Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 22:37:30

Player: FauxMaasks

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (71)      355
Value Destroyed (2613)     2613
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (5105)               5105
              TOTAL SCORE: 14933

 Bonus
-------
High Alert Combat Kills    72
Follower Combat Kills      288
Entered DSFs               500
Win                        3000
Win Speed                  1385
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             1121/1600
Matter                     281/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (2) ---
           Field Propulsion Array
>          --- UTILITY (20) -----
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
           Armor Integrity Analyzer
  Improved Armor Integrity Analyzer
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Phase Shifter
     Heavy Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Field Propulsion Array
>               --- UTILITY ----------
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
                Armor Integrity Analyzer
       Improved Armor Integrity Analyzer
                Hacking Suite
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
>               --- INVENTORY --------
          Micro Fission Core
       Advanced Phase Shifter
          Heavy Gauss Cannon
[Rating: 109]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Surge Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Surge Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 7   1   9   26  5   32  23  7   .   4   5   24  
  Power                    13   | 1   .   2   3   1   2   1   .   .   2   .   1   
    Engine                 8    | 1   .   1   2   1   2   .   .   .   1   .   .   
    Core                   5    | .   .   1   1   .   .   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   7   1   6   3   .   .   1   .   1   
    Treads                 3    | .   .   2   1   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   1   .   6   3   .   .   1   .   1   
  Utility                  63   | 2   1   4   7   1   15  6   4   .   .   4   19  
    Device                 20   | 1   .   2   4   .   5   2   2   .   .   1   3   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   .   .   
    Processor              28   | .   .   .   2   1   7   3   1   .   .   2   12  
    Hackware               8    | .   .   .   .   .   1   1   1   .   .   1   4   
    Protection             3    | .   .   2   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   1   9   2   9   13  3   .   1   1   3   
    Energy Gun             6    | 2   .   .   1   .   2   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | .   .   .   6   2   3   6   1   .   1   .   2   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   1   .   2   1   1   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   .   2   1   1   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   1   2   .   .   .   .   .   
Parts Lost                 53   | .   .   11  8   5   4   1   2   .   4   6   12  
  Power                    9    | .   .   3   1   1   1   .   .   .   2   .   1   
  Propulsion               10   | .   .   2   3   2   .   1   .   .   1   .   1   
  Utility                  27   | .   .   4   2   1   3   .   2   .   1   5   9   
  Weapon                   7    | .   .   2   2   1   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   7   5   4   2   1   1   .   4   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   100 80  45  60  70  90  86  76  66  61  84  
  Engine                   2    | .   14  7   5   1   4   .   .   .   .   .   .   
  Core                     2    | .   .   1   .   4   .   4   5   4   2   4   4   
  Treads                   1    | .   .   12  1   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   5   9   .   .   .   .   .   .   .   
  Wheel                    1    | .   28  5   .   1   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   12  11  10  9   5   4   4   
  Device                   12   | .   14  16  9   23  13  12  15  14  10  4   7   
  Storage                  4    | .   14  9   1   7   3   5   5   4   4   3   .   
  Processor                23   | .   .   .   1   1   22  34  29  28  28  29  50  
  Hackware                 5    | .   .   .   .   .   2   8   8   4   4   7   14  
  Protection               2    | .   .   9   .   .   3   5   5   4   4   1   .   
