Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.09 @ 00:37:00 Player: Frisko Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2992) 2992 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6142 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 23% Temperature Cool (15) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Tractor Beam Particle Gun Improved Assault Rifle Gauss Cannon Remote Datajack Remote Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Targeting Computer Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core System Restoration Module Improved Assault Rifle Flak Gun Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Remote Datajack Remote Datajack Heavy Flail [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 3 . Weapon 1 | . . . . . . 1 Parts Attached 74 | 6 4 7 2 2 22 31 Power 14 | 1 1 1 . 1 6 4 Engine 11 | 1 1 1 . 1 4 3 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 19 | 2 1 2 . 1 6 7 Treads 5 | . 1 1 . . 2 1 Leg 11 | 2 . 1 . 1 1 6 Wheel 1 | . . . . . 1 . Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 15 | 1 1 . 2 . 5 6 Device 5 | . . . . . 2 3 Storage 3 | 1 . . 2 . . . Processor 5 | . 1 . . . 3 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 26 | 2 1 4 . . 5 14 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 9 | 1 . 1 . . 4 3 Ballistic Cannon 6 | . . . . . . 6 Launcher 2 | . . 2 . . . . Special Weapon 2 | . . 1 . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 50 | . 6 2 . 3 8 31 Power 12 | . 2 . . 1 4 5 Propulsion 14 | . 2 1 . 1 1 9 Utility 7 | . . . . . 1 6 Weapon 17 | . 2 1 . 1 2 11 Highest Loss Streak 12 | . 4 1 . 3 5 12 To Critical Strikes 1 | . . . . . 1 . Average Backups 8 | 3 6 4 5 5 9 10 Power 1 | . . . 1 2 1 1 Propulsion 1 | 1 2 . 1 1 3 1 Utility . | . . . 1 1 . . Weapon 3 | . 3 2 2 1 4 5 Tool/Special . | . . . . . . . Unused Backups 12 | . 1 . . . 5 6 Power 5 | . . . . . 3 2 Propulsion 2 | . 1 . . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . 2 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 80 94 100 92 87 86 Engine 11 | . 11 10 14 10 12 10 Treads 8 | . 1 18 14 1 9 3 Leg 13 | . 23 8 14 23 7 15 Device 4 | . . . . . 10 4 Storage 9 | . 14 14 14 14 9 7 Processor 15 | . 2 14 14 14 19 16 Protection 2 | . . . . . . 6 Energy Gun 1 | . 6 1 . . . 1 Energy Cannon 1 | . . . . . 2 1 Ballistic Gun 9 | . 12 11 14 14 13 4 Ballistic Cannon 5 | . . . . . . 11 Launcher 4 | . . 13 14 13 2 . Peak Build Rating 39 | 6 7 8 9 9 29 39 Average Rating 20 | 5 5 7 8 7 22 31 On Entrance 9 | . 6 3 8 9 8 29 Naked Turns . | . . . . . . . Heaviest Build 59 | 11 11 13 28 29 52 59 Greatest Support 60 | 20 20 40 20 20 40 60 Greatest Overweight (x) 10 | . . 4 1 7 10 10 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 Most Carried 15 | 5 8 5 7 6 15 15 Average Carried 8 | 3 6 4 5 5 9 10 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 14 | 5 6 5 6 5 14 9 Class Distribution -------------------- 55% | Mutant 13% | Scavenger-Mutant 9% | Tank 8% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2338 | 252 99 204 . 27 667 1089 Remotely . | . . . . . . . Salvage Created 3065 | 162 270 181 . 66 1167 1219 Parts 168 | 13 14 5 . 3 68 65 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 71 | . 6 14 . 3 23 25 Melee 2 | . . . . . . 2 Guns 28 | . 6 4 . . 15 3 Cannons 23 | . . . . . 7 16 AOE 18 | . . 10 . 3 1 4 Classes Destroyed 16 | 3 1 2 . . 6 4 Worker 6 | 2 . . . . 1 3 Builder 4 | . . . . . 2 2 Tunneler 4 | 3 . . . . 1 . Hauler 2 | . . . . . . 2 Recycler 6 | 1 . 1 . . . 4 Operator 1 | . . . . . . 1 Watcher 5 | . . . . . 2 3 Swarmer 5 | . . . . . 3 2 Grunt 34 | . 6 . . 