Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 16:18:13 Player: Singularius Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (228) 1140 Value Destroyed (10723) 10723 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 22300 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 860 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/1600 Matter 178/300 Energy 88/100 System Corruption 56% Temperature Cool (0) Movement Hovering (87) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Particle Reactor Medium Treads Medium Treads Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Seismic Detector Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Graphene Brace > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Medium Treads Medium Treads Centrium Heavy Treads Wheel Wheel Wheel Wheel Zionite Biocell Experimental Armor Integrity Analyzer Advanced Thermal Shield Improved Arc Projector Phase Gun Quantum Rifle Zionite Phaser-H Zionite Phaser-H Railgun [Rating: 200] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Centrium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Makeshift Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gamma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 . . 2 2 2 2 Power 2 | . . 1 . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . . . 1 . 1 Utility 10 | . . . . 2 1 . . . . 2 . . . . . 2 1 2 . Weapon 2 | . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 229 | 7 10 23 . 9 15 4 1 . 1 7 . 5 19 6 . 14 31 25 52 Power 30 | 1 1 5 . . 4 . . . . . . . 1 2 . 2 4 4 6 Engine 13 | 1 1 5 . . 3 . . . . . . . 1 1 . 1 . . . Core 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . Reactor 14 | . . . . . . . . . . . . . . . . 1 3 4 6 Propulsion 48 | 2 3 4 . 1 3 1 1 . . . . . 4 2 . 1 5 2 19 Treads 35 | 2 3 4 . 1 3 1 1 . . . . . 4 2 . 1 5 2 6 Leg 3 | . . . . . . . . . . . . . . . . . . . 3 Wheel 7 | . . . . . . . . . . . . . . . . . . . 7 Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 83 | 2 1 8 . 4 3 1 . . 1 6 . 4 8 2 . 7 13 11 12 Device 42 | 1 . 3 . 1 1 . . . . 3 . . 5 1 . 5 8 7 7 Storage 6 | 1 1 2 . . . . . . . . . 1 . . . . . . 1 Processor 13 | . . . . 1 2 . . . . 1 . . . . . 2 1 3 3 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 22 | . . 3 . 2 . 1 . . 1 2 . 3 3 1 . . 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 5 6 . 4 5 2 . . . 1 . 1 6 . . 4 9 8 15 Energy Gun 48 | . 3 5 . 3 3 . . . . 1 . 1 3 . . 2 6 8 13 Energy Cannon 14 | . 2 1 . . 1 1 . . . . . . 3 . . 2 3 . 1 Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 1 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . . 2 . . . . 1 . 3 5 1 . 1 2 6 4 Corrupted Parts 19 | . . 1 . . . 1 . . . . . . . . . . 5 7 5 System Corruption 109 | . . 10 . . . 11 . . . . . . . . . . 38 25 25 Parts Lost 111 | . 1 5 . . 5 1 1 . . 1 . 1 11 3 1 6 14 4 57 Power 14 | . 1 1 . . 1 . . . . . . . 1 1 . 2 1 . 6 Propulsion 33 | . . 2 . . 2 1 1 . . . . . 4 . . 3 4 . 16 Utility 34 | . . . . . . . . . . 1 . . 5 1 1 . 6 2 18 Weapon 30 | . . 2 . . 2 . . . . . . 1 1 1 . 1 3 2 17 Highest Loss Streak 14 | . 1 2 . . 2 1 1 . . 1 . 1 7 10 1 3 3 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 2 13 17 20 19 19 20 19 19 19 19 20 19 19 16 18 19 18 18 14 Power 2 | . . 2 3 3 2 2 2 1 2 2 2 2 1 . 1 1 1 3 3 Propulsion 2 | 1 5 4 4 4 2 2 1 2 2 3 4 4 3 3 4 2 1 . 1 Utility 6 | . 1 5 6 6 7 8 8 8 8 6 7 7 7 3 4 8 7 7 4 Weapon 7 | . 5 4 7 6 7 8 8 7 7 7 7 6 6 8 9 7 8 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 3 7 . 1 1 . . . 4 4 . 1 3 . 1 2 6 2 11 Power 13 | . . 1 . . . . . . . 4 . . . . . . 1 1 6 Propulsion 11 | . 2 . . . . . . . 3 . . . 2 . 1 . . . 3 Utility 10 | . . 2 . . . . . . . . . 1 . . . 2 2 1 2 Weapon 12 | . 1 4 . 1 1 . . . 1 . . . 1 . . . 3 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 90 99 99 96 100 100 99 100 100 98 94 94 93 90 82 84 Engine 9 | . 14 21 22 18 12 7 7 7 7 6 6 6 11 11 11 9 4 . . Core 3 | . . . . . 2 7 7 7 7 6 6 6 4 4 5 3 2 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 11 10 Treads 23 | . 28 32 33 27 29 29 26 30 30 25 26 26 22 17 17 14 17 13 11 Device 16 | . 14 10 10 9 14 13 14 15 14 20 26 25 21 22 18 19 18 14 20 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 5 5 5 5 4 4 3 Processor 9 | . . . . 