Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.18 @ 23:40:46 Player: Shadow Pussy wanter Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (4762) 4762 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 10943 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Compact HERF Cannon Long-range Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Layered Light Armor Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator Railgun > --- INVENTORY -------- Neutrino Core Neutrino Core Advanced Medium Treads Flexi-carbon Leg Myomer Leg Advanced Signal Interpreter Long-range Terrain Scanner Layered Light Armor Plating Advanced Hacking Suite Quantum Rifle Compact HERF Cannon Matter Neutralizer Heavy Neutron Cannon Railgun Long-range Missile Launcher Power Sword [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Long-range Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . . 1 . 1 Utility 9 | . . . . 2 2 1 1 2 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 123 | 7 10 2 5 16 9 28 14 6 26 Power 15 | 1 1 . 1 3 1 5 1 . 2 Engine 6 | 1 1 . 1 2 . 1 . . . Core 8 | . . . . 1 1 4 1 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 39 | 2 4 2 . 6 4 7 5 2 7 Treads 10 | . . 2 . 2 . . . 2 4 Leg 29 | 2 4 . . 4 4 7 5 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 2 . . 4 3 5 4 2 7 Device 10 | . . . . . 2 1 3 . 4 Storage 4 | 2 2 . . . . . . . . Processor 7 | . . . . 3 . 3 . . 1 Hackware 3 | . . . . . . . . 2 1 Protection 5 | . . . . 1 1 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 3 . 4 3 1 11 4 2 10 Energy Gun 7 | . . . 1 . . 3 1 1 1 Energy Cannon 9 | . . . 1 . . 2 1 1 4 Ballistic Gun 21 | 2 3 . 2 3 1 4 2 . 4 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 56 | . . . 2 5 2 22 6 . 19 Power 7 | . . . 1 1 1 3 . . 1 Propulsion 20 | . . . . 4 1 7 4 . 4 Utility 10 | . . . . . . 4 . . 6 Weapon 19 | . . . 1 . . 8 2 . 8 Highest Loss Streak 10 | . . . 2 4 2 10 2 . 10 Average Slot Usage (%) 96 | . 96 100 100 99 99 98 99 97 79 Engine 2 | . 13 11 11 3 . 1 3 . . Core 3 | . . . . 5 7 3 1 5 2 Treads 6 | . . 22 22 22 . . . 1 13 Leg 21 | . 26 22 22 13 29 25 28 21 1 Device 5 | . . . . . 7 3 7 10 11 Storage 14 | . 28 22 22 18 15 13 11 10 8 Processor 16 | . . . . 12 15 25 26 15 13 Hackware 2 | . . . . . . . . 10 8 Protection 3 | . . . . 5 7 3 . 5 3 Energy Gun 2 | . . . 11 1 . 1 5 5 1 Energy Cannon 2 | . . . . . . 3 2 8 5 Ballistic Gun 11 | . 27 22 10 16 14 12 8 1 5 Naked Turns 45 | . . . . . . . . . 45 Heaviest Build 80 | 13 37 37 38 44 52 62 71 77 80 Greatest Support 210 | 20 20 20 20 60 45 77 90 140 210 Greatest Overweight (x) 12 | . 12 1 1 2 1 2 . 1 2 Average Overweight (x) . | . . 1 1 . 1 . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 13 16 16 16 16 16 16 16 15 Most Carried 16 | 5 13 16 16 16 16 16 16 16 16 Average Carried 14 | 2 8 13 15 15 15 12 15 15 14 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 13 16 16 16 16 16 16 16 4 Class Distribution -------------------- 30% | Mutant 23% | Scavenger-Gunner 17% | Scavenger-Mutant 15% | Hacker-Gunner 7% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2807 | 280 42 . 147 438 248 744 264 91 553 Remotely . | . . . . . . . . . . Salvage Created 5459 | 99 53 . 114 955 341 1387 612 262 1636 Parts 294 | 3 9 . 10 48 20 72 27 14 91 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . . . . 1 1 3 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 83 | . 3 . 3 16 5 19 9 4 24 Guns 57 | . 3 . 1 16 5 14 8 . 10 Cannons 18 | . . . 2 . . 1 1 4 10 AOE 7 | . . . . . . 3 . . 4 Classes Destroyed 11 | 1 1 . . 5 1 3 . . . Worker 18 | . . . . 3 1 11 . . 3 Builder 3 | . . . . . . 1 . . 2 Hauler 1 | . . . . 1 . . . . . Recycler 6 | 1 . . 1 1 . 2 . . 1 Watcher 4 | . . . . . . 1 1 . 2 Swarmer 15 | . 3 . 3 . . 2 . . 7 Grunt 27 | . . . . 12 . 12 3 . . Brawler 1 | . . . . 1 . . . . . Sentry 16 | . . . . 3 4 1 2 1 5 Hunter 11 | . . . . . . 2 . . 9 Programmer 13 | . . . . . 1 2 4 3 3 Best Kill Streak 9 | 1 3 . 2 6 2 8 3 2 9 Combat Bots Only 6 | . 3 . 2 5 1 3 3 2 6 Max Kills in Single Turn 4 | 1 1 . 