Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 08:52:20 Player: HabNab Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (654) 654 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2454 Bonus ------- None Cogmind --------- Core Integrity 295/550 Matter 40/300 Energy 100/100 System Corruption 0% Temperature Cool (58) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Transport Network Coupler Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Light Cannon > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Improved Cooling System ECM Suite Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Transport Network Coupler Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Cooling System ECM Suite Improved EM Shotgun Assault Rifle Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 27 | 1 3 6 17 Power 4 | . 1 1 2 Engine 4 | . 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | . . 1 5 Treads . | . . . . Leg 6 | . . 1 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 2 4 2 Device 4 | . . 3 1 Storage 1 | . 1 . . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 9 | 1 . . 8 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon 4 | . . . 4 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 Average Slot Usage (%) 98 | . 93 100 99 Engine 10 | . 14 11 9 Leg 25 | . 28 22 26 Device 9 | . . 11 11 Storage 10 | . 14 11 9 Processor 17 | . 8 22 18 Hackware 3 | . . . 6 Ballistic Gun 14 | . 28 22 5 Ballistic Cannon 6 | . . . 12 Naked Turns . | . . . . Heaviest Build 22 | 13 17 18 22 Greatest Support 43 | 20 20 20 43 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 6 6 8 8 Most Carried 8 | 6 7 8 8 Average Carried 7 | 6 6 7 7 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 6 7 8 5 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 748 | 210 50 196 292 Remotely . | . . . . Salvage Created 775 | . 53 356 366 Parts 45 | . 4 24 17 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . . 9 11 Guns 12 | . . 9 3 Cannons 8 | . . . 8 Classes Destroyed 6 | . 1 4 1 Hauler 3 | . 1 1 1 Operator 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 8 | . . 4 4 Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 6 | . 1 6 6 Combat Bots Only 6 | . . 6 6 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1631 | . . 293 1338 Core 334 | . . 79 255 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 83 | . 5 24 54 Largest 2 | . 2 2 2 Hottest 80 | . 40 40 80 Shots Fired 166 | . 10 48 108 Gun 92 | . 10 48 34 Cannon 74 | . . . 74 Launcher . | . . . . Special . | . . . . Kinetic 163 | . 10 48 105 Thermal . | . . . . Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 16 | . 7 7 16 Robot Miss Streak 4 | . 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 118 | . 8 31 79 Core Hits 44 | . 2 16 26 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1656 | . 110 360 1186 Guns 761 | . 110 360 291 Cannons 895 | . . . 895 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1628 | . 110 360 1158 Thermal . | . . . . Explosive . | . . . . Electromagnetic 28 | . . . 28 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles 15 | . . . 15 Explosions . | . . . . Melee . | . . . . Knockbacks 13 | . . . 13 Impact . | . . . . Kinetic 9 | . . . 9 Secondary 4 | . . . 4 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 58 | . . . 58 Average Temperature 19 | . . . 19 Received Heat Transfer 483 | . . 69 414 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 407 | . 41 407 348 Initial 171 | . . 16 171 Average 192 | . 16 183 254 Maximum Alert Level 2 | . . 2 1 Low Security (%) 51 | 100 100 66 26 Level 1 48 | . . 33 73 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 4 20 16 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 8 | . . 3 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 3 3 Successful 6 | . 2 2 2 Failed 4 | . 2 1 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Prototype ID Bank 2 | . 1 1 . Locate Traps 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Process 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 4 | . . . 4 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1086 | 3 167 372 544 Spaces Moved 531 | 2 117 153 259 Core . | . . . . Treads . | . . . . Legs 531 | 2 117 153 259 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 120 | 120 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 2 38 23 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 816 | 2 133 298 383 Wait 136 | . 5 95 36 Move 528 | 1 116 152 259 Hop . | . . . . Pick Up 19 | . 2 10 7 Fast Attach 7 | . 2 1 4 Attach 8 | . . 3 5 Detach 1 | . . 1 . Swap 12 | 1 1 2 8 Drop 22 | . 2 10 10 Fire 83 | . 5 24 54 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 13) 155 | -10/Materials | Discovered new exit (range 14) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 16) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -8/Materials | Build established: Scavenger-Mutant 1087 | -8/Materials | Self-destructed Last Messages --------------- 01056_ U-05 Engineer builds a Door. 01058_ K-01 Serf collects debris. 01062_ R-06 Scavenger collects Flight Unit. 01062_ K-01 Serf collects debris. 01065_ Lgt. Cannon destroyed. 01065_ R-06 Scavenger collects Hvy. Assault Rifle. 01066_ K-01 Serf collects debris. 01070_ K-01 Serf cleans the Electrolysis Chamber. 01073_ K-01 Serf collects debris. 01076_ K-01 Serf cleans the Electrolysis Chamber. 01077_ K-01 Serf collects debris. 01077_ Assault Rifle destroyed. 01077_ Identified Imp. EM Shotgun. 01081_ Y-45 Defender destroyed. 01081_ K-01 Serf collects debris. 01082_ Electrolysis Chamber disabled. 01084_ G-47 Trooper knocked back. 01084_ K-01 Serf collects debris. 01086_ Ion Engine destroyed. 01086_ Carbon-fiber Leg destroyed. 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""" #????????????????????? | | ????????????????? g#????????????????????? | | ???????????????? g ????????????????????? | | ????????????????####### ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryControlDriver Manual? 0 Play Time 00:22:15 Cumulative 19.2 hours Start 2022.03.14 @ 08:27:00 End 2022.03.14 @ 08:52:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8394238c-c9a0-4c9c-bffb-87d6b04c7ba8