3 14 11 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 5 | . . . . . 3 2 Demolisher 1 | . . 1 . . . . Hunter 3 | . . . . . 2 1 Programmer 7 | . . . . . . 7 Assembled 13 | . . 13 . . . . Best Kill Streak 10 | 3 4 4 . 2 6 10 Combat Bots Only 5 | . 4 4 . 2 5 5 Max Kills in Single Turn 4 | 1 1 3 . 1 3 4 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . 3 . 1 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 838 | . 99 44 . 24 191 480 Missed 236 | . 27 13 . 1 57 138 Hits 602 | . 72 31 . 23 134 342 Melee 17 | . . 3 . . . 14 Projectile 585 | . 72 28 . 23 134 328 AOE 2 | . . . . . . 2 Critical Strikes 23 | . . . . 1 4 18 Part Disruptions 7 | . . 3 . . . 4 Damage Taken 6467 | . 584 363 . 243 1593 3684 Core 1165 | . 113 45 . 55 245 707 Absorbed by Shields . | . . . . . . . Redirected to Shielding 33 | . . . . . . 33 Ignored by Resistances 1922 | . 187 109 . 73 463 1090 Core Remaining (%) 56 | 100 . . . 14 55 . Volleys Fired 277 | 26 35 38 . 5 74 99 Largest 3 | 2 2 2 . 2 2 3 Hottest 142 | 60 60 100 . 53 98 142 Shots Fired 463 | 32 42 41 . 9 136 203 Gun 261 | 32 42 29 . 5 113 40 Cannon 169 | . . . . . 21 148 Launcher 17 | . . 11 . 4 2 . Special 16 | . . 1 . . . 15 Kinetic 356 | 26 35 16 . 5 113 161 Thermal 49 | . . 1 . . 21 27 Explosive 17 | . . 11 . 4 2 . Electromagnetic 26 | 6 7 13 . . . . Robot Hit Streak 38 | 11 31 38 . 6 33 18 Robot Miss Streak 6 | 1 1 2 . 1 2 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . . 4 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 383 | 29 51 30 . 8 120 145 Core Hits 180 | 11 15 24 . 7 52 71 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 13 | . . 1 . . 4 8 Destroy 5 | . . . . . 4 1 Blast 6 | . . . . . . 6 Corrupt 1 | . . 1 . . . . Smash 1 | . . . . . . 1 Melee Attacks 18 | . 14 . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8360 | 269 324 723 . 288 2313 4443 Guns 2617 | 269 324 182 . 32 1339 471 Cannons 3196 | . . . . . 525 2671 Explosions 2273 | . . 514 . 256 438 1065 Melee 160 | . . . . . . 160 Ramming 90 | . . 3 . . 11 76 Kinetic 4690 | 202 253 85 . 32 1339 2779 Thermal 1285 | . . 24 . . 898 363 Explosive 1900 | . . 514 . 256 65 1065 Electromagnetic 235 | 67 71 97 . . . . Impact 160 | . . . . . . 160 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . 1 1 1 1 3 23 Average Corruption 4 | . 1 1 1 1 2 9 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 98 | . 1 8 6 3 21 59 Message Errors 21 | . 1 1 1 1 6 11 Matter Fused 18 | . . . 3 . 5 10 Heat Flow Errors 9 | . . 2 1 1 1 4 Energy Discharges 16 | . . 3 . . 2 11 Parts Rejected 3 | . . . . . 2 1 Parts Fused 3 | . . . 1 . . 2 Data Loss (minor) 10 | . . 2 . . 2 6 Data Loss (major) 5 | . . . . 1 1 3 Misfires 2 | . . . . . . 2 Alerts 4 | . . . . . 1 3 Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . . 1 5 Overload Shots . | . . . . . . . Overflow Damage 377 | . . 36 . . 41 300 Projectiles 101 | . . . . . . 101 Explosions 203 | . . 36 . . 41 126 Melee 73 | . . . . . . 73 Knockbacks 36 | . . . . . . 36 Impact 2 | . . . . . . 2 Kinetic 30 | . . . . . . 30 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 110 | . . 31 . . 79 . Shots 3 | . . 1 . . 2 . Rammed 10 | . . 4 . . 3 3 Targets Rammed 17 | . . 4 . . 3 10 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 521 | 20 55 267 84 244 504 521 Average Temperature 118 | 14 15 79 45 78 143 132 Received Heat Transfer 2653 | . 366 280 . 198 693 1116 Effects 18 | . . . . . 5 13 Shutdowns 6 | . . . . . 3 3 Energy Bleed 4 | . . . . . 1 3 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 2 | . . . . . 1 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 1 3 Heat Transferred 1843 | . . 50 . . 