Cogmind - Beta 15 X2 *** ADVENTURER MODE // 2025.04.01 @ 23:15:12

Player: spruce

Result: Destroyed by X-77 Beamer via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (259)     1295
Value Destroyed (10158)    10158
Prototype IDs (36)         720
Alien Tech Used (2)        400
Bonus (407)                407
              TOTAL SCORE: 19580

 Bonus
-------
Follower Combat Kills      295
Met Data Miner             300
Friendly Fire              -188

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (9) ------
   Advanced Heat Sink
      Large Storage Unit
   Enhanced Optical Array
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (15) ---
   Improved Sensor Array
   Advanced Sensor Array
   Advanced Terrain Scanner
            Core Analyzer
  Makeshift Transmission Jammer
   Advanced Thermal Shield
            Force Field
   Advanced Drone Bay (2/2)
            Dimensional Node Initializer
            Transdimensional Reconstructor

 Peak State 
------------
>           --- POWER ------------
            Fusion-Antimatter Core
>           --- PROPULSION -------
            FC-Myomer Exoskeleton
>           --- UTILITY ----------
    Armored Scrap Engine
   Improved Coolant Injector
   Advanced Coolant Injector
      Large Storage Unit
   Advanced Targeting Computer
   Advanced Target Analyzer
   Advanced Thermal Shield
   Advanced System Shield
>           --- WEAPON -----------
            Smartbomb Launcher
            Hvy. Kinetic Penetrator Construct/C
>           --- INVENTORY --------
   Advanced Heat Sink
   Improved Sensor Array
   Advanced Terrain Scanner
            Core Analyzer
  Makeshift Transmission Jammer
   Advanced ECM Suite
   Advanced Shield Generator
   Advanced Drone Bay
            Dimensional Node Initializer
            Transdimensional Reconstructor
[Rating: 123]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Improved Treads
  Leg                      Constructs
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Power]
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Constructs
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             108  | 5   6   3   13  4   16  16  4   6   1   2   .   1   12  2   3   .   4   10  
  Power                    11   | .   2   .   2   1   3   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Engine                 6    | .   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   1   3   2   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   1   1   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   2   .   5   1   3   2   3   5   1   2   .   1   11  1   3   .   1   10  
    Device                 24   | .   1   .   1   .   1   2   2   2   .   1   .   .   5   .   2   .   1   6   
    Storage                4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              12   | .   .   .   .   1   .   .   .   .   .   .   .   1   6   .   1   .   .   3   
    Hackware               4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   3   .   2   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   2   3   .   6   8   1   .   .   .   .   .   1   1   .   .   3   .   
    Energy Gun             7    | .   .   2   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   1   .   2   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   6   5   1   1   .   .   .   .   1   .   .   2   .   .   
Parts Lost                 67   | .   2   4   3   4   3   7   3   .   1   .   .   1   9   2   2   .   8   18  
  Power                    13   | .   1   .   .   2   1   1   1   .   .   .   .   .   1   1   1   .   1   3   
  Propulsion               14   | .   1   2   1   1   .   2   1   .   .   .   .   .   1   .   .   .   .   5   
  Utility                  21   | .   .   .   2   .   2   3   .   .   1   .   .   .   3   .   1   .   3   6   
  Weapon                   19   | .   .   2   .   1   .   1   1   .   .   .   .   1   4   1   .   .   4   4   
  Highest Loss Streak      11   | .   1   3   2   2   1   6   2   .   1   .   .   1   7   1   2   .   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            12   | .   4   8   9   10  14  14  11  12  14  14  14  14  13  13  14  14  12  11  
  Power                    .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   1   .   2   2   3   3   1   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   1   1   3   3   3   3   4   7   10  11  11  11  10  9   10  9   9   8   
  Weapon                   3    | .   2   5   4   4   7   6   4   4   3   3   3   3   3   3   3   2   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             38   | .   .   1   3   .   6   1   5   2   .   2   .   .   4   3   .   1   2   8   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   1   .   .   1   .   .   1   .   2   .   .   3   2   .   1   1   6   
  Weapon                   14   | .   .   .   3   .   5   1   2   .   .   .   .   .   1   1   .   .   1   .   
  Tool/Special             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     68   | .   81  96  93  89  92  88  65  61  65  62  60  62  62  59  54  58  50  56  
  Engine                   3    | .   5   14  11  9   1   .   6   2   5   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   8   .   3   .   4   6   5   5   1   4   5   4   3   
  Treads                   1    | .   11  .   9   11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   2   10  .   1   14  .   .   1   6   6   6   3   .   3   5   4   .   4   
  Wheel                    1    | .   14  13  9   2   .   .   .   .   .   .   .   .   1   .   .   .   5   .   
  Hover                    2    | .   .   .   .   .   6   25  11  4   .   .   .   .   2   .   .   .   .   .   
