Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 23:51:07 Player: CatPlusPlus Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (3491) 3491 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8417 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 141/300 Energy 62/100 System Corruption 17% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- Improved Heavy Treads Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Thermic Laser Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Fission Core Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced ECM Suite Wave Gun Proton Cannon High-powered Shotgun Powered Hammer [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 Utility 8 | . . 1 2 1 2 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 109 | . 9 16 16 15 15 2 36 Power 12 | . 1 . 1 2 2 1 5 Engine 2 | . 1 . . . . . 1 Core 10 | . . . 1 2 2 1 4 Reactor . | . . . . . . . . Propulsion 32 | . 3 12 5 3 1 . 8 Treads 8 | . 3 4 . . . . 1 Leg 23 | . . 7 5 3 1 . 7 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | . 2 2 4 6 5 1 9 Device 15 | . 1 1 1 2 3 1 6 Storage 1 | . 1 . . . . . . Processor 7 | . . 1 3 1 . . 2 Hackware . | . . . . . . . . Protection 6 | . . . . 3 2 . 1 Artifact . | . . . . . . . . Weapon 36 | . 3 2 6 4 7 . 14 Energy Gun 12 | . . 1 5 1 1 . 4 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 10 | . 3 1 . 2 3 . 1 Ballistic Cannon 4 | . . . . . . . 4 Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . 1 . 4 Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 Parts Lost 46 | . . 2 . 5 7 . 32 Power 9 | . . . . 1 1 . 7 Propulsion 10 | . . 1 . . 1 . 8 Utility 14 | . . 1 . 2 1 . 10 Weapon 13 | . . . . 2 4 . 7 Highest Loss Streak 9 | . . 1 . 2 5 . 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 99 99 99 98 100 92 Engine 3 | . 14 11 3 . . . . Core 5 | . . . 5 7 6 11 9 Treads 6 | . 23 20 . . . . . Leg 16 | . 4 6 27 23 20 17 18 Device 12 | . 13 10 9 7 13 17 16 Storage 8 | . 14 11 9 7 6 5 4 Processor 16 | . . 10 26 23 20 17 17 Protection 5 | . . . . 6 11 11 9 Energy Gun 6 | . . . 13 14 3 5 6 Ballistic Gun 10 | . 27 21 4 3 11 11 2 Naked Turns . | . . . . . . . . Heaviest Build 71 | 11 31 33 34 43 50 57 71 Greatest Support 85 | 20 40 60 43 60 60 60 85 Greatest Overweight (x) 7 | . 1 2 . . . . 7 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 14 Most Carried 15 | . 15 15 15 15 15 15 15 Average Carried 13 | . 12 14 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 14 15 15 15 15 2 Class Distribution -------------------- 51% | Mutant 17% | Tank 10% | Assassin 5% | Gunner 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2299 | 200 208 394 319 140 400 50 588 Remotely . | . . . . . . . . Salvage Created 3273 | . 226 394 605 477 637 . 934 Parts 149 | . 26 21 30 18 22 . 32 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 69 | . 9 9 13 9 13 . 16 Melee 1 | . . . . . . . 1 Guns 50 | . 9 9 13 8 8 . 3 Cannons 14 | . . . . . 4 . 10 Classes Destroyed 12 | . 3 1 1 1 3 . 3 Worker 4 | . . . . . 1 . 3 Builder 2 | . . . . . . . 2 Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 9 | . 6 . 3 . . . . Grunt 34 | . 3 8 8 5 7 . 3 Brawler 1 | . . . . . 1 . . Sentry 5 | . . 1 2 2 . . . Hunter 9 | . . . . . 3 . 6 Programmer 11 | . . . . 2 2 . 7 Best Kill Streak 10 | . 3 2 3 3 4 . 10 Combat Bots Only 4 | . 3 2 3 3 4 . 4 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8519 | . 427 415 505 1052 1297 . 4823 Core 1635 | . 21 98 100 196 59 . 1161 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 75 | . 29 . . . . . 46 Core Remaining (%) 87 | 100 91 75 81 72 93 100 . Volleys Fired 255 | . 32 31 37 34 40 . 81 Largest 3 | . 2 2 2 3 3 . 3 Hottest 207 | . 40 43 110 143 188 . 207 Shots Fired 546 | . 64 62 74 82 110 . 154 Gun 453 | . 64 62 73 82 85 . 87 Cannon 91 | . . . . . 24 . 67 Launcher 2 | . . . 1 . 1 . . Special . | . . . . . . . . Kinetic 299 | . 64 62 17 18 59 . 79 Thermal 238 | . . . 56 64 50 . 68 Explosive 1 | . . . 1 . . . . Electromagnetic 8 | . . . . . 1 . 7 Robot Hit Streak 20 | . 15 19 20 13 15 . 9 Robot Miss Streak 8 | . 4 1 2 3 4 . 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 402 | . 42 54 51 61 82 . 112 Core Hits 203 | . 17 20 25 22 67 . 52 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 25 | . . . 3 2 . . 20 Burn 6 | . . . 3 1 . . 2 Destroy 1 | . . . . 1 . . . Blast 14 | . . . . . . . 