Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.18 @ 10:18:49 // Winter2019/RPGLIKE Player: Kiks Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (13) 2600 Robots Destroyed (312) 1560 Value Destroyed (11200) 11200 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4513) 4513 TOTAL SCORE: 21073 Bonus ------- High Alert Combat Kills 4006 Follower Combat Kills 117 Entered Garrisons 400 Friendly Fire -10 Cogmind --------- Core Integrity 589/600 Matter 300/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Flying (18) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (7) --- Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Field Propulsion Drive > --- UTILITY (7) ------ Improved Terrain Scanner Melee Analysis Suite Melee Analysis Suite Actuator Array Force Booster Reaction Control System Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Hammer Heavy Flail Katana Scythe > --- INVENTORY (4) ---- Protomatter-38 Microactuators Microactuators Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Terrain Scanner Melee Analysis Suite Melee Analysis Suite Actuator Array Force Booster Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Hammer Heavy Hammer Katana Scythe > --- INVENTORY -------- Protomatter Microactuators Microactuators Advanced System Restoration Module [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Melee Analysis Suite Device Improved Terrain Scanner Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Heavy Hammer Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Slots Evolved 15 | 3 1 2 2 . . . 4 . 3 . . . . Power . | . . . . . . . . . . . . . . Propulsion 6 | 1 1 1 1 . . . 1 . 1 . . . . Utility 6 | 1 . 1 1 . . . 2 . 1 . . . . Weapon 3 | 1 . . . . . . 1 . 1 . . . . Parts Attached 49 | 6 5 2 8 1 . . 7 4 10 1 4 1 . Power 3 | 1 . . 2 . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . Core 2 | . . . 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 3 1 3 1 . . 3 4 3 . 3 1 . Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 22 | . 3 1 3 1 . . 3 4 3 . 3 1 . Utility 13 | 1 1 1 2 . . . 3 . 4 1 . . . Device 6 | 1 . 1 . . . . 1 . 2 1 . . . Storage . | . . . . . . . . . . . . . . Processor 5 | . 1 . 2 . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 9 | 2 1 . 1 . . . 1 . 3 . 1 . . Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . 1 . 1 . 1 . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . 1 . . . . Parts Lost 1 | . . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 89 95 93 90 91 91 88 91 87 94 96 100 100 Engine 2 | . 13 10 3 . . . . . . . . . . Core 4 | . . . 5 8 8 8 6 6 5 5 5 5 5 Flight 35 | . 26 39 42 40 41 41 37 35 31 31 32 36 36 Device 13 | . 13 14 9 8 8 8 7 12 16 21 21 21 21 Processor 17 | . 3 10 21 25 25 25 29 25 14 10 10 10 10 Protection 1 | . . . . . . . . . 3 5 5 5 5 Ballistic Gun 4 | . 25 20 5 . . . . . . . . . . Impact Weapon 7 | . . . 5 8 8 8 7 12 10 10 10 10 10 Slashing Weapon 2 | . . . . . . . . . 4 10 10 10 10 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 38 | 7 7 15 15 9 9 9 16 16 38 38 34 34 34 Greatest Support 45 | 20 20 16 20 20 20 20 30 38 44 44 45 42 42 Greatest Overweight (x) 1 | . 1 . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 3 4 4 4 4 4 Average Carried 3 | . 3 4 3 3 4 4 2 2 3 3 4 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 3 2 4 4 4 4 4 Class Distribution -------------------- 38% | Scavenger-Scout 30% | Sprinter 12% | Scavenger-Sprinter 9% | Scavenger-Mutant 5% | Commander-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Commander-Sprinter | -8/Storage Commander-Sprinter | -8/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Matter Collected 1250 | 272 343 64 216 10 . 