8 14 15 15 15 15 10 6 6 5 5 5 14 13 15 14 Protection 3 | . . . . . . . . . . 6 6 6 6 5 9 6 5 7 2 Energy Gun 9 | . 8 12 22 17 11 6 7 7 7 6 6 6 7 11 5 3 6 9 11 Energy Cannon 6 | . 19 9 . . 3 6 6 7 7 5 6 6 7 4 10 11 6 2 2 Peak Build Rating 200 | 7 13 23 23 25 36 38 39 40 43 55 54 60 79 95 101 117 146 176 200 Average Rating 69 | 5 12 18 21 22 31 37 37 39 40 50 54 57 69 90 99 113 133 162 155 On Entrance 55 | . 7 12 21 21 22 36 38 39 40 41 54 54 58 67 92 101 114 139 156 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . . . . . . . . 8 6 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 11 32 61 60 63 72 73 71 71 77 82 79 80 108 106 112 120 172 170 166 Greatest Support 240 | 40 46 63 60 60 86 86 89 89 89 89 89 89 90 120 120 133 166 165 240 Greatest Overweight (x) 7 | 3 . 1 . 1 1 1 1 . . 1 . . 1 1 . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 13 17 20 19 19 20 19 19 19 19 20 19 19 18 19 19 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 19 4 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Matter Collected 6224 | 263 124 554 120 238 329 411 98 242 141 311 32 101 406 537 65 270 956 390 636 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12378 | 14 205 1451 194 548 430 364 134 . 180 258 . 70 867 456 94 827 2480 1258 2548 Parts 653 | 4 23 87 17 33 22 8 9 . 18 18 . 1 44 14 2 29 140 72 112 Haulers Intercepted 7 | . 1 3 . 1 . . . . . . . . 1 . . . . . 1 Recyclers Shooed 10 | . . . . . . . . . . 3 . . 3 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 4 11 4 6 . . 2 . 3 . . . . . Prevented 38 | . . . . . . . 3 . 13 . . 10 . 12 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 187 | . 9 25 8 11 6 7 5 . 3 8 . 1 13 10 2 10 28 14 27 Guns 64 | . 6 9 7 6 2 . . . . 1 . . 1 4 . 2 4 8 14 Cannons 55 | . 3 11 . . 2 1 1 . 1 2 . . 4 2 2 5 12 . 9 AOE 34 | . . 1 1 5 1 4 4 . 1 4 . . 8 3 . . 1 1 . Classes Destroyed 20 | 1 2 9 . . 1 1 . . 1 . . . 3 . . . . . 2 Worker 7 | . . 2 . 2 . . . . . . . . 1 . . . 2 . . Builder 13 | . . 4 . . . . . . . . . . 2 . . . 4 . 3 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 . Hauler 7 | . 1 3 . 1 . . . . . . . . 1 . . . . . 1 Recycler 5 | . . 1 . . . . . . . . . . 1 . . 1 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . Watcher 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . Swarmer 37 | . 9 7 6 3 . . 4 . 1 5 . . . . . . . . 2 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . Grunt 51 | . . 8 2 4 . . . . . 2 . . 2 7 . 8 5 5 8 Brawler 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . Duelist 3 | . . 1 . . . . . . . . . 1 . . . . . . 1 Sentry 22 | . . 8 . 3 3 . 1 . 1 . . . . 1 1 . 2 1 1 Specialist 2 | . . . . . . . . . . . . . 2 . . . . . . Hunter 25 | . . . . . . . . . . . . . 4 2 . . 6 3 10 Programmer 33 | . . . . . 3 . . . . 1 . . 4 . 1 2 13 5 4 Behemoth 2 | . . . . . . . . . 1 . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . 1 . . . . . . . . . . . . . Savage 3 | . . . . . . 3 . . . . . . . . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . . . . . Mutant 2 | . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 16 | 1 4 11 4 6 1 6 4 . 2 4 . 1 16 5 1 3 8 6 7 Combat Bots Only 11 | . 4 7 4 4 1 6 4 . 2 3 . 1 11 5 1 3 4 5 5 Max Kills in Single Turn 5 | 1 2 3 2 3 1 2 3 . 1 2 . 1 2 2 1 1 5 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 3 1 2 3 . 1 2 . . 2 2 . . 1 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1852 | . 77 96 15 21 113 16 48 . 2 49 . 10 182 64 19 137 329 168 506 Missed 534 | . 18 30 5 5 47 6 20 . . 24 . 5 58 17 2 32 79 43 143 Hits 1318 | . 59 66 10 16 66 10 28 . 2 25 . 5 124 47 17 105 250 125 363 Melee 12 | . . 1 . . . . . . . . . 2 8 . . 1 . . . Projectile 1306 | . 59 65 10 16 66 10 28 . 2 25 . 3 116 47 17 104 250 125 363 AOE 3 | . . . . . . . . . . 1 . . . . . . . . 2 Critical Strikes 76 | . . . . 1 6 1 . . . 1 . . 5 1 1 11 20 9 20 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . 14 Part Disruptions 10 | . . . . . . . . . . 1 . . . . . . 3 2 4 Damage Taken 26982 | . 489 873 86 263 821 246 231 . 53 372 . 85 2053 823 271 1584 4600 2934 11198 Core 2713 | . 38 56 7 57 30 . 40 . . 24 . 35 234 18 62 113 243 137 1619 Absorbed by Shields 2418 | . . . . . . . . . . 116 . 31 358 99 88 547 1179 . . Reduced by Siege Mode 834 | . . . . . . . . . . . . . . 14 . 10 55 . 