  Energy Gun               2    | .   28  10  2   3   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   7   6   2   4   3   .   3   .   3   
Peak Build Rating          109  | 7   7   13  49  51  64  72  77  68  70  80  109 
  Average Rating           53   | 5   7   8   20  47  46  63  71  68  66  71  96  
  On Entrance              41   | .   7   7   .   49  47  47  69  68  68  70  65  
Naked Turns                51   | .   .   44  7   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  28  37  20  21  18  20  18  17  21  20  15  
  Greatest Support         40   | 26  26  40  20  20  17  19  19  19  24  24  15  
  Greatest Overweight (x)  5    | 2   1   2   2   5   3   1   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   13  13  5   5   6   8   8   8   8   7   5   
  Most Carried             10   | 5   7   10  5   5   7   8   8   8   8   8   5   
  Average Carried          5    | 2   5   7   4   4   5   7   7   8   7   7   4   
  Final Capacity           15   | 8   15  5   5   5   8   8   8   8   8   5   5   
  Final Carried            8    | 4   6   5   5   4   7   7   8   8   8   4   2   

 Class Distribution 
--------------------
 31% | Hacker-Scout
 29% | Mutant
  9% | Sprinter
  7% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  6% | Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Sprinter | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
            Scout | -3/DSF
    Hacker-Mutant | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Matter Collected           3197 | 233  .    202  475  384  408  415  116  .    73   25   866  
  Remotely                 82   | .    .    .    .    .    .    .    .    .    .    .    82   
Salvage Created            3680 | 11   .    265  346  414  414  390  71   .    .    43   1726 
  Parts                    172  | 2    .    12   24   20   14   9    8    .    .    .    83   
Haulers Intercepted        4    | .    .    .    1    .    1    1    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    .    4    2    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  40   | .   .   6   9   1   4   5   2   .   .   .   13  
  Guns                     30   | .   .   3   5   1   2   5   1   .   .   .   13  
  Cannons                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   4   .   1   .   1   .   .   .   .   
Classes Destroyed          14   | 1   .   2   6   1   2   .   .   .   .   .   2   
  Worker                   4    | .   .   .   3   .   .   1   .   .   .   .   .   
  Builder                  8    | .   .   .   2   3   .   .   2   .   .   1   .   
  Tunneler                 3    | 1   .   .   1   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   .   1   .   1   1   .   .   .   .   1   
  Recycler                 7    | .   .   .   .   4   1   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   .   3   
  Swarmer                  7    | .   .   .   2   .   2   1   2   .   .   .   .   
  Grunt                    21   | .   .   4   6   1   .   3   .   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   2   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   1   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   1   1   .   .   .   .   2   
Best Kill Streak           12   | 1   .   5   12  6   3   2   2   .   .   1   7   
  Combat Bots Only         7    | .   .   5   7   1   2   2   1   .   .   .   4   
Max Kills in Single Turn   3    | 1   .   1   3   1   1   1   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Hostile Shots Fired        577  | .    .    150  90   103  46   3    20   .    4    34   127  
  Missed                   240  | .    .    45   38   38   18   2    8    .    1    17   73   
Damage Taken               5419 | .    .    1356 913  545  403  115  375  .    213  381  1118 
  Core                     1569 | .    .    372  219  120  18   39   195  .    .    127  479  
  Absorbed by Shields      90   | .    .    .    .    .    90   .    .    .    .    .    .    
  Redirected to Shielding  101  | .    .    .    .    .    3    5    81   .    .    12   .    
Core Remaining (%)         80   | 100  100  7    60   82   97   96   83   .    100  91   70   
Volleys Fired              312  | 5    .    18   36   45   31   46   10   .    8    .    113  
  Largest                  2    | 2    .    2    2    2    1    1    1    .    1    .    1    
  Hottest                  100  | 100  .    100  90   90   75   85   36   .    40   .    61   
Shots Fired                353  | 10   .    36   50   48   31   46   10   .    8    .    114  
  Gun                      323  | 10   .    24   42   48   29   40   9    .    8    .    113  
  Cannon                   13   | .    .    12   .    .    .    .    .    .    .    .    1    
  Launcher                 13   | .    .    .    8    .    2    2    1    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  294  | .    .    12   40   45   27   39   9    .    8    .    114  
  Thermal                  42   | 10   .    24   2    3    2    1    .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    2    2    1    .    .    .    .    
  Robot Hit Streak         41   | 2    .    8    10   11   11   6    2    .    5    .    41   
  Robot Miss Streak        3    | 1    .    2    3    3    2    2    2    .    1    .    1    
  Penetration Max          2    | .    .    .    .    1    1    .    1    .    .    .    2    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           263  | 6    .    23   30   37   23   29   7    .    6    2    100  
  Core Hits                139  | 1    .    11   24   16   14   15   7    .    1    1    49   
  Critical Kills           21   | .    .    .    .    1    .    .    .    .    .    .    20   
  Critical Parts Destroyed 32   | .    .    .    1    .    1    1    .    .    1    1    27   
  Critical Strikes         57   | 1    .    2    1    1    1    1    .    .    1    1    48   
    Burn                   3    | 1    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                51   | .    .    .    1    1    .    .    .    .    1    .    48   
    Smash                  3    | .    .    .    .    .    1    1    .    .    .    1    .    
