Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.01 @ 18:25:26 Player: Jack Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (91) 455 Value Destroyed (4703) 4703 Prototype IDs (30) 600 Alien Tech Used (6) 1200 Bonus (58762) 58762 TOTAL SCORE: 73620 Bonus ------- Triggered Max Security 5000 High Alert Combat Kills 4058 Follower Combat Kills 71 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 2533 Cogmind --------- Core Integrity 74/1600 Matter 270/300 Energy 378/380 System Corruption 9% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Graphene Brace Advanced Force Field > --- WEAPON (4) ------- Core Cannon > --- INVENTORY (5) ---- Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Graphene Brace Advanced Force Field > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- High-powered Transdimensional Reconstructor Hypervelocity EM Gauss Rifle [Rating: 253] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Leg Sigix Exoskeleton Flight Unit Flight Unit Utility Hacking Suite Device Graphene Brace Processor Terrain Scan Processor Hackware Hacking Suite Weapon Sigix Broadsword Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . . . . 2 . . . . . . . Utility 11 | . . . . . 2 2 2 2 2 . . . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . 2 . . Parts Attached 68 | 6 4 . 1 1 5 10 8 3 1 2 2 7 3 2 2 10 1 Power 10 | 2 . . . . . 1 1 . . . . 2 3 . . 1 . Engine 2 | 2 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . 1 . . . . . Reactor 5 | . . . . . . . . . . . . 1 3 . . 1 . Propulsion 14 | 2 2 . . . 3 4 1 . . 2 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 12 | . 2 . . . 3 4 1 . . 2 . . . . . . . Utility 24 | . . . 1 1 2 4 6 3 1 . 1 4 . . . 1 . Device 11 | . . . 1 . 1 . 1 1 1 . 1 4 . . . 1 . Storage . | . . . . . . . . . . . . . . . . . . Processor 4 | . . . . 1 1 2 . . . . . . . . . . . Hackware 9 | . . . . . . 2 5 2 . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 20 | 2 2 . . . . 1 . . . . 1 1 . 2 2 8 1 Energy Gun 2 | . . . . . . . . . . . . . . 1 1 . . Energy Cannon 8 | . . . . . . . . . . . . . . . 1 6 1 Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 1 1 . 1 . 2 . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . 1 1 . 1 . . . Parts Lost 9 | . . . . . 1 2 . . . 3 2 1 . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 1 1 . . . 2 1 . . . . . . Utility 3 | . . . . . . 1 . . . 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . 1 2 . . . 3 2 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 67 71 78 100 96 82 88 93 89 83 76 52 54 54 46 46 46 Engine 2 | . 14 14 14 14 9 1 . . . . . . . . . . . Core 2 | . . . . . . 5 6 5 5 4 4 3 . . . . . Reactor 5 | . . . . . . . . . . . . 4 18 18 15 15 15 Leg 5 | . 16 . . . . . . . . . . 9 9 9 7 7 7 Flight 13 | . 10 28 28 28 34 28 26 23 21 21 18 1 . . . . . Device 12 | . . . 7 14 17 13 6 5 10 9 6 17 18 18 15 15 15 Processor 8 | . . . . 14 17 20 20 17 15 14 14 1 . . . . . Hackware 6 | . . . . . . 3 21 34 31 28 27 3 . . . . . Ballistic Gun 4 | . 25 28 28 28 18 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 2 9 9 3 7 6 2 Piercing Weapon 1 | . . . . . . 6 6 5 5 4 1 . . . . . . Peak Build Rating 253 | 5 5 5 13 15 24 39 45 50 53 67 97 221 228 228 253 253 227 Average Rating 111 | 4 4 5 8 14 22 30 42 49 52 63 83 193 227 217 228 230 225 On Entrance 84 | . 