Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.17 @ 21:03:29 Player: Jefffff Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2421) 2421 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 6156 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 119/160 System Corruption 0% Temperature Cool (61) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Reinforced Deuterium Engine Improved Heat Sink Improved Sensor Array Kinecellerator ECM Suite High-powered Tractor Beam Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Shielding Propulsion Shielding > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Medium Matter Pod Improved Sensor Array Kinecellerator ECM Suite Light Armor Plating Medium Armor Plating Improved Light Armor Plating High-powered Tractor Beam Datajack [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 70 | 6 4 17 27 3 13 Power 16 | 1 1 5 4 1 4 Engine 8 | 1 1 5 . 1 . Core 8 | . . . 4 . 4 Reactor . | . . . . . . Propulsion 26 | 2 . 6 16 1 1 Treads 3 | . . 2 . . 1 Leg 16 | . . 2 13 1 . Wheel 7 | 2 . 2 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 3 . 1 5 Device . | . . . . . . Storage 4 | 1 1 . . . 2 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . . 2 . 1 3 Artifact . | . . . . . . Weapon 17 | 2 2 3 7 . 3 Energy Gun 8 | 1 . 2 3 . 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 8 | 1 2 1 3 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 24 | . 1 2 4 . 17 Power 6 | . 1 . 1 . 4 Propulsion 8 | . . 1 2 . 5 Utility 3 | . . . . . 3 Weapon 7 | . . 1 1 . 5 Highest Loss Streak 11 | . 1 1 3 . 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 91 | . 84 91 95 100 87 Engine 8 | . 13 11 5 7 5 Core 2 | . . . 3 7 6 Treads 2 | . . 2 3 . . Leg 12 | . . 14 12 30 24 Wheel 10 | . 28 3 6 . . Storage 10 | . 14 11 9 7 8 Processor 6 | . . 11 9 7 7 Protection 12 | . . 15 18 15 12 Energy Gun 7 | . 12 2 6 7 8 Energy Cannon 3 | . . . 5 7 2 Ballistic Gun 14 | . 15 19 14 7 6 Naked Turns . | . . . . . . Heaviest Build 49 | 11 31 37 40 47 49 Greatest Support 60 | 32 32 46 46 60 60 Greatest Overweight (x) 13 | . . 10 13 . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 7 15 15 15 15 Average Carried 11 | 1 3 12 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 5 11 15 14 7 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Gunner 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1743 | 221 92 337 722 . 371 Remotely . | . . . . . . Salvage Created 2926 | . 189 667 1442 . 628 Parts 146 | . 11 34 69 . 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 57 | . 3 11 26 . 17 Guns 47 | . 3 11 18 . 15 Cannons 9 | . . . 8 . 1 Classes Destroyed 10 | . 2 2 6 . . Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Recycler 6 | . . 2 4 . . Operator 1 | . . . 1 . . Watcher 6 | . 2 1 3 . . Swarmer 15 | . . . 7 . 8 Grunt 33 | . 3 8 15 . 7 Brawler 2 | . . . 1 . 1 Sentry 5 | . . 3 1 . 1 Hunter 2 | . . . 2 . . Best Kill Streak 8 | . 3 4 8 . 4 Combat Bots Only 5 | . 1 4 5 . 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 544 | . 11 95 154 . 284 Missed 133 | . 4 34 48 . 47 Damage Taken 4265 | . 65 607 1128 . 2465 Core 896 | . . 100 85 . 711 Absorbed by Shields . | . . . . . . Redirected to Shielding 149 | . . 27 56 . 66 Ignored by Resistances 1268 | . 16 184 332 . 736 Core Remaining (%) 89 | 100 100 75 84 . . Volleys Fired 176 | . 14 44 72 1 45 Largest 3 | . 2 2 3 3 3 Hottest 177 | . 70 79 157 157 177 Shots Fired 388 | . 28 79 199 3 79 Gun 336 | . 28 79 156 2 71 Cannon 52 | . . . 43 1 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 236 | . 14 78 108 1 35 Thermal 152 | . 14 1 91 2 44 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 38 | . 9 28 38 1 30 Robot Miss Streak 2 | . 1 2 2 1 2 Penetration Max . | . . . . . . Secondary Targets 8 | . . 3 3 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 300 | . 21 66 148 1 64 Core Hits 155 | . 9 26 81 . 39 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 2 . 3 . 2 Burn 5 | . 2 . 3 . . Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4938 | . 230 986 2531 18 1173 Guns 4150 | . 211 976 1899 . 1064 Cannons 756 | . . . 632 18 106 Explosions . | . . . . . . Melee . | . . . . . . Ramming 32 | . 19 10 . . 3 Kinetic 2876 | . 98 962 1305 . 511 Thermal 2030 | . 113 14 1226 18 659 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . 9 . . . . Shots . | . . . . . . Rammed 4 | . 2 1 . . 1 Targets Rammed 7 | . 2 2 1 . 2 Kicked 3 | . . 1 1 . 1 Crushed . | . . . . . . Highest Temperature 602 | . 108 25 387 93 602 Average Temperature 137 | . 35 5 116 49 224 Received Heat Transfer 1620 | . 42 414 567 . 597 Effects 16 | . . . 2 . 14 Shutdowns 7 | . . . 1 . 6 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . 1 . . Matter Decay 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . 1 . 3 . 1 Heat Transferred 4830 | . 481 37 2886 37 1389 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 361 | . 139 215 361 85 286 Initial 70 | . . . 48 70 59 Average 118 | . 44 111 161 71 169 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 78 | 100 100 86 63 100 55 Level 1 21 | . . 