  Device                   14   | .   4   14  10  11  11  8   18  8   9   13  13  13  14  23  17  17  14  18  
  Storage                  7    | .   14  14  11  11  9   9   9   6   6   6   6   6   5   5   5   5   5   5   
  Processor                6    | .   .   .   .   1   9   9   9   6   6   6   6   10  12  5   7   11  6   10  
  Hackware                 1    | .   .   .   .   .   .   .   .   6   6   2   .   .   .   .   .   .   .   3   
  Protection               3    | .   .   .   19  18  12  9   .   2   2   .   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   .   13  11  1   7   .   6   6   8   13  13  9   6   4   .   .   .   2   
  Ballistic Gun            5    | .   28  14  10  11  9   16  4   8   10  6   6   8   1   .   .   .   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  11  1   3   
  Launcher                 1    | .   .   .   .   9   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Peak Build Rating          123  | 5   7   7   18  20  34  37  51  62  74  74  70  74  90  90  79  82  94  123 
  Average Rating           59   | 3   5   6   16  17  24  31  42  57  69  69  70  71  80  81  73  79  79  106 
  On Entrance              48   | .   5   7   7   18  12  34  37  51  62  67  70  70  73  90  79  75  82  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 8   20  19  39  41  47  48  35  43  44  55  55  58  68  56  55  53  81  69  
  Greatest Support         93   | 10  20  10  23  23  33  37  46  46  61  57  57  93  93  60  60  60  64  57  
  Greatest Overweight (x)  4    | 2   1   1   3   4   3   1   2   .   .   .   .   .   1   1   .   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   10  12  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 2   9   10  11  12  15  15  15  15  15  15  14  15  15  15  15  15  15  15  
  Average Carried          12   | .   4   8   9   10  14  14  11  12  14  14  14  14  14  14  14  14  13  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   9   10  10  11  15  15  12  15  15  14  14  15  14  15  15  15  14  11  
Scrap Engine Consumption   297  | .   .   .   .   .   .   .   35  32  17  5   .   15  67  10  14  7   25  70  
  Constructs Created       17   | .   .   .   .   .   .   .   4   1   .   .   .   1   3   2   1   .   .   5   
  Constructs Modified      94   | .   .   .   .   .   .   .   8   6   10  3   .   5   18  4   4   3   16  17  

 Class Distribution 
--------------------
 56% | Construct
 32% | Mutant
  7% | Hacker-Construct
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
        Construct | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
        Construct | -6/Data Miner
        Construct | -5/Proximity Caves
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Zhirov
        Construct | -4/Proximity Caves
 Hacker-Construct | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           6012  | 220  384  64   242  189  710  495  436  326  150  135  .    406  647  178  200  118  620  492  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12409 | .    539  292  584  161  1205 943  692  692  465  292  .    1120 1566 369  378  495  697  1919 
  Parts                    560   | .    30   9    33   17   70   50   24   31   19   16   .    43   57   23   15   4    34   85   
Haulers Intercepted        9     | .    1    .    .    .    3    1    .    1    .    .    .    .    2    .    .    .    .    1    
Recyclers Shooed           8     | .    1    1    1    .    1    .    .    .    .    .    .    .    2    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      94    | .    .    .    .    .    .    .    .    .    6    14   .    25   .    20   12   1    16   .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    7    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  222  | .   12  6   14  11  24  19  11  9   7   6   .   17  19  12  8   .   18  29  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     136  | .   12  6   10  4   21  16  10  9   7   6   .   14  9   4   .   .   7   1   
  Cannons                  45   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   8   .   5   25  
  AOE                      30   | .   .   .   4   7   3   3   .   .   .   .   .   .   2   3   .   .   6   2   
Classes Destroyed          22   | .   5   .   4   2   1   .   4   1   .   .   .   1   1   .   .   .   2   1   
  Worker                   6    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Builder                  6    | .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   3   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Recycler                 7    | .   1   2   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Watcher                  6    | .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Swarmer                  60   | .   3   6   .   9   9   4   1   .   .   2   .   .   4   9   4   .   5   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    79   | .   9   .   9   1   8   10  .   6   3   2   .   5   5   3   3   .   4   11  
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Sentry                   31   | .   .   .   4   .   6   4   4   1   .   1   .   1   5   .   1   .   1   3   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   6    | .   .   .   .   .   1   1   .   2   .   1   .   1   .   .   .   .   .   .   
  Programmer               18   | .   .   .   .   .   .   .   1   .   .   .   .   3   4   .   .   .   .   10  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   5   5   9   4   6   12  4   4   4   3   .   5   6   5   4   .   4   4   
  Combat Bots Only         11   | .   5   3   7   4   4   11  3   3   4   3   .   5   5   5   4   .   4   4   
Max Kills in Single Turn   4    | .   1   1   3   3   3   2   2   1   2   1   .   1   2   4   2   .   2   2   
  Gunslinging              1    | .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   3   2   .   .   .   .   .   .   1   3   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        1557  | .    83   65   78   32   122  100  87   79   41   38   .    81   224  71   56   .    118  282  
  Missed                   453   | .    22   15   21   11   40   15   24   35   15   16   .    28   59   23   19   .    18   92   
Damage Taken               16544 | .    483  321  611  237  907  940  923  597  443  233  .    929  2645 647  477  .    2497 3654 
  Core                     2710  | .    76   73   124  36   183  129  165  38   79   30   .    32   272  37   45   .    222  1169 
  Absorbed by Shields      293   | .    .    .    .    .    .    .    .    .    .    .    .    .    211  .    68   .    14   .    