Melee Attacks              51   | .    .    .    14   .    10   5    11   1    .    10   .    
  Impact                   51   | .    .    .    14   .    10   5    11   1    .    10   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    1    2    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5645 | 87   .    333  1468 894  661  718  392  .    45   199  848  
  Guns                     3754 | 87   .    204  558  894  515  489  114  .    45   .    848  
  Cannons                  128  | .    .    128  .    .    .    .    .    .    .    .    .    
  Explosions               1219 | .    .    .    910  .    76   130  103  .    .    .    .    
  Melee                    543  | .    .    .    .    .    70   99   175  .    .    199  .    
  Ramming                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  3523 | .    .    128  544  863  492  489  114  .    45   .    848  
  Thermal                  430  | 87   .    204  14   31   23   71   .    .    .    .    .    
  Explosive                910  | .    .    .    910  .    .    .    .    .    .    .    .    
  Electromagnetic          238  | .    .    .    .    .    76   59   103  .    .    .    .    
  Impact                   543  | .    .    .    .    .    70   99   175  .    .    199  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    7    .    .    .    .    .    2    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            330  | .    .    .    22   .    70   30   115  .    .    93   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    22   .    .    .    .    .    .    .    .    
  Melee                    308  | .    .    .    .    .    70   30   115  .    .    93   .    
Knockbacks                 6    | .    .    1    .    .    2    .    2    .    .    1    .    
  Impact                   4    | .    .    .    .    .    1    .    2    .    .    1    .    
  Kinetic                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        501  | 175  .    501  12   8    20   24   .    .    .    .    .    
  Average Temperature      163  | 92   .    244  6    6    15   18   .    .    .    .    .    
  Received Heat Transfer   1155 | .    .    636  306  159  .    .    9    .    .    27   18   
  Effects                  7    | .    .    7    .    .    .    .    .    .    .    .    .    
    Shutdowns              4    | .    .    4    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    1    1    1    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    2    1    3    .    .    .    .    
  Impact Corruptions       11   | .    .    .    .    .    2    1    5    .    .    3    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | 1    .    1    4    .    .    2    .    .    .    .    .    
  Heat Transferred         1334 | 333  .    740  37   74   50   100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Peak Influence             605  | 5   17  227 479 310 209 605 387 204 153 133 493 
  Initial                  212  | .   3   7   88  71  151 84  212 202 153 63  79  
  Average                  175  | .   10  127 195 131 137 202 280 202 121 80  236 
Maximum Alert Level        2    | .   .   1   2   1   1   2   1   1   .   .   2   
  Low Security (%)         64   | 100 100 54  61  81  97  73  .   .   100 100 42  
  Level 1                  27   | .   .   45  30  18  2   .   100 100 .   .   46  
  Level 2                  7    | .   .   .   8   .   .   26  .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   4   8   7   2   4   3   .   2   3   9   
  Investigation            11   | .   .   2   .   3   .   .   1   .   .   3   2   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            16   | .   .   2   5   .   2   1   2   .   2   .   2   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 12   | .   .   .   3   4   .   1   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   2   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Distress Signals           14   | .   .   4   4   3   1   .   .   .   .   .   2   
Communications Jammed      4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Times Spotted              215  | .   .   35  25  16  31  28  20  .   4   8   48  
  Peak Tracking Total      16   | .   .   14  9   4   7   6   6   .   2   7   16  
  Tactical Retreats        22   | .   .   3   2   .   1   .   3   .   .   .   13  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Traps Triggered            10   | .   .   1   2   .   4   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             3    | .   .   2   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Disabled          5    | .   .   .   .   .   1   4   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Machines Accessed          35   | .   3   4   3   .   3   5   4   1   .   5   7   
  Terminals                31   | .   3   4   3   .   3   5   2   1   .   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                104  | .   10  16  12  .   10  13  15  1   .   13  14  
  Successful               49   | .   7   8   4   .   2   5   10  1   .   3   9   
  Failed                   55   | .   3   8   8   .   8   8   5   .   .   10  5   
    Catastrophic           10   | .   .   2   2   .   1   2   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   5   13  5   .   10  6   1   .   .   7   4   
  Terminals                89   | .   10  16  12  .   10  13  5   1   .   9   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   4   1   
Terminal Hacks             24   | .   5   3   2   .   1   3   1   1   .   2   6   
  Record                   3    | .   .   1   .   .   .   1   .   .   .   1   .   