5 5 5 13 15 24 39 44 49 53 63 88 217 228 228 228 225 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 9 9 7 8 8 9 9 8 8 9 9 17 38 56 56 56 66 56 Greatest Support 60 | 20 20 8 8 8 16 21 21 21 21 36 32 60 60 60 60 60 60 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 2 3 5 5 5 3 4 4 3 4 3 4 4 4 4 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 4 5 4 5 4 4 2 2 Class Distribution -------------------- 39% | Alien-Sigix 16% | Scavenger-Scout 13% | Wizard-Scout 11% | Mutant 10% | Hacker-Scout 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1099 | 295 81 . . 56 120 66 21 34 . . . 232 30 20 20 124 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5768 | 186 99 . . . 71 66 49 46 . . . 1916 585 579 541 1390 240 Parts 207 | 21 13 . . . 8 9 6 7 . . . 31 21 25 37 18 11 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 62 | . 5 . . . 3 . . . . . . 24 5 3 7 14 1 Melee 47 | . . . . . . . . . . . . 24 5 2 7 9 . Guns 8 | . 5 . . . 3 . . . . . . . . . . . . Cannons 6 | . . . . . . . . . . . . . . . . 5 1 AOE 1 | . . . . . . . . . . . . . . 1 . . . Classes Destroyed 20 | 1 2 . . . 1 1 2 . . . . 8 2 2 1 . . Worker 4 | . . . . . . . 1 1 . . . . . 1 1 . . Builder 5 | . . . . . . . 1 . . . . . 1 1 2 . . Tunneler 9 | 9 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . Recycler 2 | . . . . . . . . . . . . . 1 . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 5 | . . . . . . 2 . 1 . . . 1 . . . 1 . Swarmer 10 | . 4 . . . 3 . . . . . . . . . . 3 . Cutter 2 | . . . . . . . . . . . . . . . 2 . . Grunt 11 | . 1 . . . . . . . . . . 4 1 2 . 3 . Brawler 1 | . . . . . . . . . . . . 1 . . . . . Duelist 9 | . . . . . . . . . . . . 8 1 . . . . Researcher 2 | . . . . . . . . . . . . . . 2 . . . Sentry 10 | . . . . . . . . . . . . . 3 1 3 3 . Hunter 4 | . . . . . . . . . . . . 1 . . . 3 . Programmer 3 | . . . . . . . . . . . . 1 . . 2 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Striker 4 | . . . . . . . . . . . . 4 . . . . . Executioner 3 | . . . . . . . . . . . . 3 . . . . . Alpha 7 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 22 | 4 2 . . . 3 1 2 2 . . . 22 5 6 5 9 1 Combat Bots Only 21 | . 2 . . . 3 . . . . . . 21 3 2 5 5 1 Max Kills in Single Turn 3 | 1 1 . . . 1 1 1 1 . . . 1 1 3 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1903 | . 24 . . . 67 38 . . 4 22 3 481 59 223 198 758 26 Missed 655 | . 8 . . . 41 31 . . 2 9 1 164 20 67 98 195 19 Damage Taken 6888 | . 107 . . . 262 113 . . 36 350 76 1549 132 400 364 3466 33 Core 2151 | . 4 . . . 112 9 . . 18 282 . 404 42 133 114 1024 9 Absorbed by Shields 3363 | . . . . . . . . . . . . 706 152 472 416 1580 37 Ignored by Resistances 23076 | . 35 . . . 76 14 . . 10 92 19 5194 725 2228 1964 12547 172 Regen/Repaired (Parts) 304 | . . . . . . . . . . . 44 193 . . . 67 . Core Remaining (%) 81 | 100 . . . 98 79 98 100 100 98 . . 47 . 87 . . 4 Volleys Fired 88 | 18 12 . . . 17 . . . . . . . . 24 . 16 1 Largest 2 | 2 2 . . . 2 . . . . . . . . 1 . 1 1 Hottest 300 | 40 40 . . . 40 . . . . . . . . 40 . 300 300 Shots Fired 135 | 36 24 . . . 34 . . . . . . . . 24 . 16 1 Gun 118 | 36 24 . . . 34 . . . . . . . . 24 . . . Cannon 17 | . . . . . . . . . . . . . . . . 16 1 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 94 | 36 24 . . . 34 . . . . . . . . . . . . Thermal 17 | . . . . . . . . . . . . . . . . 16 1 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . . . 24 . . . Robot Hit Streak 19 | 19 4 . . . 8 . . . . . . . . 8 . 14 7 Robot Miss Streak 3 | 2 3 . . . 1 . . . . . . . . 2 . 1 . Penetration Max 3 | . . . . . . . . . . . . . . 3 . 3 . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 252 | 25 12 . . . 27 3 2 2 1 . . 69 14 19 16 61 1 Core Hits 122 | 9 7 . . . 10 2 1 1 . . . 28 5 25 9 24 1 Critical Kills 5 | 1 . . . . . . . . . . . . . . . 4 . Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . 9 . Critical Strikes 29 | 1 . . . . . 