Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.12 @ 14:30:39 Player: yub Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2848) 2848 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1125) 1125 TOTAL SCORE: 8738 Bonus ------- High Alert Combat Kills 125 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 376/500 System Corruption 2% Temperature Critical (6160) Movement Core (1200) Ox23 Location -5/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Fission Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY (9) ------ Improved Heat Sink Medium Storage Unit Signal Interpreter Targeting Computer Improved Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Force Field > --- WEAPON (3) ------- Gatling Laser Smartbomb Launcher > --- INVENTORY (10) --- Reinforced Deuterium Engine Neutrino Core Neutrino Core Advanced Weight Redist. System Improved Shield Generator Enhanced Autogun Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Signal Interpreter Targeting Computer Improved Core Shielding Improved Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Smartbomb Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Neutrino Core Improved Heat Sink Advanced Weight Redist. System Improved Shield Generator Enhanced Autogun Coil Gun [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Minigun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . Utility 7 | . . 2 . 1 2 . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 77 | 5 10 4 2 22 5 10 9 8 2 Power 6 | 1 . 1 . 2 . . 1 1 . Engine 5 | 1 . 1 . 2 . . 1 . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 . 1 6 1 5 1 . 1 Treads . | . . . . . . . . . . Leg 11 | . . . . 3 1 5 1 . 1 Wheel 9 | 2 3 . 1 3 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | . 4 2 . 5 4 3 2 5 1 Device 12 | . 2 1 . 3 1 . 2 2 1 Storage 2 | . 2 . . . . . . . . Processor 2 | . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 3 3 . 3 . Artifact . | . . . . . . . . . . Weapon 25 | 2 3 1 1 9 . 2 5 2 . Energy Gun 7 | 2 1 . . 2 . . 1 1 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 12 | . 2 1 . 6 . 1 2 . . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher 3 | . . . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . . Parts Lost 12 | . . 1 . 7 . 3 . . 1 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 2 . . . . . Utility 6 | . . . . 3 . 2 . . 1 Weapon 3 | . . . . 2 . 1 . . . Highest Loss Streak 5 | . . 1 . 5 . 1 . . 1 To Critical Strikes 2 | . . 1 . 1 . . . . . Average Slot Usage (%) 96 | . 92 94 96 94 98 99 97 100 93 Engine 7 | . 14 11 11 9 7 7 6 5 5 Core 1 | . . . . . . . . 5 5 Leg 12 | . . . . 4 23 23 20 17 17 Wheel 8 | . 26 18 18 17 . . . . . Device 13 | . 11 21 22 17 5 6 11 11 11 Storage 7 | . 12 11 11 9 7 7 6 5 5 Processor 12 | . . 11 11 15 15 15 13 11 11 Protection 13 | . . . . 1 23 23 20 23 22 Energy Gun 3 | . 19 11 1 . . . . 5 5 Energy Cannon 1 | . . . . . . . 4 . . Ballistic Gun 9 | . 7 10 11 17 15 7 7 11 . Ballistic Cannon 1 | . . . . . . 7 4 . . Launcher 1 | . . . 9 . . . . . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 8 18 27 29 37 41 48 57 73 73 Greatest Support 54 | 26 26 26 26 42 45 54 54 36 51 Greatest Overweight (x) 4 | . 3 1 1 2 1 1 3 2 4 Average Overweight (x) . | . . . 1 . . . . 1 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 5 8 10 10 10 10 9 8 Average Carried 6 | 2 2 2 6 7 7 7 6 4 7 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 2 4 7 10 7 9 10 6 7 Class Distribution -------------------- 46% | Scavenger-Mutant 28% | Mutant 13% | Scavenger-Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Matter Collected 2197 | 231 75 119 170 697 . 341 506 24 34 Remotely . | . . . . . . . . . . Salvage Created 2904 | . 101 188 259 1258 . 276 513 24 285 Parts 169 | . 9 10 26 65 . 17 23 1 18 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 5 | . . 1 2 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Combat Hostiles Destroyed 59 | . 1 4 10 20 . 