6 60 55 106 42 47 29 . Remotely . | . . . . . . . . . . . . . . Salvage Created 9260 | 112 711 86 990 238 . 174 1272 1169 1038 1442 1079 881 68 Parts 400 | 12 61 9 72 10 . 5 26 51 37 52 27 38 . Haulers Intercepted 25 | . 2 . 4 . . . 5 . 5 . 4 5 . Recyclers Shooed 2 | . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Combat Hostiles Destroyed 221 | . 18 6 27 9 . 5 27 41 23 37 8 19 1 Melee 113 | . . . 10 7 . 3 8 24 16 26 5 13 1 Guns 30 | . 18 6 6 . . . . . . . . . . Cannons 1 | . . . . . . . . 1 . . . . . Classes Destroyed 15 | 2 6 1 2 . . 1 1 2 . . . . . Worker 13 | . 1 . 2 . . 2 2 . 1 . 4 1 . Builder 11 | . 2 . 2 . . 2 2 . 2 . 1 . . Tunneler 6 | 3 1 . . . . 1 . . 1 . . . . Hauler 25 | . 2 . 4 . . . 5 . 5 . 4 5 . Recycler 7 | 1 1 . 1 1 . . 1 . . . 2 . . Operator 10 | . . . 3 . . . 2 . 1 . 2 2 . Watcher 20 | . 3 . 3 . . . 5 . 4 1 3 1 . Swarmer 63 | . 6 5 6 3 . 4 3 16 7 7 . 6 . Grunt 89 | . 12 . 11 6 . . 13 11 5 18 5 8 . Brawler 1 | . . . . . . . 1 . . . . . . Sentry 49 | . . . 10 . . . 9 6 10 5 3 5 1 Specialist 5 | . . . . . . . . 5 . . . . . Hunter 5 | . . . . . . 1 1 . 1 2 . . . Programmer 6 | . . . . . . . . 3 . 3 . . . Assembled 1 | . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . Guerrilla 1 | . . . . . . . . . . 1 . . . Best Kill Streak 34 | 4 7 3 10 6 . 8 19 9 21 7 26 34 1 Combat Bots Only 10 | . 6 3 5 6 . 4 10 9 5 7 5 7 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 2 | . . . 1 1 . 1 1 1 1 2 1 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Damage Taken 6031 | . 418 116 728 140 . 66 977 1549 575 1115 138 198 11 Core 4657 | . 340 97 590 114 . 51 801 1239 420 768 89 137 11 Absorbed by Shields 25 | . . . . . . . . 25 . . . . . Redirected to Core 3366 | . 240 58 418 83 . 46 561 919 299 545 75 122 . Core Remaining (%) 97 | 100 . 94 . . . 97 . . . . . . . Volleys Fired 123 | 4 74 11 34 . . . . . . . . . . Largest 2 | 2 2 2 2 . . . . . . . . . . Hottest 60 | 60 60 40 40 . . . . . . . . . . Shots Fired 246 | 8 148 22 68 . . . . . . . . . . Gun 246 | 8 148 22 68 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 239 | 4 145 22 68 . . . . . . . . . . Thermal 7 | 4 3 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 16 6 7 . . . . . . . . . . Robot Miss Streak 7 | 1 4 7 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 3 2 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 731 | 5 109 12 106 20 . 13 84 102 79 102 50 44 5 Core Hits 203 | 5 51 8 32 5 . 2 12 16 18 26 14 14 . Critical Kills 21 | . 1 . 3 2 . . 3 2 1 4 2 3 . Critical Parts Destroyed 93 | . 1 . 10 4 . 1 25 12 15 11 7 7 . Critical Strikes 124 | . 2 . 14 6 . 1 28 14 18 20 10 11 . Destroy 4 | . 2 . 2 . . . . . . . . . . Smash 114 | . . . 12 6 . 1 28 14 17 16 9 11 . Sever 6 | . . . . . . . . . 1 4 1 . . Melee Attacks 728 | . . . 62 21 . 13 87 141 89 167 63 80 5 Impact 614 | . . . 62 21 . 13 87 141 78 111 46 52 3 Slashing 114 | . . . . . . . . . 11 56 17 28 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 82 | . . . 6 3 . 5 11 13 12 9 14 7 2 Combat Hostiles 16 | . . . . 1 . . 1 6 . 4 . 2 2 Follow-up Attacks 107 | . . . . . . . 1 17 15 40 17 14 3 Damage Inflicted 31094 | 56 1160 156 3252 960 . 946 4531 4918 4068 5270 2970 2506 301 Guns 1869 | 56 1160 156 497 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 113 | . . . . . . . 113 . . . . . . Melee 29112 | . . . 