Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 14:33:03 Player: FAQ Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3795) 3795 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8410 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 84/600 System Corruption 18% Temperature Warm (141) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Improved Arc Projector > --- INVENTORY (5) ---- Large Matter Pod (0) Weapon Cycler High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Matter Filter Reaction Control System > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Enhanced Fission Core Enhanced Fission Core Advanced Heat Sink Large Matter Pod Weapon Cycler Improved Core Shielding High-powered Tractor Beam Plasma Rifle Mini Assault Cannon [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Slots Evolved 10 | . . 2 . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . . . 2 . . Parts Attached 89 | 7 3 2 16 . 21 13 27 Power 15 | 1 1 . 2 . 4 2 5 Engine 7 | 1 1 . 2 . 1 1 1 Core 8 | . . . . . 3 1 4 Reactor . | . . . . . . . . Propulsion 27 | 2 . 1 11 . 4 3 6 Treads 2 | . . . . . . . 2 Leg 23 | 2 . 1 11 . 4 3 2 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 . . 1 . 8 3 9 Device 12 | 1 . . . . 4 2 5 Storage 3 | 1 . . . . 2 . . Processor 4 | . . . 1 . 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . . . 1 1 2 Artifact . | . . . . . . . . Weapon 24 | 2 2 1 2 . 5 5 7 Energy Gun 5 | 1 1 . . . . . 3 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 6 | 1 . . 1 . 1 . 3 Ballistic Cannon 10 | . 1 . . . 4 4 1 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 1 1 Parts Lost 55 | . . 1 8 . 5 13 28 Power 4 | . . . 1 . . 1 2 Propulsion 21 | . . . 6 . 3 5 7 Utility 16 | . . 1 . . 2 3 10 Weapon 14 | . . . 1 . . 4 9 Highest Loss Streak 18 | . . 1 4 . 2 10 18 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 3 5 7 8 7 9 7 Power . | . . . . 1 . . 1 Propulsion . | . . . . . . . . Utility 2 | . . 1 1 2 2 3 3 Weapon 3 | . 1 4 4 5 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 6 | . 1 1 . . 2 . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 4 | . 1 1 . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 100 84 87 100 95 81 56 Engine 5 | . 14 11 10 11 1 2 . Core 3 | . . . . . 5 6 4 Leg 24 | . 28 30 33 44 29 19 5 Device 5 | . 14 10 . . 7 8 6 Storage 9 | . 14 11 11 11 7 8 7 Processor 7 | . . . 10 11 7 6 8 Protection 2 | . . . . . 4 6 2 Energy Gun 1 | . 14 8 . . . . . Energy Cannon 3 | . . 2 11 11 2 . . Ballistic Gun 4 | . 7 . 2 11 8 1 2 Ballistic Cannon 11 | . 6 11 7 . 16 19 11 Peak Build Rating 58 | 7 7 11 17 17 41 56 58 Average Rating 27 | 5 6 8 13 17 30 42 37 On Entrance 15 | . 7 7 10 17 17 41 25 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 64 | 14 16 18 19 17 40 54 64 Greatest Support 58 | 20 20 30 52 52 52 58 32 Greatest Overweight (x) 15 | . . . 1 . . 2 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 9 Most Carried 10 | 2 7 6 8 8 10 10 10 Average Carried 7 | 1 3 5 7 8 7 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 9 | 2 6 6 8 8 9 8 3 Class Distribution -------------------- 54% | Mutant 15% | Gunner 11% | Tank 8% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Matter Collected 3593 | 279 148 52 550 67 711 398 1388 Remotely 511 | . . . . . 76 54 381 Salvage Created 3999 | 87 306 181 888 112 902 315 1208 Parts 181 | 5 17 11 47 9 47 10 35 Haulers Intercepted 15 | . 1 2 4 . 4 . 4 Recyclers Shooed 4 | . 2 . 2 . . . . Parts Field Recycled 6 | . . . . . . . 6 Retrieved Matter 29 | . . . . . . . 29 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 76 | . 6 2 18 2 18 14 16 Guns 11 | . 6 . . . 4 . 1 Cannons 61 | . . 2 18 2 14 10 15 AOE 4 | . . . . . . 