14 Smash 4 | . . . . . . . 4 Melee Attacks 46 | . . . . 23 3 . 20 Impact 23 | . . . . . 3 . 20 Slashing 23 | . . . . 23 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8622 | . 437 692 928 1204 1723 . 3638 Guns 5755 | . 433 686 928 1204 1242 . 1262 Cannons 2236 | . . . . . 460 . 1776 Explosions 264 | . . . . . 17 . 247 Melee 353 | . . . . . . . 353 Ramming 14 | . 4 6 . . 4 . . Kinetic 4220 | . 433 686 140 203 917 . 1841 Thermal 3635 | . . . 788 1001 785 . 1061 Explosive . | . . . . . . . . Electromagnetic 400 | . . . . . 17 . 383 Impact 353 | . . . . . . . 353 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 1 3 . 17 Average Corruption 6 | . . . . 1 2 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . 1 2 . 26 Message Errors 6 | . . . . . 1 . 5 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . 1 . . 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . 1 . 5 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 182 | . . . . . . . 182 Projectiles 51 | . . . . . . . 51 Explosions 10 | . . . . . . . 10 Melee 121 | . . . . . . . 121 Knockbacks 10 | . . . . . . . 10 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . . . . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 81 | . . 3 . . 4 . 74 Shots 3 | . . . . . 1 . 2 Rammed 1 | . . 1 . . . . . Targets Rammed 4 | . 1 1 . . 2 . . Kicked 2 | . . . . . 2 . . Crushed 1 | . 1 . . . . . . Highest Temperature 364 | . 12 30 73 171 . . 364 Average Temperature 59 | . 7 14 37 41 . . 163 Received Heat Transfer 1336 | . 105 222 306 258 306 . 139 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 6 | . . . . . . . 6 Robots Melted 3 | . . . . 1 1 . 1 Combat Hostiles 3 | . . . . 1 1 . 1 Parts Melted 22 | . . . 5 6 7 . 4 Heat Transferred 7162 | . . . 1776 1924 1480 . 1982 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 431 | . 192 266 431 290 209 28 301 Initial 196 | . . 17 111 196 61 28 13 Average 119 | . 91 98 264 158 104 28 71 Maximum Alert Level 2 | . . 1 2 1 1 . 1 Low Security (%) 83 | . 100 91 28 78 98 100 88 Level 1 15 | . . 8 63 21 1 . 11 Level 2 . | . . . 7 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 3 2 5 3 . 5 Investigation 3 | . . 1 . 1 . . 1 Extermination 7 | . . . . 2 2 . 3 Reinforcement 9 | . 1 2 2 2 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 2 2 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 14 17 23 13 18 . 41 Peak Tracking Total 12 | . 4 5 4 3 4 . 12 Tactical Retreats 11 | . 1 1 3 . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . . . 1 . 1 . 6 Max in Single Turn 4 | . . . 1 . 1 . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 5 3 4 3 1 . 4 Terminals 13 | . 3 3 4 2 . . 1 Fabricators 2 | . . . . 1 . . 1 Repair Stations 2 | . 1 . . . . . 1 Recycling Units 3 | . 1 . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 15 9 12 9 1 . 7 Successful 33 | . 6 7 8 5 1 . 6 Failed 19 | . 9 2 3 4 . . 1 Catastrophic 2 | . 1 . . 1 . . . Database Lockouts 1 | . . . 1 . . . . Manual 27 | . 7 5 9 5 . . 1 Terminals 39 | . 7 9 12 8 . . 3 Fabricators 2 | . . . . 1 . . 1 Repair Stations 4 | . 2 . . . . . 2 Recycling Units 8 | . 6 . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . . 5 7 4 . . 2 Record 11 | . . 4 4 2 . . 1 Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 3 | . . 1 1 1 . . . Alert Level 1 | . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . 1 . . 1 Network Status 2 | . . . . 1 . . 1 Repair Station Hacks 4 | . 2 . . . . . 2 Scan Component 2 | . 1 . . . . . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 6 | . 4 . . . 1 . 1 Process 1 | . 1 . . . . . . Report Inventory 4 | . 2 . . . 1 . 1 Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . . Terminals 3 | . . 2 1 . . . . Botnet 3 | . . 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 3 3 2 . . 1 Full Trace Events 3 | . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 70 | . 26 . . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter 14 | . 14 . . . . . . Retrieved Matter 14 | . 14 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5893 | . 885 753 619 1171 868 159 1438 Spaces Moved 3021 | 1 429 409 298 637 434 119 694 Core 11 | . . . . . . . 11 Treads 470 | . 354 109 . . . . 7 Legs 2324 | 1 75 84 298 637 434 119 676 Wheels 216 | . . 