Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.30 @ 14:56:27 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (237) 1185 Value Destroyed (9923) 9923 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3706) 3706 TOTAL SCORE: 20994 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3206 Cogmind --------- Core Integrity 1061/1300 Matter 255/300 Energy 97/100 System Corruption 12% Temperature Cool (0) Movement Immobile (Siege) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Armored Heavy Treads High-density Centrium Heavy Treads Centrium Wheel > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (3) ------- Scythe Kinetic Spear > --- INVENTORY (5) ---- Improved Antigrav System Improved Energy Well (400) Tri-rail Accelerator Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Advanced Sensor Array Advanced Signal Interpreter Recoil Nullifier Improved Phase Shifter Experimental Field Recycling Unit > --- WEAPON ----------- Heavy Gauss Cannon Light Antimatter Cannon Compact Mass Driver > --- INVENTORY -------- Reinforced Fission Core Medium Treads High-density Centrium Heavy Treads Compact Wheel Compact Wheel Advanced Cooling System High-capacity Matter Pod Authchip [R/Combat] Hacking Drone Bay Tri-rail Accelerator Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Compact Mass Driver RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 129] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . 1 1 2 Utility 7 | . . 1 1 1 2 . . . . 1 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 197 | 6 4 16 27 5 19 6 4 4 6 27 57 16 Power 12 | 1 . 2 2 . 2 . . . . 2 1 2 Engine 8 | 1 . 2 2 . 2 . . . . 1 . . Core 2 | . . . . . . . . . . 1 1 . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 53 | 2 . 3 6 1 5 1 . 1 3 8 17 6 Treads 24 | . . . 4 1 1 1 . 1 1 5 7 3 Leg 3 | . . . . . . . . . . . 2 1 Wheel 24 | 2 . 3 2 . 4 . . . 2 3 7 1 Hover 2 | . . . . . . . . . . . 1 1 Flight . | . . . . . . . . . . . . . Utility 46 | 1 3 2 6 2 3 . 2 1 1 9 14 2 Device 22 | . . 1 2 1 . . 2 . 1 6 9 . Storage 8 | 1 2 . 1 . . . . . . . 3 1 Processor 6 | . 1 1 1 . . . . . . 1 1 1 Hackware 1 | . . . . . . . . . . . 1 . Protection 9 | . . . 2 1 3 . . 1 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 86 | 2 1 9 13 2 9 5 2 2 2 8 25 6 Energy Gun 11 | 1 . 2 3 1 1 2 . 1 . . . . Energy Cannon 9 | . . . . . . . . . . 2 7 . Ballistic Gun 24 | 1 1 6 8 1 7 . . . . . . . Ballistic Cannon 19 | . . . . . . 2 1 1 1 5 6 3 Launcher 6 | . . 1 2 . 1 1 1 . . . . . Special Weapon 14 | . . . . . . . . . 1 1 12 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 1 1 . . . 1 1 6 3 Parts Lost 42 | . . 2 1 . 2 2 2 . 3 1 28 1 Power 3 | . . 1 1 . . . . . . . . 1 Propulsion 21 | . . 1 . . 2 1 . . 2 1 14 . Utility 14 | . . . . . . . 2 . 1 . 11 . Weapon 4 | . . . . . . 1 . . . . 3 . Highest Loss Streak 9 | . . 1 1 . 2 1 2 . 2 1 9 1 Average Slot Usage (%) 90 | . 98 99 98 100 92 93 92 92 91 93 82 27 Engine 5 | . 14 11 9 7 5 6 6 6 6 3 . . Treads 12 | . . . 9 15 13 13 13 13 13 17 13 13 Wheel 13 | . 28 21 18 15 12 13 13 13 12 11 8 2 Device 13 | . . 9 9 8 13 13 12 13 18 17 22 . Storage 6 | . 14 11 9 7 6 6 6 6 6 5 6 . Processor 6 | . 11 12 9 7 6 6 6 6 . 4 4 2 Protection 8 | . . . 8 13 13 13 13 13 13 10 3 . Energy Gun 5 | . 