2755 960 . 946 4418 4918 4068 5270 2970 2506 301 Ramming . | . . . . . . . . . . . . . . Kinetic 1791 | 11 1127 156 497 . . . . . . . . . . Thermal 191 | 45 33 . . . . . 113 . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 26712 | . . . 2755 960 . 946 4418 4918 3871 4003 2674 1979 188 Slashing 2400 | . . . . . . . . . 197 1267 296 527 113 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 1 1 1 . 2 3 4 4 4 4 Average Corruption 2 | . . . 1 1 1 1 . 1 2 3 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 39 | . . . 4 3 1 . . 4 8 5 5 8 1 Message Errors 10 | . . . 2 1 1 . . . 1 . . 4 1 Matter Fused 11 | . . . . 1 . . . 1 3 2 1 3 . Heat Flow Errors 8 | . . . . . . . . 1 2 1 3 1 . Energy Discharges 3 | . . . 1 . . . . 1 . . 1 . . Parts Rejected 2 | . . . . 1 . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 2 . . . Data Loss (major) 2 | . . . 1 . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 9397 | . . . 984 340 . 461 1799 1378 1191 1447 942 726 129 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 9397 | . . . 984 340 . 461 1799 1378 1191 1447 942 726 129 Knockbacks 58 | . . . 10 3 . 2 10 7 6 10 4 6 . Impact 54 | . . . 9 3 . 2 9 6 6 10 4 5 . Kinetic . | . . . . . . . . . . . . . . Secondary 4 | . . . 1 . . . 1 1 . . . 1 . Self-Inflicted Damage 212 | . . . . . . . 88 124 . . . . . Shots 2 | . . . . . . . 1 1 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 233 | . 32 16 19 1 . . 3 70 233 131 201 57 . Average Temperature 21 | . 7 6 4 1 . . 3 35 90 32 76 50 . Received Heat Transfer 2817 | . 264 . 378 66 . . 432 435 270 783 72 108 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 162 | . . . 19 6 . 8 33 20 26 20 15 13 2 Impact Corruptions 327 | . . . 35 11 . 18 58 63 46 44 27 23 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 225 | 100 75 . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Peak Influence 2140 | 20 537 316 1052 577 . 175 997 2060 1572 2140 910 1076 381 Initial 898 | . 11 121 97 347 . . 57 568 865 824 898 290 354 Average 819 | 7 281 235 656 517 . 105 608 1398 1307 1489 656 765 374 Maximum Alert Level 5 | . 2 1 3 2 . . 3 5 4 5 3 3 1 Low Security (%) 13 | 100 34 27 10 . . 100 16 . . . . . . Level 1 15 | . 46 72 13 7 . . 11 . . . . 8 100 Level 2 18 | . 19 . 20 92 . . 20 6 . . 66 38 . Level 3 26 | . . . 55 . . . 50 26 17 22 33 53 . Level 4 16 | . . . . . . . . 25 82 35 . . . Level 5 10 | . . . . . . . . 41 . 41 . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 4 . . . 2 . 2 . . 3 . Investigation 9 | . 3 . 1 . . . 1 . 2 . . 2 . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . . . 3 . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Distress Signals 15 | . 3 . 3 . . . 3 . 4 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 284 | . 25 7 44 9 . 6 42 39 32 43 13 23 1 Peak Tracking Total 11 | . 5 3 4 3 . 4 11 5 5 5 4 6 1 Tactical Retreats 19 | . 1 . 2 . . 1 6 3 2 4 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Traps Triggered 22 | . 3 . 3 . . . 1 6 . 9 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Machines Disabled 35 | . . . 2 . . . 1 14 . 13 . 5 . Max in Single Turn 2 | . . . 1 . . . 1 2 . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Garrison Relay 12 | . . . . . . . . 8 . 4 . . . Phase Generator 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Machines Accessed 51 | . 5 1 9 . 1 . 7 2 9 5 4 7 1 Terminals 46 | . 5 . 9 . . . 6 2 8 5 4 6 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . 1 . Total Hacks 157 | . 14 1 28 . 