  Redirected to Shielding  104   | .    .    .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   4892  | .    156  100  175  69   283  341  261  167  122  73   .    259  745  158  158  .    687  1138 
  Regen/Repaired (Parts)   4446  | .    .    .    .    .    .    .    120  223  374  185  .    420  1256 185  147  240  682  614  
Core Remaining (%)         55    | 100  .    40   .    60   .    .    13   .    .    .    .    78   .    .    .    .    42   .    
Volleys Fired              757   | .    49   25   40   28   92   65   44   43   15   15   .    42   65   19   30   10   74   101  
  Largest                  4     | .    2    2    2    2    2    2    2    3    3    3    .    3    4    3    2    2    3    3    
  Hottest                  314   | .    40   100  73   73   75   56   107  118  126  126  .    126  196  204  139  139  215  314  
Shots Fired                1468  | .    98   48   78   35   174  121  66   103  45   45   .    124  160  39   56   20   101  155  
  Gun                      1144  | .    98   48   76   30   172  118  66   103  45   45   .    124  130  13   .    .    37   39   
  Cannon                   278   | .    .    .    .    .    .    .    .    .    .    .    .    .    26   25   56   20   38   113  
  Launcher                 46    | .    .    .    2    5    2    3    .    .    .    .    .    .    4    1    .    .    26   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  865   | .    98   24   38   23   102  118  30   53   45   30   .    41   33   25   56   20   31   98   
  Thermal                  406   | .    .    24   38   7    55   .    36   41   .    15   .    73   43   12   .    .    44   18   
  Explosive                33    | .    .    .    2    5    2    .    .    .    .    .    .    .    .    1    .    .    20   3    
  Electromagnetic          164   | .    .    .    .    .    15   3    .    9    .    .    .    10   84   1    .    .    6    36   
  Robot Hit Streak         42    | .    24   27   14   8    21   31   17   42   25   12   .    41   31   28   26   30   24   39   
  Robot Miss Streak        7     | .    3    3    1    3    3    2    1    2    4    2    .    4    6    1    7    1    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    1    1    
  Secondary Targets        31    | .    2    2    3    .    5    4    1    3    4    2    .    3    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    1    1    1    1    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           1212  | .    79   29   66   22   135  106  64   80   38   40   .    112  145  31   42   14   77   132  
  Core Hits                555   | .    26   11   30   15   57   33   25   35   22   19   .    65   54   16   12   7    69   59   
  Critical Kills           5     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 19    | .    .    .    .    .    2    1    .    .    .    1    .    .    8    1    3    .    1    2    
  Critical Strikes         46    | .    .    2    8    1    4    2    3    .    .    1    .    .    8    4    5    .    2    6    
    Burn                   16    | .    .    2    8    1    2    .    1    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                15    | .    .    .    .    .    2    2    1    .    .    1    .    .    .    .    3    .    2    4    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    
    Smash                  10    | .    .    .    .    .    .    .    1    .    .    .    .    .    8    1    .    .    .    .    
Melee Attacks              36    | .    .    .    .    .    .    1    8    .    .    .    .    .    26   1    .    .    .    .    
  Impact                   29    | .    .    .    .    .    .    1    8    .    .    .    .    .    19   1    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
Damage Inflicted           29104 | .    1036 331  1052 711  2448 2079 1353 1573 699  700  .    2174 3772 1256 1076 415  2393 6036 
  Guns                     16373 | .    1036 331  793  285  2119 1784 976  1573 699  700  .    2174 2167 283  .    .    786  667  
  Cannons                  7727  | .    .    .    .    .    .    .    .    .    .    .    .    .    418  611  1076 415  433  4774 
  Explosions               3596  | .    .    .    259  426  329  295  .    .    .    .    .    .    240  292  .    .    1174 581  
  Melee                    1391  | .    .    .    .    .    .    .    374  .    .    .    .    .    947  70   .    .    .    .    
  Ramming                  17    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    14   
  Kinetic                  15668 | .    1036 145  368  212  1360 1784 437  747  699  482  .    861  458  611  1076 415  461  4516 
  Thermal                  6347  | .    .    186  425  73   673  .    539  723  .    218  .    1215 667  250  .    .    758  620  
  Explosive                2458  | .    .    .    259  426  193  .    .    .    .    .    .    .    .    292  .    .    959  329  
  Electromagnetic          3223  | .    .    .    .    .    222  295  .    103  .    .    .    98   1700 33   .    .    215  557  
  Impact                   1207  | .    .    .    .    .    .    .    374  .    .    .    .    .    763  70   .    .    .    .    
