Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 14:06:11 Player: Scuttle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (24774) 24774 TOTAL SCORE: 33774 Bonus ------- Pacifist 10869 Entered Garrisons 800 Used RIF Installer 500 Entered DSFs 1000 Win 3000 Win Speed 8605 Cogmind --------- Core Integrity 1345/1600 Matter 106/300 Energy 16/100 System Corruption 0% Temperature Cool (2) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Impulse Thruster Array > --- UTILITY (20) ----- Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Surge Thruster Advanced Surge Thruster Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Improved Cloaking Device Layered Light Armor Plating System Shield Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Heavy Treads Advanced Surge Thruster Advanced Surge Thruster Enhanced Nova Cannon [Rating: 56] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . 2 . . 2 . 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 2 2 . 2 . . 2 . . 2 . 2 . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 45 | 2 1 1 . 1 1 1 . 4 5 7 . 1 6 . 7 . 3 2 . 1 1 1 Power 4 | . . . . . . . . . 2 . . . 1 . 1 . . . . . . . Engine 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 16 | 2 . . . 1 . . . 2 . 3 . 1 2 . 3 . 1 . . 1 . . Treads 5 | 2 . . . 1 . . . . . 1 . . . . . . 1 . . . . . Leg 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Flight 6 | . . . . . . . . 2 . 1 . 1 1 . . . . . . 1 . . Utility 20 | . . . . . 1 1 . 2 3 3 . . 3 . 2 . 2 2 . . 1 . Device 5 | . . . . . . . . . . . . . 1 . 2 . . 1 . . 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . 1 . . . 2 2 . . . . . . 1 . . . . . Hackware 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . Protection 6 | . . . . . . 1 . 1 1 . . . 2 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . 1 1 . . . . . . . 1 . . . . 1 . . . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 1 . 1 1 . . . . . . . . . Parts Lost 24 | . . . . 2 . . . . . 5 . . 2 5 1 1 . . . . . 8 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 7 | . . . . . . . . . . 3 . . 2 1 . . . . . . . 1 Utility 12 | . . . . . . . . . . 1 . . . 3 1 1 . . . . . 6 Weapon 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 8 | . . . . 2 . . . . . 4 . . 1 5 1 1 . . . . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 2 | . 1 3 3 3 3 3 3 2 3 2 3 3 3 1 2 5 4 3 2 2 3 3 Power . | . . . . . . . . . . . . . . . . 1 1 . . . . . Propulsion 1 | . . 2 2 2 2 2 2 2 2 . 2 2 1 . . 1 1 1 1 1 1 2 Utility 1 | . . 1 1 1 1 1 1 . 1 1 1 1 2 1 1 2 2 1 1 1 . . Weapon . | . . . . . . . . . . . . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . . . . . . . . . . . 1 . . . 1 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Utility 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 36 | . 39 52 44 32 19 30 26 35 37 37 41 41 45 40 25 33 29 36 43 43 43 41 Treads 5 | . 28 28 22 18 15 15 13 7 4 1 . . . 3 . . 1 4 4 3 . . Flight 1 | . . . . . . . . 5 3 3 . . 2 . . . . . . . 4 4 Device 1 | . . . . . . . . . . . . . 3 3 1 4 . 2 4 4 4 7 Processor 12 | . . . . . 3 7 6 6 10 17 17 17 15 15 14 14 16 17 17 17 17 15 Hackware 4 | . . . . . . . . 5 6 3 5 5 5 5 4 4 5 8 8 8 8 7 Protection 5 | . . . . . . 7 6 9 9 7 11 11 11 8 3 . . 2 4 4 4 3 Ballistic Gun 1 | . 11 14 11 7 . . . . . . . . . . . . . . . . . . Peak Build Rating 56 | 2 3 7 7 7 7 8 8 17 28 38 32 38 44 36 42 41 38 46 46 47 56 56 Average Rating 26 | 1 2 5 7 5 5 8 8 16 21 28 32 32 38 29 23 40 34 42 46 46 49 53 On Entrance 23 | . 