755 Redirected to Shielding 152 | . . . . . . . . . . . . . 152 . . . . . . Ignored by Resistances 251 | . . . . . . . . . . . . . 66 . . . 62 . 123 Regen/Repaired (Parts) 628 | . . . . . . . . 506 . 122 . . . . . . . . . Core Remaining (%) 86 | 100 84 . 84 89 . . . . 90 . . 93 . . 68 90 81 90 . Volleys Fired 522 | 6 13 62 9 18 33 14 6 1 10 25 . 4 34 18 8 36 90 42 93 Largest 4 | 2 2 2 2 2 2 2 2 1 2 2 . 2 3 3 3 3 3 3 4 Hottest 364 | 40 112 112 90 100 130 124 124 69 124 124 . 124 278 217 268 268 291 249 364 Shots Fired 1276 | 12 26 121 18 35 65 32 13 3 20 42 1 8 67 46 25 90 239 117 296 Gun 768 | 12 14 63 18 34 51 6 6 2 10 17 1 4 14 31 8 29 109 100 239 Cannon 453 | . 12 58 . . 14 8 5 1 9 19 . 4 31 10 17 61 130 17 57 Launcher 55 | . . . . 1 . 18 2 . 1 6 . . 22 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 24 | 12 . . . . . . . . . . . . . . . . . . 12 Thermal 357 | . . . . . 19 2 . . . 10 . . 23 14 25 57 76 2 129 Explosive 37 | . . . . 1 . 9 2 . 1 6 . . 13 5 . . . . . Electromagnetic 825 | . 26 121 18 34 46 21 11 3 19 26 1 8 31 27 . 33 163 96 141 Phasic 33 | . . . . . . . . . . . . . . . . . . 19 14 Robot Hit Streak 36 | 5 7 12 3 15 15 6 6 3 9 14 . 4 10 10 12 29 30 19 36 Robot Miss Streak 8 | 2 5 4 3 2 2 4 1 . 8 5 1 1 3 2 2 1 2 5 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 14 | . 3 1 2 2 . . . . . . . . . 1 . . . 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . 1 . . . 1 1 Shots Hit Robots 934 | 9 13 90 14 29 52 20 8 1 11 20 . 7 38 33 15 69 175 98 232 Core Hits 452 | 2 10 47 10 27 18 23 8 . 7 16 . . 53 24 5 20 67 39 76 Critical Kills 2 | . . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | . 1 3 . . . 1 . . . . . . . . 1 2 15 5 10 Burn 1 | . . . . . . . . . . . . . . . 1 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 1 . 1 Corrupt 31 | . 1 3 . . . 1 . . . . . . . . . 2 14 3 7 Intensify 4 | . . . . . . . . . . . . . . . . . . 2 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29898 | 79 228 2199 269 869 1076 1308 344 16 299 1023 16 151 2430 1565 591 2090 5735 2665 6945 Guns 13381 | 79 120 795 163 477 556 83 71 16 90 179 16 49 186 552 127 742 1675 2195 5210 Cannons 9515 | . 108 986 . . 369 143 76 . 99 277 . 102 469 145 464 1348 3030 250 1649 Explosions 6900 | . . 418 106 392 151 1082 197 . 110 567 . . 1770 868 . . 1019 220 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 102 | . . . . . . . . . . . . . 5 . . . 11 . 86 Kinetic 500 | 79 . . . . . . . . . . . . . . . . . . 421 Thermal 10581 | . . 418 106 241 614 27 . . . 122 . . 388 440 591 1412 2470 257 3495 Explosive 3879 | . . . . 151 . 620 197 . 110 504 . . 896 708 . . 693 . . Electromagnetic 13648 | . 228 1781 163 477 462 661 147 16 189 397 16 151 1141 417 . 678 2561 1704 2459 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 1188 | . . . . . . . . . . . . . . . . . . 704 484 Highest Corruption 73 | . . 12 12 . 4 16 16 16 16 2 2 2 10 10 11 4 73 38 56 Average Corruption 12 | . . 11 12 . 3 11 16 16 16 1 2 2 6 10 10 3 34 15 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 525 | . . 66 19 . 27 40 37 62 24 8 5 6 8 62 22 5 73 16 45 Message Errors 117 | . . 22 6 . 9 11 7 16 8 1 . 3 1 8 6 . 13 5 1 Matter Fused 117 | . . 20 7 . 4 7 10 14 5 2 3 1 3 10 3 1 17 2 8 Heat Flow Errors 52 | . . 4 4 . 7 3 6 8 1 2 . . . 7 1 . 5 1 3 Energy Discharges 69 | . . 3 1 . 4 7 5 9 4 1 . 1 1 13 5 . 8 1 6 Parts Rejected 9 | . . 2 . . 2 . . 1 . . . . . 1 . . 1 1 1 Parts Fused 8 | . . . . . . . . 2 1 . . . . 2 1 . 2 . . Data Loss (minor) 63 | . . 8 1 . . 3 5 7 2 1 1 1 2 11 2 1 8 3 7 Data Loss (major) 20 | . . . . . . 3 2 3 2 1 . . 1 1 . 1 3 1 2 Misfires 26 | . . 2 . . . 5 2 2 1 . 1 . . 6 2 1 2 . 2 Alerts 10 | . . 2 . . 1 1 . . . . . . . 3 1 . 1 . 1 Misdirections 13 | . . 1 . . . . . . . . . . . . . . 4 1 7 Weapon Failures 21 | . . 2 . . . . . . . . . . . . 1 1 9 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 358 | . . 29 . . 81 10 . . . 1 . . . . 19 74 128 . 16 Projectiles 241 | . . . . . 51 9 . . . . . . . . 19 74 72 . 16 Explosions 117 | . . 29 . . 30 1 . . . 1 . . . . . . 56 . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 543 | . . 105 . 33 . 62 . . . . . . . 72 . . 176 53 42 Shots 16 | . . 3 . 2 . 5 . . . . . . . 2 . . 3 1 . Rammed 10 | . . . . 1 . . . . . . . . 1 . . . 