8 . 25 3 27 11 14 21 5 Successful 101 | . 9 1 20 . 8 . 18 2 16 1 10 12 4 Failed 56 | . 5 . 8 . . . 7 1 11 10 4 9 1 Catastrophic 11 | . 1 . 1 . . . . . 2 4 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 83 | . 11 . 16 . . . 13 . 19 . 12 12 . Terminals 142 | . 14 . 28 . . . 24 3 26 11 14 17 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . . 4 . Terminal Hacks 64 | . 4 1 11 . 8 . 11 2 7 1 6 9 4 Record 17 | . . . 1 . 8 . . . 2 . . 3 3 Part Schematic 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 4 | . . . 1 . . . 1 . 1 . . 1 . Open Door 3 | . . 1 . . . . . . . . . 2 . Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 4 | . 1 . 1 . . . . . . . 1 1 . Emergency Access Points 3 | . . . . . . . . 1 . 1 . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . Alert Level 8 | . 1 . 3 . . . 1 . 2 . 1 . . Unreport Threat 4 | . . . . . . . . . 1 . 3 . . Locate Traps 3 | . . . 1 . . . 1 . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 2 . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Registered Prototypes 2 | . . . 1 . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 34 | . 5 . 9 . . . 6 . 8 . 4 2 . Terminals 34 | . 5 . 9 . . . 6 . 8 . 4 2 . Botnet 34 | . 5 . 9 . . . 6 . 8 . 4 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . 1 . . . 1 . 2 . 2 2 . Used 4 | . . . . . . . 1 . 1 . 1 1 . Hacking Detections 38 | . 4 . 8 . . . 3 1 7 5 4 5 1 Full Trace Events 6 | . . . . . . . 1 . 2 . 1 1 1 Feedback Events 2 | . . . . . . . . . 1 . . . 1 Corruption 2 | . . . . . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . 13 . 8 . . . Machine Destruction 21 | . . . . . . . . 13 . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Total Allies 13 | . . 3 . . . . . . . . . 10 . Largest Group 10 | . . 3 2 . . . . . . . . 10 10 Highest-Rated Group 173 | . . 40 24 . . . . . . . . 173 173 Highest-Rated Ally 29 | . . 16 16 . . . . . . . . 29 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 38 | . . 6 32 . . . . . . . . . . Total Damage 355 | . . 54 301 . . . . . . . . . . Kills 10 | . . 1 9 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . Drone Launches 8 | . . . 8 . . . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Turns Passed 4800 | 61 510 368 631 259 39 156 535 646 485 587 174 321 28 Spaces Moved 7905 | 39 545 647 975 655 140 418 922 891 1063 661 309 524 116 Core 8 | 8 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 75 | 31 44 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7822 | . 501 647 975 655 140 418 922 891 1063 661 309 524 116 Fastest Speed 18 | 50 34 31 28 28 28 28 23 23 22 22 18 18 18 Average Speed 26 | 105 42 31 28 28 28 28 24 23 22 22 20 18 18 Slowest Speed 120 | 120 120 34 31 31 28 28 28 28 27 22 97 18 18 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 30 | . 1 7 8 2 . 8 3 . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 72 98 88 96 53 83 77 78 93 94 35 84 33 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . . Spaces Dug 5 | . . . 3 . . . . . 2 . . . . Terrain Destroyed 104 | . . . 3 . . . 21 78 2 . . . . Melee 5 | . . . 3 . . . . . 2 . . . . Projectile . | . . . . . . . . . . . . . . AOE 99 | . . . . . . . 21 78 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Total 9365 | 48 688 787 1156 693 139 425 1080 1119 1188 915 349 660 118 Wait 291 | . 31 129 32 1 . . 15 4 . 7 . 72 . Move 7836 | 38 542 633 960 650 139 401 916 890 1062 660 308 521 116 Hop 26 | . 1 6 6 2 . 8 2 . . . . 1 . Pick Up 31 | . 5 1 5 2 . . 5 3 6 4 . . . Fast Attach 39 | 6 4 2 5 1 . . 