  Slashing                 184   | .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    2    2    2    .    .    .    .    2    14   14   14   14   14   7    
  Average Corruption       7     | .    .    .    .    .    2    2    2    .    .    .    .    1    9    14   14   14   13   4    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  278   | .    .    .    .    .    5    5    21   .    .    .    .    11   48   52   31   13   57   35   
    Message Errors         74    | .    .    .    .    .    .    2    4    .    .    .    .    3    13   14   8    2    14   14   
    Matter Fused           60    | .    .    .    .    .    1    1    9    .    .    .    .    1    9    9    8    3    12   7    
    Heat Flow Errors       31    | .    .    .    .    .    1    .    1    .    .    .    .    1    8    4    5    1    7    3    
    Energy Discharges      47    | .    .    .    .    .    1    1    3    .    .    .    .    3    3    10   6    4    12   4    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    .    
    Data Loss (minor)      33    | .    .    .    .    .    1    .    1    .    .    .    .    .    7    9    3    2    6    4    
    Data Loss (major)      8     | .    .    .    .    .    .    .    1    .    .    .    .    2    2    1    .    1    1    .    
    Misfires               3     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Weapon Failures        9     | .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    1    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1090  | .    .    .    .    5    6    .    108  .    .    .    .    .    429  109  4    104  71   254  
  Projectiles              425   | .    .    .    .    .    .    .    .    .    .    .    .    .    32   39   4    104  .    246  
  Explosions               90    | .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    71   8    
  Melee                    575   | .    .    .    .    .    .    .    108  .    .    .    .    .    397  70   .    .    .    .    
Knockbacks                 64    | .    .    .    .    .    .    .    1    .    .    .    .    .    3    7    12   3    4    34   
  Impact                   5     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   2    4    31   
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    3    
Self-Inflicted Damage      321   | .    .    .    .    .    52   26   1    .    .    .    .    .    109  25   .    .    67   41   
  Shots                    17    | .    .    .    .    .    2    3    .    .    .    .    .    .    5    1    .    .    3    3    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        918   | .    21   170  276  58   300  402  380  316  422  64   .    248  640  325  245  48   194  918  
  Average Temperature      113   | .    8    67   93   32   103  132  157  71   151  26   .    80   178  105  88   26   64   166  
  Received Heat Transfer   4896  | .    309  .    351  12   468  657  560  174  240  45   .    162  696  96   153  .    183  790  
  Effects                  38    | .    .    .    .    .    1    2    1    .    4    .    .    .    10   .    .    .    .    20   
    Shutdowns              8     | .    .    .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    3    
    Energy Bleed           6     | .    .    .    .    .    1    1    .    .    1    .    .    .    2    .    .    .    .    1    
    Interference           6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    4    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Short Circuit          3     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    1    .    .    .    .    .    4    1    .    .    .    1    
  Combat Hostiles          6     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    1    
  Parts Fried              27    | .    .    .    .    .    .    .    1    .    .    .    .    1    18   1    .    .    .    6    
  Impact Corruptions       24    | .    .    .    .    .    .    .    7    .    .    .    .    .    12   3    .    .    .    2    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Melted             43    | .    .    .    6    .    2    .    6    4    2    .    .    16   3    1    1    .    2    .    
  Heat Transferred         15412 | .    .    703  1850 296  1889 .    1118 2257 .    444  .    3182 1147 518  .    .    1149 859  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Maximum Alert Level        1    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Low Security (%)         89   | 100  100  100  82   100  100  47   100  100  .    .    .    .    100  .    .    .    .    61   
  Level 1                  10   | .    .    .    17   .    .    52   .    .    .    .    .    .    .    .    .    .    .    38   
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             384  | .    149  80   224  137  181  384  153  100  .    .    .    .    153  .    .    .    .    300  
  Initial                  300  | .    .    35   11   65   .    60   123  100  .    .    .    .    .    .    .    .    .    300  
  Average                  70   | .    94   22   76   23   70   197  13   34   .    .    .    .    38   .    .    .    .    180  
Influence Increases        6835 | .    358  165  419  371  679  584  185  415  95   155  .    390  612  300  195  15   474  1423 
  Destroy 0b10 Robot/C     4340 | .    240  120  280  260  480  380  120  180  80   120  .    340  380  240  160  .    380  580  
  Destroy 0b10 Robot/NC    240  | .    15   10   10   5    35   10   20   15   .    .    .    .    40   .    .    15   30   35   
  Destroy Leader           828  | .    44   20   70   40   120  92   .    42   10   20   .    50   106  30   20   .    40   124  
  Allied During Kill       15   | .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    .    9    .    
  Successful Hack          72   | .    14   .    .    .    11   20   .    15   .    .    .    .    .    .    .    .    .    12   
  Select Force Hacks       60   | .    30   .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          189  | .    .    .    .    9    .    27   .    18   .    .    .    .    18   .    .    .    .    117  
  Destroy Structure        301  | .    .    .    14   41   18   10   .    30   .    .    .    .    8    .    .    .    .    180  
  Advance Influence        400  | .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    300  
  Partial Spotted          30   | .    .    .    .    .    .    .    .    15   .    .    .    .    15   .    .    .    .    .    