1 . 7 Targets Rammed 10 | . . . . 1 . . . . . . . . 1 . . . 1 . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 797 | . 82 430 401 54 306 276 333 224 302 477 22 96 398 489 413 430 532 517 797 Average Temperature 131 | . 35 146 140 20 99 89 108 80 98 126 13 52 117 128 190 128 164 179 158 Received Heat Transfer 2126 | . . 222 15 108 120 63 . . . 79 . 18 341 226 27 353 167 81 306 Effects 71 | . . 3 2 . . . . . . 5 . . 3 6 2 6 10 12 22 Shutdowns 32 | . . 3 1 . . . . . . . . . 3 3 1 2 5 6 8 Energy Bleed 9 | . . . 1 . . . . . . . . . . 1 . 1 . 2 4 Interference 9 | . . . . . . . . . . 3 . . . . . 3 . 2 1 Matter Decay 5 | . . . . . . . . . . . . . . 2 . . 1 . 2 Short Circuit 7 | . . . . . . . . . . . . . . . . . 2 2 3 Damage (minor) 6 | . . . . . . . . . . . . . . . 1 . 2 . 3 Damage (major) 2 | . . . . . . . . . . 2 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . . . . . 1 . 1 3 . 1 Total Turns 175 | . . . . . . . . . . . . . . 23 . 14 28 . 110 Longest Duration 110 | . . . . . . . . . . . . . . 23 . 14 23 . 110 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . . . . . . . . . 1 . 1 3 2 . Combat Hostiles 6 | . . . . . . . . . . . . . . 1 . . 3 2 . Robots Corrupted 36 | . . 5 . . 1 2 . . 1 1 . 1 1 1 . 3 11 5 4 Combat Hostiles 33 | . . 4 . . 1 2 . . 1 1 . 1 . 1 . 3 11 5 3 Parts Fried 112 | . 1 11 . 1 5 4 2 . 2 3 . 2 4 6 . 6 30 14 21 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 17 | . . . . . 5 . . . . . . . . . 1 3 2 . 6 Heat Transferred 8881 | . . 600 100 300 632 37 . . . 124 . . 200 470 222 740 1606 187 3663 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . 6 1 3 2 1 . . . 1 . . 3 1 . . 2 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Maximum Alert Level 2 | . . 1 . . . . . . . 2 . . 1 . . . 2 1 2 Low Security (%) 68 | 100 100 35 100 100 100 . . . . 7 . . 81 . . 100 71 45 30 Level 1 28 | . . 64 . . . . . . . 32 . . 18 . . . 28 54 68 Level 2 3 | . . . . . . . . . . 59 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 586 | 5 190 373 107 181 67 . . . . 586 . . 345 . . 89 402 398 433 Initial 450 | . . 57 76 38 67 . . . . 450 . . . . . . 7 220 221 Average 137 | . 49 215 59 72 9 . . . . 407 . . 66 . . 25 152 224 245 Influence Increases 7107 | 5 308 796 229 395 258 . 110 . 133 776 . 81 646 235 50 350 944 652 1139 Destroy 0b10 Robot/C 3980 | . 180 500 160 220 120 . 100 . 80 220 . 60 360 200 40 200 560 360 620 Destroy 0b10 Robot/NC 240 | 5 5 60 . 15 10 . . . 10 5 . . 35 . . 5 40 25 25 Destroy Leader 826 | . 32 128 30 62 62 . 10 . 10 40 . 10 66 20 10 30 110 74 132 Allied During Kill 209 | . . . . . . . . . 33 39 . 11 15 . . . . 34 77 Successful Hack 199 | . 46 7 . 32 52 . . . . . . . . . . 12 26 . 24 Disable Machine 165 | . 30 30 . . . . . . . . . . . . . 15 45 45 . Destroy Structure 633 | . . 26 9 36 14 . . . . 22 . . 140 . . 28 118 114 126 Advance Influence 450 | . . . . . . . . . . 450 . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 390 | . 15 45 30 30 . . . . . . . . 30 15 . 60 30 . 135 Influence Decreases 6911 | 5 172 736 326 345 407 . 110 . 133 600 176 81 373 508 50 335 567 674 1313 Entered New Map 839 | . . 79 120 61 82 . . . . . 66 . . 102 . . 8 172 149 Time Decay 4680 | 5 162 607 206 284 308 . 110 . 122 350 110 71 261 376 50 283 419 422 534 Search Patrol Dispatched 200 | . . . . . . . . . . 200 . . . . . . . . . Lost Part 1039 | . 10 50 . . 17 . . . . 10 . 10 110 30 . 52 140 40 570 Lost Ally 153 | . . . . . . . . . 11 40 . . 2 . . . . 40 60 Squads Dispatched 35 | . . 1 . 1 3 . . . . 2 . . 4 . . 3 6 3 12 Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . Extermination 17 | . . . . . 3 . . . . 1 . . 1 . . 2 5 2 3 Reinforcement 15 | . . 1 . 1 . . . . . 1 . . 1 . . . 1 1 9 Assault 2 | . . . . . . . . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 1 1 3 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Distress Signals 20 | . . 4 . . 1 . . . . . . . 2 . . . 2 1 10 Communications Jammed 75 | . . . . . . . . . . 24 . . 36 . . 2 2 . 11 Distress Signals 74 | . . . . . . . . . . 24 . . 36 . . 1 2 . 11 Times Spotted 350 | . 14 59 10 14 13 7 5 1 7 10 . 3 30 10 2 23 47 28 67 Peak Tracking Total 12 | . 4 8 3 4 2 6 4 1 3 4 . 3 9 5 1 8 5 5 12 Tactical Retreats 18 | . 1 1 1 1 . . . . . . . . 1 1 . 