1 . . . . . 8 1 . . 18 . Destroy 19 | 1 . . . . . . . . . . . . . . . 18 . Sever 9 | . . . . . . . . . . . . 8 1 . . . . Impale 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 258 | . . . . . . 22 6 4 10 . 2 97 16 4 28 69 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 215 | . . . . . . . . . . . 1 97 16 4 28 69 . Piercing 43 | . . . . . . 22 6 4 10 . 1 . . . . . . Sneak Attacks 12 | . . . . . . . 2 1 1 . . 1 3 . 3 1 . Combat Hostiles 4 | . . . . . . . . . 1 . . 1 1 . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 32347 | 313 161 . . . 213 102 178 83 94 . . 9737 2641 820 3171 14434 400 Guns 777 | 313 161 . . . 213 . . . . . . . . 90 . . . Cannons 6900 | . . . . . . . . . . . . . . . . 6500 400 Explosions 365 | . . . . . . . . . . . . . . 365 . . . Melee 24305 | . . . . . . 102 178 83 94 . . 9737 2641 365 3171 7934 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 687 | 313 161 . . . 213 . . . . . . . . . . . . Thermal 7037 | . . . . . . . . . . . . . . 137 . 6500 400 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 318 | . . . . . . . . . . . . . . 318 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 23848 | . . . . . . . . . . . . 9737 2641 365 3171 7934 . Piercing 457 | . . . . . . 102 178 83 94 . . . . . . . . Highest Corruption 9 | . . . . . 1 6 . . . . . 1 . . 4 9 9 Average Corruption 4 | . . . . . 1 6 . . . . . 1 . . 2 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . 1 6 . . . . . . . . 3 14 1 Message Errors 5 | . . . . . 1 . . . . . . . . . 2 2 . Matter Fused 6 | . . . . . . 3 . . . . . . . . 1 2 . Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . . 1 . Energy Discharges 5 | . . . . . . 1 . . . . . . . . . 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 1 . . . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 3539 | . . . . . . 18 52 16 . . . 969 372 . 438 1674 . Projectiles 1335 | . . . . . . . . . . . . . . . . 1335 . Explosions . | . . . . . . . . . . . . . . . . . . Melee 2204 | . . . . . . 18 52 16 . . . 969 372 . 438 339 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . . . . . . 10 34 . . Shots 2 | . . . . . . . . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . . . . . 22 129 . . . . 261 19 . . . 211 32 Average Temperature 69 | . . . . . 10 69 . . . . 157 19 . . . 85 24 Received Heat Transfer 1968 | . 24 . . . 180 18 . . 24 . 329 439 48 137 106 663 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 3 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 3177 | 45 248 81 . . 596 255 124 83 82 73 1633 3177 1827 1794 3031 2099 . Initial 1704 | . 25 81 . . . 232 70 52 34 37 28 1100 1570 1100 1100 1704 . Average 966 | 24 112 81 . . 223 195 98 60 58 47 1605 2226 1643 1626 2121 1916 . Maximum Alert Level 5 | . 1 . . . 2 1 . . . . 5 5 5 5 5 5 . Low Security (%) 37 | 100 85 100 . 100 48 32 100 100 100 100 . . . . . . . Level 1 12 | . 14 . . . 25 67 . . . . . . . . . . . Level 2 1 | . . . . . 25 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . 46 . 10 . . Level 5 13 | . . . . . . . . . . . . . 15 . . 100 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 31 | . . . . . . . . . . . 99 99 38 99 89 . . Squads Dispatched 91 | . . . . . 4 5 2 . . 2 6 30 6 10 26 . . Investigation 7 | . . . . . 1 4 2 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . . Reinforcement 13 | . . . . . 3 . . . . 2 . . . 4 4 . . Assault 70 | . . . . . . . . . . . 6 30 6 6 22 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 32 | . 2 . . . 2 . . . . 1 . 1 . 1 3 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 459 | . 12 . . . 35 10 1 1 1 11 5 148 18 35 106 71 5 Peak Tracking Total 55 | . 