Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.25 @ 16:11:52 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2130) 2130 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 6590 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 645 Friendly Fire -282 Cogmind --------- Core Integrity 413/850 Matter 253/300 Energy 100/100 System Corruption 21% Temperature Cool (20) Movement Rolling (191) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheeled Huge-Gravmag Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- Hyp. Ballistic Gauss Construct/G > --- INVENTORY (15) --- Heavy Ion Engine Light Deuterium Engine Light Treads Armored Wheel Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Signal Interpreter Hardlight Generator Grenade Launcher Grenade Launcher Axe Great Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Wheeled Huge-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Melee Analysis Suite Reactive Plating > --- WEAPON ----------- Heavy Laser Light Assault Rifle Hyp. Ballistic Gauss Construct/G > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Treads Armored Wheel Large Storage Unit High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Hardlight Generator Grenade Launcher Grenade Launcher Axe Great Axe [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Slots Evolved 8 | . . 2 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 78 | 1 9 15 13 26 2 8 4 Power 11 | . 1 2 2 5 . . 1 Engine 8 | . 1 2 2 3 . . . Core 2 | . . . . 2 . . . Reactor 1 | . . . . . . . 1 Propulsion 19 | . 3 5 4 7 . . . Treads 15 | . . 5 4 6 . . . Leg 3 | . 3 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 20 | . 2 1 5 3 2 5 2 Device 7 | . . . 1 . 2 3 1 Storage 3 | . 2 . 1 . . . . Processor 4 | . . . 3 . . 1 . Hackware . | . . . . . . . . Protection 6 | . . 1 . 3 . 1 1 Artifact . | . . . . . . . . Weapon 28 | 1 3 7 2 11 . 3 1 Energy Gun 10 | . . 3 . 6 . . 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 11 | 1 2 4 . 2 . 2 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 2 . 8 . . . Parts Lost 23 | . . 3 1 1 . 7 11 Power 4 | . . 1 . . . . 3 Propulsion 6 | . . 1 . . . 4 1 Utility 6 | . . . 1 . . 2 3 Weapon 7 | . . 1 . 1 . 1 4 Highest Loss Streak 5 | . . 1 1 1 . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 96 92 97 99 90 77 58 Engine 7 | . 14 9 7 8 9 4 . Core 1 | . . . . . . 3 . Treads 18 | . . 23 27 26 27 11 . Leg 2 | . 27 4 . . . . . Device 7 | . . . . 1 14 17 11 Storage 10 | . 25 16 9 9 9 6 6 Processor 7 | . . . 17 18 . 4 5 Protection 4 | . . 5 8 7 3 3 6 Energy Gun 7 | . . 15 13 8 9 2 8 Ballistic Gun 12 | . 25 17 9 8 9 15 5 Slashing Weapon 3 | . . . 3 7 9 1 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 11 37 40 43 48 49 57 54 Greatest Support 64 | 20 20 60 60 64 64 64 28 Greatest Overweight (x) 18 | . 3 1 . 1 . 18 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 15 13 Average Carried 13 | 6 9 13 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 11 15 15 15 15 14 13 Scrap Engine Consumption 66 | . . . . . 35 27 4 Constructs Created 5 | . . . . . . 4 1 Constructs Modified 10 | . . . . . . 9 1 Class Distribution -------------------- 35% | Mutant 18% | Tank 18% | Scavenger-Mutant 13% | Scavenger-Tank 4% | Construct 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Low Matter Collected 2062 | 184 78 643 208 397 20 409 123 Remotely . | . . . . . . . . Salvage Created 3225 | . 114 786 500 526 315 691 293 Parts 189 | . 15 50 32 38 15 25 14 Haulers Intercepted 5 | . . 1 1 2 . 1 . Recyclers Shooed 4 | . . 2 . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 Prevented 7 | . . . . . . . 7 Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Combat Hostiles Destroyed 52 | . 7 16 8 5 3 9 4 Melee 6 | . . . 1 2 3 . . Guns 33 | . 1 14 6 2 . 6 4 Cannons 2 | . . . 1 1 . . . AOE 10 | . 6 2 . . . 2 . Classes Destroyed 14 | . 4 4 1 2 . 3 . Worker 1 | . . . . 1 . . . Builder 5 | . 1 1 1 2 . . . Tunneler 1 | . . . . . . 1 . Hauler 5 | . . 1 1 2 . 