6 7 . 11 Guns 35 | . 1 4 2 20 . 2 3 . 3 Cannons 8 | . . . . . . 4 4 . . AOE 16 | . . . 8 . . . . . 8 Classes Destroyed 16 | . 3 1 5 3 . 2 2 . . Worker 4 | . 1 . 1 . . . 2 . . Builder 2 | . . . 2 . . . . . . Tunneler 2 | . . . 2 . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . . . 1 1 . . 1 . . Operator 2 | . . . . . . . 1 1 . Watcher 4 | . 2 . . 1 . . 1 . . Swarmer 9 | . . . 4 . . . . . 5 Grunt 25 | . 1 3 5 9 . 2 5 . . Brawler 2 | . . . 1 1 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 8 | . . 1 . 7 . . . . . Specialist 6 | . . . . . . 3 . . 3 Hunter 3 | . . . . 1 . . . . 2 Programmer 2 | . . . . . . . 2 . . Heavy 2 | . . . . . . 1 . . 1 Best Kill Streak 10 | . 2 3 9 5 . 2 4 1 10 Combat Bots Only 10 | . 1 3 7 5 . 2 3 . 10 Max Kills in Single Turn 5 | . 1 1 4 1 . 1 2 1 5 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 2 . . . . . 5 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Damage Taken 4295 | . 18 137 120 676 . 937 581 . 1826 Core 1533 | . . 24 41 158 . 112 79 . 1119 Absorbed by Shields 559 | . . 24 12 128 . . . . 395 Redirected to Shielding 419 | . . . . . . 216 37 . 166 Core Remaining (%) 88 | 100 100 . 83 71 . 84 90 . . Volleys Fired 203 | . 15 10 18 78 . 18 35 2 27 Largest 3 | . 2 2 2 2 . 2 3 3 1 Hottest 148 | . 80 65 55 53 . 72 148 135 80 Shots Fired 371 | . 25 20 27 156 . 36 74 6 27 Gun 302 | . 25 20 18 156 . 18 41 6 18 Cannon 51 | . . . . . . 18 33 . . Launcher 18 | . . . 9 . . . . . 9 Special . | . . . . . . . . . . Kinetic 304 | . 13 10 18 156 . 36 67 4 . Thermal 40 | . 10 10 . . . . . 2 18 Explosive 18 | . . . 9 . . . . . 9 Electromagnetic 9 | . 2 . . . . . 7 . . Robot Hit Streak 38 | . 6 13 19 32 . 15 18 5 38 Robot Miss Streak 3 | . 2 1 2 3 . 2 2 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 295 | . 17 18 17 132 . 28 57 5 21 Core Hits 161 | . 7 9 24 47 . 11 22 5 36 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . 1 . . Destroy 1 | . . . . 1 . . . . . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8489 | . 166 240 1125 2223 . 701 1462 99 2473 Guns 4514 | . 166 240 227 2223 . 349 653 93 563 Cannons 1151 | . . . . . . 352 799 . . Explosions 2795 | . . . 885 . . . . . 1910 Melee . | . . . . . . . . . . Ramming 29 | . . . 13 . . . 10 6 . Kinetic 4567 | . 65 143 227 2223 . 701 1158 50 . Thermal 778 | . 75 97 . . . . . 43 563 Explosive 2795 | . . . 885 . . . . . 1910 Electromagnetic 320 | . 26 . . . . . 294 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 1 . . . 1 . 2 Average Corruption 1 | . . . 1 . . . 1 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . . . 5 . 5 Message Errors 4 | . . . . . . . 1 . 3 Matter Fused 2 | . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . . . 6 . . . 47 . 50 Projectiles 47 | . . . . . . . 47 . . Explosions 56 | . . . 6 . . . . . 50 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 60 | . . . 16 . . . . . 44 Shots 2 | . . . 1 . . . . . 1 Rammed 3 | . . . 3 . . . . . . Targets Rammed 5 | . . . 3 . . . 1 1 . Kicked 2 | . . . . . . . 1 1 . Crushed . | . . . . . . . . . . Highest Temperature 6160 | . 46 82 26 61 . 2 591 198 6160 Average Temperature 603 | . 18 41 7 10 . 2 163 99 1504 Received Heat Transfer 1045 | . 12 120 33 385 . 315 180 . . Effects 101 | . . . . . . . 9 . 92 Shutdowns 36 | . . . . . . . 1 . 35 Energy Bleed 12 | . . . . . . . 1 . 11 Interference 3 | . . . . . . . 1 . 2 Matter Decay 6 | . . . . . . . 1 . 5 Short Circuit 10 | . . . . . . . 4 . 6 Damage (minor) 13 | . . . . . . . . . 13 Damage (major) 12 | . . . . . . . . . 12 Damage (core) 9 | . . . . . . . 1 . 8 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1775 | . 175 225 . . . . . 100 1275 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Peak Influence 616 | . 69 129 458 616 211 260 188 5 392 Initial 211 | . . 24 42 150 211 130 109 . 2 Average 182 | . 23 70 256 424 211 216 94 1 260 Maximum Alert Level 2 | . . . 2 2 1 1 . . 1 Low Security (%) 63 | 100 100 100 21 10 . 