2 3 7 7 4 7 8 8 17 27 32 32 32 31 17 41 34 38 46 46 47 56 Avg Prop Armor Cover (%) 32 | . 34 32 32 33 42 42 42 42 37 27 . . . 30 28 29 38 30 24 24 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 18 | . 1 3 3 3 . 1 1 8 8 10 9 9 18 11 3 3 . 5 5 5 6 13 Greatest Support 56 | 40 40 3 3 3 3 3 3 8 20 9 9 9 18 12 3 56 3 12 12 25 25 16 Greatest Overweight (x) 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 3 3 4 4 3 3 5 5 5 3 3 5 2 5 5 5 5 3 3 5 5 Average Carried 3 | . 1 3 3 3 3 3 3 3 4 2 3 3 3 1 2 5 4 3 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 4 4 3 3 3 5 3 3 3 3 1 5 5 5 3 3 3 5 2 Class Distribution -------------------- 81% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Hacker-Mutant | -2/Research Hacker-Mutant | -2/DSF Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Matter Collected 441 | 172 . 57 . . . . . . . 131 . . . 4 . . . 64 . . . 13 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Hostile Shots Fired 523 | . 19 . 14 30 9 1 . . 14 99 6 . 47 87 14 50 10 4 29 . 10 80 Missed 238 | . 6 . 5 11 6 . . . 9 35 5 . 24 35 9 33 7 2 21 . 6 24 Hits 285 | . 13 . 9 19 3 1 . . 5 64 1 . 23 52 5 17 3 2 8 . 4 56 Melee 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . Projectile 282 | . 13 . 9 19 3 1 . . 5 64 1 . 22 52 5 17 3 2 8 . 2 56 AOE 4 | . . . . . . . . . . 1 . . 1 . . . . . . . 2 . Critical Strikes 5 | . . . . . . . . . . 1 . . 1 1 . . . . . . . 2 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Damage Taken 5429 | . 121 . 112 182 24 48 . . 130 1214 23 . 515 921 332 324 93 52 198 . 186 954 Core 2123 | . 19 . 24 58 . . . . 78 838 17 . 25 324 249 79 . 30 22 . 105 255 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 235 | . . . . . . . . . 17 43 6 . 29 125 15 . . . . . . . Core Remaining (%) 81 | 100 . 92 94 89 . 100 . . 90 . . 14 . 69 . . 74 . . . 89 84 Volleys Fired 5 | . . . . . . . . . . . . . . . 2 . . . . . . 3 Largest 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Hottest 120 | . . . . . . . . . . . . . . . 113 . . . . . . 120 Shots Fired 5 | . . . . . . . . . . . . . . . 2 . . . . . . 3 Gun . | . . . . . . . . . . . . . . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . . . 2 . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . 2 . . . . . . 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Core Hits 4 | . 1 . . . . . . . . 2 . . . . 1 . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 134 | . 15 . 43 5 . . . . . 30 . . . 9 14 . 18 . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 38 | . . . 38 . . . . . . . . . . . . . . . . . . . Ramming 96 | . 15 . 5 5 . . . . . 30 . . . 9 14 . 18 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . 38 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 4 . . . . . 7 7 7 3 3 3 3 3 . . . . . Average Corruption 3 | . . . . 4 . . . . . 5 7 7 2 3 2 3 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . 8 1 . . . 1 . . . . . . . Message Errors 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . Matter Fused 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . 7 . 2 2 . . . . . 13 . . . 4 6 . 9 . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 20 | . 3 . 1 1 . . . . . 8 . . . 4 2 . 1 . . . . . Targets Rammed 20 | . 3 . 1 1 . . . . . 8 . . . 4 2 . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 166 | . . . . . . . . . . 