1127 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 99 | 100 100 100 . 100 99 99 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 235 | 10 109 34 . 57 203 235 Initial 54 | . . 15 . . . 54 Average 29 | 1 44 2 . 18 75 15 Influence Increases 2113 | 30 209 82 . 87 698 1007 Destroy 0b10 Robot/C 1160 | . 120 20 . 60 460 500 Destroy 0b10 Robot/NC 140 | 30 . 5 . . 30 75 Destroy Leader 274 | . 30 . . 10 114 120 Successful Hack 99 | . 44 . . . 17 38 Disable Machine 126 | . . . . . 9 117 Destroy Structure 149 | . . 57 . 17 38 37 Partial Spotted 30 | . 15 . . . 15 . Lose Combat Pursuer 135 | . . . . . 15 120 Influence Decreases 1898 | 30 160 131 . 87 558 932 Entered New Map 120 | . . 34 . . . 86 Time Decay 1360 | 30 100 92 . 57 498 583 Lost Part 418 | . 60 5 . 30 60 263 Squads Dispatched 18 | . 2 . . . 4 12 Investigation 6 | . 2 . . . 1 3 Extermination 6 | . . . . . . 6 Reinforcement 5 | . . . . . 3 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 8 | . . . . . 5 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 16 16 . 2 33 47 Peak Tracking Total 8 | . 8 4 . 2 6 6 Tactical Retreats 7 | . . 1 . . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . . . 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 14 | . . . . . 1 13 Max in Single Turn 6 | . . . . . 1 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 10 | . 2 . 1 . 3 4 Terminals 9 | . 2 . . . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 8 . 8 . 9 10 Successful 18 | . 3 . 8 . 3 4 Failed 17 | . 5 . . . 6 6 Catastrophic 6 | . 1 . . . 1 4 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 8 . . . 9 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 . 8 . 3 4 Record 10 | . . . 8 . 1 1 Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 Recall Assault 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . . 2 3 Full Trace Events 6 | . 2 . . . 1 3 Feedback Events 3 | . 1 . . . 1 1 Corruption 3 | . 1 . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 10 | . 5 . . . . 5 Non-combat 3 | . 2 . . . . 1 Combat 7 | . 3 . . . . 4 Robot Hacks Applied 19 | . 11 . . . . 8 parse_system 18 | . 10 . . . . 8 no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 2841 | . . . . . 619 2222 Optics 2416 | . . . . . 194 2222 Terrain 425 | . . . . . 425 . Structural 52 | . . . . . . 52 Jamming 20 | . . . . . . 20 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5564 | 158 261 866 488 206 1246 2339 Spaces Moved 2356 | 76 125 472 257 88 419 919 Core 30 | 5 . 7 . 10 2 6 Treads 1151 | . 18 465 257 4 208 199 Legs 1158 | 71 107 . . 74 192 714 Wheels 8 | . . . . . 8 . Hover 9 | . . . . . 9 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 190 125 163 Average Speed 183 | 115 125 161 168 215 218 193 Slowest Speed 550 | 120 160 250 240 400 550 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 23 48 54 25 30 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 199 | . . 91 . 30 34 44 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 193 | . . 91 . 30 34 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3146 | 119 186 533 312 97 608 1291 Wait 289 | 1 4 7 36 . 50 191 Move 2350 | 75 124 471 256 87 418 919 Hop . | . . . . . . . Pick Up 84 | 11 4 5 3 2 31 28 Fast Attach 2 | . 1 . . . 1 . Attach 59 | 6 2 6 . 3 13 29 Detach 1 | . . . . . . 1 Swap 21 | . 1 2 2 . 11 5 Drop 15 | . 1 . 2 . 7 5 Fire 277 | 26 35 38 . 5 74 99 Melee 18 | . 14 . . . . 4 Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush 10 | . . 4 . . 3 3 Escape Stasis . | . . . . . . . Rewire 13 | . . . 