4 . Classes Destroyed 15 | 2 4 2 1 . 4 2 . Worker 4 | . 1 . . . 1 . 2 Builder 2 | . . . . . . 1 1 Tunneler 3 | 1 . . . . . 1 1 Hauler 15 | . 1 2 4 . 4 . 4 Recycler 3 | 1 . . . . . . 2 Mechanic 2 | . . . . . 1 . 1 Operator 3 | . . . . . 2 . 1 Watcher 3 | . 1 . 1 . . . 1 Swarmer 10 | . . 1 . . 5 4 . Grunt 37 | . 6 . 11 . 5 5 10 Brawler 3 | . . . . . . 2 1 Duelist 2 | . . . 1 . . 1 . Sentry 15 | . . 1 6 2 4 1 1 Hunter 3 | . . . . . 3 . . Programmer 6 | . . . . . 1 1 4 Best Kill Streak 7 | 2 4 3 6 1 5 7 7 Combat Bots Only 7 | . 4 2 6 1 5 7 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Hostile Shots Fired 697 | . 28 27 86 10 133 207 206 Missed 205 | . 6 7 20 2 55 59 56 Hits 492 | . 22 20 66 8 78 148 150 Melee 9 | . . . 3 . . 3 3 Projectile 483 | . 22 20 63 8 78 145 147 Critical Strikes 19 | . 1 . 2 . . 4 12 Part Disruptions 1 | . . . . . . 1 . Damage Taken 8383 | . 252 164 967 112 890 2149 3849 Core 1556 | . 32 . 117 15 105 262 1025 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 115 | . . . . . . . 115 Core Remaining (%) 81 | 100 87 . . 67 85 69 . Volleys Fired 276 | 5 32 8 74 6 46 30 75 Largest 4 | 2 2 2 2 2 4 4 4 Hottest 160 | 60 80 98 136 91 144 160 141 Shots Fired 696 | 10 64 16 140 12 169 84 201 Gun 182 | 10 59 3 3 6 53 3 45 Cannon 511 | . 5 13 137 6 116 78 156 Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 533 | 5 32 8 67 6 147 81 187 Thermal 156 | 5 32 8 73 6 22 . 10 Explosive 3 | . . . . . . 3 . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 20 | 5 17 3 18 6 8 13 20 Robot Miss Streak 7 | 1 3 1 4 2 7 7 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 422 | 7 41 10 95 6 79 54 130 Core Hits 177 | 2 17 5 29 2 42 28 52 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 18 | . . . 2 . 4 2 10 Destroy 1 | . . . . . . . 1 Blast 17 | . . . 2 . 4 2 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10461 | 81 504 191 1826 112 1779 1866 4102 Guns 1799 | 81 468 38 18 30 358 29 777 Cannons 8166 | . 36 153 1808 82 1421 1381 3285 Explosions 456 | . . . . . . 456 . Melee . | . . . . . . . . Ramming 40 | . . . . . . . 40 Kinetic 8105 | 41 301 49 904 30 1491 1410 3879 Thermal 1923 | 40 203 142 922 82 288 90 156 Explosive 366 | . . . . . . 366 . Electromagnetic 27 | . . . . . . . 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . 2 3 18 Average Corruption 4 | . . . . . 2 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . . . 9 6 35 Message Errors 10 | . . . . . 2 . 8 Matter Fused 13 | . . . . . 5 1 7 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 8 | . . . . . 1 1 6 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 2 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 152 | . . . 13 . 9 42 88 Projectiles 136 | . . . 13 . 9 26 88 Explosions 16 | . . . . . . 16 . Melee . | . . . . . . . . Knockbacks 62 | . . . 9 . 8 13 32 Impact . | . . . . . . . . Kinetic 54 | . . . 6 . 8 12 28 Secondary 8 | . . . 3 . . 1 4 Self-Inflicted Damage 156 | . . . . . . 149 7 Shots 4 | . . . . . . 4 . Rammed 2 | . . . . . . . 2 Targets Rammed 12 | . . . . . . . 12 Kicked 10 | . . . . . . . 10 Crushed . | . . . . . . . . Highest Temperature 435 | . 87 144 356 81 402 433 435 Average Temperature 109 | . 29 58 126 42 108 151 111 Received Heat Transfer 1626 | . 159 18 363 45 150 243 648 Effects 24 | . . . 14 . 1 5 4 Shutdowns 4 | . . . 1 . 1 2 . Energy Bleed 10 | . . . 8 . . 1 1 Interference 5 | . . . 3 . . . 2 Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 1 1 Damage (minor) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . 1 . 1 Heat Transferred 3689 | 100 462 296 1665 148 518 150 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 187 | 5 115 72 181 51 138 187 139 Initial 55 | . . 