1 . Recycler 8 | . 1 3 . 2 2 . . Operator 1 | . . 1 . . . . . Drone 2 | . . . . . . 2 . Watcher 2 | . . 1 . 1 . . . Swarmer 14 | . 6 8 . . . . . Grunt 23 | . 1 5 5 2 . 6 4 Brawler 1 | . . . . 1 . . . Sentry 12 | . . 3 2 2 3 2 . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 7 5 3 2 2 2 3 Combat Bots Only 6 | . 6 4 2 2 1 2 3 Max Kills in Single Turn 3 | . 2 3 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 1 . . . 1 . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Damage Taken 5372 | . 171 633 608 309 355 1241 2055 Core 690 | . 19 95 91 16 32 205 232 Absorbed by Shields 429 | . . . . . . 429 . Regen/Repaired (Parts) 314 | . . . . . 72 147 95 Core Remaining (%) 85 | 100 92 76 . . 74 . . Volleys Fired 185 | . 23 34 22 20 . 56 30 Largest 3 | . 2 3 3 3 . 3 3 Hottest 124 | . 40 124 124 123 . 95 89 Shots Fired 462 | . 35 102 62 52 . 158 53 Gun 434 | . 25 102 60 39 . 155 53 Cannon 15 | . . . 2 13 . . . Launcher 13 | . 10 . . . . 3 . Special . | . . . . . . . . Kinetic 311 | . 25 57 24 32 . 136 37 Thermal 43 | . . 11 21 6 . . 5 Explosive 13 | . 10 . . . . 3 . Electromagnetic 95 | . . 34 17 14 . 19 11 Robot Hit Streak 37 | . 4 11 11 9 . 37 10 Robot Miss Streak 6 | . 3 4 2 6 . 4 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 2 . . 2 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 355 | . 14 60 55 49 18 119 40 Core Hits 180 | . 15 36 28 24 4 53 20 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 4 | . 1 . . . . 1 2 Critical Strikes 13 | . 1 . 4 1 2 2 3 Burn 2 | . . . 2 . . . . Destroy 6 | . 1 . . . . 2 3 Sever 5 | . . . 2 1 2 . . Melee Attacks 58 | . . . 13 23 22 . . Impact . | . . . . . . . . Slashing 58 | . . . 13 23 22 . . Piercing . | . . . . . . . . Sneak Attacks 15 | . . . 3 7 5 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7431 | . 525 1066 1281 1343 842 1889 485 Guns 4115 | . 141 828 654 426 . 1581 485 Cannons 283 | . . . 50 233 . . . Explosions 930 | . 384 238 . . . 308 . Melee 2103 | . . . 577 684 842 . . Ramming . | . . . . . . . . Kinetic 2769 | . 141 435 247 401 . 1226 319 Thermal 814 | . . 324 236 81 . 117 56 Explosive 575 | . 384 . . . . 191 . Electromagnetic 1170 | . . 307 221 177 . 355 110 Impact . | . . . . . . . . Slashing 2103 | . . . 577 684 842 . . Piercing . | . . . . . . . . Highest Corruption 21 | . 1 . . . . 5 21 Average Corruption 3 | . 1 . . . . 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . 3 . . . . 14 7 Message Errors 6 | . 2 . . . . 2 2 Matter Fused 7 | . . . . . . 6 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 4 | . 1 . . . . 2 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 343 | . . 11 50 140 113 29 . Projectiles 5 | . . . . 5 . . . Explosions 40 | . . 11 . . . 29 . Melee 298 | . . . 50 135 113 . . Knockbacks 3 | . . . 2 1 . . . Impact . | . . . . . . . . Kinetic 3 | . . . 2 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 216 | . 31 123 . . . 62 . Shots 5 | . 1 3 . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 538 | . 6 106 426 255 4 219 538 Average Temperature 105 | . 6 33 142 97 4 73 299 Received Heat Transfer 1868 | . 24 186 261 162 144 463 628 Effects 15 | . . . 3 . . . 12 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 5 | . . . 1 . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . 1 . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . Heat Transferred 1447 | . . 385 666 185 . 100 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 3 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Peak Influence 729 | . 200 415 357 729 290 209 . Initial 240 | . . 12 142 83 240 120 . Average 168 | . 148 248 232 215 218 61 . Maximum Alert Level 3 | . 1 2 1 3 1 1 . Low Security (%) 67 | 100 91 29 55 57 43 98 . Level 1 26 | . 8 68 44 20 56 1 . Level 2 5 | . . 1 . 21 . . . Level 3 . | . . . . 1 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 1 1 4 . 3 . Investigation 6 | . 1 . 1 3 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 1 . 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Distress Signals 5 | . . . 