166 . . . . 86 . . . . . . 22 Average Temperature 49 | . . . . . . . . . . 86 . . . . 53 . . . . . . 16 Received Heat Transfer 363 | . 6 . 48 27 6 . . . 27 66 9 . 42 36 18 51 9 9 9 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Maximum Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 100 100 100 96 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . 3 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 217 | . 15 1 . 35 15 3 1 . 145 70 6 2 217 144 58 137 76 31 97 54 25 65 Initial 144 | . . 1 . . 15 3 1 . . 70 6 2 . 144 58 27 76 31 8 54 25 14 Average 21 | . 1 . . 3 11 3 . . 14 13 6 2 52 127 13 40 69 23 18 46 25 24 Influence Increases 987 | . 15 . . 45 . . . . 210 39 . . 281 30 68 120 . . 89 . . 90 Successful Hack 55 | . . . . . . . . . . 9 . . 26 . 6 . . . 14 . . . Disable Machine 30 | . . . . . . . . . . . . . . . 15 . . . . . . 15 Destroy Structure 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Partial Spotted 105 | . . . . 15 . . . . . . . . 60 . 15 . . . . . . 15 Lose Combat Pursuer 795 | . 15 . . 30 . . . . 210 30 . . 195 30 30 120 . . 75 . . 60 Influence Decreases 972 | . 10 5 . 10 30 2 3 . 65 175 3 4 76 133 135 20 81 45 3 63 9 100 Entered New Map 383 | . . 4 . . 20 2 2 . . 75 3 4 2 63 46 10 61 25 3 43 9 11 Time Decay 414 | . 10 1 . . 10 . 1 . 65 60 . . 54 . 89 . 20 20 . 20 . 64 Lost Part 155 | . . . . 10 . . . . . 40 . . 20 50 . 10 . . . . . 25 Lost Ally 20 | . . . . . . . . . . . . . . 20 . . . . . . . . Squads Dispatched 12 | . 2 . 1 . . . . . 2 1 . . 2 . 3 . . . . . 1 . Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Reinforcement 7 | . 1 . 1 . . . . . 1 1 . . 2 . . . . . . . 1 . Assault 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Distress Signals 5 | . 1 . . 1 . . . . 1 1 . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 166 | . 8 . 6 9 1 1 2 5 17 18 4 1 26 15 8 14 2 1 15 . 5 8 Peak Tracking Total 17 | . 8 . 5 9 1 1 6 5 10 11 7 1 15 17 7 16 2 1 13 . 4 6 Tactical Retreats 18 | . 1 . . 1 . . . . 5 2 . . 3 1 1 2 . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Traps Triggered 5 | . . . . . . . 1 . 1 1 . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Machines Disabled 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Machines Accessed 22 | . 1 . . . 1 . . . 1 3 . . 3 1 3 2 1 2 2 1 . 1 Terminals 14 | . 1 . . . 1 . . . 1 1 . . 2 1 . 2 1 . 2 1 . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . Total Hacks 52 | . 2 . . . 1 . . . 1 6 . . 9 3 4 6 1 2 13 2 . 2 Successful 16 | . . . . . 1 . . . . 2 . . 4 1 2 1 . 2 2 1 . . Failed 36 | . 2 . . . . . . . 1 4 . . 5 2 2 5 1 . 11 1 . 2 Catastrophic 7 | . . . . . . . . . . . . . 1 . 1 . 1 . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . . . . . . . . . 1 . . . 4 . . 1 . . 3 . . . Terminals 39 | . 2 . . . 1 . . . 1 1 . . 7 3 . 6 1 . 13 2 . 2 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 2 . . 2 . 1 . . 1 . . . . Terminal Hacks 8 | . . . . . 1 . . . . 1 . . 1 1 . 1 . . 2 1 . . Open DSF 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . Unlock Access 4 | . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Terminals 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . . . . . . . 1 . . 3 1 1 2 1 1 2 . . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Total Allies 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Highest-Rated Group 157 | . . . . . . . . 31 . . . . . 157 . . . . . . . . Highest-Rated Ally 95 | . . . . . . . . 