13 36 . 44 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 4 . . Investigation 5 | . 3 . 2 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 9 15 43 1 25 Peak Tracking Total 9 | . 4 5 6 1 9 Tactical Retreats 5 | . 2 . 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . . . 1 . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 5 2 3 2 1 Terminals 12 | . 5 2 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 15 6 13 4 1 Successful 18 | . 6 4 6 1 1 Failed 21 | . 9 2 7 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 31 | . 12 4 12 2 1 Terminals 37 | . 15 6 13 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 4 1 3 . 1 Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 2 3 3 . . Terminals 8 | . 2 3 3 . . Assimilate 1 | . . 1 . . . Botnet 6 | . 2 2 2 . . Sabotage 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 2 3 2 1 Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 81 | . . . . . 81 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 309 | . . . . . 309 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3566 | 45 839 667 1386 188 441 Spaces Moved 1981 | 45 657 287 654 138 200 Core 34 | 23 . 5 3 . 3 Treads 198 | . . 48 148 . 2 Legs 672 | . . 166 173 138 195 Wheels 1077 | 22 657 68 330 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 93 120 120 Average Speed 126 | 74 100 170 138 120 126 Slowest Speed 700 | 100 100 550 700 120 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 63 25 39 5 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2713 | 55 815 387 981 158 317 Wait 371 | . 123 9 192 11 36 Move 1977 | 44 656 286 653 138 200 Hop . | . . . . . . Pick Up 50 | 5 11 16 11 3 4 Fast Attach 17 | 1 . 5 9 . 2 Attach 25 | 5 3 6 1 2 8 Detach . | . . . . . . Swap 28 | . 1 6 17 1 3 Drop 49 | . 5 13 25 2 4 Fire 176 | . 14 44 72 1 45 Melee . | . . . . . . Ram 3 | . 2 . . . 1 Kick 3 | . . 1 1 . 1 Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 13 | . . . . . 13 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Utility x2 1546 | -9/Materials | Discovered new exit (range 4) 1552 | -9/Materials | Entered another Materials area 1552 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2113 | -8/Materials | Discovered new exit (range 12) 2342 | -8/Materials | Build established: Gunner 2747 | -8/Materials | Build established: Scavenger-Gunner 2876 | -8/Materials | Lost 3 parts (1p1n1w) 2878 | -8/Materials | Discovered new exit (range 16) 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3126 | -7/Factory | Identified exit to Garrison 3126 | -7/Factory | Entered Garrison 3150 | -7/Garrison | Installed Relay Interface Framework 3297 | -7/Garrison | Triggered checkpoint 3406 | -7/Garrison | Triggered checkpoint 3494 | -7/Garrison | Lost 3 allies 3527 | -7/Garrison | Core integrity fell below 50% 3530 | -7/Garrison | Lost 11 parts (2p4n2u3w) 3553 | -7/Garrison | Core integrity fell below 20% 3567 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03501_ Slammed into G-47 Trooper. 03509_ Acquired Autogun. 03516_ G-47 Trooper suffers critical hit (Destroy). 03516_ G-47 Trooper destroyed. 03517_ Acquired 42 matter. 03519_ Acquired 4 matter. 03520_ Acquired 3 matter. 03525_ G-47 Trooper destroyed. 03537_ Acquired 24 matter. 03542_ Acquired 2 matter. 03545_ Autogun destroyed. 03545_ Lgt. Treads destroyed. 03545_ Nuclear Core destroyed. 03547_ Med. Matter Pod destroyed. 03550_ Acquired Particle Gun. 03558_ Dropped Lrg. Storage Unit. 03562_ Dropped Med. Armor Plating. 03563_ S-27 Virus destroyed. 03566_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ^?????????????????????? | | ????????????????????????# ^#????????????????????? | | ???????????????????###??# #????????????????????? | | ??????????????????# ?# #????????????????????? | | ??????????????? ## ## ^#????????????????????? | | ??????????????? =% #????????????????????? | | ??????????????? ? * %+????????????????????? | | ????????????????? ?=%% #????????????????????? | | ?????????????? ??# ?#!* #????????????????????? | | ?????????????# ## ##[= ###??????????????????? | | ????????????? #??????????????????? | | ???????????? 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[ #?????? | | ????????????????????????########### #######?????? | | ??????????????????????????????????# #######?????? | | ??????????????????????????????????# # """"#?????? | | ??????????????????????????????????# "#?????? | | ??????????????????????????????????# #^""""#?????? | | ??????????????????????????????#???# #######?????? | | ??????????????????????????????# ## ############# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????" ############## | | ??????????????????????????????" ?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortablePhasePrototype Manual? 0 Play Time 00:28:08 Cumulative 37.2 hours Start 2024.07.17 @ 11:34:08 End 2024.07.17 @ 21:03:29 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 0 Adventurer 62 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 57% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f53952b-14b1-45b2-a7c2-7206549e7557