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 10 25 11 28 3 11 9 Peak Tracking Total 6 | . 3 5 4 6 1 3 5 Tactical Retreats 3 | . . . 1 2 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Traps Triggered 6 | . 3 . 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Low Machines Disabled 5 | . . . . 3 1 1 . Max in Single Turn 1 | . . . . 1 1 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Machines Accessed 27 | . 4 4 . 10 8 1 . Terminals 23 | . 4 4 . 9 6 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 70 | . 7 10 . 27 24 2 . Successful 36 | . 3 6 . 11 14 2 . Failed 34 | . 4 4 . 16 10 . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 6 | . . 3 . 2 1 . . Terminals 60 | . 7 10 . 24 19 . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 28 | . 3 5 . 10 10 . . Record 2 | . 1 1 . . . . . Part Schematic 9 | . . . . 4 5 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 3 | . . 1 . 1 1 . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . Locate Traps 2 | . . 1 . 1 . . . Disarm Traps 2 | . . . . 2 . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . Report Inventory 2 | . . . . . 2 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . 1 . . 1 . . Terminals 2 | . . 1 . . 1 . . Track 2 | . . 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 1 . 7 6 1 . Full Trace Events 7 | . 1 . . 4 1 1 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . 4 5 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 5 | . . . . . . 5 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . 1 . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Low Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . 1 1 . . Highest-Rated Group 100 | . . 13 . 100 95 . . Highest-Rated Ally 100 | . . 13 . 100 95 . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . 5 . 36 . . . Total Damage 1145 | . . 33 . 1112 . . . Kills 24 | . . 2 . 22 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Low Robot Analysis Total 3 | . . 1 . 1 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Low Turns Passed 5284 | 2 433 568 557 1210 703 1553 258 Spaces Moved 2422 | 1 202 261 269 637 393 557 102 Core 6 | . . . . . . 6 . Treads 1924 | . . 217 269 637 393 408 . Legs 247 | 1 202 44 . . . . . Wheels 160 | . . . . . . 58 102 Hover 85 | . . . . . . 85 . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 150 150 132 165 Average Speed 177 | 120 177 165 160 159 150 231 177 Slowest Speed 950 | 120 330 190 160 240 150 950 191 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 48 32 21 89 90 11 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 67 | . 41 12 . 1 . 12 1 Melee 1 | . . . . 1 . . . Projectile . | . . . . . . . . AOE 65 | . 41 12 . . . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Low Total 2997 | 1 239 332 327 756 469 737 136 Wait 181 | . 3 1 . 17 49 111 . Move 2415 | . 201 260 268 636 392 556 102 Hop . | . . . . . . . . Pick Up 20 | . 3 7 2 6 1 1 . Fast Attach 37 | . 5 4 5 17 1 2 3 Attach 12 | . . 3 2 1 . 5 1 Detach 9 | . . 1 2 . 2 4 . Swap 29 | 1 4 8 6 8 1 1 . Drop 48 | . . 11 7 28 1 1 . Fire 185 | . 23 34 22 20 . 56 30 Melee 58 | . . . 13 23 22 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . 3 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 14) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 978 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Utility x2 1038 | -8/Materials | Build established: Scavenger-Tank 1063 | -8/Materials | Discovered new exit (range 8) 1561 | -8/Materials | Entered Storage 1975 | -8/Storage | Met 01-MTF 2169 | -8/Storage | Build established: Scavenger-Mutant 2538 | -8/Storage | Discovered new exit (range 18) 2756 | -8/Storage | Build established: Mutant 2766 | -8/Storage | Discovered new exit (range 4) 2771 | -8/Storage | Entered Recycling 2771 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2776 | -8/Recycling | 01-MTF left 2778 | -8/Recycling | Found Scrap Engine 3404 | -8/Recycling | Discovered