  Part Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         16   | .   2   5   2   .   1   2   1   .   .   1   2   
  Terminals                16   | .   2   5   2   .   1   2   1   .   .   1   2   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   2   .   .   1   2   1   .   .   1   2   
    Detonate               2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   4   3   .   3   4   2   .   .   5   6   
  Full Trace Events        9    | .   2   1   .   .   .   .   1   .   .   3   2   
  Feedback Events          5    | .   .   .   .   .   .   .   1   .   .   .   4   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         4    | .   .   .   .   .   .   .   1   .   .   .   3   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   1   2   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Total Allies               4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Largest Group            3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Highest-Rated Group      93   | .    .    .    .    .    .    93   .    .    .    .    .    
  Highest-Rated Ally       41   | .    .    .    .    .    .    41   .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    1    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               80   | .    .    .    .    .    .    80   .    .    .    .    .    
  Total Damage             1126 | .    .    .    .    .    .    1126 .    .    .    .    .    
  Kills                    11   | .    .    .    .    .    .    11   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res DSF Res Acc 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Turns Passed               4697 | 77   122  527  563  396  646  802  337  12   95   184  936  
Spaces Moved               5652 | 50   115  382  556  198  764  1118 471  29   103  316  1550 
  Core                     303  | 5    .    141  144  13   .    .    .    .    .    .    .    
  Treads                   173  | .    .    173  .    .    .    .    .    .    .    .    .    
  Legs                     257  | .    .    .    120  137  .    .    .    .    .    .    .    
  Wheels                   285  | 45   115  68   .    48   9    .    .    .    .    .    .    
  Hover                    252  | .    .    .    252  .    .    .    .    .    .    .    .    
  Flight                   4382 | .    .    .    40   .    755  1118 471  29   103  316  1550 
  Fastest Speed            27   | 50   90   50   40   115  27   27   32   32   32   40   40   
  Average Speed            52   | 92   102  109  69   141  44   35   32   32   39   41   40   
  Slowest Speed            300  | 150  105  160  190  300  230  84   32   32   84   120  40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            43   | .    .    .    2    .    9    7    7    .    1    3    14   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    24   47   44   7    25   29   13   1    92   15   28   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42   | .    .    .    14   .    7    3    9    1    .    7    1    
Terrain Destroyed          65   | .    .    .    36   .    7    3    9    1    .    7    2    
  Melee                    41   | .    .    .    14   .    7    3    9    1    .    7    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      22   | .    .    .    22   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  DSF  Res  Acc  
Total                      6895 | 67   119  452  659  267  1006 1452 618  29   150  345  1731 
  Wait                     597  | .    1    31   13   18   110  239  123  .    6    5    51   
  Move                     5556 | 49   114  381  551  197  745  1103 457  28   100  310  1521 
  Hop                      41   | .    .    .    2    .    9    7    6    .    1    2    14   
  Pick Up                  44   | 5    2    8    8    .    9    3    1    .    6    1    1    
  Fast Attach              85   | 7    .    2    16   3    18   12   3    .    1    4    19   
  Attach                   20   | .    .    4    6    1    2    1    1    .    2    .    3    
  Detach                   23   | .    .    .    3    .    5    7    2    .    .    .    6    
  Swap                     38   | .    1    3    4    1    12   10   3    .    1    1    2    
  Drop                     45   | 1    1    3    6    2    17   5    1    .    7    1    1    
  Fire                     312  | 5    .    18   36   45   31   46   10   .    8    .    113  
  Melee                    51   | .    .    .    14   .    10   5    11   1    .    10   .    
  Ram                      2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            67   | .    .    .    .    .    38   .    .    .    18   11   .    
