Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:52:04

Player: lynn

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (301)      301
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1446

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
  Small Storage Unit

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Propulsion Shielding
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
  Large Storage Unit
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    2    | .   .   2   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | 5   2   .   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  4    | .   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | .   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 2   .   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   3   2   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     63   | .   89  60  23  
  Engine                   6    | .   14  4   .   
  Leg                      19   | .   28  19  .   
  Storage                  11   | .   12  11  11  
  Protection               7    | .   5   9   .   
  Energy Gun               6    | .   14  4   .   
  Ballistic Gun            11   | .   14  11  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 6   12  12  20  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  6    | 1   .   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   8   8   15  
  Average Capacity         7    | 5   7   8   9   
  Most Carried             3    | .   1   3   3   
  Average Carried          1    | .   .   1   2   
  Final Capacity           15   | 5   8   8   15  
  Final Carried            3    | .   1   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           308  | 251 .   57  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            329  | 48  .   281 .   
  Parts                    16   | 1   .   15  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  8    | 1   .   7   .   
  Guns                     7    | 1   .   6   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          3    | 1   .   2   .   
  Watcher                  1    | .   .   1   .   
  Grunt                    7    | 1   .   6   .   
  Duelist                  1    | .   .   1   .   
Best Kill Streak           5    | 1   .   5   .   
  Combat Bots Only         5    | 1   .   5   .   
Max Kills in Single Turn   1    | 1   .   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        142  | 12  1   71  58  
  Missed                   48   | 5   .   26  17  
Damage Taken               951  | 78  17  534 322 
  Core                     438  | 33  .   191 214 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  51   | .   .   51  .   
Core Remaining (%)         86   | 86  86  .   .   
Volleys Fired              60   | 12  1   45  2   
  Largest                  2    | 2   2   2   1   
  Hottest                  60   | 60  60  60  20  
Shots Fired                85   | 24  2   57  2   
  Gun                      85   | 24  2   57  2   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  60   | 12  1   45  2   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          25   | 12  1   12  .   
  Robot Hit Streak         11   | 1   3   11  1   
  Robot Miss Streak        4    | .   .   4   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           41   | 1   2   37  1   
  Core Hits                22   | 1   .   21  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           478  | 15  29  434 .   
  Guns                     390  | 15  28  347 .   
  Cannons                  .    | .   .   .   .   
  Explosions               69   | .   .   69  .   
  Melee                    .    | .   .   .   .   
  Ramming                  19   | .   1   18  .   
  Kinetic                  275  | .   8   267 .   
  Thermal                  69   | .   .   69  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          115  | 15  20  80  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   1   1   
  Average Corruption       1    | .   .   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   .   1   2   
    Energy Discharges      1    | .   .   .   1   
    Data Loss (minor)      2    | .   .   1   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             6    | .   1   5   .   
  Kicked                   6    | .   1   5   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        60   | 60  20  28  .   
  Average Temperature      22   | 33  15  10  .   
  Received Heat Transfer   315  | 42  9   264 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         100  | .   .   100 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             170  | 20  25  170 66  
  Initial                  66   | .   13  10  66  
  Average                  48   | 10  16  80  61  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | 1   3   16  4   
  Peak Tracking Total      6    | 1   2   6   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               3    | .   3   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               843  | 204 175 372 92  
Spaces Moved               619  | 178 140 229 72  
  Core                     203  | 114 .   17  72  
  Treads                   .    | .   .   .   .   
  Legs                     416  | 64  140 212 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 100 100 
  Average Speed            111  | 91  120 118 120 
  Slowest Speed            350  | 120 120 120 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 11  20  17  28  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   .   2   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      695  | 194 144 280 77  
  Wait                     .    | .   .   .   .   
  Move                     616  | 177 139 228 72  
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | .   1   2   .   
  Fast Attach              7    | 5   2   .   .   
  Attach                   2    | .   .   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     .    | .   .   .   .   
  Fire                     60   | 12  1   45  2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   1   5   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
  205 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 10)
  380 | -10/Materials | Entered another Materials area
  380 | -9/Materials  | Evolved 2 slots: Power x2
  680 | -9/Materials  | Discovered new exit (range 15)
  752 | -9/Materials  | Entered Mines
  756 | -9/Mines      | Lost 3 parts (2n1u)
  822 | -9/Mines      | Core integrity fell below 50%
  835 | -9/Mines      | Core integrity fell below 20%
  844 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00739_ K-01 Serf collects debris.
00739_ Acquired 18 matter.
00741_ R-06 Scavenger collects Ion Engine.
00743_ K-01 Serf collects debris.
00751_ U-05 Engineer builds a Door.
00752_ K-01 Serf collects debris.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
00753_ K-01 Serf collects debris.
00754_ K-01 Serf cleans the Core Extractor.
00757_ K-01 Serf collects debris.
00766_ System corrupted: Energy discharge (-37).
00797_ System corrupted: Component data lost.
00821_ Lgt. Assault Rifle destroyed.
The Terrain Scan Processor is a processor, a
  type of utility that is destroyed if removed
  (these are marked with a colon in the parts
  list, as a reminder).
00830_ VTOL Module destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot

 Challenges 
------------
None

 Game 
------
Seed              WardroneNetworkRay
  Manual?         0
Play Time         00:10:18
  Cumulative      0.3 hours
  Start           2024.04.04 @ 20:43:37
  End             2024.04.04 @ 20:52:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      0
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e13e2808-4d6f-4bb6-a79c-6e5c457097ae