  Lose Combat Pursuer      360  | .    15   15   45   15   15   45   15   .    .    15   .    .    45   30   15   .    15   75   
Influence Decreases        6188 | .    250  165  231  436  512  270  308  371  118  155  .    390  560  328  195  15   474  1410 
  Time Decay               5418 | .    230  135  201  406  482  200  288  371  108  155  .    390  480  308  175  15   394  1080 
  Lost Part                600  | .    20   30   30   30   30   70   20   .    10   .    .    .    80   20   20   .    60   180  
  Lost Ally                20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Purge Threat             150  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
Squads Dispatched          29   | .    2    .    .    .    2    3    .    6    .    .    .    1    4    .    .    .    .    11   
  Investigation            6    | .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    
  Extermination            9    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    6    
  Reinforcement            12   | .    .    .    .    .    1    3    .    3    .    .    .    .    2    .    .    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           27   | .   2   2   3   .   2   1   1   .   .   .   .   .   1   .   .   .   15  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              291  | .   15  13  20  14  33  24  14  14  8   8   .   17  24  13  9   .   24  41  
  Peak Tracking Total      10   | .   4   8   8   4   6   10  5   3   4   3   .   5   5   4   4   .   3   4   
  Tactical Retreats        21   | .   1   2   2   1   1   3   1   .   .   1   .   .   2   2   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            10   | .   1   .   1   .   2   .   .   .   .   .   .   .   1   2   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          27   | .   .   .   .   1   .   3   .   2   .   .   .   .   2   1   .   2   3   13  
  Max in Single Turn       5    | .   .   .   .   1   .   2   .   1   .   .   .   .   2   1   .   1   1   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          49   | .   2   .   .   2   3   4   9   6   2   .   4   .   2   2   1   7   .   5   
  Terminals                18   | .   1   .   .   2   2   4   1   3   .   .   .   .   1   .   1   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                155  | .   4   .   .   3   11  11  36  15  5   .   28  .   6   2   1   20  .   13  
  Successful               118  | .   2   .   .   3   6   5   31  6   5   .   28  .   4   2   1   20  .   5   
  Failed                   37   | .   2   .   .   .   5   6   5   9   .   .   .   .   2   .   .   .   .   8   
    Catastrophic           7    | .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   1   .   .   .   8   5   4   9   .   .   .   .   2   .   .   .   .   4   
  Terminals                48   | .   3   .   .   3   9   11  3   7   .   .   .   .   4   .   1   .   .   7   
  Fabricators              12   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   1   .   .   .   .   .   11  .   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             93   | .   1   .   .   3   2   5   22  1   5   .   28  .   1   2   1   20  .   2   
  Record                   52   | .   .   .   .   2   1   .   20  .   4   .   11  .   .   1   1   12  .   .   
  Part Schematic           16   | .   .   .   .   .   .   2   .   .   .   .   10  .   .   .   .   4   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   1   
  Report Inventory         5    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   
  Retrieve Components      6    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   .   .   2   .   1   2   .   .   .   .   1   .   .   .   .   1   
  Terminals                6    | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   .   1   3   4   4   6   .   .   .   .   2   .   .   .   .   5   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   1   2   .   .   .   .   10  .   .   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   285  | .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               5    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Largest Group            2    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Highest-Rated Group      98   | .    .    .    .    31   .    .    .    .    62   .    .    .    .    .    .    .    98   .    
  Highest-Rated Ally       49   | .    .    .    .    31   .    .    .    .    31   .    .    .    .    .    .    .    49   .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               58   | .    .    .    .    7    .    .    .    .    24   .    .    .    .    .    .    .    27   .    
  Total Damage             2419 | .    .    .    .    106  .    .    .    .    368  .    .    .    .    .    .    .    1945 .    
  Kills                    10   | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    7    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Active Infowar (turns)     7110 | .    169  540  542  1733 1215 400  170  .    .    .    .    .    924  .    314  325  305  473  
  Optics                   2341 | .    .    .    .    .    .    .    .    .    .    .    .    .    924  .    314  325  305  473  
  Sensors                  210  | .    .    .    .    .    .    40   170  .    .    .    .    .    .    .    .    .    .    .    
  Structural               3555 | .    169  540  542  1733 571  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seismic                  1391 | .    .    .    .    .    1031 360  .    .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Derelict Logs Recovered    9    | .    .    2    .    2    .    .    .    .    .    1    .    1    .    1    1    .    1    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               18876 | 44   470  540  580  1733 1215 414  1996 930  979  1289 136  931  1512 1375 736  325  1507 2164 
Spaces Moved               12151 | 37   243  463  309  812  501  179  1412 434  687  960  106  850  1187 859  609  229  977  1297 
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   666   | .    121  .    77   468  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5076  | .    .    .    .    91   330  .    .    146  687  960  106  303  .    608  609  207  .    1029 
  Wheels                   2526  | 21   122  463  232  253  .    .    .    .    .    .    .    .    168  .    .    22   977  268  
  Hover                    2767  | .    .    .    .    .    171  179  1412 288  .    .    .    .    657  60   .    .    .    .    