1 2 1 3 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 2 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 10876 | . 119 . 261 825 571 2905 699 292 5204 Core 1937 | . . . 29 133 34 304 105 22 1310 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 100 . 92 75 95 64 89 98 . Volleys Fired 301 | 5 11 . 14 51 28 70 25 24 73 Largest 3 | 2 2 . 2 2 2 3 3 3 3 Hottest 261 | 40 40 . 100 65 50 140 198 261 261 Shots Fired 678 | 10 22 . 28 102 56 154 73 46 187 Gun 511 | 10 22 . 21 102 56 127 59 15 99 Cannon 161 | . . . 7 . . 23 14 31 86 Launcher 6 | . . . . . . 4 . . 2 Special . | . . . . . . . . . . Kinetic 438 | 10 22 . 7 98 56 122 35 4 84 Thermal 200 | . . . 7 . . 12 38 42 101 Explosive 6 | . . . . . . 4 . . 2 Electromagnetic 34 | . . . 14 4 . 16 . . . Robot Hit Streak 37 | 3 4 . 3 33 9 27 18 10 37 Robot Miss Streak 9 | 2 5 . 9 1 2 4 3 1 2 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 499 | 7 8 . 9 88 40 122 61 25 139 Core Hits 282 | 2 4 . 4 35 18 85 32 9 93 Critical Hits 13 | . . . . 3 1 3 . 1 5 Critical Kills 8 | . . . . 2 . 2 . 1 3 Critical Parts Destroyed 4 | . . . . 1 . 1 . . 2 Melee Attacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13657 | 59 53 . 156 1586 696 3567 1593 794 5153 Guns 8128 | 59 53 . 64 1484 696 2214 1223 344 1991 Cannons 3456 | . . . 47 . . 459 362 450 2138 Explosions 1918 | . . . 45 102 . 853 . . 918 Melee 41 | . . . . . . 41 . . . Ramming 114 | . . . . . . . 8 . 106 Kinetic 6745 | 59 53 . 9 1454 696 2122 701 63 1588 Thermal 4630 | . . . 92 102 . 280 884 731 2541 Explosive 1771 | . . . . . . 853 . . 918 Electromagnetic 356 | . . . 55 30 . 271 . . . Impact . | . . . . . . . . . . Slashing 41 | . . . . . . 41 . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 5 1 10 Average Corruption 2 | . . . . . 2 2 3 1 2 Corruption Purged . | . . . . . . . . . . Effects 37 | . . . . . 8 3 19 5 2 Message Errors 9 | . . . . . 1 . 7 1 . Matter Fused 4 | . . . . . 1 . 3 . . Heat Flow Errors 4 | . . . . . 3 . 1 . . Energy Discharges 9 | . . . . . 1 2 4 1 1 Data Loss (minor) 7 | . . . . . 2 1 2 1 1 Targeting Errors 4 | . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 256 | . . . . . . 95 26 . 135 Projectiles 103 | . . . . . . 28 26 . 49 Explosions 153 | . . . . . . 67 . . 86 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 245 | . . . . 20 . 73 . . 152 Shots 8 | . . . . 1 . 4 . . 3 Rammed 25 | . . . . . . . . . 25 Targets Rammed 28 | . . . . . . . 1 . 27 Kicked 3 | . . . . . . . 1 . 2 Crushed . | . . . . . . . . . . Highest Temperature 325 | . . . 182 53 278 290 71 234 325 Average Temperature 66 | . . . 107 15 53 85 12 68 76 Received Heat Transfer 1515 | . . . . 423 156 666 63 18 189 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . 1 . 1 1 1 5 Heat Transferred 6153 | . . . 74 150 . 433 1439 1034 3023 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 550 | 5 132 70 112 354 174 404 329 242 550 Initial 191 | . 3 55 27 43 70 26 191 112 . Average 149 | 2 95 64 106 164 88 138 219 102 247 Maximum Alert Level 2 | . . . . 1 . 2 1 1 2 Low Security (%) 70 | 100 100 100 100 69 100 66 26 92 47 Level 1 27 | . . . . 30 . 32 73 7 37 Level 2 1 | . . . . . . . . . 14 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 . . 2 1 8 3 1 6 Investigation 4 | . . . . . . 2 . . 2 Extermination 8 | . . . . . 1 2 2 1 2 Reinforcement 10 | . 1 . . 2 . 4 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . . 1 1 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 7 1 3 24 15 40 18 6 55 Peak Tracking Total 20 | . 3 1 3 5 3 8 4 2 20 Tactical Retreats 18 | . 1 . . 1 . 11 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 12 | . 4 . . . 3 3 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 2 1 . . 1 . 1 Max in Single Turn 1 | . . . 1 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 30 | . 1 2 . 5 6 5 3 5 3 Terminals 24 | . 1 2 . 5 5 4 1 4 2 Fabricators 2 | . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 1 . 1 Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 3 9 . 14 14 14 7 16 7 Successful 44 | . 