Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.20 @ 02:31:50 Player: JustYourOrdinaryPerson Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (365) 365 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3045 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Sensor Array Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle High-powered Shotgun Datajack > --- INVENTORY -------- Ion Engine Ion Engine Large Storage Unit Experimental Sensor Array Light EM Pulse Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 2 | . . . . 1 1 Parts Attached 24 | 7 3 3 . 7 4 Power 5 | 1 1 . . 2 1 Engine 4 | 1 1 . . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 5 | 2 . . . 3 . Treads . | . . . . . . Leg 5 | 2 . . . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 3 . . 2 Device 3 | . 1 1 . . 1 Storage 3 | 1 1 . . . 1 Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 5 | 2 . . . 2 1 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 1 . 11 3 Power 3 | . . . . 2 1 Propulsion 3 | . . . . 3 . Utility 5 | . . 1 . 3 1 Weapon 4 | . . . . 3 1 Highest Loss Streak 6 | . . 1 . 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 96 99 100 71 27 Engine 13 | . 21 20 20 9 4 Leg 15 | . 25 20 20 19 . Device 7 | . 6 15 10 6 4 Storage 3 | . 5 . . . 7 Processor 9 | . . 14 20 13 7 Protection 6 | . 12 10 10 4 . Energy Cannon 1 | . . . . . 4 Ballistic Gun 13 | . 25 20 20 10 . Peak Build Rating 23 | 7 8 10 11 23 14 Average Rating 9 | 6 7 9 10 14 9 On Entrance 6 | . 7 8 10 11 2 Naked Turns . | . . . . . . Heaviest Build 36 | 21 36 18 17 20 30 Greatest Support 47 | 20 20 20 20 47 3 Greatest Overweight (x) 9 | 5 1 . . . 9 Average Overweight (x) . | 1 . . . . 7 Largest Inventory Capacity 15 | 10 15 5 5 5 15 Average Capacity 8 | 9 8 5 5 5 14 Most Carried 5 | 2 4 3 3 5 3 Average Carried 1 | 1 2 1 2 4 . Final Capacity 15 | 10 5 5 5 5 15 Final Carried 4 | 2 4 1 3 4 . Class Distribution -------------------- 91% | Hacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 444 | 174 170 77 . 18 5 Remotely . | . . . . . . Salvage Created 401 | . 138 176 29 58 . Parts 25 | . 11 7 2 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 10 | . 3 4 2 1 . Guns 10 | . 3 4 2 1 . Classes Destroyed 5 | . 2 1 1 1 . Operator 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 2 | . . . 2 . . Grunt 7 | . 3 3 . 1 . Brawler 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 2 2 . Combat Bots Only 4 | . 2 4 2 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 382 | . 10 44 4 172 152 Missed 97 | . 3 8 2 52 32 Damage Taken 2742 | . 50 347 8 1217 1120 Core 1217 | . . 85 . 428 704 Absorbed by Shields . | . . . . . . Ignored by Resistances 1661 | . 31 212 7 725 686 Core Remaining (%) 75 | 100 100 . 78 22 . Volleys Fired 37 | . 11 13 2 11 . Largest 2 | . 2 2 2 2 . Hottest 40 | . 40 40 40 40 . Shots Fired 74 | . 22 26 4 22 . Gun 74 | . 22 26 4 22 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 74 | . 22 26 4 22 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 12 23 25 27 . Robot Miss Streak 4 | . 1 1 . 4 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 63 | . 18 24 2 19 . Core Hits 38 | . 8 9 2 15 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 709 | . 178 262 22 240 7 Guns 645 | . 178 262 22 183 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 64 | . . . . 57 7 Kinetic 645 | . 178 262 22 183 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . 1 1 . 17 Average Corruption 4 | . . 1 1 . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 1 . 10 Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . . . 1 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . 6 . Shots . | . . . . . . Rammed 18 | . . . . 3 15 Targets Rammed 40 | . . . . 25 15 Kicked 22 | . . . . 22 . Crushed . | . . . . . . Highest Temperature 201 | . 58 142 10 51 201 Average Temperature 45 | . 16 83 7 11 93 Received Heat Transfer 1395 | . 51 183 . 1161 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 123 | . 122 123 98 83 12 Initial 33 | . . . 33 26 . Average 31 | . 44 60 35 47 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 5 4 3 19 1 Peak Tracking Total 11 | . 2 4 3 11 2 Tactical Retreats 4 | . 1 1 1 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 3 3 . 2 1 Terminals 7 | . 2 3 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 9 8 . 7 6 Successful 21 | . 7 5 . 5 4 Failed 9 | . 2 3 . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 26 | . 7 8 . 5 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 5 . 3 4 Record 4 | . . 1 . . 3 Prototype ID Bank 2 | . 1 . . 