13 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Mines 420 | -10/Materials | Entered Mines 444 | -10/Mines | Assembled infested the area 446 | -10/Mines | Lost 4 parts (1p1n2w) 462 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 558 | -10/Mines | Core integrity fell below 50% 1276 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1278 | -10/Mines | Discovered new exit (range 5) 1284 | -10/Mines | Identified exit to Exiles 1286 | -10/Mines | Entered Exiles 1334 | -10/Exiles | Met 8R-AWN 1369 | -10/Exiles | Met EX-HEX 1537 | -10/Exiles | Met EX-DEC 1583 | -10/Exiles | Learned location of Zion (-6) 1661 | -10/Exiles | Discovered new exit (range 14) 1771 | -10/Exiles | Identified exit to Mines 1774 | -10/Exiles | Entered Mines 1795 | -9/Mines | Core integrity fell below 20% 1817 | -9/Mines | Lost 3 parts (1p1n1w) 1879 | -9/Mines | Learned Materials security intel 1928 | -9/Mines | Learned location of Storage (-9) 1965 | -9/Mines | Discovered new exit (range 6) 1978 | -9/Mines | Identified exit to Materials 1980 | -9/Mines | Entered Materials 1980 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2276 | -8/Materials | Build established: Scavenger-Mutant 2444 | -8/Materials | Lost 5 parts (2p1n1u1w) 2615 | -8/Materials | Build established: Mutant 3081 | -8/Materials | Discovered new exit (range 15) 3219 | -8/Materials | Identified exit to Factory 3226 | -8/Materials | Entered Factory 3226 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3530 | -7/Factory | Build established: Scavenger-Gunner 3679 | -7/Factory | Lost 6 parts (1p1n2u2w) 4056 | -7/Factory | Build established: Gunner 4360 | -7/Factory | Build established: Tank 4482 | -7/Factory | Allied Derelicts emerged from ambush trap array 4615 | -7/Factory | Lost 3 parts (1p1n1w) 4883 | -7/Factory | System corruption reached 10% 4958 | -7/Factory | Lost 12 parts (2p3n3u4w) 5401 | -7/Factory | Build established: Scavenger-Skirmisher 5517 | -7/Factory | Garrison activated, responded to threat 5537 | -7/Factory | Core integrity fell below 50% 5557 | -7/Factory | Core integrity fell below 20% 5565 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05542_ Assault Cannon destroyed. 05542_ Carbon-fiber Leg destroyed. 05542_ Gauss Cannon destroyed. 05542_ Terminal disabled. 05543_ K-01 Serf collects debris. 05544_ System corrupted: Hvy. Ion Cannon failed to cycle. 05544_ Transmission Jammer destroyed. 05545_ U-05 Engineer destroyed. 05546_ The unstable cave ceiling collapses. 05546_ K-01 Serf collects debris. 05551_ U-05 Engineer lays Concrete. 05553_ The unstable cave ceiling collapses. 05553_ U-05 Engineer lays Concrete. 05554_ Hvy. Ion Cannon destroyed. 05554_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 05555_ U-05 Engineer lays Concrete. 05557_ System corrupted: Component data lost. 05557_ The unstable cave ceiling collapses. 05557_ K-01 Serf collects debris. 05557_ U-05 Engineer lays Concrete. 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""" #???????????????? | | ; #???????????????? | | @;#######???????????????? | | ###+;; ; ##?????????????????????? | | # ; ; #??????????????????????? | | + ## ## #??????????????????????? | | #######+###### """ ?##?# #??????????????????????? | | ?????????????# """ ????# #??????????????????????? | | ?????????????# """ ?????# #??????????????????????? | | ??????????????? ?????# #??????????????????????? | | ???????????????###??????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????????????????+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation Challenges ------------ None Game ------ Seed AccelerationGrapheneEngine Manual? 0 Play Time 01:50:34 Cumulative 11.2 hours Start 2025.08.07 @ 04:16:54 End 2025.08.09 @ 00:37:00 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4e6d4d0-7435-4817-a1a1-9c587214457e