3 2 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Traps Triggered 8 | . 1 1 . . 4 . . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Disabled 12 | . 2 2 . . . 1 . . . . . . . . . 1 3 3 . Max in Single Turn 2 | . 1 1 . . . 1 . . . . . . . . . 1 2 1 . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Machines Accessed 30 | . 6 3 . 3 8 . . . 1 1 . . . . . 3 3 . 2 Terminals 15 | . 6 2 . 3 3 . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . 1 . . . Repair Stations 5 | . . 1 . . 2 . . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . . . 2 . 2 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 63 | . 13 7 . 10 17 . . . 1 3 . . . . . 5 4 . 3 Successful 33 | . 9 2 . 3 9 . . . 1 2 . . . . . 4 2 . 1 Failed 29 | . 4 5 . 7 7 . . . . 1 . . . . . 1 2 . 2 Catastrophic 7 | . . 1 . 2 1 . . . . . . . . . . . 1 . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 29 | . 5 . . 3 1 . . . . 6 . . 5 . . 2 . 4 3 Terminals 39 | . 13 5 . 10 10 . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . . . . . 2 . . . Repair Stations 10 | . . 2 . . 3 . . . . 3 . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 8 | . . . . . 2 . . . . . . . . . . . 3 . 3 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . Terminal Hacks 20 | . 9 1 . 3 6 . . . 1 . . . . . . . . . . Record 1 | . . . . . . . . . 1 . . . . . . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 3 . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . 1 . . 1 . . . . 2 . . . . . 1 . . . Scan Component 4 | . . 1 . . 1 . . . . 1 . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . . . . . . . . . . 2 . 1 Retrieve Study 5 | . . . . . 2 . . . . . . . . . . . 2 . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 25 | . 4 3 . 2 8 . . . . 1 . . . . . 2 3 . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 1 . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . 1 . . 14 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . Part Studies Acquired 5 | . . . . . 2 . . . . . . . . . . . 2 . 1 Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . Time 32 | . . . . . . . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 2 . . . . . 4 Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total Allies 14 | . . . . . . . . 4 . 3 . . . . . . 1 2 4 Largest Group 4 | . . . . . . . . 4 4 3 3 3 2 . . . 1 2 4 Highest-Rated Group 436 | . . . . . . . . 154 154 210 210 204 140 . . . 64 244 436 Highest-Rated Ally 122 | . . . . . . . . 40 40 70 70 70 70 . . . 64 122 122 Zionite Dispatches 3 | . . . . . . . . . . 1 . . . . . . . 1 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 148 | . . . . . . . . . 23 9 . 18 36 . . . 2 22 38 Total Damage 4962 | . . . . . . . . . 436 108 . 372 707 . . . 36 1675 1628 Kills 26 | . . . . . . . . . 3 3 . 2 6 . . . . 8 4 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 18928 | 16 1057 1480 395 799 1839 934 749 1455 603 783 605 573 1041 1765 654 1025 1361 586 1208 Sensors 6493 | . . . . . . . . . . 241 605 545 745 1550 28 776 623 568 812 Terrain 5761 | . . . . . 1824 931 748 1454 596 208 . . . . . . . . . Structural 875 | . . . . . . . . . . . . . . . . . 520 177 178 Seismic 10968 | 16 1057 1480 395 799 1833 929 745 1455 602 673 605 . . . . . . . 379 Jamming 7999 | . . . . . . . . . . 783 605 573 1041 1765 654 1025 1207 . 346 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 1 . 1 1 . 1 . . 3 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Turns Passed 21214 | 111 1057 1974 435 875 1946 1071 772 1455 644 797 605 573 1052 1765 654 1072 1831 1023 1502 Spaces Moved 10557 | 51 593 784 246 475 1073 624 382 875 358 403 371 314 381 979 364 513 734 330 707 Core 78 | 15 . . . . . . . . . . . . . . . . . . 63 Treads 10124 | 36 593 784 246 475 1073 624 382 875 358 403 371 314 381 979 364 513 734 330 289 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 297 | . . . . . . . . . . . . . . . . . . . 297 Hover 58 | . . . . . . . . . . . . . . . . . . . 58 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 162 162 162 162 162 162 165 166 160 160 156 50 Average Speed 169 | 157 160 195 160 161 160 161 193 162 162 166 162 162 221 167 166 162 166 233 138 Slowest Speed 246 | 200 160 240 160 240 240 240 243 162 162 243 162 162 246 245 166 166 246 243 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 99 52 67 35 27 73 59 89 62 12 65 30 10 85 42 15 21 7 19 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . . . