Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:17:31 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4345) 4345 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1358) 1358 TOTAL SCORE: 10648 Bonus ------- High Alert Combat Kills 276 Follower Combat Kills 505 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 568/1000 Matter 16/300 Energy 360/360 System Corruption 8% Temperature Warning (358) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (3) --- Advanced Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON (5) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Light Angular Momentum Engine Nuclear Pulse Thruster Enhanced Optical Array Kinecellerator Kinecellerator Thief Drone Bay (3/3) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Improved Medium Treads Nuclear Pulse Thruster Enhanced Optical Array Kinecellerator Improved Weapon Cycler Hardened Heavy Armor Plating Thief Drone Bay [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 1 . . . 3 1 Weapon 3 | . . . 1 . . . 2 . Parts Attached 87 | 7 9 2 22 3 1 7 17 19 Power 10 | 1 1 . 2 . 1 . 2 3 Engine 7 | 1 1 . 1 . . . 2 2 Core 3 | . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 3 . 5 . . 5 4 2 Treads 16 | . 2 . 5 . . 3 4 2 Leg 5 | 2 1 . . . . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 3 1 5 1 . 1 5 9 Device 15 | 1 1 1 1 . . 1 5 5 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 8 | . 1 . 3 1 . . . 3 Artifact . | . . . . . . . . . Weapon 29 | 2 2 1 10 2 . 1 6 5 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 2 2 . 5 . . 1 5 4 Ballistic Cannon 7 | . . . 4 2 . . 1 . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 17 | . . . 2 . . 5 2 8 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . . 1 . 3 Utility 6 | . . . 1 . . 1 1 3 Weapon 6 | . . . 1 . . 3 . 2 Highest Loss Streak 5 | . . . 1 . . 5 2 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 100 78 87 90 Engine 9 | . 14 14 9 11 10 . 4 9 Core 1 | . . . 1 . . 11 1 1 Treads 18 | . . 28 22 22 22 21 20 16 Leg 3 | . 27 . . . . . . . Device 6 | . 10 . 3 . . 3 25 15 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 7 | . . . 7 11 11 11 6 10 Protection 7 | . 3 13 11 11 11 3 . 3 Ballistic Gun 13 | . 28 26 14 . . 7 19 18 Ballistic Cannon 12 | . . . 12 33 33 9 1 2 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 15 22 27 40 33 35 35 64 87 Greatest Support 90 | 20 40 40 40 40 40 42 80 90 Greatest Overweight (x) 1 | . 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 10 Average Carried 9 | 1 7 9 9 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 9 10 7 Class Distribution -------------------- 39% | Gunner 28% | Mutant 21% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 4073 | 218 505 335 823 201 79 296 411 1205 Remotely . | . . . . . . . . . Salvage Created 6171 | 47 666 215 1630 499 . 410 664 2040 Parts 324 | 6 37 16 106 23 . 14 36 86 Haulers Intercepted 11 | . 2 . 6 . . . 1 2 Recyclers Shooed 8 | 2 4 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 3 19 . . Prevented 11 | . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 89 | . 10 8 26 7 . 8 8 22 Guns 62 | . 10 7 18 . . 4 5 18 Cannons 23 | . . 1 6 7 . 4 1 4 AOE 3 | . . . 1 . . . 2 . Classes Destroyed 16 | 1 6 . 3 . . 2 4 . Worker 3 | . . . 2 . . . . 1 Builder 6 | . . . 1 1 . . 1 3 Tunneler 5 | 2 1 1 1 . . . . . Hauler 11 | . 2 . 6 . . . 1 2 Recycler 15 | . 3 . 3 4 . . 1 4 Operator 5 | . 1 . 3 . . . . 1 Watcher 11 | . 3 . 2 . . . . 6 Swarmer 15 | . 6 6 . 3 . . . . Grunt 46 | . 4 2 19 2 . 4 3 12 Brawler 2 | . . . . . . 1 . 1 Duelist 3 | . . . . . . 2 . 1 Sentry 11 | . . . 7 2 . 1 . 1 Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 1 2 Programmer 6 | . . . . . . . 1 5 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 4 3 5 4 . 2 3 7 Combat Bots Only 4 | . 3 3 3 3 . 2 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 2 2 Gunslinging 1 | . . . 