216 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 130 130 50 Average Speed 131 | 120 153 130 120 123 130 130 132 Slowest Speed 400 | 120 240 160 120 130 130 130 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 66 34 34 20 10 4 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . . . 3 . 10 Terrain Destroyed 39 | . . . 4 . 3 . 32 Melee 13 | . . . . . 3 . 10 Projectile 17 | . . . . . . . 17 AOE 9 | . . . 4 . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4378 | . 600 566 492 909 648 124 1039 Wait 798 | . 105 91 101 175 131 . 195 Move 3014 | . 428 408 297 636 433 118 694 Hop . | . . . . . . . . Pick Up 87 | . 18 10 19 13 15 3 9 Fast Attach 15 | . 2 1 2 2 1 . 7 Attach 43 | . 2 4 2 5 8 2 20 Detach . | . . . . . . . . Swap 51 | . 5 11 12 8 6 . 9 Drop 65 | . 7 9 22 13 9 1 4 Fire 255 | . 32 31 37 34 40 . 81 Melee 46 | . . . . 23 3 . 20 Ram 1 | . . 1 . . . . . Kick 2 | . . . . . 2 . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Repaired Assault Rifle 818 | -10/Materials | Discovered new exit (range 9) 847 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1294 | -9/Materials | Identified exit to Materials 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Utility x2 1651 | -8/Materials | Identified exit to Factory 1951 | -8/Materials | Central database locked down 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2443 | -7/Factory | Identified exit to Factory 3429 | -7/Factory | Entered another Factory area 3429 | -6/Factory | Evolved 2 slots: Utility x2 3514 | -6/Factory | Lost 5 parts (1p1u3w) 3875 | -6/Factory | Build established: Tank 4288 | -6/Factory | Discovered new exit (range 6) 4296 | -6/Factory | Identified exit to Factory 4297 | -6/Factory | Entered another Factory area 4297 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4345 | -5/Factory | Discovered new exit (range 20) 4371 | -5/Factory | Identified exit to Factory 4456 | -5/Factory | Entered another Factory area 4456 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5099 | -4/Factory | Build established: Assassin 5132 | -4/Factory | Repaired Imp. Cooling System 5641 | -4/Factory | Lost 7 parts (1p2n2u2w) 5733 | -4/Factory | System corruption reached 10% 5758 | -4/Factory | Lost 9 parts (1p3n2u3w) 5822 | -4/Factory | Lost 4 parts (1p2n1w) 5854 | -4/Factory | Cargo convoy interrupted 5864 | -4/Factory | Core integrity fell below 50% 5872 | -4/Factory | Core integrity fell below 20% 5894 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05886_ U-05 Engineer repairs door. 05886_ U-05 Engineer builds a Wall. 05887_ Wall collapses. 05887_ Slug penetrates Wall. 05887_ U-05 Engineer builds a Wall. 05888_ Slug penetrates Wall. 05888_ Penetrated by Slug. 05889_ Slug penetrates Wall. 05889_ Slug penetrates X-82 Rainmaker. 05889_ X-82 Rainmaker suffers critical hit (Destroy). 05889_ Slug penetrates Wall. 05890_ Lgt. Fission Core destroyed. 05891_ U-05 Engineer builds a Wall. 05891_ Slug penetrates Wall. 05891_ Penetrated by Slug. 05893_ Acquired Prototype Energy Gun. 05893_ Identified Cld. Plasma Rifle. 05894_ Penetrated by Slug. 05894_ Slug penetrates Wall. 05894_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# !@[ #????????????????????? | | ???????????????# ![[ #????????????????????? | | ???????????????# = [[ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# p #????????????????????? | | ???????????????# x x #????????????????????? | | ???????????????#######h#########?????????????????? | | ???????????????????# h +? ?????????????????? | | ???????????????????# u # ??????????????????? | | ???????????????????# h # ? ??????????????????? | | ???????????????????# "?? ??????????????????? | | ?????????????????# % # ? ??????????????????? | | ?????????????????#R # ??????????????????? | | ?????????????????# #? ??????????????????? | | ?????????????????#u #?? ??????????????????? | | ???????????????# #??#+#???????###????????? | | ???????????????# #??# #???????# #????????? | | ???????????????/ #??# #??????##"######## | | ???????????????# #??# ######## T | | ???##??????????# #??# """ ^ | | ################%% #### "Y" ^ ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Power Corrupts Challenges ------------ None Game ------ Seed LongswordTransportDevice Manual? 0 Play Time 01:39:46 Cumulative 10.1 hours Start 2023.02.27 @ 21:26:06 End 2023.02.28 @ 23:51:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47641251-4ee9-44cd-b3f9-725ceb63cb88