Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 20:49:12 Player: Gaffe Result: Destroyed by 50-LLK(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (170) 170 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 830 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beam Rifle Minigun > --- INVENTORY (8) ---- Light Ion Engine Flexi-carbon Leg Structural Scanner Improved Light Armor Plating Beam Rifle Mining Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Beam Rifle Minigun > --- INVENTORY -------- Light Ion Engine Flexi-carbon Leg Structural Scanner Improved Light Armor Plating Beam Rifle Beam Rifle Minigun Missile Launcher [Rating: 19] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Minigun Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 7 3 12 3 Power 4 | 2 . 2 . Engine 3 | 2 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 2 8 3 Energy Gun 5 | . 2 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon . | . . . . Launcher 4 | . . 3 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 96 | . 99 98 85 Engine 7 | . 14 7 . Core 6 | . . 6 14 Treads 25 | . 28 26 14 Storage 14 | . 14 14 14 Processor 13 | . 13 14 14 Energy Gun 13 | . 25 11 13 Ballistic Gun 10 | . 2 10 13 Special Weapon 3 | . . 4 . Peak Build Rating 19 | 6 11 19 18 Average Rating 14 | 5 10 15 15 On Entrance 8 | . 6 11 18 Naked Turns . | . . . . Heaviest Build 21 | 12 16 21 21 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 4 8 8 8 Average Carried 7 | 2 7 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 671 | 164 . 463 44 Remotely . | . . . . Salvage Created 213 | . . 155 58 Parts 13 | . . 7 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . . 18 2 Guns 11 | . . 10 1 AOE 9 | . . 8 1 Classes Destroyed 5 | . . 4 1 Tunneler 1 | . . 1 . Swarmer 3 | . . 3 . Demolisher 1 | . . 1 . Subdweller 2 | . . . 2 Assembled 14 | . . 14 . Best Kill Streak 5 | . . 5 2 Combat Bots Only 5 | . . 5 2 Max Kills in Single Turn 4 | . . 4 1 Gunslinging 1 | . . 1 . Exploded 4 | . . 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 54 | . . 41 13 Missed 9 | . . 8 1 Damage Taken 1192 | . . 890 302 Core 250 | . . 157 93 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 42 | . . 33 9 Largest 2 | . . 2 2 Hottest 112 | . . 112 92 Shots Fired 73 | . . 60 13 Gun 61 | . . 49 12 Cannon . | . . . . Launcher 9 | . . 8 1 Special 3 | . . 3 . Kinetic 31 | . . 27 4 Thermal 33 | . . 25 8 Explosive 9 | . . 8 1 Electromagnetic . | . . . . Robot Hit Streak 7 | . . 7 5 Robot Miss Streak 4 | . . 4 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 43 | . . 33 10 Core Hits 35 | . . 32 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1240 | . . 953 287 Guns 576 | . . 439 137 Cannons . | . . . . Explosions 664 | . . 514 150 Melee . | . . . . Ramming . | . . . . Kinetic 331 | . . 279 52 Thermal 245 | . . 160 85 Explosive 664 | . . 514 150 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 127 | . . 127 . Shots 6 | . . 6 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 140 | . . 140 21 Average Temperature 39 | . . 41 11 Received Heat Transfer 141 | . . 60 81 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 851 | . . 481 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 135 | . 6 135 . Initial 1 | . . 1 . Average 24 | . 3 28 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . . 23 4 Peak Tracking Total 5 | . . 5 2 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 2 1 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 3 1 4 Successful 6 | . 1 1 4 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 1 4 Record 4 | . . . 4 Open Door 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 6 | . . 6 . Total Damage 41 | . . 41 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2540 | 82 198 1875 385 Spaces Moved 1293 | 46 116 978 153 Core 4 | 4 . . . Treads 1289 | 42 116 978 153 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 172 | 151 160 165 235 Slowest Speed 240 | 160 160 170 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 23 99 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 3 | . . 3 . Terrain Destroyed 67 | . . 62 5 Melee . | . . . . Projectile 3 | . . 3 . AOE 64 | . . 59 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1525 | 55 129 1176 165 Wait 140 | . 5 135 . Move 1290 | 45 115 977 153 Hop . | . . . . Pick Up 16 | 3 4 9 . Fast Attach 7 | 6 1 . . Attach 6 | . 2 2 2 Detach 2 | . 2 . . Swap 12 | 1 . 10 1 Drop 10 | . . 10 . Fire 42 | . . 33 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 17) 281 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 324 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 726 | -10/Mines | Assembled infested the area 731 | -10/Mines | Assisted by a Guerilla fighting off Assembled 786 | -10/Mines | Discovered new exit (range 11) 865 | -10/Mines | Learned Materials terminal intel 1039 | -10/Mines | Core integrity fell below 50% 1375 | -10/Mines | Discovered new exit (range 3) 1538 | -10/Mines | Received a Mining Laser from a helpful Derelict 2146 | -10/Mines | Discovered new exit (range 7) 2156 | -10/Mines | Entered Subcaves 2156 | -10/Subcaves | Learned Materials stockpile data 2192 | -10/Subcaves | Core integrity fell below 20% 2205 | -10/Subcaves | Lost 3 parts (1n2w) 2335 | -10/Subcaves | Visited Clippyterm 2343 | -10/Subcaves | Learned Factory garrison access intel 2541 | -10/Subcaves | Destroyed by 50-LLK(R) with Subdweller Machine Gun Last Messages --------------- data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Tag" It looks like you don't want to be "it," would you like help? Data stored: Factory garrison access intel. >>Record! "Botnets" It looks like you seek to become a more effective hacker when it comes to the important hacks, and I heartily recommend installing Trojan(Botnet) on at least one or two Terminals to improve your odds of success elsewhere. >>Record! "01-MTF" It looks like you're after the notorious thief from 0b1. I don't know where they are, but my data indicates that someone they're looking for is frequently seen in Scraptown. Subatomizers dissect the Sub. Optics. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? ???????????????##?????????? | | ???????????????????? ??????????????# ??????????? | | ????????????????????# ???????????"?? #??????????? | | ????????????????????# #?????????"#? ##?????????? | | ????????????????????# ???????"" ## ??????????? | | ???????????????????## ???????"" ##?????????? | | ??#????????????????# #???????"" #?????????? | | ?? #???????????????# ##??????"" ??????????? | | ?? #####???????????# #?????? ???????????? | | ?? ##?????????## ######? #????????????? | | ?? #????????## # ## #?????????????? | | ?? #?????????# ## #??????????? | | ## ######?????# #####??????? | | # ## #????## #?# ##?????? | | ## #???## #### #?????? | | ## ##??# @ R #????? | | # ## ###### ###### #????? | | ## #??## ## # ##????????? "#????? | | ## ##?## #######??????????????????? | | ### ##????????????????????????? | | # ## ####??????????????????????? | | #??????????????????????? | | #### #??????????????????????? | | # #??## ##??????????????????????? | | ## #??## #???????????????????????? | | ?####???## ####???????????????????????? | | ?????????## ### ###??????????????????????????? | | ??????????## #?####????????????????????????????? | | ???????????### #?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed CooledPoweredNanovents Manual? 0 Play Time 00:22:51 Cumulative 18.5 hours Start 2024.08.16 @ 20:28:07 End 2024.08.16 @ 20:49:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e1c88d3-18a1-42fb-bf71-79ae259c4e58