Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 11:09:01 Player: Maha Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2465) 2465 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 7386 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1150 Matter 83/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Light Armor Plating Improved System Backup Module Wave Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Flak Cannon Long-range Missile Launcher Improved Datajack Falx [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 . 1 1 . 1 Utility 5 | . . . 1 1 1 1 1 Weapon 2 | . . 1 1 . . . . Parts Attached 97 | 6 6 13 8 26 17 2 19 Power 7 | 1 . 1 2 1 1 1 . Engine 2 | 1 . . 1 . . . . Core 5 | . . 1 1 1 1 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 2 5 . 6 2 . 1 Treads . | . . . . . . . . Leg 6 | 2 2 2 . . . . . Wheel 12 | . . 3 . 6 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 2 3 3 1 1 3 Device 4 | . . . 1 1 . 1 1 Storage 5 | 1 1 1 1 1 . . . Processor 5 | . 1 1 1 1 1 . . Hackware 1 | . . . . . . . 1 Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 55 | 2 1 5 3 16 13 . 15 Energy Gun 15 | . . 2 1 5 2 . 5 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 10 | 2 . 2 1 2 3 . . Ballistic Cannon 12 | . 1 1 . 3 3 . 4 Launcher 5 | . . . . 1 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . 1 4 . . . Slashing Weapon 5 | . . . . . 3 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 4 | . . 2 1 1 . . . Parts Lost 36 | . . 4 . 5 6 . 21 Power 5 | . . 1 . 1 1 . 2 Propulsion 8 | . . 1 . 2 1 . 4 Utility 5 | . . . . . . . 5 Weapon 18 | . . 2 . 2 4 . 10 Highest Loss Streak 20 | . . 2 . 2 5 . 20 Average Slot Usage (%) 92 | . 99 99 100 92 85 88 82 Engine 3 | . 14 7 . . . . . Core 5 | . . 3 8 6 5 11 8 Leg 5 | . 28 10 . . . . . Wheel 18 | . . 22 27 23 20 17 17 Device 4 | . . . 2 5 6 11 8 Storage 9 | . 14 11 15 8 6 5 4 Processor 11 | . . 4 9 15 19 17 15 Protection 2 | . 13 6 . . . . 1 Energy Gun 8 | . . 5 14 16 6 . 1 Ballistic Gun 11 | . 27 17 18 3 8 5 3 Ballistic Cannon 4 | . . 9 . 5 3 11 6 Impact Weapon 1 | . . . 3 3 2 . . Slashing Weapon 1 | . . . . . 3 5 2 Naked Turns . | . . . . . . . . Heaviest Build 85 | 11 17 30 42 71 69 76 85 Greatest Support 80 | 20 20 36 36 56 68 68 80 Greatest Overweight (x) 19 | 2 . 1 1 2 1 1 19 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 18 | 6 8 10 14 18 12 12 12 Average Capacity 10 | 5 6 9 12 12 12 12 11 Most Carried 14 | 3 8 10 14 13 12 12 11 Average Carried 9 | 1 5 7 12 11 10 11 8 Final Capacity 14 | 6 8 10 14 12 12 12 4 Final Carried 14 | 2 8 9 14 12 11 12 1 Class Distribution -------------------- 70% | Gunner 21% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2218 | 207 255 453 108 340 552 52 251 Remotely . | . . . . . . . . Salvage Created 2378 | . 283 567 154 453 565 105 251 Parts 125 | . 18 36 14 15 26 11 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 61 | . 10 18 5 10 12 1 5 Melee 2 | . . . . . 1 1 . Guns 38 | . 10 10 5 5 6 . 2 Cannons 15 | . . 8 . 2 4 . 1 AOE 6 | . . . . 3 1 . 2 Classes Destroyed 10 | . 2 2 . 1 1 2 2 Worker 3 | . . . . . 2 1 . Recycler 2 | . . 1 . 1 . . . Operator 1 | . . . . . . 1 . Swarmer 26 | . 6 9 3 4 4 . . Grunt 18 | . 4 4 . 3 5 . 2 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . 1 . Sentry 13 | . . 5 2 2 3 . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . 1 . . . Best Kill Streak 6 | . 3 5 3 4 6 2 3 Combat Bots Only 5 | . 3 4 3 4 5 1 3 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 1 . 1 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6252 | . 360 847 209 444 1200 . 3192 Core 1444 | . 58 101 18 40 64 . 1163 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 76 74 96 94 92 100 . Volleys Fired 144 | . 27 38 8 18 26 4 23 Largest 4 | . 2 3 4 4 4 3 4 Hottest 256 | . 40 102 147 231 200 136 256 Shots Fired 426 | . 54 109 32 68 78 12 73 Gun 285 | . 54 65 32 46 53 4 31 Cannon 128 | . . 44 . 20 22 8 34 Launcher 13 | . . . . 2 3 . 8 Special . | . . . . . . . . Kinetic 294 | . 54 93 16 26 53 12 40 Thermal 70 | . . 12 8 8 17 . 25 Explosive 13 | . . . . 2 3 . 8 Electromagnetic 49 | . . 4 8 32 5 . . Robot Hit Streak 17 | . 8 17 10 12 11 1 13 Robot Miss Streak 12 | . 2 5 5 3 3 7 12 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 264 | . 35 68 13 34 59 4 51 Core Hits 132 | . 16 26 7 23 26 5 29 Critical Hits 6 | . . 4 . 2 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . 4 . . . . . Melee Attacks 110 | . . . 6 47 46 8 3 Impact 76 | . . . 6 47 23 . . Slashing 34 | . . . . . 