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . . . . . . . 1 . . Scrap Searched 10 | . . . . . . . 1 3 1 . 1 . . 2 2 . . . . Spaces Dug 38 | . . . . . . . . . . 1 . . 8 . . 8 10 . 11 Terrain Destroyed 360 | . . 23 10 35 12 26 6 . 6 21 . . 65 25 10 14 66 17 24 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 89 | . . . . . 1 . . . . 1 . . 9 4 10 14 23 3 24 AOE 271 | . . 23 10 35 11 26 6 . 6 20 . . 56 21 . . 43 14 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Res Acc Total 12768 | 69 675 1107 267 547 1220 653 399 912 401 482 375 369 519 1067 393 669 1137 488 1019 Wait 748 | 1 34 166 7 17 53 2 . 26 12 12 5 34 26 38 15 53 162 25 60 Move 10538 | 50 592 783 245 474 1072 623 381 874 357 402 370 313 380 978 363 512 733 329 707 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 216 | 5 15 27 . 2 13 . 1 4 6 9 . 4 15 11 2 15 31 19 37 Fast Attach 100 | 7 4 10 . 3 6 1 . 1 . 5 . 2 7 1 . 5 15 13 20 Attach 117 | . 2 6 . 6 7 . 1 . . 3 . 1 10 8 1 7 15 9 41 Detach 14 | . . . . 6 . . . . . . . . 2 . . . 1 2 3 Swap 292 | . 6 26 6 14 27 13 10 2 10 16 . 6 27 9 3 22 52 24 19 Drop 192 | . 9 27 . 6 9 . . 4 6 10 . 5 17 4 1 11 36 22 25 Fire 522 | 6 13 62 9 18 33 14 6 1 10 25 . 4 34 18 8 36 90 42 93 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . . . . . . . . 8 1 3 6 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x3 / Upp / Ext x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 14) 615 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Discovered new exit (range 6) 921 | -10/Materials | Discovered new exit (range 15) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1298 | -9/Materials | Discovered new exit (range 15) 1444 | -9/Materials | System corruption reached 10% 1445 | -9/Materials | Destroyed 7 combat bots 1673 | -9/Materials | Build established: Scavenger-Mutant 1867 | -9/Materials | Discovered new exit (range 4) 2255 | -9/Materials | Build established: Mutant 2878 | -9/Materials | Discovered new exit (range 10) 3143 | -9/Materials | Entered Mines 3410 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3429 | -9/Mines | Learned location of Zion (-7) 3545 | -9/Mines | Discovered new exit (range 7) 3578 | -9/Mines | Entered Materials 3578 | -8/Materials | Evolved 2 slots: Utility x2 4357 | -8/Materials | Discovered new exit (range 6) 4453 | -8/Materials | Entered Factory 4453 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4765 | -7/Factory | Discovered new exit (range 14) 4778 | -7/Factory | Build established: Scavenger-Mutant 4810 | -7/Factory | Identified exit to Storage 4810 | -7/Factory | Identified exit to Lower Caves 5601 | -7/Factory | Central database locked down 6094 | -7/Factory | Build established: Mutant 6399 | -7/Factory | Entered Lower Caves 6719 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6739 | -7/Lower Caves | System corruption reached 10% 6899 | -7/Lower Caves | Encountered a Warlord checkpoint 7162 | -7/Lower Caves | Build established: Scavenger-Mutant 7215 | -7/Lower Caves | Attacked by a faux Warlord 7341 | -7/Lower Caves | Discovered new exit (range 15) 7470 | -7/Lower Caves | Entered another Lower Caves area 7901 | -7/Lower Caves | Build established: Mutant 7977 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8205 | -7/Lower Caves | Discovered new exit (range 8) 8242 | -7/Lower Caves | Entered Zion 8305 | -7/Zion | Found GAL Module 8394 | -7/Zion | Given the Hacking Drone Bay 8396 | -7/Zion | Given A8's code to call for help 8432 | -7/Zion | Discovered new exit (range 11) 8441 | -7/Zion | Received a visual enhancement algorithm 8581 | -7/Zion | Visited the Megawrench Repair Shop 8582 | -7/Zion | Megawrench repaired 11 parts 9391 | -7/Zion | Met Imprinter 9415 | -7/Zion | Imprinted 9417 | -7/Zion | Declared Zion's savior 9697 | -7/Zion | Entered Proximity Caves 9697 | -6/Proximity Caves | Accompanied by 4 allies 9783 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9831 | -6/Proximity Caves | Spotter reported a threat 9892 | -6/Proximity Caves | Spotter reported a threat 9923 | -6/Proximity Caves | Spotter reported a threat 9931 | -6/Proximity Caves | Spotted B-75 Beast 9954 | -6/Proximity Caves | Destroyed B-75 Beast 10156 | -6/Proximity Caves | Learned location of Extension (-4) 10284 | -6/Proximity Caves | Discovered new exit (range 11) 10341 | -6/Proximity Caves | Entered Factory 10341 | -6/Factory | Accompanied by 2 allies 10341 | -6/Factory | Evolved 2 slots: Utility x2 10691 | -6/Factory | Search patrols dispatched 10734 | -6/Factory | Discovered new exit (range 8) 10914 | -6/Factory | Identified exit to Lower Caves 11028 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11029 | -6/Factory | Zion Light squad teleported in 11029 | -6/Factory | Repaired Imp. Treads? 