31 . . . . . 95 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Total Damage 86 | . . . . . . . . 86 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Active Infowar (turns) 1892 | . . . . . 17 18 33 84 307 291 31 15 143 78 410 63 43 45 60 45 20 189 Optics 1892 | . . . . . 17 18 33 84 307 291 31 15 143 78 410 63 43 45 60 45 20 189 Sensors 25 | . . . . . . . . . . . . . . . 25 . . . . . . . Machine Analysis 378 | . . . . . . . . . . . . . . . . . 19 45 60 45 20 189 Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Turns Passed 2204 | 43 95 58 49 54 30 18 33 84 307 291 31 15 143 78 410 63 43 45 60 45 20 189 Spaces Moved 3749 | 29 101 112 90 103 54 34 65 179 569 553 77 32 318 144 425 123 69 82 120 66 34 370 Core 2374 | 5 67 112 90 103 54 34 65 76 346 400 . . 1 144 425 122 69 82 120 58 . 1 Treads 83 | 24 34 . . . . . . . 25 . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 319 | . . . . . . . . . . 35 77 32 175 . . . . . . . . . Flight 972 | . . . . . . . . 103 198 118 . . 142 . . . . . . 8 34 369 Fastest Speed 37 | 50 50 50 50 50 50 50 50 37 37 37 40 40 40 50 50 50 50 50 50 45 45 45 Average Speed 49 | 141 87 50 50 50 50 50 50 42 50 47 40 40 40 50 50 50 50 50 50 49 45 45 Slowest Speed 200 | 160 160 50 50 50 50 50 50 50 170 200 40 40 50 50 50 110 50 50 50 50 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . 2 15 4 . . 8 . . . . . . 1 . 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 34 30 14 15 3 47 3 79 22 17 24 2 15 31 13 34 3 4 32 4 49 13 Regions Visited 22 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . . . 1 1 . 1 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Fac Gar Fac Fac Gar Res Gar Res Res Gar Res DSF Acc Total 4044 | 30 107 112 92 104 56 34 65 184 572 580 76 34 327 149 623 123 77 85 119 77 38 380 Wait 202 | . . . . . . . . 1 4 3 . . . . 171 . . . . 11 . 12 Move 3661 | 28 100 111 90 102 53 33 65 175 540 546 76 31 304 143 425 122 68 82 119 63 33 352 Hop 32 | . . . . . . . . 1 13 3 . . 6 . . . . . . 1 . 8 Pick Up 20 | . 3 . . . 1 . . 1 1 2 . . 3 . 5 . 1 . . . 3 . Fast Attach 28 | 2 1 1 . . 1 . . 1 5 4 . 1 3 . 3 . 3 1 . . 1 1 Attach 29 | . . . . . . 1 . 3 3 7 . . 5 2 3 . . 2 . 1 . 2 Detach 22 | . . . . . . . . 1 4 6 . 1 4 . 4 . . . . 1 . 1 Swap 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Drop 21 | . . . . . 1 . . 1 2 1 . 1 2 . 7 . 4 . . . 1 1 Fire 5 | . . . . . . . . . . . . . . . 2 . . . . . . 3 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Ram 19 | . 3 . . 1 . . . . . 8 . . . 4 2 . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Sto) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison -3/Research -2/Research -2/Garrison -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 13) 139 | -10/Materials | Entered Mines 144 | -10/Mines | Learned location of 1 exit from Materials 152 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 192 | -10/Mines | Discovered new exit (range 10) 197 | -10/Mines | Entered Materials 197 | -9/Materials | Evolved 2 slots: Utility x2 198 | -9/Materials | Identified exit to Storage 241 | -9/Materials | Discovered new exit (range 4) 246 | -9/Materials | Entered another Materials area 246 | -8/Materials | Evolved 2 slots: Utility x2 293 | -8/Materials | Discovered new exit (range 11) 300 | -8/Materials | Entered Factory 300 | -7/Factory | Evolved 2 slots: Utility x2 330 | -7/Factory | Identified exit to DSF 