  Rewire                   6    | .    .    .    .    .    .    6    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    .    8    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-3/DSF
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 7)
  200 | -10/Materials | Entered another Materials area
  200 | -9/Materials  | Evolved 2 slots: Utility x2
  364 | -9/Materials  | Build established: Mutant
  367 | -9/Materials  | Lost 3 parts (1p1n1u)
  679 | -9/Materials  | Lost 7 parts (2p1n2u2w)
  683 | -9/Materials  | Core integrity fell below 50%
  714 | -9/Materials  | Core integrity fell below 20%
  725 | -9/Materials  | Discovered new exit (range 4)
  727 | -9/Materials  | Entered another Materials area
  727 | -8/Materials  | Evolved 2 slots: Utility x2
  820 | -8/Materials  | Garrison activated, responded to threat
  995 | -8/Materials  | Met 7R-MNS
 1046 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1132 | -8/Materials  | Found Prototype Device
 1132 | -8/Materials  | Identified Active Sensor Suite
 1137 | -8/Materials  | Destroyed 7 combat bots
 1147 | -8/Materials  | Lost 3 parts (1n1u1w)
 1153 | -8/Materials  | Discovered new exit (range 16)
 1288 | -8/Materials  | Identified exit to Factory
 1290 | -8/Materials  | Entered Factory
 1290 | -7/Factory    | Evolved 2 slots: Utility x2
 1291 | -7/Factory    | Caught up to 7R-MNS
 1422 | -7/Factory    | Build established: Scavenger-Skirmisher
 1589 | -7/Factory    | Lost 4 parts (1p2n1u)
 1603 | -7/Factory    | Garrison activated, responded to threat
 1673 | -7/Factory    | Discovered new exit (range 7)
 1681 | -7/Factory    | Identified exit to Factory
 1686 | -7/Factory    | Entered another Factory area
 1686 | -6/Factory    | Evolved 2 slots: Utility x2
 1687 | -6/Factory    | Caught up to 7R-MNS
 1831 | -6/Factory    | Discovered new exit (range 9)
 1837 | -6/Factory    | Identified exit to Lower Caves
 2158 | -6/Factory    | Spotted B-75 Beast
 2304 | -6/Factory    | Discovered new exit (range 7)
 2331 | -6/Factory    | Identified exit to Factory
 2332 | -6/Factory    | Entered another Factory area
 2332 | -5/Factory    | Evolved 2 slots: Utility x2
 2333 | -5/Factory    | Caught up to 7R-MNS
 2456 | -5/Factory    | Discovered new exit (range 21)
 2569 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 2908 | -5/Factory    | Garrison activated, responded to threat
 3057 | -5/Factory    | Build established: Hacker-Scout
 3120 | -5/Factory    | Discovered new exit (range 8)
 3133 | -5/Factory    | Identified exit to Factory
 3134 | -5/Factory    | Entered another Factory area
 3134 | -4/Factory    | Evolved 2 slots: Utility x2
 3135 | -4/Factory    | Caught up to 7R-MNS
 3448 | -4/Factory    | Adv. System Shield fried by hacking feedback
 3451 | -4/Factory    | Discovered new exit (range 20)
 3470 | -4/Factory    | Identified exit to Research
 3471 | -4/Factory    | Entered Research
 3471 | -3/Research   | Evolved 2 slots: Utility x2
 3475 | -3/Research   | Identified exit to DSF
 3483 | -3/Research   | Entered DSF
 3484 | -3/DSF        | Joined Warlord attack on 0b10 via DSF
 3498 | -3/DSF        | Additional patrols routed to DSF
 3540 | -3/DSF        | Lost 4 parts (2p1n1u)
 3543 | -3/DSF        | Discovered new exit (range 16)
 3565 | -3/DSF        | Lost 3 allies
 3577 | -3/DSF        | Identified exit to Research
 3578 | -3/DSF        | Entered Research
 3578 | -2/Research   | Evolved 2 slots: Utility x2
 3588 | -2/Research   | 2 allies followed out of DSF
 3695 | -2/Research   | Lost 4 parts (4u)
 3728 | -2/Research   | Spotted B-90 Cyclops
 3751 | -2/Research   | Spotted B-90 Cyclops
 3757 | -2/Research   | Discovered new exit (range 6)
 3759 | -2/Research   | Discovered new exit (range 9)
 3759 | -2/Research   | Identified exit to Quarantine
 3761 | -2/Research   | Identified exit to Access
 3762 | -2/Research   | Entered Access
 3762 | -1/Access     | Evolved 2 slots: Utility x2
 3991 | -1/Access     | Garrison activated, responded to threat
 4313 | -1/Access     | Garrison activated, responded to threat
 4417 | -1/Access     | Hacking Suite fried by hacking feedback
 4565 | -1/Access     | Spotted B-99 Colossus
 4666 | -1/Access     | Imp. System Shield fried by hacking feedback
 4666 | -1/Access     | Hacking Suite fried by hacking feedback
 4696 | -1/Access     | Discovered new exit (range 6)
 4698 | -1/Access     | Identified exit to Surface
 4698 | ***           | Escaped!

