Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 11:09:05 Player: my balls icht Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (646) 646 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1936 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 47/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Compact Wheel Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Reaction Control System Light Armor Plating > --- WEAPON ----------- Shotgun Slug Cannon > --- INVENTORY -------- Ion Engine Compact Wheel Improved Heat Sink Light Armor Plating Light Assault Rifle Mini Grenade Launcher Datajack [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 38 | 7 1 6 24 Power 8 | 1 1 . 6 Engine 4 | 1 . . 3 Core 4 | . 1 . 3 Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads 8 | 2 . . 6 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 2 5 Device 4 | 1 . . 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 12 | 2 . 3 7 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 2 3 Ballistic Cannon 3 | . . 1 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 3 12 Power 2 | . . . 2 Propulsion 4 | . . 1 3 Utility 5 | . . 1 4 Weapon 4 | . . 1 3 Highest Loss Streak 6 | . . 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 100 91 89 Engine 2 | . 7 . 2 Core 14 | . 6 14 17 Treads 19 | . 28 15 18 Wheel 3 | . . 7 2 Device 8 | . 14 . 10 Storage 12 | . 14 14 11 Protection 7 | . . 11 8 Ballistic Gun 15 | . 28 22 9 Ballistic Cannon 5 | . . 3 7 Launcher 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 29 | 14 14 21 29 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 7 8 8 Average Carried 5 | 1 3 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 7 8 5 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 753 | 222 110 80 341 Remotely . | . . . . Salvage Created 646 | 13 94 94 445 Parts 49 | 3 4 8 34 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 24 | . 2 6 16 Guns 11 | . 2 6 3 Cannons 8 | . . . 8 AOE 5 | . . . 5 Classes Destroyed 9 | 1 1 1 6 Worker 1 | . . . 1 Builder 2 | . . . 2 Tunneler 1 | 1 . . . Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 13 | . . 6 7 Grunt 6 | . 2 . 4 Brawler 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 15 | 1 2 3 15 Combat Bots Only 12 | . 2 3 12 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 282 | . 19 87 176 Missed 71 | . 7 24 40 Damage Taken 2198 | . 186 490 1522 Core 502 | . 35 65 402 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 47 | . . . 47 Core Remaining (%) 80 | 100 . 60 . Volleys Fired 105 | 1 14 37 53 Largest 2 | 2 2 2 2 Hottest 68 | 40 40 40 68 Shots Fired 169 | 2 28 54 85 Gun 127 | 2 28 54 43 Cannon 39 | . . . 39 Launcher 3 | . . . 3 Special . | . . . . Kinetic 166 | 2 28 54 82 Thermal . | . . . . Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 7 | 1 5 5 7 Robot Miss Streak 5 | . 2 5 4 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 91 | 1 19 22 49 Core Hits 52 | 1 6 9 36 Critical Kills 2 | . . . 2 Critical Parts Destroyed 5 | . 1 . 4 Critical Strikes 7 | . 1 . 6 Destroy 7 | . 1 . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1892 | 15 201 176 1500 Guns 707 | 15 201 176 315 Cannons 567 | . . . 567 Explosions 598 | . . . 598 Melee . | . . . . Ramming 20 | . . . 20 Kinetic 1274 | 15 201 176 882 Thermal 257 | . . . 257 Explosive 341 | . . . 341 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 116 | . . . 116 Projectiles 21 | . . . 21 Explosions 95 | . . . 95 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 145 | . . . 145 Shots 4 | . . . 4 Rammed 9 | . . . 9 Targets Rammed 9 | . . . 9 Kicked . | . . . . Crushed . | . . . . Highest Temperature 565 | . 38 25 565 Average Temperature 113 | . 17 7 160 Received Heat Transfer 420 | . 138 . 282 Effects 16 | . . . 16 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 3 | . . . 3 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . . 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 442 | 5 74 138 442 Initial 53 | . 3 28 53 Average 114 | 1 35 107 152 Maximum Alert Level 2 | . . . 2 Low Security (%) 85 | 100 100 100 73 Level 1 5 | . . . 10 Level 2 8 | . . . 16 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 4 7 31 Peak Tracking Total 11 | . 3 3 11 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . . . 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 1 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 1 3 Successful 6 | . 2 1 3 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Prototype ID Bank 1 | . . . 1 Open Door 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1593 | 91 248 393 861 Spaces Moved 862 | 51 126 255 430 Core 20 | 4 . . 16 Treads 532 | 47 126 53 306 Legs . | . . . . Wheels 310 | . . 202 108 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 100 100 Average Speed 140 | 151 160 116 147 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 5 27 61 49 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 67 | . . . 67 Melee . | . . . . Projectile 13 | . . . 13 AOE 54 | . . . 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1084 | 60 148 305 571 Wait 37 | . . 2 35 Move 859 | 50 125 254 430 Hop . | . . . . Pick Up 21 | 2 6 3 10 Fast Attach 21 | 7 1 3 10 Attach 12 | . . 2 10 Detach 2 | . . 1 1 Swap 5 | . . 1 4 Drop 13 | . 2 2 9 Fire 105 | 1 14 37 53 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 416 | -10/Mines | Lost 3 parts (1n1u1w) 586 | -10/Mines | Met a Derelict shopkeep closing up shop 645 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 698 | -10/Mines | Discovered new exit (range 13) 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1220 | -9/Materials | Repaired Lgt. Nuclear Core? 1395 | -9/Materials | Core integrity fell below 50% 1415 | -9/Materials | Destroyed 12 combat bots 1418 | -9/Materials | Lost 6 parts (1p1n2u2w) 1571 | -9/Materials | Core integrity fell below 20% 1594 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. S-10 Pest destroyed. U-05 Engineer builds a Door. R-06 Scavenger collects Lgt. Assault Rifle. Slammed into S-10 Pest. Mni. Grenade Launcher destroyed. Slammed into S-10 Pest. Imp. Heat Sink destroyed. S-10 Pest destroyed. M-13 Machinist repairs S-10 Pest. Lgt. Treads destroyed. Ion Engine destroyed. R-06 Scavenger collects Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Map ----- +----------------------------------------------------+ | # """ # #????? 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