 . . 4 3 . 1 Spaces Dug 11 | . . . . . . . 11 . . Terrain Destroyed 198 | . . . 60 34 16 . 63 . 25 Melee . | . . . . . . . . . . Projectile 25 | . . . . 10 7 . 8 . . AOE 173 | . . . 60 24 9 . 55 . 25 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 6860 | 69 599 665 1623 672 815 1114 738 160 405 Wait 1312 | . 285 61 805 60 43 27 28 . 3 Move 4923 | 56 283 522 731 458 651 1057 620 148 397 Hop . | . . . . . . . . . . Pick Up 128 | 8 2 18 11 40 16 9 19 4 1 Fast Attach . | . . . . . . . . . . Attach 72 | 5 3 10 5 24 10 3 12 . . Detach 2 | . . . . . . . 2 . . Swap 32 | . . . 7 7 10 . 4 4 . Drop 50 | . . 2 9 15 6 5 8 4 1 Fire 336 | . 26 52 55 66 77 13 45 . 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 2 . . . . . Escape Stasis 2 | . . . . . 2 . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 7) 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Accompanied by 2 allies 673 | -9/Materials | Evolved 2 slots: Utility x2 1019 | -9/Materials | Discovered new exit (range 11) 1121 | -9/Materials | Discovered new exit (range 17) 1172 | -9/Materials | Lost 4 parts (1p1n2w) 1320 | -9/Materials | Discovered new exit (range 13) 1510 | -9/Materials | Entered Mines 1661 | -9/Mines | Build established: Scavenger-Mutant 1670 | -9/Mines | Discovered new exit (range 14) 1899 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2053 | -9/Mines | Learned location of Zion (-7) 2064 | -9/Mines | Discovered new exit (range 12) 2073 | -9/Mines | Core integrity fell below 50% 2163 | -9/Mines | Learned Materials emergency access door positions 2185 | -9/Mines | Learned 8 Materials zone layouts 2331 | -9/Mines | Met a Derelict testing a Signal Generator 2350 | -9/Mines | Found Signal Generator 2520 | -9/Mines | Lost 3 parts (1n1u1w) 2558 | -9/Mines | Excavation squad dispatched 2558 | -9/Mines | A large section of the Mines collapsed 2808 | -9/Mines | Excavation squad dispatched 3058 | -9/Mines | Excavation squad dispatched 3308 | -9/Mines | Excavation squad dispatched 3488 | -9/Mines | Core integrity fell below 20% 3605 | -9/Mines | Entered Materials 3605 | -8/Materials | Evolved 2 slots: Utility x2 3606 | -8/Materials | Identified exit to Factory 3729 | -8/Materials | Lost 4 parts (1p1n2w) 3950 | -8/Materials | Build established: Mutant 4429 | -8/Materials | Entered Factory 4429 | -7/Factory | Evolved 2 slots: Propulsion x2 4595 | -7/Factory | Discovered new exit (range 16) 4637 | -7/Factory | Identified exit to Storage 5118 | -7/Factory | Fabricated System Shield? 5324 | -7/Factory | Discovered new exit (range 6) 5330 | -7/Factory | Identified exit to Lower Caves 5688 | -7/Factory | Entered Lower Caves 5708 | -7/Lower Caves | Encountered a Warlord checkpoint 5866 | -7/Lower Caves | Build established: Scavenger-Mutant 6423 | -7/Lower Caves | Spotted B-75 Beast 6615 | -7/Lower Caves | Discovered new exit (range 9) 6631 | -7/Lower Caves | Identified exit to Lower Caves 6648 | -7/Lower Caves | Entered another Lower Caves area 6678 | -7/Lower Caves | System corruption reached 10% 6724 | -7/Lower Caves | Discovered new exit (range 5) 6730 | -7/Lower Caves | Identified exit to Factory 6785 | -7/Lower Caves | Encountered a Warlord checkpoint 6937 | -7/Lower Caves | Spotted B-75 Beast 7049 | -7/Lower Caves | Ambushed by wild Derelicts 7087 | -7/Lower Caves | Core integrity fell below 50% 7113 | -7/Lower Caves | Lost 7 parts (4n1u2w) 7720 | -7/Lower Caves | Discovered new exit (range 6) 7763 | -7/Lower Caves | Entered Zion 7826 | -7/Zion | Discovered new exit (range 9) 7885 | -7/Zion | Attacked by Zionites 7950 | -7/Zion | NK-0LA came to Zion's defense 7962 | -7/Zion | Entered Proximity Caves 8186 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8235 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 8257 | -6/Proximity Caves | Core integrity fell below 20% 8262 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08190_ Y-64 Sentinel: "REQUESTING BACKUP." 08190_ Penetrated by Slug. 08190_ Aluminum Leg destroyed. 08198_ D= GUE2UA SKLHYMMT==RC#COJ88 08204_ Sml. Storage Unit destroyed. 08204_ Dropped Dirty Bomb Trap. 08205_ Acquired Cesium-ion Thruster. 08207_ Installed Dirty Bomb Trap. 08215_ MOWHK5CCIMXWG5SGQZYJU< 08234_ System corrupted: Component data lost. 08240_ C-30 ARC bursts open, deploying its payload. 08240_ G-67 Veteran unfolds itself. 08240_ B-48 Gladiator unfolds itself. 08240_ G-50 Soldier unfolds itself. 08240_ I-36 Angel unfolds itself. 08247_ Gravmag System destroyed. 08248_ Lgt. Nuclear Core destroyed. 08249_ Hacking Suite destroyed. 08249_ System corrupted by crushing effect (+3). 08249_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##????????????????#####????????????????????????? | | ####?????????????# #?###????????????????????? | | ?????????????## #??# ##???????????????????? | | ??????????????## #?## #???????????????????? | | #????????????????# ### #???????????????????? | | #?????????????????# #???????????????????? | | #?????????###?????# ##???????????????????? | | ##????????# ##???## ##????????????????????? | | #????????? #????### gb ##????????????????????? | | #?????????# #??????## g ##???????????????????? | | #????????## #???????##g #???????????????????? | | #######??# ##??????##g@ #???????????????????? | | ##?# #####?##g ##???????????????????? | | #??# ### g ##????????????????????? | | ####???# b ###?????????????????????? | | #??????# i ##???????????????????????? | | #?###### ##????????????????????????? | | ### ## #?????????????????????????? | | ## ##?????????????????????????? | | ## ##?????????????????????????? | | #?????????????????????????? | | # ## #????????????????????????? | | # ### #????????????????????????? | | ## #### ### ##????????????????????????? | | ?####??## ## "#??##?????????????????????????? | | ????????# ### ##"%#?????????????????????????????? | | ???????# #?#### "#?????????????????????????????? | | ???????# #???? #?????????????????????????????? | | ???????# #???? #?????????????????????????????? | | ???????#####???? #?????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 62 Armor Integrity Analysis 33 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Mines | Hacked Wheel | -9/Mines | Hacked System Shield | -8/Materials | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpGaussFilter Manual? 0 Play Time 01:00:10 Cumulative 189.8 hours Start 2019.11.24 @ 15:33:55 End 2019.11.24 @ 16:31:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa1dd959-a350-4b26-b11e-e59107d8937e