 Last Messages 
---------------
  Cutter reinforcements to area.
04681_ W-44 Eye sends out distress signal.
04681_ Penetrated by Slug.
04681_ Slug penetrates T-07 Excavator.
04681_ Penetrated by Slug.
04681_ Slug penetrates Wall.
04681_ Mic. Fission Core destroyed.
04687_ Knocked back.
04687_ Penetrated by Slug.
04690_ Slug penetrates Wall. <x2>
04690_ Imp. Hacking Suite destroyed.
04692_ Knocked back.
04695_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
04696_ The Access Shell folds into the floor.
04696_ EXIT=FOUND
04698_ EXIT=IDENTIFIED: SURFACE
[Achievement: Inspector Gadget]
[Achievement: Straight Shot]

 Map 
-----
+----------------------------------------------------+
|          !                                  ###### |
|         *!                                         |
|  ####### =  ##############+#############    ###### |
| ##?????##  ##???????????     ??????????##  ##????? |
| ????????#  #??????????         ?????????#  #?????? |
| ????????#  #????????    ]        ???????#% #?????? |
| ????????#  #???????#              #?????#  #?????? |
| ????????#  #???????#              #?????#  #?????? |
| ????????#  #???????#              #????##  #?????? |
| ????????#  #???????################????#"  ##????? |
| ????????    ############################    #????? |
| ????????                        %           #????? |
| ????????                              H     +????? |
| ????????   =???????##        ""#########    #????? |
| ???????##  ##???????#        ""#???????##  ##????? |
| ????????#  #????????#        ""#????????#  #?????? |
| ????????#  #????????#         T#????????#  #?????? |
| ????????#  +????????#        ""#????????#  #?????? |
| ????????#  +????????#        ""#????????#  #?????? |
| ?????????  #???????##        ""##???????#  #?????? |
| ?????????  #???????#            #????????  #?????? |
| ?????????  ????????##          ##????????  #?????? |
| ?????????  ?????????#          #?????????  #?????? |
| ?????????  ?????????#          #?????????  #?????? |
| ?????????  ?????????#          #?????????  /?????? |
| ????????????????????#    @"    #?????????  #?????? |
| ????????????????????#    ""    #?????????  #?????? |
| ????????????????????#          #?????????  #?????? |
| ????????????????????#          #?????????  ??????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#""""""""""#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          15
Energy Capacity            160
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       85
Jamming Range              14
Additional Mass Support    9
Armor Coverage             300
Resistance: EM             25
Core Shielding             30
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         62
Melee Accuracy             6
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          50
Defensive Hacking          14

 Item Schematics 
-----------------
 Adv. Reaction Control System | -5/Factory | Hacked
        Lgt. Deuterium Engine | -4/Factory | Scanalyzed
               Adv. Heat Sink | -4/Factory | Scanalyzed
         Adv. Cloaking Device | -1/Access  | Hacked

 Robot Schematics 
------------------
 S-43 Plague | -1/Access | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Inspector Gadget
Straight Shot

 Challenges 
------------
None

 Game 
------
Seed              DecoderSmartbombLink
  Manual?         0
Play Time         02:12:06
  Cumulative      127.9 hours
  Start           2024.08.11 @ 16:08:41
  End             2024.08.12 @ 22:37:30
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           17
  Adventurer      17
  Explorer        2
Win Type          0
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          59
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: cb46722c-92eb-43f3-8f24-a173db1268e2