14 26 51 . 55 2 Average 58 | . 59 9 87 6 76 74 57 Influence Increases 2495 | 10 207 79 526 65 560 484 564 Destroy 0b10 Robot/C 1520 | . 120 40 360 40 360 280 320 Destroy 0b10 Robot/NC 175 | 10 15 10 25 . 40 10 65 Destroy Leader 346 | . 24 14 100 . 98 40 70 Successful Hack 67 | . 30 . 6 24 . 7 . Disable Machine 135 | . . . 15 . 15 90 15 Destroy Structure 147 | . 3 . 5 1 17 57 64 Lose Combat Pursuer 105 | . 15 15 15 . 30 . 30 Influence Decreases 2495 | 10 172 52 455 198 446 591 571 Entered New Map 203 | . . 21 36 82 . 59 5 Time Decay 1795 | 10 172 21 339 116 396 410 331 Lost Part 487 | . . 10 70 . 50 122 235 Lost Ally 10 | . . . 10 . . . . Squads Dispatched 13 | . 1 . 2 . 4 2 4 Investigation 4 | . 1 . 2 . 1 . . Extermination 5 | . . . . . 2 2 1 Reinforcement 4 | . . . . . 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 11 6 21 2 21 15 29 Peak Tracking Total 7 | . 4 6 7 2 4 7 6 Tactical Retreats 5 | . 1 1 1 . 1 . 1 Traps | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Traps Triggered 9 | . 1 . 3 . 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Machines Disabled 9 | . . . 1 . 1 6 1 Max in Single Turn 4 | . . . 1 . 1 4 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Machines Accessed 23 | . 4 1 7 5 1 4 1 Terminals 21 | . 4 1 7 5 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 65 | . 11 3 17 21 3 9 1 Successful 41 | . 8 3 10 12 2 6 . Failed 24 | . 3 . 7 9 1 3 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 47 | . 10 2 14 16 1 4 . Terminals 59 | . 11 3 17 21 3 3 1 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 1 5 3 2 1 . Record 1 | . . . . . 1 . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Open Door 4 | . . . 4 . . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Retrieve Study 4 | . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 24 | . 7 2 5 9 . 1 . Terminals 24 | . 7 2 5 9 . 1 . Assimilate 1 | . 1 . . . . . . Botnet 13 | . 4 1 3 4 . 1 . Skim 10 | . 2 1 2 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 17 | . 4 1 4 4 1 3 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 1 . . . . Highest-Rated Group 10 | . 10 10 10 . . . . Highest-Rated Ally 10 | . 10 10 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Active Infowar (turns) 1924 | 22 406 133 . . 194 327 842 Sensors 415 | . . . . . . . 415 Seismic 1082 | 22 406 133 . . 194 327 . T.N.C. 427 | . . . . . . . 427 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Turns Passed 5990 | 85 406 138 853 930 1007 1211 1360 Spaces Moved 3497 | 50 241 89 474 751 632 782 478 Core 69 | 3 . . . . . . 66 Treads 24 | . . . . . . . 24 Legs 3289 | 47 241 89 474 751 632 782 273 Wheels 115 | . . . . . . . 115 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 108 50 Average Speed 133 | 115 120 120 120 120 120 131 197 Slowest Speed 800 | 120 120 120 190 120 120 245 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 42 11 66 89 21 17 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . . . . . 17 67 27 Melee . | . . . . . . . . Projectile 52 | . . . . . 17 8 27 AOE 59 | . . . . . . 59 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Total 4243 | 63 295 105 613 768 773 904 722 Wait 261 | . 9 . 39 12 47 56 98 Move 3490 | 49 240 88 473 750 631 781 478 Hop . | . . . . . . . . Pick Up 36 | 2 6 3 3 . 10 5 7 Fast Attach 50 | 7 1 1 12 . 7 2 20 Attach 31 | . . 1 1 . 6 8 15 Detach 16 | . 1 1 . . 3 3 8 Swap 32 | . 2 . 6 . 11 10 3 Drop 34 | . 4 3 5 . 12 4 6 Fire 276 | 5 32 8 74 6 46 30 75 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 10 | . . . . . . . 10 Crush 1 | . . . . . . . 