3 5 5 13 3 6 6 11 13 7 . . Ballistic Gun 8 | . 24 26 21 8 15 8 6 1 . . . . Ballistic Cannon 3 | . . . . . . 4 5 6 6 4 8 1 Naked Turns 1 | . . . . . . . . . . . 1 . Heaviest Build 114 | 14 29 33 51 55 81 79 79 78 79 85 114 29 Greatest Support 215 | 26 26 32 32 32 32 32 32 32 32 26 215 150 Greatest Overweight (x) 8 | . 1 1 1 1 4 2 2 2 3 3 8 4 Average Overweight (x) 1 | . . . 1 1 2 2 2 2 2 2 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 5 Average Capacity 15 | 7 11 15 15 15 15 15 15 15 15 15 19 5 Most Carried 20 | 6 11 15 15 15 15 15 15 15 15 15 20 5 Average Carried 14 | 3 7 12 14 14 14 14 14 14 14 14 16 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 9 15 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 29% | Scavenger-Tank 25% | Scavenger-Gunner 15% | Gunner 12% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 5119 | 170 280 398 1157 192 545 304 154 40 146 486 879 368 Remotely . | . . . . . . . . . . . . . Salvage Created 9500 | . 421 704 1375 363 920 361 318 . 476 878 3071 613 Parts 401 | . 23 39 79 9 38 11 15 . 10 29 118 30 Haulers Intercepted 15 | . 1 4 4 1 . . . . . 1 3 1 Recyclers Shooed 17 | . 4 5 2 . 1 . . . . 1 4 . Parts Field Recycled 12 | . . . . . . . . . . . 12 . Retrieved Matter 462 | . . . . . . . . . . . 462 . Parts Self-Destructed 33 | . . . . . . 10 17 . 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 177 | . 3 10 22 6 13 10 7 . 8 10 78 10 Melee 7 | . . . . . . . . . . . . 7 Guns 63 | . 3 7 22 6 13 6 . . 3 3 . . Cannons 45 | . . . . . . 2 4 . 3 3 30 3 AOE 57 | . . 3 . . . 2 3 . 2 2 45 . Classes Destroyed 19 | . 4 2 2 1 4 1 . . . . 5 . Worker 7 | . . . . . 1 . . . . . 6 . Builder 10 | . . . . . 3 . . . . . 7 . Hauler 15 | . 1 4 4 1 . . . . . 1 3 1 Recycler 20 | . 4 4 4 . 1 . . . . 3 4 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Watcher 6 | . 1 . . 1 1 . . . . . 3 . Swarmer 37 | . 3 6 6 . . 4 . . . 3 15 . Saboteur 2 | . . . . . . . . . . . 2 . Grunt 67 | . . 2 6 3 8 2 5 . 8 4 23 6 Brawler 6 | . . . . . 1 2 . . . . 3 . Duelist 9 | . . . . 1 1 . 1 . . 1 5 . Protector 3 | . . . . . . . . . . . 3 . Sentry 18 | . . 2 7 2 . 1 . . . . 6 . Specialist 4 | . . . . . . . . . . . 4 . Hunter 13 | . . . 3 . 1 1 . . . . 8 . Programmer 17 | . . . . . 2 . 1 . . 2 8 4 Heavy 1 | . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . . . Samaritan 5 | . . . . . . 2 1 . 2 . . . Best Kill Streak 14 | . 5 4 3 2 5 5 4 . 3 3 14 5 Combat Bots Only 11 | . 3 3 3 2 4 5 4 . 3 3 11 5 Max Kills in Single Turn 6 | . 1 2 1 1 2 2 3 . 1 2 6 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 . . . 2 3 . 1 2 3 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Damage Taken 13377 | . 126 398 783 425 792 745 394 . 827 756 6206 1925 Core 1336 | . 34 54 89 99 57 36 18 . 68 54 588 239 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 404 | . . . . . . . . . . . 169 235 Core Remaining (%) 82 | 100 86 86 83 85 . . . . 78 94 48 . Volleys Fired 453 | . 25 44 63 21 35 17 30 . 22 35 144 17 Largest 3 | . 2 3 3 3 3 3 3 . 3 3 3 1 Hottest 240 | . 40 90 240 188 136 158 153 . 207 230 225 60 Shots Fired 1018 | . 50 121 187 57 105 47 43 . 51 89 251 17 Gun 656 | . 50 119 186 57 105 38 36 . 36 29 . . Cannon 316 | . . . . . . 7 6 . 13 59 214 17 Launcher 6 | . . 