5 . . . 16 4 1 2 1 13 9 55 16 24 40 24 4 Tactical Retreats 48 | . 2 . . . 6 3 . . 1 1 . 13 . 2 14 6 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 7 | . . . . . . . 2 . . 1 . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 12 | . . . . . . . . . . . 2 5 . 1 1 3 . Max in Single Turn 1 | . . . . . . . . . . . 1 1 . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 18 | . 2 . 1 . 3 5 4 1 1 1 . . . . . . . Terminals 12 | . 2 . . . 3 2 2 1 1 1 . . . . . . . Fabricators 5 | . . . . . . 3 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 40 | . 2 . 1 . 6 11 16 1 1 2 . . . . . . . Successful 27 | . 2 . 1 . 1 6 13 1 1 2 . . . . . . . Failed 13 | . . . . . 5 5 3 . . . . . . . . . . Catastrophic 3 | . . . . . 2 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 22 | . . . 1 . 5 8 6 1 1 . . . . . . . . Terminals 20 | . 2 . . . 6 4 4 1 1 2 . . . . . . . Fabricators 19 | . . . . . . 7 12 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . 1 . 1 1 2 1 1 2 . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . Level Access Points 3 | . . . . . . . 1 1 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 3 9 . . . . . . . . . . Load Schematic 8 | . . . . . . 3 5 . . . . . . . . . . Build 4 | . . . . . . . 4 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 2 2 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 2 . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . Recompile 3 | . . . . . . 2 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . 2 4 3 . . 1 . . . . . . . Full Trace Events 5 | . . . . . 2 2 1 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 1 . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . . 2 . 2 . . . Parts Built 4 | . . . . . . . 4 . . . . . . . . . . Authchips 3 | . . . . . . . 3 . . . . . . . . . . Time 126 | . . . . . . . 126 . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 82 | . . . . . . . . . . . . . 22 . 32 28 . Largest Group 8 | . . . . . . . . . . . . . 8 1 6 3 . Highest-Rated Group 111 | . . . . . . . . . . . . . 111 15 84 45 . Highest-Rated Ally 15 | . . . . . . . . . . . . . 15 15 15 15 . Total Orders 3 | . . . . 2 1 . . . . . . . . . . . . EXPLORE 2 | . . . . 1 1 . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . . . . . . . . 13 2 26 10 . Total Damage 1098 | . . . . . . . . . . . . . 335 29 458 276 . Kills 2 | . . . . . . . . . . . . . . . 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . 1 1 . . . . . . . . . . . . Drone Recoveries 2 | . . . . 1 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 3981 | 312 260 18 82 33 231 595 257 91 140 79 141 580 150 140 351 495 26 Spaces Moved 7058 | 103 343 49 217 63 484 1491 338 252 352 258 402 803 228 228 822 572 53 Core 21 | 12 9 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 2648 | 91 93 . . . . . . . . . . 561 228 228 822 572 53 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4389 | . 241 49 217 63 484 1491 338 252 352 258 402 242 . . . . . Fastest Speed 26 | 50 37 37 37 37 31 28 28 28 28 26 31 30 30 30 30 30 30 Average Speed 33 | 111 61 37 37 37 31 30 28 28 28 26 31 30 30 30 30 30 30 Slowest Speed 120 | 120 120 37 37 37 37 34 28 28 28 31 34 32 30 30 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . 5 . . . 19 19 5 . . 3 . 7 . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 29 | 4 59 14 62 75 43 35 12 6 17 7 51 49 7 34 30 28 4 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . . . . . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . . Spaces Dug 70 | . . . . . . 16 2 2 9 . . 6 2 1 9 23 . Terrain Destroyed 154 | . . . . . . 16 2 2 9 . . 