23 8 3 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6275 | . 399 1067 174 799 1617 341 1878 Guns 2839 | . 399 619 174 333 841 45 428 Cannons 1789 | . . 448 . 279 390 52 620 Explosions 1178 | . . . . 187 220 . 771 Melee 447 | . . . . . 166 244 37 Ramming 22 | . . . . . . . 22 Kinetic 3129 | . 399 829 44 296 799 97 665 Thermal 1451 | . . 204 50 174 377 . 646 Explosive 875 | . . . . 147 220 . 508 Electromagnetic 351 | . . 34 80 182 55 . . Impact . | . . . . . . . . Slashing 447 | . . . . . 166 244 37 Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . 3 1 3 . 8 Average Corruption 2 | . 1 . 2 1 2 . 5 Corruption Purged . | . . . . . . . . Effects 27 | . . . 2 3 20 . 2 Message Errors 7 | . . . 1 2 3 . 1 Matter Fused 7 | . . . . . 6 . 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 4 | . . . 1 . 3 . . Data Loss (minor) 4 | . . . . 1 3 . . Targeting Errors 3 | . . . . . 3 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 343 | . . . . 74 37 61 171 Projectiles 38 | . . . . 22 16 . . Explosions 238 | . . . . 52 15 . 171 Melee 67 | . . . . . 6 61 . Knockbacks 16 | . . 4 . 2 4 1 5 Impact . | . . . . . . . . Kinetic 13 | . . 2 . 2 3 1 5 Secondary 3 | . . 2 . . 1 . . Self-Inflicted Damage 131 | . . . . 72 . . 59 Shots 3 | . . . . 2 . . 1 Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 456 | . 2 303 159 456 244 . 436 Average Temperature 104 | . 2 87 71 127 73 . 163 Received Heat Transfer 876 | . 108 180 36 96 276 . 180 Effects 5 | . . . . . . . 5 Shutdowns 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2436 | . . 444 111 325 725 . 831 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 434 | . 170 413 396 434 263 185 398 Initial 168 | . . 8 168 21 133 73 90 Average 203 | . 101 261 269 267 171 110 182 Maximum Alert Level 2 | . . 2 1 2 1 . 1 Low Security (%) 52 | 100 100 27 30 12 75 100 59 Level 1 45 | . . 70 69 79 24 . 40 Level 2 2 | . . 2 . 7 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 1 . 3 4 2 2 Investigation 1 | . . . . 1 . . . Extermination 4 | . . . . 1 1 1 1 Reinforcement 6 | . 2 1 . 1 . 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 3 1 . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 19 29 13 16 19 1 11 Peak Tracking Total 7 | . 4 7 6 5 7 1 5 Tactical Retreats 7 | . 2 2 1 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 . 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 29 | . . . . 16 2 3 8 Max in Single Turn 6 | . . . . 6 1 2 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 3 2 2 6 3 3 2 Terminals 15 | . 3 2 2 3 3 1 1 Fabricators 4 | . . . . 2 . 1 1 Repair Stations 2 | . . . . 1 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 5 5 3 18 5 3 4 Successful 20 | . 1 2 2 9 2 2 2 Failed 23 | . 4 3 1 9 3 1 2 Catastrophic 6 | . 2 1 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 4 5 2 3 1 . . Terminals 31 | . 5 5 3 10 5 1 2 Fabricators 9 | . . . . 6 . 1 2 Repair Stations 3 | . . . . 2 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 1 2 5 2 1 1 Record 5 | . . . 1 3 1 . . Robot Analysis 2 | . . . . 1 . . 1 Prototype ID Bank 2 | . . 1 . . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . Recall Investigation 1 | . . . . 1 . . . Fabricator Hacks 5 | . . . . 3 . 1 1 Network Status 2 | . . . . 1 . 1 . Build 3 | . . . . 2 . . 1 Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 1 1 5 2 2 2 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 3 | . . . . 2 . . 1 Matter 446 | . . . . 168 . . 278 Time 111 | . . . . 42 . . 69 Total Part Build Rating 17 | . . . . 8 . . 9 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . . 1 . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5528 | 65 861 753 504 1505 1215 261 364 Spaces Moved 3934 | 44 488 540 422 1182 886 200 172 Core 14 | 5 . . . . . . 9 Treads . | . . . . . . . . Legs 651 | 39 488 124 . . . . . Wheels 3269 | . . 416 422 1182 886 200 163 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 92 96 106 50 Average Speed 102 | 117 120 96 97 100 97 106 105 Slowest Speed 1000 | 150 120 120 100 110 110 106 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 86 28 38 32 25 7 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 105 | . . . 6 52 39 6 2 Terrain Destroyed 309 | . . . 6 117 70 19 97 Melee 100 | . . . 6 47 39 6 2 Projectile 19 | . . . . 7 9 . 3 AOE 190 | . . . . 63 22 13 92 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4908 | 57 715 688 483 1358 1090 226 291 Wait 465 | . 169 73 22 45 89 . 67 Move 3927 | 43 487 539 421 1181 885 199 172 Hop . | . . . . . . . . Pick Up 102 | 8 17 16 13 23 17 8 . Fast Attach . | . . . . . . . . Attach 50 | 6 1 9 2 10 9 2 11 Detach . | . . . . . . . . Swap 47 | . 