2 1 . . 2 1 . . . . . Special 40 | . . . . . . . . . 2 1 37 . Kinetic 666 | . 50 101 161 26 86 30 13 . 13 26 143 17 Thermal 306 | . . 18 25 31 19 15 29 . 36 62 71 . Explosive 46 | . . 2 1 . . 2 1 . 2 1 37 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 44 | . 11 13 44 31 13 12 17 . 7 9 26 20 Robot Miss Streak 10 | . 3 5 3 2 10 4 7 . 3 3 9 2 Penetration Max 2 | . . . . 1 2 1 . . . . 1 . Secondary Targets 2 | . . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . Shots Hit Robots 755 | . 35 81 135 47 93 40 32 . 32 49 167 44 Core Hits 538 | . 13 33 56 26 76 39 28 . 20 23 196 28 Critical Kills 10 | . . . . . 2 . . . 3 2 3 . Critical Parts Destroyed 11 | . . 2 . 1 2 . . . 2 4 . . Critical Strikes 48 | . . 2 . 2 4 1 1 . 7 6 20 5 Burn 1 | . . . . 1 . . . . . . . . Meltdown 5 | . . . . . . . . . . 2 3 . Destroy 16 | . . 2 . 1 4 . . . 5 4 . . Blast 11 | . . . . . . 1 1 . . . 8 1 Sever 11 | . . . . . . . . . 2 . 9 . Puncture 4 | . . . . . . . . . . . . 4 Melee Attacks 37 | . . . . . . . . . . . . 37 Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 Piercing 35 | . . . . . . . . . . . . 35 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 34498 | . 475 1199 2227 1083 2196 1511 1221 . 1366 1727 19305 2188 Guns 9392 | . 475 953 2227 1083 2196 717 629 . 609 503 . . Cannons 8801 | . . . . . . 173 168 . 147 927 6230 1156 Explosions 14104 | . . 246 . . . 621 424 . 533 297 11983 . Melee 1032 | . . . . . . . . . . . . 1032 Ramming . | . . . . . . . . . . . . . Kinetic 12294 | . 475 817 1724 466 1650 570 320 . 147 175 4794 1156 Thermal 5899 | . . 136 503 617 546 320 477 . 609 1255 1436 . Explosive 14104 | . . 246 . . . 621 424 . 533 297 11983 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1222 | . . . . . . . . . 77 . 1092 53 Piercing 979 | . . . . . . . . . . . . 979 Highest Corruption 12 | . . 1 . . . . . . . 12 12 12 Average Corruption 5 | . . 1 . . . . . . . 5 7 6 Corruption Purged . | . . . . . . . . . . . . . Effects 59 | . . 3 . . . . . . . 17 29 10 Message Errors 12 | . . . . . . . . . . 4 5 3 Matter Fused 20 | . . . . . . . . . . 6 9 5 Heat Flow Errors 7 | . . . . . . . . . . . 5 2 Energy Discharges 6 | . . 1 . . . . . . . 2 3 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . 1 . . . . . . . 2 3 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 3 | . . 1 . . . . . . . 1 1 . Overload Shots 1 | . . . . . . . . . . 1 . . Overflow Damage 690 | . . 53 . . . 14 . . 18 45 490 70 Projectiles 283 | . . . . . . . . . 14 3 196 70 Explosions 407 | . . 53 . . . 14 . . 4 42 294 . Melee . | . . . . . . . . . . . . . Knockbacks 49 | . . . . . . . 1 . 1 4 36 7 Impact . | . . . . . . . . . . . . . Kinetic 46 | . . . . . . . 1 . 1 3 34 7 Secondary 3 | . . . . . . . . . . 1 2 . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 306 | . 6 103 123 84 30 72 149 . 231 295 306 181 Average Temperature 47 | . 4 29 28 38 12 20 74 . 107 91 60 71 Received Heat Transfer 2251 | . 45 48 234 108 315 123 192 . 237 120 609 220 Siege Activations 7 | . . . . . . . . . . . 2 5 Total Turns 299 | . . . . . . . . . . . 188 111 Longest Duration 177 | . . . . . . . . . . . 177 62 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 2 3 . Combat Hostiles 5 | . . . . . . . . . . 