new exit (range 16) 3474 | -8/Recycling | Entered Factory 3474 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3742 | -6/Factory | Fabricated Drone Bay (x1) 4043 | -6/Factory | Build established: Tank 4991 | -6/Factory | Discovered new exit (range 9) 5027 | -6/Factory | Entered Lower Caves 5096 | -6/Lower Caves | Lost 5 parts (2p1u2w) 5141 | -6/Lower Caves | Attacked by a faux Warlord 5188 | -6/Lower Caves | Encountered a Warlord checkpoint 5270 | -6/Lower Caves | System corruption reached 10% 5285 | -6/Lower Caves | Core integrity fell below 50% 5285 | -6/Lower Caves | Self-destructed Last Messages --------------- 05271_ System corrupted by crushing effect (+5). 05271_ HV Slug penetrates RN-VNZ(b). 05271_ HV Slug penetrates Wall. 05272_ System corrupted: Matter fused (-7). 05273_ HV Slug penetrates RN-VNZ(b). 05273_ RN-VNZ(b) suffers critical hit (Destroy). 05273_ Destroyed Imp. Deuterium Engine. 05273_ HV Slug penetrates Wall. 05275_ Lgt. Antimatter Reactor destroyed. 05275_ System corrupted by crushing effect (+1). 05275_ HV Slug penetrates RN-VNZ(b). 05277_ HV Slug penetrates Wall. 05278_ Wheeled Huge-Gravmag Exoskeleton destroyed. 05278_ Wheeled Huge-Gravmag Exoskeleton core remains intact and functional. 05278_ System corrupted by crushing effect (+5). 05279_ System corrupted: Hyp. Ballistic Gauss Construct/G failed to cycle. 05281_ HV Slug penetrates RN-VNZ(b). 05281_ HV Slug penetrates Wall. 05283_ HV Slug penetrates RN-VNZ(b). 05283_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????# ????????????? | | ????????????????????????????# ?????????????? | | ????????????????????????????# ??????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????? ??????????#?????? | | ????????????????????????????? #?????????# ##???? | | ????????????????????????###### #??????? ???? | | ???????????????????????## ## #??????? #??? | | ???????????????????????# ##?????# ??? | | ???????????????????????# ####### #??? | | ??????????????????????## ## #??? | | ?????????????????????## #??? | | ?????????????????????# ##### #??? | | ?????????????????????# #???## #??? | | ?????????????????????# #????# ##?? | | ?????????????????????## ###### #?? | | ??????????????????????# ###! #?? | | ????????????????????### ##%* ##?? | | ????????????????????# % ###?## | | ????????????????????# ##??## | | ????????????????????# #???# | | ????????????????????### ###?# | | ??????????????????????## # ### | | ???????????????????????###### # | | ??????????????????????####### $# | | ??????????????????????# @## # | | ??????????????????????# bbb ### ##### # | | ??????????????????????# M ##?# ##???### | | ?????????????????????# ###??# ##??????? | | ????????????????????# #????## #???????? | | ????????????????????# #?????## #???????? | | ????????????????????# ??????# #???????? | | ????????????????????## ?????# ???# | | ?????????????????????# ????# ???## | | ?????????????????????## ## ???# ????# | | ??????????????????????## ##?# #??# ???# | | ???????????????????????## #???# #???# ??# | | ????????????????????????## #????##???????? | | ?????????????????????????####???????????????#### | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 611 Matter Stores 480 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Com. Battery | -8/Storage | Hacked Drone Bay | -8/Storage | Hacked Cesium-ion Thruster | -8/Storage | Hacked Great Maul | -8/Storage | Hacked Plasma Rifle | -8/Recycling | Hacked System Restoration Module | -8/Recycling | Hacked Ion Cannon | -8/Recycling | Hacked Particle Charger | -8/Recycling | Hacked Plasma Cannon | -8/Recycling | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked Fabricated ------------ Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningBurstLance Manual? 0 Play Time 00:46:13 Cumulative 100.0 hours Start 2023.08.25 @ 15:25:50 End 2023.08.25 @ 16:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 150 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbc60936-1b7a-469b-b91e-12b55add9f0a