330 | -7/Factory | Entered DSF 338 | -7/DSF | Discovered new exit (range 20) 348 | -7/DSF | Entered Factory 348 | -6/Factory | Evolved 2 slots: Utility x2 351 | -6/Factory | Build established: Mutant 381 | -6/Factory | Manually triggered Chute Trap 381 | -6/Factory | Sucked down chute 381 | -6/Factory | Entered Waste 382 | -6/Waste | Met a frightened Derelict 422 | -6/Waste | Spotted C-40 Crusher 443 | -6/Waste | Spotted C-40 Crusher 443 | -6/Waste | Spotted C-40 Crusher 443 | -6/Waste | Spotted C-40 Crusher 447 | -6/Waste | Spotted C-40 Crusher 449 | -6/Waste | Spotted C-40 Crusher 461 | -6/Waste | Discovered new exit (range 11) 465 | -6/Waste | Entered Factory 599 | -6/Factory | Spotted B-75 Beast 761 | -6/Factory | Discovered new exit (range 16) 772 | -6/Factory | Identified exit to Factory 772 | -6/Factory | Entered another Factory area 772 | -5/Factory | Evolved 2 slots: Utility x2 841 | -5/Factory | Core integrity fell below 50% 871 | -5/Factory | Lost 4 parts (2n1u1w) 966 | -5/Factory | Core integrity fell below 20% 1023 | -5/Factory | Found Prototype Processor 1023 | -5/Factory | Identified Exp. Targeting Computer 1063 | -5/Factory | Identified exit to Garrison 1063 | -5/Factory | Entered Garrison 1087 | -5/Garrison | Discovered new exit (range 19) 1094 | -5/Garrison | Identified exit to Factory 1094 | -5/Garrison | Entered Factory 1102 | -5/Factory | Discovered new exit (range 11) 1109 | -5/Factory | Identified exit to Factory 1109 | -5/Factory | Entered another Factory area 1109 | -4/Factory | Evolved 2 slots: Utility x2 1246 | -4/Factory | Spotted B-86 Titan 1252 | -4/Factory | Identified exit to Garrison 1252 | -4/Factory | Entered Garrison 1259 | -4/Garrison | Discovered new exit (range 96) 1259 | -4/Garrison | Discovered new exit (range 83) 1259 | -4/Garrison | Discovered new exit (range 61) 1270 | -4/Garrison | Found embedded Infiltrators 1287 | -4/Garrison | Spotted B-86 Titan 1288 | -4/Garrison | Triggered checkpoint 1296 | -4/Garrison | Triggered checkpoint 1310 | -4/Garrison | Triggered checkpoint 1315 | -4/Garrison | Phase Generator disabled 1317 | -4/Garrison | Installed Relay Interface Framework 1330 | -4/Garrison | Identified exit to Research 1330 | -4/Garrison | Entered Research 1330 | -3/Research | Evolved 2 slots: Utility x2 1350 | -3/Research | Lost 5 parts (1p1n3u) 1740 | -3/Research | Identified exit to Garrison 1740 | -3/Research | Entered Garrison 1762 | -3/Garrison | Spotted B-86 Titan 1767 | -3/Garrison | Triggered checkpoint 1768 | -3/Garrison | Triggered checkpoint 1772 | -3/Garrison | Triggered checkpoint 1802 | -3/Garrison | Discovered new exit (range 3) 1803 | -3/Garrison | Identified exit to Research 1803 | -3/Garrison | Entered Research 1833 | -3/Research | Discovered new exit (range 12) 1846 | -3/Research | Identified exit to Research 1846 | -3/Research | Entered another Research area 1846 | -2/Research | Evolved 2 slots: Utility x2 1891 | -2/Research | Identified exit to Garrison 1891 | -2/Research | Entered Garrison 1923 | -2/Garrison | Spotted B-90 Cyclops 1931 | -2/Garrison | Triggered checkpoint 1946 | -2/Garrison | Discovered new exit (range 11) 1951 | -2/Garrison | Identified exit to Research 1951 | -2/Garrison | Entered Research 1996 | -2/Research | Identified exit to DSF 1996 | -2/Research | Entered DSF 2007 | -2/DSF | Discovered new exit (range 14) 2014 | -2/DSF | Additional