6 2 11 24 73 9 Melee 53 | . . . . . . 16 2 2 9 . . 6 2 1 9 6 . Projectile 76 | . . . . . . . . . . . . . . . . 67 9 AOE 25 | . . . . . . . . . . . . . . 10 15 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Ac0 Total 8009 | 264 362 48 217 71 516 1575 486 265 378 263 410 937 276 268 870 742 61 Wait 504 | 129 1 . . 8 26 57 129 5 14 3 . 25 26 . 16 61 4 Move 6930 | 102 332 48 216 62 446 1455 327 251 351 253 401 788 227 227 821 571 52 Hop 52 | . 5 . . . 18 16 5 . . 1 . 7 . . . . . Pick Up 53 | 8 3 . . . 4 7 8 2 1 2 2 5 3 2 1 4 1 Fast Attach 20 | . 4 . 1 1 1 3 2 . . . 2 5 . 1 . . . Attach 45 | 6 . . . . 4 4 6 2 1 2 1 2 1 1 2 11 2 Detach 11 | 1 . . . . . 1 . . . . . . . . 1 7 1 Swap 6 | . . . . . . 3 . 1 . . . . 2 . . . . Drop 35 | . 5 . . . . 7 3 . 1 . 2 8 1 4 1 3 . Fire 88 | 18 12 . . . 17 . . . . . . . . 24 . 16 1 Melee 258 | . . . . . . 22 6 4 10 . 2 97 16 4 28 69 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 2 . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 2 exits: [Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 313 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 372 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Discovered new exit (range 7) 544 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Entered Mines 590 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 590 | -10/Mines | Discovered new exit (range 5) 591 | -10/Mines | Entered Exiles 601 | -10/Exiles | Met 8R-AWN 607 | -10/Exiles | Met EX-HEX 620 | -10/Exiles | Met EX-BIN 625 | -10/Exiles | Aligned with FarCom system 625 | -10/Exiles | Given EX-Vault access code 634 | -10/Exiles | Opened EX-Vault 637 | -10/Exiles | Found Supersonic Drone Bay 646 | -10/Exiles | Warned to stay clear of 0b10 Research branches 656 | -10/Exiles | Met EX-DEC 669 | -10/Exiles | Discovered new exit (range 10) 673 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 673 | -10/Exiles | Entered Mines 692 | -9/Mines | Discovered new exit (range 27) 703 | -9/Mines | Learned Materials garrison access intel 706 | -9/Mines | Entered Materials 706 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 707 | -8/Materials | Loaded intel: 1 garrison access location 927 | -8/Materials | Discovered new exit (range 16) 937 | -8/Materials | Entered Factory 937 | -7/Factory | Evolved 2 slots: Utility x2 1032 | -7/Factory | Build established: Scavenger-Scout 1328 | -7/Factory | Crushed by falling debris 1360 | -7/Factory | Discovered new exit (range 5) 1362 | -7/Factory | Identified exit to Factory 1527 | -7/Factory | Discovered exit to Factory (range 16) 1532 | -7/Factory | Entered another Factory area 1532 | -6/Factory | Evolved 2 slots: Utility x2 1602 | -6/Factory | Fabricated Hacking Suite (x1) 1623 | -6/Factory | Fabricated Hacking Suite (x1) 1683 | -6/Factory | Fabricated Hacking Suite (x1) 1688 | -6/Factory | Build established: Hacker-Scout 1723 | -6/Factory | Fabricated Hacking Suite (x1) 1755 | -6/Factory | Identified exit to Factory 1789 | -6/Factory | Entered another Factory area 1789 | -5/Factory | Evolved 2 slots: Utility x2 1850 | -5/Factory | Identified exit to Factory 1880 | -5/Factory | Entered another Factory area 1880 | -4/Factory | Evolved 2 slots: Utility x2 1894 | -4/Factory | Identified exit to Research 2020 | -4/Factory | Entered Research 2020 | -3/Research | Evolved 2 slots: Propulsion x2 2064 | -3/Research | Discovered new exit (range 11) 2068 | -3/Research | Identified exit to Armory 2068 | -3/Research | Identified exit to Quarantine 2074 | -3/Research | Spotted B-86 Titan 2099 | -3/Research | Entered Quarantine 2100 | -3/Quarantine | Maximum security lockdown engaged 2113 | -3/Quarantine | Build established: Wizard-Scout 2116 | -3/Quarantine | Found Alien Artifact 2116 | -3/Quarantine | Identified Core Reset Matrix 2116 | -3/Quarantine | Used Core Reset Matrix 2120 | -3/Quarantine | Detected hypermatrix surge 2120 | -3/Quarantine | Sensed 7 artifacts in vicinity 2127 | -3/Quarantine | Lost 3 parts (2n1u) 2145 | -3/Quarantine | Found Sigix Broadsword 2165 | -3/Quarantine | Found Core Cannon 2216 | -3/Quarantine | Spotted Fortress 2239 | -3/Quarantine | Discovered new exit (range 5) 2240 | -3/Quarantine | Identified exit to Section 7 2240 | -3/Quarantine | Entered Section 7 2241 | -3/Section 7 | Maximum security lockdown engaged 2241 | -3/Section 7 | Sensed 21 artifacts in vicinity 2263 | -3/Section 7 | Discovered new exit (range 15) 2294 | -3/Section 7 | Spotted B-86 Titan 2295 | -3/Section 7 | Spotted Alpha 7 2295 | -3/Section 7 | Spotted Alpha 7 2302 | -3/Section 7 | Spotted B-99 Colossus 2327 | -3/Section 7 | Integrated with Sigix Exoskeleton 2346 | -3/Section 7 | Spotted Executioner 2346 | -3/Section 7 | Spotted Executioner 2412 | -3/Section 7 | Destroyed Alpha 7 2444 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 2448 | -3/Section 7 | Spotted Executioner 2448 | -3/Section 7 | Spotted Executioner 2484 | -3/Section 7 | Destroyed B-99 Colossus 2513 | -3/Section 7 | Spotted Striker 2518 | -3/Section 7 | Spotted Striker 2568 | -3/Section 7 | Spotted Striker 2568 | -3/Section 7 | Spotted Striker 2577 | -3/Section 7 | Destroyed Striker 2584 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 2594 | -3/Section 7 | Destroyed Striker 2614 | -3/Section 7 | Destroyed Executioner 2617 | -3/Section 7 | Destroyed Executioner 2623 | -3/Section 7 | Destroyed Striker 2626 | -3/Section 7 | Destroyed Executioner 2632 | -3/Section 7 | Destroyed Striker 2633 | -3/Section 7 | Build established: Alien-Sigix 2727 | -3/Section 7 | Spotted Executioner 2736 | -3/Section 7 | Core integrity fell below 50% 2736 | -3/Section 7 | Spotted Investigator 2751 | -3/Section 7 | Destroyed 21 combat bots 2805 | -3/Section 7 | Spotted Executioner 2805 | -3/Section 7 | Spotted Executioner 2820 | -3/Section 7 | Entered Research 2820 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2825 | -2/Research | Emitted hypermatrix ping 2830 | -2/Research | Assembled emerged from beneath the floor 2875 | -2/Research | Spotted B-90 Cyclops 2880 | -2/Research | Assembled emerged from beneath the floor 2958 | -2/Research | Discovered new exit (range 17) 2966 | -2/Research | Assembled emerged from beneath the floor 2970 | -2/Research | Entered Testing 2970 | -2/Testing | Accompanied by 4 allies 2971 | -2/Testing | Maximum security lockdown engaged 2975 | -2/Testing | Spotted PD-V15NXNDLUK 3008 | -2/Testing | Found Prototype Energy Gun 3008 | -2/Testing | Identified Hyp. EM Gauss Rifle 3032 | -2/Testing | Scanned by Researcher 3103 | -2/Testing | Discovered new exit (range 15) 3110 | -2/Testing | Entered Access 3110 | -1/Access | Evolved 2 slots: Weapon x2 3115 | -1/Access | Emitted hypermatrix ping 3120 | -1/Access | Assembled emerged from beneath the floor 3172 | -1/Access | Assembled emerged from beneath the floor 3201 | -1/Access | Discovered new exit (range 18) 3265 | -1/Access | Assembled emerged from beneath the floor 3284 | -1/Access | Spotted Executioner 3284 | -1/Access | Spotted Executioner 3313 | -1/Access | Assembled emerged from beneath the floor 3341 | -1/Access | Assembled emerged from beneath the floor 3357 | -1/Access | Spotted Striker 3380 | -1/Access | Lost 5 allies 3403 | -1/Access | Energy Cycler disabled 3451 | -1/Access | Discovered new exit (range 17) 3451 | -1/Access | Spotted Investigator 3461 | -1/Access | Entered Command 3466 | -1/Command | Emitted hypermatrix ping 3471 | -1/Command | Assembled emerged from beneath the floor 3482 | -1/Command | Assembled emerged from beneath the floor 3527 | -1/Command | Assembled emerged from beneath the floor 3551 | -1/Command | Assembled emerged from beneath the floor 3617 | -1/Command | Spotted Combat Programmer 3643 | -1/Command | Met MAIN.C 3648 | -1/Command | 0b10 Conduit disabled 3751 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3751 | -1/Command | Destroyed MAIN.C Shell 3751 | -1/Command | Spotted M Shell/Def 3751 | -1/Command | Spotted M Shell/Atk 3751 | -1/Command | Spotted M Shell/Def 3751 | -1/Command | Spotted M Shell/Atk 3751 | -1/Command | Spotted M Shell/Atk 3751 | -1/Command | Spotted M Shell/Def 3751 | -1/Command | Spotted M Shell/Atk 3751 | -1/Command | Spotted M Shell/Def 3754 | -1/Command | MAIN.C activated Command garrisons 3766 | -1/Command | Discovered new exit (range 18) 3799 | -1/Command | Spotted B-99 Colossus 3886 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3888 | -1/Command | Core integrity fell below 50% 3903 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 3908 | -1/Command | Core integrity fell below 20% 3915 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 3915 | -1/Command | Destroyed MAIN.C 3954 | -1/Command | Warped through subspace to slip node 3954 | -1/Command | Discovered new exit (range 5) 3956 | -1/Command | Entered Access_0 3957 | -1/Access_0 | Sensed 2 artifacts in vicinity 3957 | -1/Access_0 | Met Architect 3976 | -1/Access_0 | Destroyed Architect 3977 | -1/Access_0 | Architect triggered a singularity event 3978 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 3979 | -1/Access_0 | Warped through subspace to slip node 3979 | -1/Access_0 | Discovered new exit (range 8) 3982 | *** | Escaped singularity! Last Messages --------------- But that's a neat trick. We clearly still have much to learn about Sigix technology, and LRCs in particular. Enhanced Grunt springs to life. A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. Quantum Shear penetrates Wall. Penetrated by Quantum Shear. System corrupted: Energy discharge (-117). Beam penetrates Architect. Architect: "If I can't win, no one wins!" Architect destroyed. Beam penetrates Wall. A0_COM: Initiating irreversible singularity event. Goodbye. A0_COM: 10. Acquired Hpw. Transdimensional Reconstructor. A0_COM: 9. Warped through subspace, drawn to slip node. EXIT=FOUND A0_COM: 8. A0_COM: 7. A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 81 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 EM Shielding 4 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Evasion (%) 69 Offensive Hacking 70 Authchip Count 2 Item Schematics ----------------- Neutron Cannon | -3/Section 7 | Archive Exp. Terrain Scan Processor | -3/Section 7 | Archive Cld. Antigrav System | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Section 7 | Archive A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Sigix Exoskeleton Sigix Sheargun Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HeartTechClaymores Manual? 0 Play Time 01:25:40 Cumulative 67.9 hours Start 2025.05.01 @ 16:29:42 End 2025.05.01 @ 18:25:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 1 Adventurer 79 Explorer 6 Win Type 6 Total 15 Types 3/0/6/0/1/0/4/1/0 Lore% 33 Gallery% 32 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02296d9b-3867-45cf-a806-ad50d66f4de2