31 100 100 34 Level 1 20 | . . . 50 20 100 68 . . 65 Level 2 15 | . . . 27 69 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 16 | . . . . 5 1 2 3 3 2 Investigation 3 | . . . . 1 1 . . 1 . Extermination 3 | . . . . . . . 2 1 . Reinforcement 7 | . . . . 1 . 2 1 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 3 6 10 26 . 10 12 . 9 Peak Tracking Total 7 | . 2 3 4 4 . 4 3 1 7 Tactical Retreats 2 | . . . . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Traps Triggered 7 | . 3 . . 3 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Machines Disabled 4 | . . . 2 . . . 1 . 1 Max in Single Turn 2 | . . . 2 . . . 1 . 1 Garrison Access 2 | . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Machines Accessed 15 | . 2 2 . 3 1 . 4 3 . Terminals 10 | . 2 1 . 2 1 . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 27 | . 3 2 . 6 5 . 6 5 . Successful 11 | . 1 1 . 2 1 . 4 2 . Failed 16 | . 2 1 . 4 4 . 2 3 . Catastrophic 2 | . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 2 . . 1 . . Terminals 18 | . 3 1 . 3 5 . 3 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . 1 . . . . 1 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 3 . . 2 . . Terminal Hacks 6 | . 1 . . 1 1 . 2 1 . Open DSF 3 | . . . . . 1 . 1 1 . Alert Level 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . . 1 1 . Retrieve Components 3 | . . 1 . . . . 1 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Seal Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 . 2 1 . 1 2 . Full Trace Events 2 | . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . 2 . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Turns Passed 3145 | 37 235 212 165 650 64 212 935 304 331 Spaces Moved 1590 | 33 153 127 104 381 45 102 414 150 81 Core 17 | 14 3 . . . . . . . . Treads . | . . . . . . . . . . Legs 847 | . . . . 55 45 102 414 150 81 Wheels 726 | 19 150 127 104 326 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 80 90 120 120 190 186 Average Speed 136 | 73 92 99 107 89 122 128 188 190 208 Slowest Speed 400 | 90 200 115 115 270 183 183 330 260 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 28 11 23 34 2 68 17 6 84 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . . . 58 . . . 2 . 76 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 134 | . . . 58 . . . . . 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Fac DSF Total 2252 | 45 224 196 134 560 56 145 515 165 212 Wait 260 | . 36 44 2 43 . . 38 . 97 Move 1581 | 32 152 126 103 380 44 101 413 149 81 Hop . | . . . . . . . . . . Pick Up 81 | 8 9 8 5 23 3 10 11 1 3 Fast Attach 2 | . . . . 2 . . . . . Attach 47 | 5 8 3 1 13 4 2 4 7 . Detach 2 | . . . . . . . . 2 . Swap 29 | . 2 1 1 8 1 8 5 1 2 Drop 42 | . 2 4 1 13 4 6 8 2 2 Fire 203 | . 15 10 18 78 . 18 35 2 27 Melee . | . . . . . . . . . . Ram 3 | . . . 3 . . . . . . Kick 2 | . . . . . . . 1 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 413 | -9/Materials | Discovered new exit (range 9) 431 | -9/Materials | Identified exit to Mines 485 | -9/Materials | Entered Mines 494 | -9/Mines | Discovered new exit (range 10) 608 | -9/Mines | Discovered new exit (range 10) 647 | -9/Mines | Destroyed 7 combat bots 648 | -9/Mines | Identified exit to Materials 650 | -9/Mines | Entered Materials 650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -8/Materials | Garrison activated, responded to threat 823 | -8/Materials | Lost 5 parts (1n3u1w) 1125 | -8/Materials | Build established: Scavenger-Mutant 1226 | -8/Materials | Discovered new exit (range 15) 1297 | -8/Materials | Identified exit to Factory 1300 | -8/Materials | Entered Factory 1300 | -7/Factory | Evolved 2 slots: Utility x2 1362 | -7/Factory | Identified exit to DSF 1364 | -7/Factory | Entered DSF 1418 | -7/DSF | Additional patrols routed to DSF 1423 | -7/DSF | Discovered new exit (range 16) 1574 | -7/DSF | Identified exit to Factory 1576 | -7/DSF | Entered Factory 1576 