patrols routed to DSF 2016 | -2/DSF | Identified exit to Access 2016 | -2/DSF | Entered Access 2016 | -1/Access | Evolved 2 slots: Utility x2 2064 | -1/Access | Spotted B-99 Colossus 2129 | -1/Access | Build established: Hacker-Mutant 2174 | -1/Access | Spotted B-99 Colossus 2175 | -1/Access | Spotted B-99 Colossus 2202 | -1/Access | Discovered new exit (range 5) 2205 | -1/Access | Identified exit to Surface 2205 | *** | Escaped! Last Messages --------------- 02190_ Knocked back. 02190_ Penetrated by Slug. 02190_ Slug penetrates Reinforced Barrier. 02190_ Penetrated by Slug. 02190_ Slug penetrates Reinforced Barrier. 02190_ Slug penetrates Sealed Heavy Doors. 02190_ Imp. System Shield destroyed. 02191_ Acquired 8 matter. 02193_ Slug penetrates Sealed Heavy Doors. 02193_ Penetrated by Slug. 02193_ Slug penetrates Sealed Heavy Doors. 02193_ Penetrated by Slug. 02194_ Slug penetrates Sealed Heavy Doors. 02202_ Main Access Shell breached. 02202_ EXIT=FOUND 02205_ EXIT=IDENTIFIED: SURFACE [Achievement: Inspector Gadget] [Achievement: Pacifist] [Achievement: Engineer's Best Friend] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????# ###############+### #???????????????????? | | ?????+ #????"???????????+#?? | | ?????# #???""" ????????? ?? | | ?????# ############^ # """ #?????? #?? | | ?????# #??????????# + " ??????? #?? | | ?????# #??????????# # #?????? #?? | | ?????# #??????????# #???? ??????? #?? | | ?????# #??????????# ##?????######???? #?? | | ?????# #??????????# ####### #?### ### | | ?????# #??????????# #?# # | | ?????# #????#######+##### " ### # | | ?????# #????# # ####### " # | | ?????# #????# ######?????## #### # | | ?????# #????# " " #???????????# #??# # | | ?????# #????# " " #???????????# #??## ## | | ?????# #????# ""G"" #???????????# #???# #? | | ?????# #????# #???????????# #???# #? | | ?????# #????# #???????????# #???# #? | | ?????# #????#############???????????# #???# #? | | ?????# #????????????????????????????# #???# #? | | ?????# ######################"####### #???# #? | | ?????# ## " "" " #???# #? | | ?????# ## % " " #???# #? | | ###### ## %"""" """"" " #???? #? | | %%"??" " "??" #????# ##? | | "??" " "@ "??" #????? #?? | | % "??" " "" "??" #????? #?? | | "??" " "??" #????? #?? | | ### ### "??" """"""??" #????? ??? | | ? # ??# "??" ???????"""" """ #????? ??? | | # ??# "??" ???????""""T""" #????? ??? | | ?# ??#########??###???????"####### #?????+??? | | ??+ ??????????????????????????????# #????????? | | ??# ??????????????????????????????# #????????? | | ??# ??????????????????????????????# #????????? | | ??# ??????????????????????????????? #????????? | | ??# ?????"????????????????????????? #????????? | | ??# ????"""???????????????????????? #????????? | | ??# ????"""????????????????????????? #????????? | | ?? ?????"?????????????????????????? #????????? | | ?? ????????????????????????????????? ?????????? | | ?#? ???????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Engineer's Best Friend Inspector Gadget Late Bloomer Pacifist Travel Light Challenges ------------ None Game ------ Seed FusionDataSaw Manual? 0 Play Time 00:54:10 Cumulative 654.5 hours Start 2026.09.06 @ 13:03:43 End 2026.09.06 @ 14:06:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type 0 Total 40 Types 19/4/6/2/1/2/2/2/1/1 Lore% 91 Gallery% 83 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: d5065ccb-4d17-4b2a-8f93-dd4f7c6a2716