1 . . . . 1 Exploded 2 | . . . 1 . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 573 | . 57 30 83 30 . 144 48 181 Missed 165 | . 20 5 22 12 . 58 7 41 Damage Taken 6445 | . 373 216 819 206 . 1144 722 2965 Core 926 | . 99 29 51 6 . 150 159 432 Absorbed by Shields 373 | . . . . . . 175 180 18 Regen/Repaired (Parts) 18 | . . . 18 . . . . . Core Remaining (%) 69 | 100 . 48 . . . 48 81 . Volleys Fired 357 | 10 81 25 84 20 . 35 26 76 Largest 5 | 2 2 2 3 3 . 3 5 5 Hottest 187 | 40 40 120 120 117 . 117 150 187 Shots Fired 926 | 20 162 50 203 60 . 56 69 306 Gun 739 | 20 162 44 149 . . 22 67 275 Cannon 158 | . . . 31 60 . 34 2 31 Launcher 2 | . . . 2 . . . . . Special 27 | . . 6 21 . . . . . Kinetic 872 | 20 162 44 180 60 . 56 69 281 Thermal 52 | . . 6 21 . . . . 25 Explosive 2 | . . . 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 6 6 6 17 8 . 7 13 15 Robot Miss Streak 6 | 4 6 3 4 5 . 3 1 5 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 11 | . 2 2 3 . . . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 533 | 10 78 28 133 25 . 34 54 171 Core Hits 234 | 2 33 10 67 13 . 17 24 68 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | 1 . . 3 . . . 1 1 Critical Strikes 21 | 1 . 1 11 3 . 2 1 2 Burn 8 | . . 1 7 . . . . . Destroy 6 | 1 . . 3 . . . 1 1 Blast 7 | . . . 1 3 . 2 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11112 | 140 1004 377 2071 661 . 786 1502 4571 Guns 8065 | 140 1004 338 1472 . . 417 1170 3524 Cannons 2364 | . . . 232 660 . 369 56 1047 Explosions 414 | . . . 138 . . . 276 . Melee . | . . . . . . . . . Ramming 1 | . . . . 1 . . . . Kinetic 10160 | 140 1004 338 1704 660 . 786 1226 4302 Thermal 813 | . . 39 229 . . . 276 269 Explosive 138 | . . . 138 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 6 1 8 Average Corruption 2 | . . . 1 1 1 6 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . 9 3 . 12 2 25 Message Errors 12 | . . . 2 2 . 2 . 6 Matter Fused 14 | . . . 2 . . 5 . 7 Heat Flow Errors 5 | . . . 1 . . 2 1 1 Energy Discharges 5 | . . . . . . 1 1 3 Data Loss (minor) 10 | . . . 2 1 . 2 . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . 1 . . . . 1 Weapon Failures 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 154 | . . . 3 9 . . . 142 Projectiles 154 | . . . 3 9 . . . 142 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . 1 2 . 6 . 3 Impact . | . . . . . . . . . Kinetic 11 | . . . 1 2 . 5 . 3 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 83 | . . . . . . . 83 . Shots 1 | . . . . . . . 1 . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 539 | . 5 350 318 341 . 330 260 539 Average Temperature 104 | . 5 139 62 126 . 138 59 126 Received Heat Transfer 1521 | . 90 72 369 60 . 375 15 540 Effects 19 | . . . 2 2 . 1 . 14 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 7 | . . . 1 2 . 1 . 3 Interference 5 | . . . 1 . . . . 4 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . 1 4 . . 1 1 . Heat Transferred 3561 | . . 400 2480 . . . 200 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 621 | 10 187 160 621 276 . . 436 516 Initial 189 | . 6 17 62 189 . . 108 115 Average 244 | 4 48 59 439 191 . . 193 279 Maximum Alert Level 2 | . . . 2 1 . . 2 2 Low Security (%) 50 | 100 100 100 6 49 . . 60 43 Level 1 21 | . . . 22 50 . . 33 27 Level 2 27 | . . . 70 . . . 6 29 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 1 10 . . . 2 8 Investigation 9 | . 1 1 4 . . . . 3 Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . . . 5 . . . 2 3 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 6 | . 2 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 19 11 35 7 . 17 9 34 Peak Tracking Total 6 | . 3 3 4 3 . 6 4 4 Tactical Retreats 3 | . . 1 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 2 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 13 | . . . . 