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1831 | -6/Factory | Build established: Scavenger-Gunner 2347 | -6/Factory | Discovered new exit (range 15) 2462 | -6/Factory | Build established: Scavenger-Mutant 2509 | -6/Factory | Identified exit to Factory 2511 | -6/Factory | Entered another Factory area 2511 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2807 | -5/Factory | Build established: Tank 2810 | -5/Factory | Identified exit to DSF 2815 | -5/Factory | Entered DSF 2845 | -5/DSF | Additional patrols routed to DSF 2949 | -5/DSF | Sterilization system engaged 2969 | -5/DSF | Ambient heat levels rising (+10) 2984 | -5/DSF | Ambient heat levels rising (+10) 2999 | -5/DSF | Ambient heat levels rising (+10) 2999 | -5/DSF | Destroyed 10 combat bots 3014 | -5/DSF | Ambient heat levels rising (+10) 3028 | -5/DSF | Discovered new exit (range 16) 3029 | -5/DSF | Ambient heat levels rising (+10) 3044 | -5/DSF | Ambient heat levels rising (+10) 3059 | -5/DSF | Ambient heat levels rising (+10) 3074 | -5/DSF | Ambient heat levels rising (+10) 3089 | -5/DSF | Ambient heat levels rising (+10) 3104 | -5/DSF | Ambient heat levels rising (+10) 3119 | -5/DSF | Ambient heat levels rising (+10) 3123 | -5/DSF | Core integrity fell below 50% 3127 | -5/DSF | Core integrity fell below 20% 3134 | -5/DSF | Ambient heat levels rising (+10) 3147 | -5/DSF | Core destroyed Last Messages --------------- 03122_ Overheating: Core damaged (-180). 03123_ Overheating: Core damaged (-200). 03125_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-4). 03127_ Overheating: Core damaged (-170). 03128_ Power failure, Rnf. Deuterium Engine shutdown. 03130_ Overheating: Energy bleed (-42). 03131_ Power failure, Fission Core shutdown. 03131_ Overheating: Energy bleed (-83). 03132_ System corrupted: Energy discharge (-89). 03134_ Overheating: Matter decay (-7). 03134_ ALERT: Ambient heat levels +10. 03136_ Power failure, Rnf. Deuterium Engine shutdown. 03140_ Power failure, Fission Core shutdown. 03141_ Overheating: Gatling Laser damaged (-8). 03141_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-4). 03141_ Overheating: Broken Targeting Computer damaged (-3). 03141_ Overheating: Broken Imp. Heat Sink damaged (-7). 03145_ Power failure, Rnf. Deuterium Engine shutdown. 03146_ Overheating: Core damaged (-100). 03147_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????##"#??????????????????????? | | ????????""""??????????????????????? | | ????????""""??????????????????????? | | ????????"< ??????????? ????????? | | ????????" ??????? ?? ???????? | | ????????" x??????? ### #???????? | | ????????# #??????? # # ###?????? | | ???????## #??????## !! #?????? | | ???????#! ??????# ! #?????? | | ????????! ?????## ! ##????? | | ???????## ###???# #????? | | ???????#! !!#???# #????? | | ???????#! @!!#???# #????? | | ???????#! !!#???# # ##????? | | ??????### ######### # # ###### | | ??????#!! ## #!!! # % !!# | | ??????#!!! ## #!!! # # !!" | | ??????#^^ = | | ??????#^^! [ | | ??????#!!! [ | | ??????# ! ## #[[[ %[# !# | | ??????# ## #[[[ % # | | ??????############### #[%% # ##### | | ????????????????????#!! !!###???? | | ????????????????????#!! !!#?????? | | ????????????????????#!! !!#?????? | | ????????????????????### ###?????? | | ????????????????????# [[??????? | | ????????????????????# [[#????## | | ????????????????????# [[###### | | ????????????????????### ###***#** | | ????????????????????### ^###***#** | | ????????????????????# | | ????????????????????# | | ????????????????????# /// #* ** | | ????????????????????# /// ##### | | ????????????????????#########??# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSensorCasing Manual? 0 Play Time 00:47:24 Cumulative 51.1 hours Start 2022.10.12 @ 12:54:27 End 2022.10.12 @ 14:30:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 17 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56ad661e-6c19-49d7-8aac-937ed78dcb2a