3 3 10 . 4 1 . Attach 8 | . 1 . 2 . . . 4 1 . . . . . Detach . | . . . . . . . . . . . . . . Swap 2 | . . . 1 . . . . . . 1 . . . Drop 42 | . 3 1 7 2 . . 5 6 10 4 3 1 . Fire 123 | 4 74 11 34 . . . . . . . . . . Melee 530 | . . . 62 21 . 13 84 110 66 94 34 44 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 119 | . . . . . . . . 27 . 92 . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . Miscellaneous 315 | . 27 4 42 11 . 3 46 75 34 53 . 20 . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling History --------- Turn | Location | Event 5 | -11/Junkyard | Upgraded with Propulsion slot (x1) 5 | -11/Junkyard | Upgraded with Utility slot (x1) 5 | -11/Junkyard | Upgraded with Weapon slot (x1) 6 | -11/Junkyard | Discovered new exit (range 14) 62 | -11/Junkyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Reached level 2 424 | -10/Materials | Discovered new exit (range 4) 432 | -10/Materials | Build established: Scavenger-Mutant 433 | -10/Materials | Upgraded with Propulsion slot (x1) 456 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Entered Mines 580 | -10/Mines | Met a Derelict bent on vengeance 581 | -10/Mines | Reached level 3 587 | -10/Mines | Upgraded with Propulsion slot (x1) 587 | -10/Mines | Upgraded with Utility slot (x1) 592 | -10/Mines | Assembled infested the area 715 | -10/Mines | Learned Materials security intel 741 | -10/Mines | Discovered new exit (range 12) 753 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 756 | -10/Mines | Identified exit to Materials 766 | -10/Mines | Found the Drone Emporium 766 | -10/Mines | Found Prototype Device 766 | -10/Mines | Identified Splice Drone Bay 781 | -10/Mines | Learned location of Zion (-7) 901 | -10/Mines | Build established: Scavenger-Scout 940 | -10/Mines | Entered Materials 940 | -9/Materials | Accompanied by 2 allies 942 | -9/Materials | Reached level 4 943 | -9/Materials | Upgraded with Propulsion slot (x1) 968 | -9/Materials | Discovered new exit (range 11) 969 | -9/Materials | Identified exit to Mines 1021 | -9/Materials | Reached level 5 1113 | -9/Materials | Discovered new exit (range 15) 1148 | -9/Materials | Reached level 6 1150 | -9/Materials | Upgraded with Utility slot (x1) 1323 | -9/Materials | Reached level 7 1350 | -9/Materials | Discovered new exit (range 8) 1506 | -9/Materials | Reached level 8 1571 | -9/Materials | Entered Mines 1649 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1654 | -9/Mines | Learned Materials non-interactive machine intel 1701 | -9/Mines | Discovered new exit (range 14) 1742 | -9/Mines | Found a hidden stash of uninstalled traps 1791 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1791 | -9/Mines | Discovered new exit (range 5) 1795 | -9/Mines | Discovered new exit (range 9) 1799 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1830 | -9/Mines | Entered Exiles 1837 | -9/Exiles | Met 8R-AWN 1842 | -9/Exiles | Met EX-HEX 1850 | -9/Exiles | Met EX-BIN 1856 | -9/Exiles | Met EX-DEC 1867 | -9/Exiles | Discovered new exit (range 10) 1869 | -9/Exiles | Entered Mines 1871 | -8/Mines | Reached level 9 1899 | -8/Mines | Discovered new exit (range 9) 2025 | -8/Mines | Entered Materials 2026 | -8/Materials | Loaded intel: 41 non-interactive machine locations 2027 | -8/Materials | Reached level 10 2034 | -8/Materials | Upgraded with Propulsion slot (x1) 2034 | -8/Materials | Upgraded with Utility slot (x2) 2034 | -8/Materials | Upgraded with Weapon slot (x1) 2128 | -8/Materials | Discovered new exit (range 15) 2158 | -8/Materials | Reached level 11 2219 | -8/Materials | Destroyed 9 combat bots 2224 | -8/Materials | Discovered new exit (range 12) 2322 | -8/Materials | Reached level 12 2360 | -8/Materials | Destroyed 10 combat bots 2478 | -8/Materials | Discovered new exit (range 10) 2547 | -8/Materials | Discovered new exit (range 11) 2560 | -8/Materials | Identified exit to Garrison 2560 | -8/Materials | Entered Garrison 2573 | -8/Garrison | Triggered checkpoint 2602 | -8/Garrison | Garrison Relay disabled 2612 | -8/Garrison | Triggered checkpoint 2646 | -8/Garrison | Reached level 13 2668 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Garrison Relay disabled 2701 | -8/Garrison | Discovered new exit (range 12) 2703 | -8/Garrison | Destroyed 9 combat bots 2737 | -8/Garrison | Triggered checkpoint 2742 | -8/Garrison | Triggered checkpoint 2750 | -8/Garrison | Build established: Scavenger-Sprinter 2777 | -8/Garrison | Discovered new exit (range 10) 2784 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Garrison Relay disabled 2845 | -8/Garrison | Garrison Relay disabled 2848 | -8/Garrison | Garrison Relay disabled 2864 | -8/Garrison | Garrison Relay disabled 2902 | -8/Garrison | Garrison Relay disabled 2946 | -8/Garrison | Triggered checkpoint 2963 | -8/Garrison | Learned Materials security intel 2972 | -8/Garrison | Garrison Relay disabled 2977 | -8/Garrison | Triggered checkpoint 3000 | -8/Garrison | Discovered new exit (range 5) 3033 | -8/Garrison | Core integrity fell below 50% 3036 | -8/Garrison | Reached level 14 3089 | -8/Garrison | Discovered new exit (range 10) 3141 | -8/Garrison | Phase Generator disabled 3206 | -8/Garrison | Entered Materials 3223 | -8/Materials | Upgraded with Propulsion slot (x1) 3223 | -8/Materials | Upgraded with Utility slot (x1) 3223 | -8/Materials | Upgraded with Weapon slot (x1) 3322 | -8/Materials | Discovered new exit (range 15) 3360 | -8/Materials | Discovered new exit (range 5) 3375 | -8/Materials | Build established: Sprinter 3523 | -8/Materials | Discovered new exit (range 10) 3634 | -8/Materials | Discovered new exit (range 16) 3677 | -8/Materials | Identified exit to Garrison 3691 | -8/Materials | Entered Garrison 3706 | -8/Garrison | Garrison Relay disabled 3710 | -8/Garrison | Triggered checkpoint 3726 | -8/Garrison | Triggered checkpoint 3789 | -8/Garrison | Triggered checkpoint 3811 | -8/Garrison | Triggered checkpoint 3849 | -8/Garrison | Garrison Relay disabled 3860 | -8/Garrison | Discovered new exit (range 10) 3886 | -8/Garrison | Triggered checkpoint 3899 | -8/Garrison | Reached level 15 3939 | -8/Garrison | Discovered new exit (range 14) 3954 | -8/Garrison | Triggered checkpoint 3994 | -8/Garrison | Garrison Relay disabled 4002 | -8/Garrison | Triggered checkpoint 4033 | -8/Garrison | Triggered checkpoint 4062 | -8/Garrison | Triggered checkpoint 4117 | -8/Garrison | Garrison Relay disabled 4122 | -8/Garrison | Triggered checkpoint 4194 | -8/Garrison | Discovered new exit (range 3) 4209 | -8/Garrison | Destroyed 7 combat bots 4278 | -8/Garrison | Entered Materials 4285 | -8/Materials | Identified exit to Factory 4304 | -8/Materials | Discovered new exit (range 12) 4441 | -8/Materials | Identified exit to Storage 4452 | -8/Materials | Entered Storage 4505 | -8/Storage | Identified exit to Recycling 4516 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4560 | -8/Storage | Used back door to open Recycling access 4603 | -8/Storage | Discovered exit to Factory (range 14) 4638 | -8/Storage | Destroyed 7 combat bots 4773 | -8/Storage | Entered Recycling 4773 | -8/Recycling | Accompanied by 10 allies 4775 | -8/Recycling | Reached level 16 4801 | -8/Recycling | Self-destructed Last Messages --------------- designs, especially those with strict weight restrictions such as hovering and flight-based models. >>Query(Recycling Unit) Deconstruction apparatus for breaking down old components delivered by Recycler class robots. Condensed matter is contained within the unit until it reaches a certain quota, at which point it is transferred to the nearest [DSF]. >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. >>Schematic(Pulse Rifle) Downloading schematic... Pulse Rifle Rating: 3 Schematic downloaded. Feedback: System corruption (+1%). Map ----- +----------------------------------------------------+ | ????? #????? | | ???# ##### #????? | | ???# #???# #????? | | ??? #?###+##+####?? | | ?? #?# #?? | | ??"" """ """ #?# """ #?? | | ???"" """"""""" #?# "Y """ #?? | | ???? """"" " #?# """ """ #?? | | ??? ??? #?# """ #?? | | ??????????? #?# #?? | | #####+#####??# #?# """ """ #?? | | # ??# ### """ """ #?? | | # ?# + """ """ #?? | | # ?# # #?? | | # # # """ """ #?? | | # # # """ """ #?? | | # + + """ """ #?? | | + #### # #?? | | # ???# # #?? | | # ????# # #?? | | # ????# ###########?? | | # ?????# #???????????? | | # ?????# ##########??? | | ###### ###??????# # #??? | | ?????##?????????# # "T" #??? | | ????????????????# # @ #??? | | ????????????????# # #??? | | ????????????????# # #??? | | ????????????????# # """ #??? | | ????????????????+ + """ #??? | | ????????????????# # """ #??? | | ????????????????# # #??? | | ????????????????# ##########??? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# ???????????? | | ????????????????# ???????????? | | ????????????????# ???????????? | | ????????????????#####???????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 74 Melee Accuracy 20 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Sto Rec Levels Raised 15 | . 1 1 5 . . 1 3 2 . 1 . . 1 XP Earned 26621 | 4000 2287 1100 7147 1089 139 1100 4220 2677 782 1038 181 680 181 XP Spent 24780 | 4000 800 2170 4370 . . . 5900 . 6100 . 1440 . . Upgrades 40 | 7 1 5 9 . . . 7 . 6 . 5 . . Propulsion Slot 6 | 1 1 1 1 . . . 1 . 1 . . . . Utility Slot 6 | 1 . 1 1 . . . 2 . 1 . . . . Weapon Slot 3 | 1 . . . . . . 1 . 1 . . . . Heat Dissipation 8 | . . . 2 . . . 2 . . . 4 . . Energy Generation 3 | . . . 2 . . . . . . . 1 . . Mass Support 1 | . . . . . . . 1 . . . . . . Inventory Capacity 4 | 4 . . . . . . . . . . . . . Terrain Scan Density 3 | . . 3 . . . . . . . . . . . Melee Accuracy 4 | . . . 3 . . . . . 1 . . . . KI Resistance % 2 | . . . . . . . . . 2 . . . . Protomatter Created 3188 | . 305 21 507 168 . 22 562 496 340 480 . 287 . Integrity Restored 6046 | . 444 63 737 178 . 42 977 1523 631 1082 . 369 . Core 4646 | . 340 63 595 143 . 33 808 1250 420 746 . 248 . Parts 1400 | . 104 . 142 35 . 9 169 273 211 336 . 121 . Protomatter Decayed 1304 | . 149 120 282 148 . 5 181 61 59 124 . 175 . Game ------ Seed SniperStorageBoosters Manual? 0 Play Time 01:19:37 Cumulative 129.6 hours Start 2023.05.18 @ 08:52:25 End 2023.05.18 @ 10:18:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 90 Rogue 46 Adventurer 10 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 75 Gallery% 71 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30156866-89e2-48bc-b8a8-1d68941efc9e