5 4 6 16 8 . 8 Drop 58 | . 9 9 5 18 10 5 2 Fire 144 | . 27 38 8 18 26 4 23 Melee 110 | . . . 6 47 46 8 3 Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 9) 601 | -10/Materials | Discovered new exit (range 8) 657 | -10/Materials | Discovered new exit (range 14) 899 | -10/Materials | Discovered new exit (range 7) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1262 | -9/Materials | Discovered new exit (range 13) 1375 | -9/Materials | Identified exit to Materials 1420 | -9/Materials | Discovered new exit (range 16) 1449 | -9/Materials | Identified exit to Mines 1635 | -9/Materials | Build established: Gunner 1680 | -9/Materials | Entered another Materials area 1680 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2178 | -8/Materials | Discovered new exit (range 4) 2180 | -8/Materials | Identified exit to Factory 2184 | -8/Materials | Entered Factory 2184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2574 | -7/Factory | Discovered new exit (range 4) 2577 | -7/Factory | Identified exit to Storage 2757 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 3307 | -7/Factory | Discovered exit to Storage (range 15) 3616 | -7/Factory | Discovered new exit (range 5) 3625 | -7/Factory | Identified exit to Factory 3689 | -7/Factory | Entered another Factory area 3689 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3954 | -6/Factory | Discovered new exit (range 7) 3958 | -6/Factory | Identified exit to Lower Caves 4507 | -6/Factory | Garrison activated, responded to threat 4552 | -6/Factory | Lost 5 parts (1n4w) 4782 | -6/Factory | Discovered new exit (range 7) 4809 | -6/Factory | Identified exit to Factory 4904 | -6/Factory | Entered another Factory area 4904 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5066 | -5/Factory | Discovered new exit (range 5) 5075 | -5/Factory | Identified exit to Factory 5165 | -5/Factory | Entered another Factory area 5165 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5336 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 5518 | -4/Factory | Core integrity fell below 50% 5526 | -4/Factory | Core integrity fell below 20% 5529 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05524_ Slammed into H-77 Assassin. 05524_ Destabilizing: Core damaged (-46). 05525_ U-05 Engineer lays Concrete. 05525_ Slammed into H-77 Assassin. 05525_ Penetrated by Slug. 05526_ U-05 Engineer lays Concrete. 05526_ Acquired 44 matter. 05526_ U-05 Engineer lays Concrete. 05526_ Penetrated by Slug. 05527_ Slammed into H-77 Assassin. 05527_ U-05 Engineer lays Concrete. 05528_ System corrupted: Matter fused (-9). 05528_ Slammed into H-77 Assassin. 05528_ U-05 Engineer lays Concrete. 05528_ Penetrated by Slug. 05528_ U-05 Engineer builds a Door. 05529_ The unstable cave ceiling collapses. 05529_ R-10 Processor collects Adv. Heat Sink. 05529_ Penetrated by Slug. 05529_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????+????????? | | ???????????????######???????? ?? #????????? | | ???????????????# ???????? #????????? | | ???????????????# ######## #????????? | | ???????????????# # #????????? | | ???????????????# t # ###??????? | | ???????????????# =# u ; ###????? | | ??????????????## ; ;;;;;;;#????? | | ??????????????# ; ; #??? | | ??????????????#; ; #??? | | ??????????????#; " #??? | | ?????????????##; @ h #??? | | ????????????## # u h #??? | | ????????????# #??? | | ??????????? # R #??? | | ?????? ! ## h p# #??? | | ????? ##########+ [ ???? | | ????? ##;;;;;##???? | | ????? ^ #????? | | ??????"" #????? | | ??????"" R #????? | | ??????"" ! #????? | | ?????? ! ####### " #????? | | ??????"% ????????# "" #????? | | ???????"??????????# "" #????? | | ?????????????????? """ #????? | | ??????????????????# """ #????? | | ?????????????????? # " " #????? | | ????????????????? ## #????? | | ????????????????# ?# #????? | | ????????????????###?# #????? | | ????????????????????# ########+#"###### | | ????????????????????# ## # | | ????????????????????# ## """ # | | ????????????????????# ## """ " | | ????????????????????# ## """ "" "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 60 Armor Coverage 150 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Adv. Reaction Control System | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilNovaDerivative Manual? 0 Play Time 01:27:17 Cumulative 16.1 hours Start 2021.12.01 @ 20:07:19 End 2021.12.02 @ 11:09:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 499705d6-cc0c-41ea-9871-16ed23bbc2da