2 3 . Parts Melted 36 | . . . 6 5 3 . . . 4 10 8 . Heat Transferred 10494 | . . 407 1150 1470 1150 725 703 . 962 1827 2100 . Parts Sabotaged 12 | . . . . . . . . . . . 8 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 2333 | . 134 297 450 364 363 . . . . 260 2333 1529 Initial 1196 | . . 56 81 161 110 . . . . 9 74 1196 Average 396 | . 76 129 215 221 244 . . . . 83 825 1363 Maximum Alert Level 5 | . . 1 2 1 1 . . . . 1 5 4 Low Security (%) 49 | 100 100 85 48 48 32 . . . . 83 21 . Level 1 31 | . . 14 49 51 67 . . . . 16 27 . Level 2 2 | . . . 1 . . . . . . . 10 . Level 3 1 | . . . . . . . . . . . 7 . Level 4 9 | . . . . . . . . . . . 14 100 Level 5 . | . . . . . . . . . . . . . High Security 4 | . . . . . . . . . . . 18 . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 1 2 3 1 4 . . . . 3 22 4 Investigation 3 | . . . . . 1 . . . . . 1 1 Extermination 7 | . . . . 1 2 . . . . 1 3 . Reinforcement 13 | . 1 2 3 . 1 . . . . 2 4 . Assault 12 | . . . . . . . . . . . 11 1 Garrison 5 | . . . . . . . . . . . 3 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 5 | . . 1 1 . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 285 | . 9 16 40 7 21 10 8 . 10 19 126 19 Peak Tracking Total 20 | . 4 5 6 4 7 5 4 . 5 4 20 6 Tactical Retreats 21 | . 1 1 2 1 2 . 1 . 3 2 7 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 5 | . . 1 . 1 . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 29 | . . . 2 . . . . . . 1 26 . Max in Single Turn 5 | . . . 1 . . . . . . 1 5 . Garrison Access 2 | . . . 1 . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 28 | . 1 . 4 4 3 2 . . . 7 4 3 Terminals 16 | . 1 . 3 3 1 1 . . . 3 3 1 Fabricators 3 | . . . . 1 . . . . . 1 . 1 Repair Stations 3 | . . . . . 1 . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . . . . 1 1 1 Total Hacks 60 | . 1 . 14 6 6 2 . . . 14 11 6 Successful 31 | . . . 7 4 5 2 . . . 8 5 . Failed 29 | . 1 . 7 2 1 . . . . 6 6 6 Catastrophic 9 | . 1 . 1 1 . . . . . 3 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 1 . 10 3 2 . . . . 8 8 1 Terminals 40 | . 1 . 13 5 3 1 . . . 7 9 1 Fabricators 6 | . . . . 1 . . . . . 2 . 3 Repair Stations 6 | . . . . . 2 . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . . . . 1 2 2 Terminal Hacks 12 | . . . 3 2 1 2 . . . 1 3 . Record 3 | . . . . . 1 1 . . . . 1 . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . Unreport Threat 4 | . . . 2 . . . . . . . 2 . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . 3 . . Scan Component 3 | . . . . . 1 . . . . 2 . . Repair 2 | . . . . . 1 . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . . Unauthorized Hacks 12 | . . . 3 2 1 . . . . 4 2 . Terminals 11 | . . . 3 2 1 . . . . 3 2 . Botnet 11 | . . . 3 2 1 . . . . 3 2 . Fabricators 1 | . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 3 3 1 . . . . 7 4 3 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . 1 . . Time 44 | . . . . . 25 . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 10193 | 53 324 614 1329 532 804 939 642 1024 535 1249 1749 399 Spaces Moved 6332 | 44 212 376 810 359 463 658 433 777 330 785 796 289 Core 218 | 3 . . . . . . . . . . 4 211 Treads 140 | . . . . . . . . . . . 117 23 Legs 5 | . . . . . . . . . . . 