Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 21:38:21 Player: Yanche Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (270) 270 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1265 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 182/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (12) --- Ion Engine Light Ion Engine Wheel Small Storage Unit Seismic Analyzer Transmission Jammer Heavy Armor Plating Tractor Beam Shock Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Large Battery > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Small Storage Unit Seismic Analyzer Transmission Jammer Heavy Armor Plating Tractor Beam Particle Cannon Assault Rifle Light Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 19 | 6 4 9 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg 1 | . 1 . Wheel 3 | 2 . 1 Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 3 | 1 . 2 Energy Cannon 1 | . . 1 Ballistic Gun 3 | 1 1 1 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . 2 9 Power 2 | . . 2 Propulsion 4 | . 1 3 Utility 2 | . . 2 Weapon 3 | . 1 2 Highest Loss Streak 7 | . 2 7 Average Slot Usage (%) 79 | . 89 71 Engine 14 | . 14 14 Leg 5 | . 2 7 Wheel 11 | . 17 6 Device 3 | . . 6 Storage 21 | . 26 17 Energy Gun 3 | . 2 3 Energy Cannon 2 | . . 3 Ballistic Gun 16 | . 25 9 Ballistic Cannon 1 | . . 1 Naked Turns . | . . . Heaviest Build 54 | 12 43 54 Greatest Support 32 | 32 32 16 Greatest Overweight (x) 12 | . 4 12 Average Overweight (x) 2 | . 1 4 Largest Inventory Capacity 14 | 6 14 12 Average Capacity 11 | 5 11 12 Most Carried 12 | 2 6 12 Average Carried 6 | 1 4 8 Final Capacity 12 | 6 12 12 Final Carried 10 | 2 5 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 434 | 224 125 85 Remotely . | . . . Salvage Created 433 | . 130 303 Parts 23 | . 3 20 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 3 5 Guns 7 | . 3 4 Classes Destroyed 6 | . 1 5 Recycler 1 | . . 1 Mechanic 1 | . . 1 Watcher 1 | . . 1 Swarmer 3 | . . 3 Grunt 3 | . 3 . Sentry 2 | . . 2 Best Kill Streak 5 | . 2 5 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1836 | . 333 1503 Core 514 | . 104 410 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 58 . Volleys Fired 65 | . 17 48 Largest 2 | . 2 2 Hottest 103 | . 60 103 Shots Fired 119 | . 34 85 Gun 79 | . 34 45 Cannon 40 | . . 40 Launcher . | . . . Special . | . . . Kinetic 77 | . 30 47 Thermal 22 | . 4 18 Explosive . | . . . Electromagnetic 20 | . . 20 Robot Hit Streak 9 | . 9 7 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 45 | . 21 24 Core Hits 18 | . 8 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 625 | . 255 370 Guns 590 | . 249 341 Cannons . | . . . Explosions 29 | . . 29 Melee . | . . . Ramming 6 | . 6 . Kinetic 334 | . 229 105 Thermal 49 | . 20 29 Explosive . | . . . Electromagnetic 236 | . . 236 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 24 | . . 24 Average Corruption 22 | . . 22 Corruption Purged . | . . . Effects 20 | . . 20 Message Errors 1 | . . 1 Matter Fused 2 | . . 2 Heat Flow Errors 2 | . . 2 Energy Discharges 1 | . . 1 Misfires 1 | . . 1 Alerts 1 | . . 1 Misdirections 2 | . . 2 Targeting Errors 8 | . . 8 Weapon Failures 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 3 | . 3 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 296 | . 51 296 Average Temperature 67 | . 19 80 Received Heat Transfer 216 | . 180 36 Effects 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 50 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 250 | . 115 250 Initial 48 | . . 48 Average 109 | . 56 164 Maximum Alert Level 1 | . . 1 Low Security (%) 89 | 100 100 80 Level 1 10 | . . 19 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 6 8 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 2 4 Successful 3 | . 2 1 Failed 3 | . . 3 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 1 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Prototype ID Bank 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 804 | 45 339 420 Spaces Moved 401 | 35 228 138 Core 17 | 1 . 16 Treads . | . . . Legs 18 | . 6 12 Wheels 366 | 34 222 110 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 130 Average Speed 143 | 98 119 194 Slowest Speed 650 | 100 240 650 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 11 | . . 11 Exploration Rate (%) 17 | 3 39 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 11 | . . 11 Terrain Destroyed 19 | . . 19 Melee . | . . . Projectile 11 | . . 11 AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 516 | 42 261 213 Wait 9 | . 7 2 Move 397 | 34 227 136 Hop . | . . . Pick Up 18 | 2 4 12 Fast Attach 8 | 6 2 . Attach 11 | . 2 9 Detach 2 | . 1 1 Swap . | . . . Drop 4 | . . 4 Fire 65 | . 17 48 Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 5) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 647 | -9/Materials | Crushed by falling debris 654 | -9/Materials | Crushed by falling debris 654 | -9/Materials | System corruption reached 10% 661 | -9/Materials | Crushed by falling debris 665 | -9/Materials | Crushed by falling debris 665 | -9/Materials | Core integrity fell below 50% 666 | -9/Materials | Crushed by falling debris 669 | -9/Materials | Crushed by falling debris 687 | -9/Materials | Crushed by falling debris 697 | -9/Materials | Crushed by falling debris 697 | -9/Materials | Lost 7 parts (2p2n2u1w) 697 | -9/Materials | Core integrity fell below 20% 707 | -9/Materials | Crushed by falling debris 799 | -9/Materials | Crushed by falling debris 805 | -9/Materials | Crushed by falling debris 805 | -9/Materials | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Heat flow error (+140). System corrupted: Lgt. Cannon targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Cannon destroyed. System corrupted by crushing effect (+2). Overheating: System interference. Particle Cannon temporarily disabled. System corrupted: Matter fused (-10). System corrupted: IFF burst signal emitted. System corrupted: Matter fused (-5). System corrupted: Particle Cannon targeting data glitched. System corrupted: Heat flow error (+119). System corrupted: Particle Cannon targeting data glitched. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. 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