  Flight                   1100  | .    .    .    .    .    .    .    .    .    .    .    .    547  362  191  .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   125  120  52   52   90   129  129  129  73   54   100  100  100  120  120  
  Average Speed            127   | 88   125  95   137  202  182  115  111  107  135  129  129  92   89   150  100  123  131  143  
  Slowest Speed            330   | 150  160  95   240  240  330  121  240  143  157  129  129  129  196  196  100  186  158  216  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       59    | 4    55   59   25   99   48   37   99   11   67   91   75   87   23   91   70   63   89   29   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     13    | .    1    1    .    1    .    .    1    .    2    1    1    .    .    1    .    3    1    .    
  Known Exits Taken        12    | .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Scrap Searched             12    | .    .    .    .    1    .    .    .    .    1    1    .    2    .    2    2    .    3    .    
Spaces Dug                 11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          291   | .    .    .    15   47   18   5    .    43   .    .    .    .    9    27   10   .    23   94   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   .    2    31   
  AOE                      238   | .    .    .    15   47   18   5    .    43   .    .    .    .    9    17   .    .    21   63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      14266 | 45   308  518  388  865  680  295  1766 823  707  988  105  915  1484 901  680  254  1095 1449 
  Wait                     919   | .    .    20   .    14   12   9    264  323  .    3    .    22   169  13   36   .    14   20   
  Move                     12131 | 36   242  462  308  811  500  178  1411 433  686  959  105  849  1186 856  608  228  976  1297 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  113   | 2    10   5    11   4    19   7    9    8    2    2    .    1    13   3    1    6    5    5    
  Fast Attach              66    | 5    2    .    9    .    15   10   3    4    1    1    .    1    7    .    2    2    .    4    
  Attach                   66    | 1    3    4    3    5    7    6    5    2    1    1    .    .    10   .    1    2    6    9    
  Detach                   30    | 1    .    1    .    2    5    3    4    2    .    2    .    .    1    1    .    .    1    7    
  Swap                     21    | .    1    .    5    1    6    5    .    .    .    .    .    .    1    2    .    .    .    .    
  Drop                     113   | .    1    1    12   .    24   11   17   8    2    5    .    .    13   5    2    6    2    4    
  Fire                     757   | .    49   25   40   28   92   65   44   43   15   15   .    42   65   19   30   10   74   101  
  Melee                    29    | .    .    .    .    .    .    1    8    .    .    .    .    .    19   1    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [Exi])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Res] / [*Upp])

 History 
---------
  Turn | Location           | Event
    28 | -11/Scrapyard      | Discovered new exit (range 16)
    45 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Identified exit to Mines
   316 | -10/Materials      | Build established: Mutant
   515 | -10/Materials      | Entered Mines
   571 | -10/Mines          | Lost 3 parts (1n2w)
   618 | -10/Mines          | Discovered new exit (range 11)
   625 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   702 | -10/Mines          | Learned Materials emergency access door positions
   768 | -10/Mines          | Learned location of Zion (-7)
   891 | -10/Mines          | Assembled infested the area
   896 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   948 | -10/Mines          | Core integrity fell below 50%
  1055 | -10/Mines          | Entered Materials
  1055 | -9/Materials       | Evolved 2 slots: Utility x2
  1158 | -9/Materials       | Discovered new exit (range 6)
  1488 | -9/Materials       | Destroyed 7 combat bots
  1635 | -9/Materials       | Entered Mines
  1644 | -9/Mines           | Learned Materials security intel
  1762 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2407 | -9/Mines           | Discovered new exit (range 5)
  2621 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2621 | -9/Mines           | Discovered new exit (range 6)
  2891 | -9/Mines           | Discovered new exit (range 6)
  3233 | -9/Mines           | Identified exit to Materials
  3368 | -9/Mines           | Entered Materials
  3368 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3558 | -8/Materials       | Identified exit to Storage
  4057 | -8/Materials       | Build established: Scavenger-Mutant
  4502 | -8/Materials       | Discovered new exit (range 10)
  4575 | -8/Materials       | Garrison activated, responded to threat
  4583 | -8/Materials       | Entered Storage
  4596 | -8/Storage         | Build established: Mutant
  4625 | -8/Storage         | Identified exit to Recycling
  4814 | -8/Storage         | Core integrity fell below 50%
  4837 | -8/Storage         | Lost 6 parts (1p2n2u1w)
  4843 | -8/Storage         | Destroyed 11 combat bots
  4995 | -8/Storage         | Used back door to open Recycling access
  4997 | -8/Storage         | Entered Recycling
  5048 | -8/Recycling       | Discovered new exit (range 12)
  5155 | -8/Recycling       | Scanned before Scraplab entrance
  5162 | -8/Recycling       | Entered Scraplab