5 . Wheels 5969 | 41 212 376 810 359 463 658 433 777 330 785 670 55 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 115 115 115 130 130 130 120 120 50 50 Average Speed 122 | 86 95 105 115 115 124 130 130 130 132 130 136 71 Slowest Speed 400 | 90 105 115 115 115 140 130 130 130 135 135 400 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 40 32 72 8 11 78 70 83 52 16 15 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . . . 3 1 2 1 . . . Spaces Dug 40 | . . . 16 . . . . . . 2 20 2 Terrain Destroyed 474 | . . 6 17 2 . 52 25 . 9 28 330 5 Melee 2 | . . . . . . . . . . . . 2 Projectile 105 | . . . 1 2 . 2 1 . 7 21 68 3 AOE 367 | . . 6 16 . . 50 24 . 2 7 262 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 7994 | 55 286 519 1110 429 616 700 470 794 381 972 1254 408 Wait 750 | . 33 53 156 39 75 16 3 . 23 82 224 46 Move 6320 | 43 211 375 809 358 462 657 432 776 329 784 795 289 Hop . | . . . . . . . . . . . . . Pick Up 98 | 6 6 16 19 3 6 2 1 6 1 15 16 1 Fast Attach 68 | 6 2 1 8 1 6 1 1 1 1 9 20 11 Attach 41 | . 1 4 2 2 3 2 1 1 2 3 16 4 Detach 17 | . 2 1 1 1 1 . . . . . 7 4 Swap 88 | . 1 11 17 2 10 3 2 2 3 15 21 1 Drop 123 | . 5 14 35 2 18 2 . 8 . 29 10 . Fire 453 | . 25 44 63 21 35 17 30 . 22 35 144 17 Melee 35 | . . . . . . . . . . . . 35 Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 6) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Discovered new exit (range 16) 992 | -9/Materials | Entered another Materials area 992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -8/Materials | Build established: Gunner 2081 | -8/Materials | Build established: Scavenger-Gunner 2291 | -8/Materials | Discovered new exit (range 16) 2321 | -8/Materials | Entered Factory 2321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2615 | -7/Factory | Build established: Scavenger-Tank 2782 | -7/Factory | Discovered new exit (range 14) 2853 | -7/Factory | Entered another Factory area 2853 | -6/Factory | Evolved 2 slots: Utility x2 3077 | -6/Factory | Build established: Scavenger-Gunner 3599 | -6/Factory | Repaired Angular Momentum Engine 3623 | -6/Factory | Discovered new exit (range 3) 3639 | -6/Factory | Found Prototype Launcher 3639 | -6/Factory | Identified Scatter Rocket Array 3657 | -6/Factory | Entered Lower Caves 3839 | -6/Lower Caves | Learned 4 Factory zone layouts 4160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4249 | -6/Lower Caves | Spotted B-75 Beast 4476 | -6/Lower Caves | Discovered new exit (range 11) 4596 | -6/Lower Caves | Entered another Lower Caves area 4703 | -6/Lower Caves | Encountered a Warlord checkpoint 5131 | -6/Lower Caves | Discovered new exit (range 16) 5238 | -6/Lower Caves | Entered Zion 5350 | -6/Zion | Discovered new exit (range 13) 5391 | -6/Zion | Build established: Scavenger-Tank 5607 | -6/Zion | Found Prototype Special Weapon 5609 | -6/Zion | Found Prototype Special Weapon 5612 | -6/Zion | Found Prototype Special Weapon 5623 | -6/Zion | Found Prototype Special Weapon 5767 | -6/Zion | Given the Hacking Drone Bay 5772 | -6/Zion | Found Prototype Device 5847 | -6/Zion | Learned location of 1 exit from Factory 6089 | -6/Zion | Learned Factory emergency access door positions 6262 | -6/Zion | Entered Proximity Caves 6590 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 