1 . . 4 8 Max in Single Turn 4 | . . . . 1 . . 4 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 2 2 7 . . . . 2 Terminals 6 | . 2 . 4 . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 3 2 22 . . . . 5 Successful 21 | . 3 2 13 . . . . 3 Failed 11 | . . . 9 . . . . 2 Catastrophic 3 | . . . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . . 1 Terminals 11 | . 3 . 8 . . . . . Fabricators 2 | . . . . . . . . 2 Repair Stations 8 | . . . 5 . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 2 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . 2 . . . . 1 Scan Component 2 | . . . 1 . . . . 1 Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 5 . . . . 2 Full Trace Events 5 | . . . 3 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 36 | . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 5 | . . 1 . . 4 . . . Largest Group 4 | . . 1 1 . 4 4 . . Highest-Rated Group 153 | . . 31 31 . 153 153 . . Highest-Rated Ally 39 | . . 31 31 . 39 39 . . Total Orders . | . . . . . . . . . Ally Attacks 53 | . . . 20 . . 33 . . Total Damage 2367 | . . . 295 . . 2072 . . Kills 16 | . . . 5 . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 8633 | 117 1146 657 2054 916 1238 776 443 1286 Spaces Moved 4434 | 59 601 354 1021 525 766 425 176 507 Core 11 | 11 . . . . . . . . Treads 3778 | . 24 354 1021 525 766 405 176 507 Legs 645 | 48 577 . . . . 20 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 158 155 Average Speed 157 | 106 136 160 160 160 160 156 160 175 Slowest Speed 243 | 120 190 160 160 160 160 225 163 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 6 81 77 89 96 76 53 7 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . . 18 6 . . 33 10 Melee . | . . . . . . . . . Projectile 18 | . . . 1 6 . . 1 10 AOE 49 | . . . 17 . . . 32 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5370 | 93 767 394 1264 557 780 488 293 734 Wait 359 | 9 50 . 111 5 9 14 51 110 Move 4426 | 58 600 353 1020 524 765 424 175 507 Hop . | . . . . . . . . . Pick Up 71 | 9 16 7 9 1 2 3 13 11 Fast Attach 19 | . . . 9 . 1 3 3 3 Attach 37 | 7 . . 4 . . 4 10 12 Detach 5 | . . . . . . 1 1 3 Swap 31 | . 9 2 9 3 . . 4 4 Drop 64 | . 11 7 18 3 3 4 10 8 Fire 357 | 10 81 25 84 20 . 35 26 76 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 8) 924 | -10/Materials | Discovered new exit (range 12) 1003 | -10/Materials | Discovered new exit (range 6) 1203 | -10/Materials | Discovered new exit (range 6) 1264 | -10/Materials | Entered Mines 1276 | -10/Mines | Discovered new exit (range 12) 1350 | -10/Mines | Found the Drone Emporium 1358 | -10/Mines | Found Prototype Device 1697 | -10/Mines | Met a Derelict shopkeep closing up shop 1718 | -10/Mines | Core integrity fell below 50% 1819 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1890 | -10/Mines | Escorted by a lone wolf Derelict 1906 | -10/Mines | Discovered new exit (range 9) 1910 | -10/Mines | Learned location of Storage (-7) 1921 | -10/Mines | Entered Materials 1921 | -9/Materials | Accompanied by 1 ally 1921 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1952 | -9/Materials | Identified Thief Drone Bay 2040 | -9/Materials | Repaired Thermal Generator 2207 | -9/Materials | Build established: Tank 2747 | -9/Materials | Discovered new exit (range 14) 2885 | -9/Materials | Discovered new exit (range 15) 2903 | -9/Materials | Build established: Gunner 3122 | -9/Materials | Discovered new exit (range 12) 3532 | -9/Materials | Discovered new exit (range 15) 3721 | -9/Materials | Discovered new exit (range 12) 3921 | -9/Materials | First assault squad dispatched 3975 | -9/Materials | Entered Mines 3979 | -9/Mines | Discovered new exit (range 9) 4092 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4165 | -9/Mines | Discovered new exit (range 8) 4338 | -9/Mines | Found a hidden stash of uninstalled traps 