  5168 | -8/Recycling       | Angered Scraplab inhabitants
  5177 | -8/Recycling       | Found Prototype Device
  5181 | -8/Recycling       | Identified Scrap Engine
  6364 | -8/Recycling       | Core integrity fell below 20%
  6672 | -8/Recycling       | Build established: Construct
  6992 | -8/Recycling       | Identified exit to Factory
  6993 | -8/Recycling       | Entered Factory
  6993 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  7198 | -6/Factory         | Fabricated Cld. Fission Core (x1)
  7340 | -6/Factory         | Fabricated Enh. Autogun (x1)
  7811 | -6/Factory         | Discovered new exit (range 9)
  7842 | -6/Factory         | Identified exit to Lower Caves
  7923 | -6/Factory         | Entered Lower Caves
  8164 | -6/Lower Caves     | A Commander dispatched an escort
  8170 | -6/Lower Caves     | Learned Research security intel
  8170 | -6/Lower Caves     | Learned Extension garrison access intel
  8477 | -6/Lower Caves     | Discovered new exit (range 15)
  8497 | -6/Lower Caves     | Identified exit to Lower Caves
  8561 | -6/Lower Caves     | Ambushed by wild Derelicts
  8902 | -6/Lower Caves     | Entered another Lower Caves area
  8939 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9158 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10060 | -6/Lower Caves     | Discovered new exit (range 10)
 10071 | -6/Lower Caves     | Identified exit to Data Miner
 10191 | -6/Lower Caves     | Entered Data Miner
 10191 | -6/Data Miner      | Discovered new exit (range 6)
 10216 | -6/Data Miner      | Met Data Miner
 10253 | -6/Data Miner      | Learned location of Section 7 (-2)
 10253 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10297 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10324 | -6/Data Miner      | Identified exit to Proximity Caves
 10327 | -6/Data Miner      | Entered Proximity Caves
 10541 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11022 | -5/Proximity Caves | Discovered new exit (range 6)
 11030 | -5/Proximity Caves | Identified exit to Factory
 11065 | -5/Proximity Caves | Learned Factory emergency access door positions
 11258 | -5/Proximity Caves | Entered Factory
 11258 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11322 | -5/Factory         | Discovered new exit (range 4)
 11327 | -5/Factory         | Identified exit to Factory
 11367 | -5/Factory         | Discovered new exit (range 10)
 11374 | -5/Factory         | Identified exit to Upper Caves
 11610 | -5/Factory         | Spotted B-75 Beast
 11679 | -5/Factory         | Crushed by falling debris
 11689 | -5/Factory         | Destroyed B-75 Beast
 11711 | -5/Factory         | Lost 7 parts (1p3u3w)
 12042 | -5/Factory         | Found Gamma Bomb Array
 12054 | -5/Factory         | Found Gamma Bomb Array
 12230 | -5/Factory         | System corruption reached 10%
 12537 | -5/Factory         | Build established: Mutant
 12770 | -5/Factory         | Entered Upper Caves
 12887 | -5/Upper Caves     | Spotted B-75 Beast
 12929 | -5/Upper Caves     | Build established: Construct
 13075 | -5/Upper Caves     | Found Alien Artifact
 13121 | -5/Upper Caves     | Discovered new exit (range 9)
 13167 | -5/Upper Caves     | Learned location of Warlord (-4)
 13975 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14145 | -5/Upper Caves     | Entered another Upper Caves area
 14277 | -5/Upper Caves     | Learned Factory terminal intel
 14350 | -5/Upper Caves     | Entered a destroyed Warlord outpost
 14437 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14520 | -5/Upper Caves     | Found DCF Scrap (12 items)
 14786 | -5/Upper Caves     | Discovered new exit (range 13)
 14881 | -5/Upper Caves     | Entered Zhirov
 14881 | -5/Zhirov          | Discovered new exit (range 3)
 14932 | -5/Zhirov          | Learned location of Testing (-3)
 14932 | -5/Zhirov          | Learned location of Command (-1)
 14961 | -5/Zhirov          | Found Alien Artifact
 14963 | -5/Zhirov          | Identified Integrated Dissipator
 14963 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14980 | -5/Zhirov          | Found Alien Artifact
 14983 | -5/Zhirov          | Identified Dimensional Node Initializer
 14985 | -5/Zhirov          | Found Dimensional Node Initializer
 15206 | -5/Zhirov          | Entered Proximity Caves
 15209 | -4/Proximity Caves | Spotter reported a threat
 15708 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15730 | -4/Proximity Caves | Spotter reported a threat
 15805 | -4/Proximity Caves | Learned location of Armory (-4)
 15996 | -4/Proximity Caves | Core integrity fell below 50%
 16227 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 16539 | -4/Proximity Caves | Spotted B-86 Titan
 16713 | -4/Proximity Caves | Entered Factory
 16713 | -4/Factory         | Evolved 2 slots: Utility x2
 16714 | -4/Factory         | Loaded intel: 26 terminal locations
 17390 | -4/Factory         | Build established: Hacker-Construct
 17392 | -4/Factory         | Incoming investigation squad redirected
 17452 | -4/Factory         | Discovered new exit (range 9)
 18179 | -4/Factory         | Discovered new exit (range 8)
 18469 | -4/Factory         | Core integrity fell below 50%
 18475 | -4/Factory         | Core integrity fell below 20%
 18735 | -4/Factory         | Build established: Construct
 18877 | -4/Factory         | Destroyed by X-77 Beamer via exploding Nuclear Reactor

 Last Messages 
---------------
18875_ Slug penetrates X-77 Beamer.