11041 | -6/Factory | Search patrols dispatched 11138 | -6/Factory | Entered Lower Caves 11138 | -6/Lower Caves | Accompanied by 3 allies 11574 | -6/Lower Caves | Encountered a Warlord checkpoint 11576 | -6/Lower Caves | Learned Factory emergency access door positions 11714 | -6/Lower Caves | Discovered new exit (range 12) 11731 | -6/Lower Caves | Identified exit to Lower Caves 11743 | -6/Lower Caves | Entered another Lower Caves area 11743 | -6/Lower Caves | Accompanied by 3 allies 11750 | -6/Lower Caves | Discovered new exit (range 13) 11764 | -6/Lower Caves | Found Prototype Protection 11776 | -6/Lower Caves | Identified Zio. Weapon Casing 11811 | -6/Lower Caves | Identified exit to Factory 12316 | -6/Lower Caves | Entered Factory 12316 | -5/Factory | Accompanied by 2 allies 12316 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12557 | -5/Factory | Retrieved Zion intel report: Trap Installations 13066 | -5/Factory | Build established: Scavenger-Skirmisher 13107 | -5/Factory | Cargo convoy interrupted 13228 | -5/Factory | Destroyed 11 combat bots 13235 | -5/Factory | Lost 3 parts (1n2u) 13288 | -5/Factory | Discovered new exit (range 15) 13303 | -5/Factory | Found PL-3XN's Ring of Power 13358 | -5/Factory | System corruption reached 10% 13366 | -5/Factory | Identified exit to Upper Caves 13368 | -5/Factory | Entered Upper Caves 13432 | -5/Upper Caves | Lost 10 parts (2p3n4u1w) 13713 | -5/Upper Caves | Build established: Scavenger-Tank 14100 | -5/Upper Caves | Learned Factory stockpile data 14782 | -5/Upper Caves | Learned 12 Factory zone layouts 14873 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15119 | -5/Upper Caves | Discovered new exit (range 5) 15132 | -5/Upper Caves | Identified exit to Upper Caves 15133 | -5/Upper Caves | Entered another Upper Caves area 15225 | -5/Upper Caves | Discovered new exit (range 9) 15228 | -5/Upper Caves | Learned location of 1 exit from Factory 15236 | -5/Upper Caves | Identified exit to Factory 15238 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15274 | -5/Upper Caves | Learned location of 1 exit from Factory 15787 | -5/Upper Caves | Entered Factory 15787 | -4/Factory | Evolved 2 slots: Utility x2 15788 | -4/Factory | Identified exit to Upper Caves 15788 | -4/Factory | Identified exit to Extension 15789 | -4/Factory | Identified exit to Research 15812 | -4/Factory | Found Prototype Processor 15812 | -4/Factory | Identified Exp. Targeting Computer 15818 | -4/Factory | Found Exp. Targeting Computer 16148 | -4/Factory | Fabricated Imp. Thermal Shield? 16586 | -4/Factory | Lost 3 parts (2p1n) 16731 | -4/Factory | Discovered exit to Research (range 15) 16859 | -4/Factory | Entered Research 16859 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17279 | -3/Research | P-80 Master assimilated allied Warden 8a 17534 | -3/Research | Build established: Scavenger-Gunner 17687 | -3/Research | Spotted B-86 Titan 17712 | -3/Research | Destroyed B-86 Titan 17723 | -3/Research | System corruption reached 10% 18016 | -3/Research | System corruption reached 30% 18211 | -3/Research | Terminal network hard line cut 18452 | -3/Research | Lost 3 parts (2n1u) 18595 | -3/Research | Discovered new exit (range 3) 18690 | -3/Research | Entered another Research area 18690 | -2/Research | Evolved 2 slots: Utility x2 18695 | -2/Research | Discovered new exit (range 16) 18706 | -2/Research | Found Prototype Device 18707 | -2/Research | Identified Exp. Sensor Array 18718 | -2/Research | Lost 3 parts (1p1u1w) 18724 | -2/Research | Zion Heavy squad teleported in 18891 | -2/Research | Identified exit to Access 