4447 | -9/Mines | Learned 8 Materials zone layouts 4453 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4791 | -9/Mines | Learned Materials garrison access intel 4845 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4847 | -9/Mines | Discovered new exit (range 5) 4891 | -9/Mines | Entered Zion 4954 | -7/Zion | Discovered new exit (range 14) 4983 | -7/Zion | System corruption cleaned by Quarantine Array 5405 | -7/Zion | Learned Factory terminal intel 5615 | -7/Zion | Imprinted 5618 | -7/Zion | Declared Zion's savior 6129 | -7/Zion | Entered Proximity Caves 6129 | -6/Proximity Caves | Accompanied by 4 allies 6134 | -6/Proximity Caves | Learned Factory machine intel 6206 | -6/Proximity Caves | Learned 4 Factory zone layouts 6369 | -6/Proximity Caves | Lost 3 allies 6426 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 6660 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6713 | -6/Proximity Caves | Core integrity fell below 50% 6776 | -6/Proximity Caves | Build established: Mutant 6781 | -6/Proximity Caves | Discovered new exit (range 12) 6905 | -6/Proximity Caves | Entered Factory 6905 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6907 | -6/Factory | Loaded intel: 194 machine locations 6908 | -6/Factory | Loaded intel: 26 terminal locations 7200 | -6/Factory | Discovered new exit (range 8) 7307 | -6/Factory | Build established: Scavenger-Gunner 7348 | -6/Factory | Entered another Factory area 7348 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7956 | -5/Factory | Fabricated Adv. Treads (x2) 8634 | -5/Factory | Self-destructed Last Messages --------------- W-25 Informer destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. System corrupted: Component data lost. Acquired 34 matter. Connecting with Repair Station... >>Scan(Broken Adv. Treads) Scanning Broken Adv. Treads... Ready to Repair: Broken Adv. Treads Rating: 3 Time: 26 ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. RNKDKPK8EDM&XOUWMH5WWVGM4PNPUD 2 Penetrated by Slug. Y-64 Sentinel destroyed. Imp. Medium Treads destroyed. Overheating: System interference. Hvy. Machine Gun temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ? ???????? | | ?????????????????????????????????? ?? ? #??????? | | ?????????????????????????????????# " ? #??????? | | ?????????????????????????????????# " " #??????? | | ?????????????????????????????????# " " #??????? | | ?????????????????????????????????# " " #??????? | | ?????????????????????????????????# ??????? | | ?????????????????????????????????# #??????? | | ????????????????????############## #??????? | | ????????????????????# # #??????? | | ????????????????????# """" """ # #??????? | | ????????????????????# """" """ # #??????? | | ????????????????????#= """ R" # ######## | | ????????????????????# ! """ # | | ????????????????????# !%[@ # | | ????????????????????# g= """ # """ | | ????????????????????# " " """" # [ """ | | ????????????????????# """"g"""" # """ | | ????????????????????#! """" """" # / =%! | | ????????????????????# g # """ | | ?????????????""?????# !# """ | | ?????????? ####+######### """ | | ??????????????""" | | ??????????????""" """ | | ??????????????""" """ | | ??????????????""" """ | | ?????????????? | | ???????????? | | ???????????? | | ???????????? | | ???????????? ############################### | | ????????????? ??????????????????????????????# | | ????????????? ???????????????????????????????# | | ?????????????? ????????????????????????????????# | | ???????????????????????????????????????????? | | ???????????????????????????????????????????###### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed LaserSigixBiocell Manual? 0 Play Time 01:04:04 Cumulative 15.0 hours Start 2024.04.01 @ 14:27:35 End 2024.04.01 @ 21:17:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c523085-ce64-45df-b787-2f8054b57afc