1 Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 12) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Accompanied by 1 ally 492 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Discovered new exit (range 5) 630 | -9/Materials | Entered Storage 630 | -9/Storage | Accompanied by 1 ally 1189 | -9/Storage | Lost 4 parts (1p3n) 1478 | -9/Storage | Used back door to open Recycling access 1478 | -9/Storage | Discovered new exit (range 5) 1483 | -9/Storage | Entered Recycling 1484 | -9/Recycling | Met a Zionite searching for Scraptown 1789 | -9/Recycling | Discovered new exit (range 13) 2196 | -9/Recycling | Learned location of 2 exits from Materials 2206 | -9/Recycling | Learned Materials recycling unit intel 2209 | -9/Recycling | Learned Materials non-interactive machine intel 2225 | -9/Recycling | Learned Materials security intel 2413 | -9/Recycling | Entered Factory 2413 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 2707 | -7/Factory | Build established: Gunner 3113 | -7/Factory | Build established: Tank 3291 | -7/Factory | Discovered new exit (range 14) 3420 | -7/Factory | Entered another Factory area 3420 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4322 | -6/Factory | Destroyed 7 combat bots 4324 | -6/Factory | Lost 10 parts (1p4n2u3w) 4453 | -6/Factory | Discovered new exit (range 6) 4583 | -6/Factory | Build established: Mutant 4631 | -6/Factory | Entered another Factory area 4631 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4735 | -5/Factory | Lost 3 parts (1n1u1w) 5336 | -5/Factory | Lost 6 parts (3n2u1w) 5819 | -5/Factory | Build established: Skirmisher 5901 | -5/Factory | Core integrity fell below 50% 5921 | -5/Factory | System corruption reached 10% 5968 | -5/Factory | Core integrity fell below 20% 5991 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05961_ Acquired 21 matter. 05965_ Acquired 58 matter. 05967_ Penetrated by Slug. 05967_ X-72 Disruptor destroyed. 05968_ Subcomponent Replicator comes online. 05969_ R-10 Processor collects Lgt. Ion Engine. 05969_ Acquired 5 matter. 05970_ Imp. Treads destroyed. 05973_ Acquired 26 matter. 05975_ Slammed into K-01 Serf. 05975_ Destabilizing: System corrupted (+2). 05976_ System corrupted: Matter fused (-8). 05977_ Imp. Core Shielding destroyed. 05978_ Acquired Imp. Arc Projector. 05986_ Imp. Arc Projector destroyed. 05986_ Knocked back. 05987_ Acquired 9 matter. 05989_ R-10 Processor collects Machine Analyzer. 05991_ System corrupted: Heat flow error (+124). 05991_ Penetrated by Slug. 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R #?????? | | ????????# ##### #######################/#######??? | | ????????# #???# #???????????????## !%%%= #??? | | ????????# #???# #????????????????# % %![ #??? | | ????????# #?###+######???????????# #??? | | ????????# #?# ! #???????????# %** #??? | | ??????### ###! #???????????# % #??? | | ??????# # #???????????# % "" #??? | | #+##### # #???????????# % "" #??? | | # ! + !! #???????????# "!" """ #??? | | # ##### # ] ! #???????????# %" " """ #??? | | # #???# # ! #???????????# " " """ #??? | | #???####### #???????????# % #??? | | #+#####?????# #???????????# #??? | | ! #?????##########???????????##############??? | | T"" #??????????????????????????????????????????? | | """ ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 30 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Aluminum Leg | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Hvy. Assault Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed PortableMinesnifferDisplacer Manual? 0 Play Time 00:48:43 Cumulative 50.4 hours Start 2026.02.20 @ 19:52:28 End 2026.02.21 @ 14:33:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5e84935-7450-409a-be42-80ee68a9a484