2 3 . 7 7 7 4 10 4 Failed 40 | . 1 6 . 7 7 7 3 6 3 Catastrophic 10 | . . 3 . 3 . 2 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 52 | . 3 7 . 13 8 7 3 9 2 Terminals 74 | . 3 9 . 14 12 12 3 15 6 Fabricators 3 | . . . . . . . 2 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . 2 2 2 . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 1 1 . 3 2 3 . 6 2 Record 2 | . . . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 4 | . . . . 1 1 . . 1 1 Level Access Points 2 | . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 4 | . . . . 1 . 1 . 2 . Patrol Status 1 | . . . . . . . . 1 . Transport Status 1 | . . . . . 1 . . . . Extermination Status 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . 1 . . Insert Component 2 | . . . . . 1 . 1 . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . 1 2 . 4 3 4 1 4 2 Terminals 21 | . 1 2 . 4 3 4 1 4 2 Botnet 21 | . 1 2 . 4 3 4 1 4 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 1 2 . 5 5 5 1 5 3 Full Trace Events 3 | . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . . Matter 124 | . . . . . . . 124 . . Time 31 | . . . . . . . 31 . . Total Part Build Rating 4 | . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 3 . . . Highest-Rated Group 93 | . . . . . 93 93 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . 16 . . . Total Damage 311 | . . . . . . 311 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 7152 | 93 300 196 386 864 946 1498 1094 874 901 Spaces Moved 4129 | 57 166 125 225 415 547 840 752 599 403 Core 60 | 5 2 . . . . . . . 53 Treads 666 | . . . . 225 . . . 93 348 Legs 3403 | 52 164 125 225 190 547 840 752 506 2 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 122 120 120 50 Average Speed 139 | 113 146 150 150 159 150 139 122 126 145 Slowest Speed 650 | 120 650 150 150 180 150 180 124 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 30 12 48 39 16 32 25 18 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 27 | . . . . . . . 1 13 13 Terrain Destroyed 154 | . . . . 1 . 30 2 16 105 Melee . | . . . . . . . . . . Projectile 49 | . . . . . . . 2 16 31 AOE 105 | . . . . 1 . 30 . . 74 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 5048 | 73 201 135 245 555 639 1051 873 684 592 Wait 306 | . 4 . . 42 40 73 60 37 50 Move 4120 | 56 165 124 224 414 546 839 751 598 403 Hop . | . . . . . . . . . . Pick Up 110 | 5 9 7 2 16 10 29 14 8 10 Fast Attach 33 | 7 7 . . 4 3 5 2 2 3 Attach 68 | . 1 2 2 7 4 20 10 3 19 Detach 1 | . . . . 1 . . . . . Swap 22 | . 2 . 3 5 2 3 2 1 4 Drop 58 | . 2 2 . 15 6 11 8 11 3 Fire 301 | 5 11 . 14 51 28 70 25 24 73 Melee 1 | . . . . . . 1 . . . Ram 19 | . . . . . . . . . 19 Kick 5 | . . . . . . . 1 . 4 Crush 4 | . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 94 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x2 551 | -9/Materials | Discovered new exit (range 16) 590 | -9/Materials | Entered Mines 686 | -9/Mines | Learned Materials trap positions 971 | -9/Mines | Discovered new exit (range 4) 976 | -9/Mines | Entered Materials 976 | -8/Materials | Evolved 2 slots: Utility x2 977 | -8/Materials | Loaded intel: 29 trap records 1223 | -8/Materials | Lost 4 parts (1p3n) 1306 | -8/Materials | Discovered new exit (range 15) 1551 | -8/Materials | Identified exit to Storage 1653 | -8/Materials | Identified exit to Factory 1840 | -8/Materials | Entered Factory 1840 | -7/Factory | Evolved 2 slots: Utility x2 2121 | -7/Factory | Build established: Scavenger-Mutant 2449 | -7/Factory | Discovered new exit (range 5) 2455 | -7/Factory | Identified exit to Lower Caves 2696 | -7/Factory | Discovered new exit (range 9) 2732 | -7/Factory | Identified exit to Factory 2763 | -7/Factory | Allied Derelicts emerged from ambush trap array 2786 | -7/Factory | Entered another Factory area 2786 | -6/Factory | Accompanied by 3 allies 2786 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3115 | -6/Factory | Build established: Scavenger-Gunner 3611 | -6/Factory | Lost 7 parts (1p2n1u3w) 3684 | -6/Factory | Lost 10 parts (1p4n2u3w) 4123 | -6/Factory | Discovered new exit (range 22) 4209 | -6/Factory | Identified exit to Factory 4284 | -6/Factory | Entered another Factory area 4284 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5251 | -5/Factory | Discovered new exit (range 14) 5306 | -5/Factory | Identified exit to Factory 5369 | -5/Factory | Fabricated Imp. Signal Interpreter (x2) 5378 | -5/Factory | Entered another Factory area 5378 | -4/Factory | Evolved 2 slots: Utility x2 5446 | -4/Factory | Spotted B-86 Titan 6116 | -4/Factory | Discovered new exit (range 5) 6142 | -4/Factory | Identified exit to Research 6252 | -4/Factory | Entered Research 6252 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6384 | -3/Research | Build established: Hacker-Gunner 6420 | -3/Research | Lost 3 parts (1u2w) 6721 | -3/Research | Spotted B-86 Titan 6988 | -3/Research | Lost 5 parts (1n3u1w) 7108 | -3/Research | Released all parts (18) 7113 | -3/Research | Core integrity fell below 50% 7124 | -3/Research | Core integrity fell below 20% 7128 | -3/Research | Lost 10 parts (1p3n2u4w) 7143 | -3/Research | System corruption reached 10% 7153 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07111_ Destabilizing: System corrupted (+2). 07112_ Slammed into H-77 Assassin. 07113_ R-10 Processor collects Lrg. Storage Unit. 07114_ Slammed into H-77 Assassin. 07114_ R-10 Processor suffers critical hit. 07115_ Slammed into H-77 Assassin. 07116_ W-44 Eye sends out distress signal. 07117_ Slammed into K-01 Serf. 07117_ R-10 Processor collects Lrg. Storage Unit. 07117_ Penetrated by Slug. 07117_ P-80 Master resets H-77 Assassin, system corruption cleaned. 07121_ Slammed into G-67 Veteran. 07124_ Slammed into A-15 Conveyor. 07125_ A-15 Conveyor calls for reinforcements. 07125_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07125_ Slammed into U-05 Engineer. 07132_ Slammed into K-01 Serf. [Achievement: Hunted] 07147_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ????????????????????? | | ????????????????? ???????????????????? | | ????????????????? ???????????????????? | | ?????????????????#]! ""???????????????????? | | ?????????????????#]! ""???????????????????? | | ???????????????###] "????????????????????? | | ??????????#+#??#"" ????????????????????? | | ??????????# #??#"" [ ?????????????????????? | | ??????????# #??#"T ??????????????????????? | | ??????????# #??#"" #??####?????????????????? | | #######???# #???"" u #?? #?????????????????? | | #???# ###### #? #?????????????????? | | ##### ## # #? #?????????????????? | | / # w # = #?????????????????? | | ######## # # #?????????????????? | | #??????## Y @ #?????????????????? | | #???????# s #######?????????????????? | | ###/#########?# ]#????????????????????? | | ss #????????????????????? | | ###########+######### #????????????????????? | | #?######? ?????????# ##????????????????????? | | #? # ??????????? #?????????????????????? | | # ! # ???????????? #?????????????????????? | | %# # ????????????? ?????????????????????? | | + #??????????????? ?????????????????????? | | %# #??????????????? ?????????????????????? | | # #??????????????? ????????????????????? | | %#?######???????????????? ????????????????????? | | ### #???????????????????????#????????????????????? | | #?# #????????????????????????????????????????????? | | #?# #????????????????????????????????????????????? | | #?#%#????????????????????????????????????????????? | | ###/#####????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | # !] #????????????????????????????????????????? | | / !] #????????????????????????????????????????? | | # !#????????????????????????????????????????? | | ## ! #????????????????????????????????????????? | | ?### ####????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 38 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed CloakingPrecisionCanceller Manual? 0 Play Time 01:19:43 Cumulative 30.0 hours Start 2021.01.17 @ 23:23:00 End 2021.01.18 @ 23:40:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20449136-7db1-4240-89cf-684886604acd