1 . Level Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 1 . . . Scanalyzer Index 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Dispatch Records 2 | . . 1 . 1 . Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . . 2 . Recycle Component 2 | . 1 . . 1 . Process 1 | . 1 . . . . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . 3 1 . 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 1 . . 1 . Recycled Matter 252 | . 252 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2044 | 157 429 357 184 352 565 Spaces Moved 1101 | 79 273 261 142 231 115 Core 133 | 5 . . . 13 115 Treads . | . . . . . . Legs 968 | 74 273 261 142 218 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 350 Average Speed 163 | 184 143 120 120 118 441 Slowest Speed 500 | 300 190 120 120 125 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 5 27 13 22 18 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1226 | 87 288 281 152 283 135 Wait 17 | . . 4 7 5 1 Move 1096 | 78 272 260 141 230 115 Hop . | . . . . . . Pick Up 6 | 2 2 . 2 . . Fast Attach 10 | 7 1 . . 2 . Attach 7 | . . 3 . . 4 Detach . | . . . . . . Swap 7 | . 2 . . 5 . Drop 3 | . . . . 3 . Fire 37 | . 11 13 2 11 . Melee 2 | . . . . 2 . Ram 18 | . . . . 3 15 Kick 22 | . . . . 22 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 158 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 463 | -10/Materials | Identified exit to Materials 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Utility x2 905 | -9/Materials | Identified exit to Mines 905 | -9/Materials | Discovered exit to Mines (range 16) 944 | -9/Materials | Entered Mines 950 | -9/Mines | Met a Derelict bent on vengeance 977 | -9/Mines | Identified exit to Materials 977 | -9/Mines | Discovered exit to Materials (range 3) 1022 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1025 | -9/Mines | Found Prototype Device 1128 | -9/Mines | Entered Materials 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1414 | -8/Materials | Lost 6 parts (1p2u3w) 1471 | -8/Materials | Identified exit to Factory 1471 | -8/Materials | Discovered exit to Factory (range 16) 1474 | -8/Materials | Core integrity fell below 50% 1480 | -8/Materials | Entered Factory 1480 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1480 | -7/Factory | Identified Exp. Sensor Array 1501 | -7/Factory | Lost 5 parts (1p3n1u) 1873 | -7/Factory | Lost 3 parts (1p1u1w) 1894 | -7/Factory | System corruption reached 10% 1919 | -7/Factory | Core integrity fell below 50% 1994 | -7/Factory | Core integrity fell below 20% 2045 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- (1 escort) A-02 Transporter 3x Arc Projector 2x Flak Cannon 1x Lightning Gun A-02 Transporter 5x Propulsion Shielding A-02 Transporter 1x Prc. Beam Rifle 3x Cld. Pulse Rifle (2 escorts) A-02 Transporter 6x Enh. Nuclear Core (2 escorts) A-02 Transporter 4x ECM Suite 2x Carbon-fiber Leg 02028_ Slammed into P-60 Hacker. 02031_ System corrupted: Heat flow error (+235). 02031_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????# # | | ?????????????# # ###/####### | | ?????????????# # # | | ?????????????# ######## # | | ?????????????# #??????# # | | ?????????????# #??????# + " " " " " | | ?????????????##################### # " " " " " | | ???????????????????????? # # " " " " " | | ????????????????????????? # # " " " " " | | ????????????????????????" " " " # # " " " " " | | ????????????????????????" " " " # # " " " " " | | ????????????????????????" " " " #% # " " " " " | | ??????????????????????? " " " " + # " " " " " | | ??????????????????????? " " " " # # " " " " " | | ??????????????????????? " " " " # # | | ??????????????????????? " " " " # ########### | | ????????????????????????" " " " # # | | ????????????????????????" " " " # # | | ???????????????????????? # +% | | ????????????????????########+##### %# | | ????????????????????# # ##### % # | | ????????????????????# """ + ########### | | ????????????????????# "T" #+#######+##########??? | | ????????????????????# " " # #??? | | ????????????????????# %%p# #??? | | ????????????????????# %@*# #??? | | ????????????????????######## """ """ """ """ #??? | | ???????????????????????????# """ """ """ """ ???? | | ???????????????????????????# """ """ """ """????? | | ???????????????????????????# ????? | | ???????????????????????????# ??????? | | ???????????????????????????################??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ChipRingBeam Manual? 0 Play Time 00:22:49 Cumulative 5.4 hours Start 2024.09.20 @ 02:09:48 End 2024.09.20 @ 02:31:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 1 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 74c74f63-a7ef-4a6a-ac16-21f25daa4adb