18875_ X-77 Beamer knocked back.
18876_ Adv. Target Analyzer destroyed.
18877_ Nuclear Reactor explodes.
18877_ FC-Myomer Exoskeleton destroyed.
18877_ FC-Myomer Exoskeleton core remains intact
  and functional.
18877_ FC-Myomer Exoskeleton destroyed.
18877_ Scrap Engine damaged due to network
  destabilization (-10).
18877_ Hvy. Kinetic Penetrator Construct/C
  destroyed.
18877_ Scrap Engine damaged due to network
  destabilization (-9).
18877_ Adv. Heat Sink destroyed.
18877_ Nuclear Reactor explodes.
18877_ Fusion-Antimatter Core destroyed.
18877_ Scrap Engine damaged due to network
  destabilization (-7).
18877_ Scrap Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????            %       %        |
| ??????????????????????                             |
| ??????????????????????????                         |
| ????????????????????????????######                 |
| ????????????????????????##########                 |
| ????????????????????????#        #                 |
| ????????????????????????#        #                 |
| ????????????????????????# """""  #                 |
| ????????????????????????# """"" |#                 |
| ????????????????????????# """""" #                 |
| ????????????????????????# """""" +     """""""     |
| ????????????????????????#       %#     """""""   # |
| ????????????????????????#        #     """""""   # |
| ????????????????????????#      [%#  !/ """""""   # |
| ????????????????????????#        #  !            # |
| ????????????????????????#        #     """""""   # |
| ????????????????????????# " "    #     """""""   # |
| ????????????????????????# "T"    #     """""""   # |
| ????????????????????????# """    #     """""""   # |
| ????????????????????????##########               # |
| ?????????????????##############?##               + |
| ?????????????????#            #??#               # |
| ??????? ?????????#            #??#               # |
| ##        ???????# /          #??#    ########+### |
|     """ ?????????#            #??#    #  ?  ?   ?  |
| ##  """ "???"""??#   x   @    #??#    #         ?  |
| ?#  ??" "???""" ?######x      #??#    #    """ """ |
| ?#  ??   ??     ??????#p      ####    #    """ """ |
| ?#  """ ""?    ???????# #####         #    """ """ |
| ?#  """ """     ??????#p#???#         +            |
| ?#  """ """  ""  ?????# #???#         #    """ """ |
| ?#           ""  #????# #???#   <<   ##    """ """ |
| ?#  """ """  Y"  #??### ###?#   "<   ##    """ """ |
| ?#  """ """  ""  ####     ###   "    ##            |
| ?#  """ """  ""           ###   %    ##            |
| ##                        % %!    %  ##            |
|        !                  ##!        "######+##### |
|            ##########    !###        ######   #### |
|            #??#########+#########"##    %     "  " |
| """ """"   #??#                  ###+######   #### |
| """ """"   ####                  #?   ????## ##??? |
| """ """"      +                  #? ""?????# #???# |
|               # """" """" """"   #  "" ????        |
|               + """" """" """"   #  """????####### |
|  ############## """" """" """"   #  """ ?????????? |
|  #????????????# """" """" """????#  """ ?????????? |
| ##????????????#              ????#  ???? ????????? |
| ???????????????#########??##??????##????#????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          180
Energy Generation          61
Energy Capacity            796
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       210
Additional Mass Support    9
Corruption Block           15
Armor Coverage             300
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           1
Energy Filtering           50
Offensive Hacking          10
Defensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
              Enh. Autogun | -8/Materials  | Scanalyzed
             Arc Projector | -8/Storage    | Hacked
        Hvy. Armor Plating | -8/Storage    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
      Adv. Power Amplifier | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
              Biometal Leg | -6/Data Miner | Free
          Particle Reactor | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
  Y-64 Sentinel | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Cld. Fission Core | x1 | -6/Factory | Preloaded
      Enh. Autogun | x1 | -6/Factory 

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainSupercompositeLaser
  Manual?         0
Play Time         02:13:26
  Cumulative      225.5 hours
  Start           2025.04.01 @ 21:04:14
  End             2025.04.01 @ 23:15:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          280
  Rogue           267
  Adventurer      13
  Explorer        0
Win Type          -
  Total           11
  Types           3/3/0/1/1/3/0/0/0/0
Lore%             74
Gallery%          74
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c056da1f-d52d-4b18-ae7f-de318079b60d