18949 | -2/Research | Found Prototype Processor 18950 | -2/Research | Identified Exp. Core Analyzer 18973 | -2/Research | Build established: Scavenger-Tank 19478 | -2/Research | System corruption reached 10% 19669 | -2/Research | System corruption reached 30% 19713 | -2/Research | Entered Access 19713 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 20099 | -1/Access | Zion Heavy squad teleported in 20101 | -1/Access | Enhanced Grunt warped into view, answering call for help 20102 | -1/Access | Enhanced Grunt warped into view, answering call for help 20207 | -1/Access | P-80 Master assimilated allied VE-BLU(Z) 20280 | -1/Access | Build established: Scavenger-Gunner 20290 | -1/Access | Lost 3 allies 20328 | -1/Access | Lost 4 parts (1n1u2w) 20414 | -1/Access | Lost 7 parts (1p1n2u3w) 20678 | -1/Access | Lost 12 parts (2p4n3u3w) 20721 | -1/Access | Found Prototype Processor 20723 | -1/Access | Found Prototype Processor 20723 | -1/Access | Identified Exp. Armor Integrity Analyzer (x2) 20971 | -1/Access | System corruption reached 10% 20976 | -1/Access | Terminal network hard line cut 20996 | -1/Access | System corruption reached 30% 21053 | -1/Access | Lost 10 parts (1p4u5w) 21064 | -1/Access | Core integrity fell below 50% 21116 | -1/Access | Core integrity fell below 20% 21165 | -1/Access | Lost 14 parts (1p7n3u3w) 21215 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- destroyed. 21185_ Acquired Imp. Linear Gravjet. 21187_ P-80 Master misfires. 21190_ P-80 Master resets P-80 Master, system corruption cleaned. 21190_ Scanalyzer disabled. 21192_ System corrupted: IFF burst signal emitted. 21193_ Acquired Centrium Leg. 21203_ Slug penetrates Wall. 21203_ Penetrated by Slug. 21203_ Imp. Linear Gravjet destroyed. 21203_ Penetrated by Slug. 21203_ Slug penetrates Door. 21206_ Penetrated by Slug. 21206_ Slug penetrates Wall. 21206_ Lgt. Quantum Reactor destroyed. 21206_ Penetrated by Slug. 21208_ System corrupted: Matter fused (-10). 21209_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | """"""" #??????????????#####???????????????????? | | """Y""" #?????????????? #???####????????????? | | ##????????????? #??? #????????????? | | #????????????# #??? #????????????? | | ##????????????# ???? #????????????? | | #?????????????#= ???? #????????????? | | ############### ????? #????????????? | | = ##[ = # ?????# #????????????? | | ## # ??????# #????????????? | | ## """" # ??????# #????????????? | | ## ""S"" #+######## #????????????? | | ## [ " " # # = + #????????????? | | #/##/####### #@#[ # #????????????? | | # / # # # #????????????? | | # #### # # = # #????????????? | | # #??#* # ##+##### #????????????? | | # #??# #p #???# #????????????? | | # #??# # p #???# #????????????? | | # #??# #p #???# ######???????? | | # #?########/######p ##### ## ######### | | # " | | # ### ##### | | # ####/###### | | # # ## | | # # ## | | # # " ## | | # # """ + | | ###+#############+######## # """ # | | #?# ## ## # " # | | #?# #" ## # + | | #?# ##"" #? # ##### | | #?# ##"" "" #??# #???# | | ??# "##"" "" #??##########???# | | ???# ""##S """"""#???????????????# | | ####/###### ""##"" * """"""#???????????????# | | # ""##"" "" ????????????????# | | # ""##"" "" #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 97 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Power Amplification 40 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 51 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Thermal Shield | -7/Factory | Hacked Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Point Defense System | -7/Zion | Archive Lance | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Imp. Thermal Shield | x2 | -4/Factory Repaired ---------- Imp. Treads | 21% | -6/Factory Studied --------- Shock Rifle | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Disruptor Cannon | -3/Research | Hacked Gamma Rifle | -3/Research | Hacked Enh. Nova Cannon | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed RelayMultireflexTurretformer Manual? 0 Play Time 04:10:03 Cumulative 182.4 hours Start 2026.07.06 @ 11:51:04 End 2026.07.06 @ 16:18:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 101 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 778c0230-ab44-4355-905e-be9a783c4ad1