6639 | -5/Proximity Caves | Spotted B-75 Beast 6776 | -5/Proximity Caves | Discovered new exit (range 11) 6797 | -5/Proximity Caves | Entered Factory 6797 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6798 | -5/Factory | Identified exit to Factory 7256 | -5/Factory | Discovered exit to Factory (range 14) 7366 | -5/Factory | Repaired Imp. Light Armor Plating 7684 | -5/Factory | Discovered exit to Factory (range 6) 7990 | -5/Factory | System corruption reached 10% 8046 | -5/Factory | Entered another Factory area 8046 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8308 | -4/Factory | Discovered new exit (range 9) 8759 | -4/Factory | Identified exit to Research 8863 | -4/Factory | Build established: Scavenger-Skirmisher 8917 | -4/Factory | Destroyed 7 combat bots 8920 | -4/Factory | Lost 4 parts (3n1u) 9046 | -4/Factory | First assault squad dispatched 9123 | -4/Factory | Cargo convoy interrupted 9204 | -4/Factory | Lost 5 parts (2n1u2w) 9232 | -4/Factory | Found Prototype Device 9232 | -4/Factory | Identified Exp. Thermal Defense Suite 9471 | -4/Factory | High security lockdown imminent 9485 | -4/Factory | System corruption reached 10% 9535 | -4/Factory | Destroyed 11 combat bots 9536 | -4/Factory | Lost 3 parts (3u) 9551 | -4/Factory | High security lockdown engaged 9653 | -4/Factory | Destroyed 11 combat bots 9794 | -4/Factory | Released all parts (3) 9795 | -4/Factory | Core integrity fell below 50% 9795 | -4/Factory | Entered Research 9795 | -3/Research | Evolved 2 slots: Propulsion x2 9822 | -3/Research | Lost 9 parts (4n4u1w) 9930 | -3/Research | Garrison activated, responded to threat 10045 | -3/Research | First assault squad dispatched 10054 | -3/Research | Build established: Mutant 10124 | -3/Research | System corruption reached 10% 10192 | -3/Research | Garrison activated, responded to threat 10194 | -3/Research | Self-destructed Last Messages --------------- 10167_ Connecting with Garrison Access... 10167_ ALERT: Suspicious activity at Garrison Access R003. Dispatching Investigation squad. 10182_ C-30 ARC bursts open, deploying its payload. 10182_ G-73 Enforcer unfolds itself. 10182_ L-61 Swordsman unfolds itself. 10182_ G-67 Veteran unfolds itself. 10182_ E-15 Imp unfolds itself. 10184_ Lgt. Quantum Reactor blown off. 10184_ Imp. Antigrav System blown off. 10184_ Adv. Medium Treads blown off. 10184_ Myomer Leg blown off. 10184_ E-15 Imp destroyed. 10189_ Activated siege mode. 10192_ L-61 Swordsman calls for garrison reinforcements. 10192_ ALERT: Activating Garrison Access R003. 10192_ Scythe follow-up attack on L-61 Swordsman. 10194_ Penetrated by Slug. 10194_ Slug penetrates L-61 Swordsman. 10194_ Slug penetrates Wall. 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"""" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 50 Energy Generation 25 Energy Capacity 815 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 12 Particle Charging 30 Kinecelleration 40 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledParticleMegatreads Manual? 0 Play Time 01:38:42 Cumulative 193.4 hours Start 2022.01.27 @ 20:45:14 End 2022.01.30 @ 14:56:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e34955fa-a82a-4c6d-bb7d-4149bbfab984